forgot about multitexture for fullbrights

This commit is contained in:
Bill Currie 2000-09-16 08:50:12 +00:00
parent 7f785632c0
commit 5cf177294d

View file

@ -436,6 +436,7 @@ void R_DrawMultitexturePoly (msurface_t *s)
int maps;
float *v;
int i;
texture_t *texture = R_TextureAnimation (s->texinfo->texture);
c_brush_polys++;
@ -444,7 +445,7 @@ void R_DrawMultitexturePoly (msurface_t *s)
glColor3f(1,1,1);
// Binds world to texture env 0
qglSelectTexture (gl_mtex_enum+0);
glBindTexture (GL_TEXTURE_2D, R_TextureAnimation (s->texinfo->texture)->gl_texturenum);
glBindTexture (GL_TEXTURE_2D, texture->gl_texturenum);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glEnable(GL_TEXTURE_2D);
// Binds lightmap to texenv 1
@ -481,6 +482,11 @@ dynamic:
glDisable(GL_TEXTURE_2D);
qglSelectTexture (gl_mtex_enum+0);
glEnable(GL_TEXTURE_2D);
if (texture->gl_fb_texturenum>0) {
s->polys->fb_chain = fullbright_polys[texture->gl_fb_texturenum];
fullbright_polys[texture->gl_fb_texturenum] = s->polys;
}
}
/*