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forgot about multitexture for fullbrights
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1 changed files with 7 additions and 1 deletions
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@ -436,6 +436,7 @@ void R_DrawMultitexturePoly (msurface_t *s)
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int maps;
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float *v;
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int i;
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texture_t *texture = R_TextureAnimation (s->texinfo->texture);
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c_brush_polys++;
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@ -444,7 +445,7 @@ void R_DrawMultitexturePoly (msurface_t *s)
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glColor3f(1,1,1);
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// Binds world to texture env 0
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qglSelectTexture (gl_mtex_enum+0);
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glBindTexture (GL_TEXTURE_2D, R_TextureAnimation (s->texinfo->texture)->gl_texturenum);
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glBindTexture (GL_TEXTURE_2D, texture->gl_texturenum);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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glEnable(GL_TEXTURE_2D);
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// Binds lightmap to texenv 1
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@ -481,6 +482,11 @@ dynamic:
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glDisable(GL_TEXTURE_2D);
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qglSelectTexture (gl_mtex_enum+0);
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glEnable(GL_TEXTURE_2D);
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if (texture->gl_fb_texturenum>0) {
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s->polys->fb_chain = fullbright_polys[texture->gl_fb_texturenum];
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fullbright_polys[texture->gl_fb_texturenum] = s->polys;
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}
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}
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/*
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