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hehe, thou shalt not include glquake in non-gl code :)
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3 changed files with 2 additions and 3 deletions
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@ -38,12 +38,12 @@
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#include "console.h"
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#include "qendian.h"
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#include "checksum.h"
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#include "glquake.h"
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extern char loadname[];
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extern model_t *loadmodel;
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void *Mod_LoadAllSkins (int numskins, daliasskintype_t *pskintype, int *pskinindex);
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void GL_MakeAliasModelDisplayLists (model_t *m, aliashdr_t *hdr);
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/*
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==============================================================================
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@ -38,7 +38,6 @@
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#include "console.h"
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#include "qendian.h"
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#include "checksum.h"
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#include "glquake.h"
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byte *mod_base;
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@ -50,6 +49,7 @@ extern const int mod_lightmap_bytes;
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void Mod_ProcessTexture (miptex_t *mt, texture_t *tx);
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void Mod_LoadLighting (lump_t *l);
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void GL_SubdivideSurface (msurface_t *fa);
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/*
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===============
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@ -38,7 +38,6 @@
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#include "console.h"
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#include "qendian.h"
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#include "checksum.h"
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#include "glquake.h"
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extern char loadname[];
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extern model_t *loadmodel;
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