Bill Currie
582d2a1cba
crosshair 2 is back in software!
2000-09-30 04:13:34 +00:00
Bill Currie
abbb0851f5
more sw compile fixes
2000-09-30 02:26:46 +00:00
Bill Currie
4281bec8d5
more sw compile fixes
2000-09-30 02:26:46 +00:00
Bill Currie
4bc80fbe67
more bogus glquake.h refs
2000-09-30 00:01:59 +00:00
Bill Currie
92d10c2bac
hehe, thou shalt not include glquake in non-gl code :)
2000-09-29 20:02:17 +00:00
Bill Currie
baa3489074
%s/HAS_ZLIB/HAVE_ZLIB/g
2000-09-28 19:05:42 +00:00
Jeff Teunissen
899598f79a
Status bat works perfectly, no glitches in software or GL that I have
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found. Bang on it!
2000-09-28 18:25:24 +00:00
Eric Windisch
e94cc3030a
This allows compilation with configure --disable-vidmode, normally considered a good thing (especially for my laptop where the vidmode doesn't work).
2000-09-27 23:30:36 +00:00
Bill Currie
f846917a38
some minor cleanups and a probably fix for gl alias models with more than 4
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skin groups (blah, arbitryary limits)
2000-09-27 16:54:38 +00:00
Bill Currie
d339f14e64
error message audit
2000-09-27 16:22:28 +00:00
Bill Currie
ad7756a531
hopefully fix alias models with mutliple skins and/or skin groups
2000-09-27 16:20:00 +00:00
Bill Currie
464215e882
fix loading alias models with multiple skins and/or skin groups in software
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mode.
2000-09-27 16:03:12 +00:00
Bill Currie
111791e0f6
cvar usage audit. value -> int_val where appropriate. tested with x11 glx and
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svga.
2000-09-27 06:07:10 +00:00
Jeff Teunissen
2c1968e79e
QW-style HUD support for NUQ. It defaults to off. Set cl_sbar 0 to turn
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it on, set cl_hudswap to move it to the left side. I'll make the options
menu options for them work tomorrow.
2000-09-27 01:17:48 +00:00
Jeff Teunissen
495cf79c09
Backport joystick support from newtree.
2000-09-26 19:58:40 +00:00
Bill Currie
ad7c97b4fc
once again works with latest alsa cvs
2000-09-26 18:50:00 +00:00
Bill Currie
a65b0fef6d
now you can build nuq-glx without having to build nuq-x11
2000-09-26 03:33:43 +00:00
Bill Currie
1d91e86b4b
found I had missed a few places to set int_val during the port to newtree
2000-09-26 03:16:16 +00:00
Bill Currie
8ed4ef45cb
port David Jeffery's linux joystick port patch. it fires up ok, but I can't tell
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how well it works as I don't seem to have js support compiled into my kernel :/
2000-09-26 03:02:18 +00:00
Bill Currie
459f7f3087
apply WildCode's portability helping patch
2000-09-26 01:59:16 +00:00
Jeff Teunissen
ad9168db1d
"gamma"/v_gamma cvar gone. It wasn't useful in GL, and the brightness and
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contrast cvars more than make up for its loss. Both are available from the
options menu now, and what's more, the contrast cvar works properly in GL,
unlike newtree where it seems to have a weird cutoff problem.
2000-09-24 14:15:06 +00:00
Bill Currie
50b5c7776e
use more than one scrap. haven't needed this yet, but it doesn't hurt
2000-09-24 04:05:09 +00:00
Bill Currie
20ff12319a
in_x11.c:
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turn off autorepeat on startup
vid_x11.c:
remove autorepeat controll. wrong place for it.
2000-09-24 03:08:28 +00:00
Bill Currie
a18c68fdad
port over the alias skin group fixes from newtree
2000-09-24 02:37:44 +00:00
Bill Currie
cc8d0329d6
try to fix gl_flashblend 1
2000-09-23 02:13:47 +00:00
Bill Currie
49255645c6
config.h.in is generated by bootstrap
2000-09-23 01:50:51 +00:00
Bill Currie
ebecdf9331
fix compile error
2000-09-23 01:39:00 +00:00
Bill Currie
10c6a3a42f
quakeio.c now compiles with newer glibc versions (fpos_t changed)
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vid_glx.c has some unsigned changes ported over from newtree
the rest have had fclose and fopen converted to Q*
2000-09-22 17:07:42 +00:00
Bill Currie
44e9299f29
missed this fopen->Qopen conversion
2000-09-22 15:32:58 +00:00
Forest Hale
fb028dcd6f
optimized R_MarkLights (no longer checks sky/water, less recursion)
2000-09-22 04:58:49 +00:00
Bill Currie
7dc163eb61
sprintf -> snprintf
2000-09-21 16:23:51 +00:00
Bill Currie
ec896dce6f
add desti's nodga patch with modifications to control the grabbing of kb and
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mouse input
2000-09-21 16:23:27 +00:00
Jeff Teunissen
0e3df0b239
mmap should set PROT_READ|PROT_WRITE, not just PROT_WRITE. Takes care of a
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problem with FreeBSD. Also, check for MAP_FAILED instead of
(unsigned char *)-1
2000-09-21 06:28:15 +00:00
Bill Currie
29635fb5d5
zlib support now works
2000-09-20 01:29:59 +00:00
Bill Currie
53a3a217eb
add hammerfall. How I'm going to test this, I have no idea (I wonder if I can
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convince PBD)
2000-09-20 00:13:31 +00:00
Bill Currie
a8e188eb5c
zlib now linked in. I'll test tonight at home
2000-09-19 23:01:46 +00:00
Bill Currie
9752037248
add the z flag to the appropriate Qopen/Qdopen calls
2000-09-19 22:42:52 +00:00
Bill Currie
279d332373
first steps to getting zlib support in
2000-09-19 22:32:45 +00:00
Bill Currie
dd3b346d4f
add -game foo handling
2000-09-19 16:58:17 +00:00
Bill Currie
e0679ee1bf
accept sound format paramtetsr and snd_alsa_0_6.c currently doesn't support
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stereo for non-interleaved devices until I figure out how to get it to work.
Kind of hard when I don't have such a device :(
2000-09-19 04:53:53 +00:00
Bill Currie
d68561ccad
clean up shm->samples setting
2000-09-18 18:50:09 +00:00
Bill Currie
d6544ea871
added :)
2000-09-18 18:49:05 +00:00
Bill Currie
1900df8da6
force color 255 to black and fix x11 handling when the display can't be had
2000-09-18 15:18:51 +00:00
Bill Currie
258cceffee
ALSA 0.6 support added. old snd_alsa.c renamed to snd_alsa_0_5.c
2000-09-18 02:49:59 +00:00
Bill Currie
7605d9d17e
hehe, player skins were totally borked for the last 3 weeks :/. They're now
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fixed :)
2000-09-16 19:28:13 +00:00
Jeff Teunissen
18aa60183d
*** empty log message ***
2000-09-16 09:45:52 +00:00
Bill Currie
d2708c4bc1
at last, fullbrights work fully :)
2000-09-16 09:22:42 +00:00
Bill Currie
5cf177294d
forgot about multitexture for fullbrights
2000-09-16 08:50:12 +00:00
Bill Currie
7f785632c0
brush model fullbrights are now implemented and seem to be working. They can
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be toggled using gl_fb_bmodels (default on).
2000-09-15 04:46:22 +00:00
Bill Currie
4b67ed54c4
preparations for giving bmodels fullbrights. Fullbright detection has been
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moved from gl_model_alias.c to fl_model_fullbright.c and Mod_LoadMMNearest
has been renamed to Mod_ProcessTexture.
2000-09-14 06:42:07 +00:00