hehe, thou shalt not include glquake in non-gl code :)

This commit is contained in:
Bill Currie 2000-09-29 20:02:17 +00:00
parent baa3489074
commit 92d10c2bac
3 changed files with 2 additions and 3 deletions

View file

@ -38,12 +38,12 @@
#include "console.h"
#include "qendian.h"
#include "checksum.h"
#include "glquake.h"
extern char loadname[];
extern model_t *loadmodel;
void *Mod_LoadAllSkins (int numskins, daliasskintype_t *pskintype, int *pskinindex);
void GL_MakeAliasModelDisplayLists (model_t *m, aliashdr_t *hdr);
/*
==============================================================================

View file

@ -38,7 +38,6 @@
#include "console.h"
#include "qendian.h"
#include "checksum.h"
#include "glquake.h"
byte *mod_base;
@ -50,6 +49,7 @@ extern const int mod_lightmap_bytes;
void Mod_ProcessTexture (miptex_t *mt, texture_t *tx);
void Mod_LoadLighting (lump_t *l);
void GL_SubdivideSurface (msurface_t *fa);
/*
===============

View file

@ -38,7 +38,6 @@
#include "console.h"
#include "qendian.h"
#include "checksum.h"
#include "glquake.h"
extern char loadname[];
extern model_t *loadmodel;