Bill Currie
459f7f3087
apply WildCode's portability helping patch
2000-09-26 01:59:16 +00:00
Jeff Teunissen
ad9168db1d
"gamma"/v_gamma cvar gone. It wasn't useful in GL, and the brightness and
...
contrast cvars more than make up for its loss. Both are available from the
options menu now, and what's more, the contrast cvar works properly in GL,
unlike newtree where it seems to have a weird cutoff problem.
2000-09-24 14:15:06 +00:00
Bill Currie
50b5c7776e
use more than one scrap. haven't needed this yet, but it doesn't hurt
2000-09-24 04:05:09 +00:00
Bill Currie
20ff12319a
in_x11.c:
...
turn off autorepeat on startup
vid_x11.c:
remove autorepeat controll. wrong place for it.
2000-09-24 03:08:28 +00:00
Bill Currie
a18c68fdad
port over the alias skin group fixes from newtree
2000-09-24 02:37:44 +00:00
Bill Currie
cc8d0329d6
try to fix gl_flashblend 1
2000-09-23 02:13:47 +00:00
Bill Currie
10c6a3a42f
quakeio.c now compiles with newer glibc versions (fpos_t changed)
...
vid_glx.c has some unsigned changes ported over from newtree
the rest have had fclose and fopen converted to Q*
2000-09-22 17:07:42 +00:00
Bill Currie
44e9299f29
missed this fopen->Qopen conversion
2000-09-22 15:32:58 +00:00
Forest Hale
fb028dcd6f
optimized R_MarkLights (no longer checks sky/water, less recursion)
2000-09-22 04:58:49 +00:00
Bill Currie
7dc163eb61
sprintf -> snprintf
2000-09-21 16:23:51 +00:00
Bill Currie
ec896dce6f
add desti's nodga patch with modifications to control the grabbing of kb and
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mouse input
2000-09-21 16:23:27 +00:00
Jeff Teunissen
0e3df0b239
mmap should set PROT_READ|PROT_WRITE, not just PROT_WRITE. Takes care of a
...
problem with FreeBSD. Also, check for MAP_FAILED instead of
(unsigned char *)-1
2000-09-21 06:28:15 +00:00
Bill Currie
29635fb5d5
zlib support now works
2000-09-20 01:29:59 +00:00
Bill Currie
a8e188eb5c
zlib now linked in. I'll test tonight at home
2000-09-19 23:01:46 +00:00
Bill Currie
9752037248
add the z flag to the appropriate Qopen/Qdopen calls
2000-09-19 22:42:52 +00:00
Bill Currie
279d332373
first steps to getting zlib support in
2000-09-19 22:32:45 +00:00
Bill Currie
dd3b346d4f
add -game foo handling
2000-09-19 16:58:17 +00:00
Bill Currie
e0679ee1bf
accept sound format paramtetsr and snd_alsa_0_6.c currently doesn't support
...
stereo for non-interleaved devices until I figure out how to get it to work.
Kind of hard when I don't have such a device :(
2000-09-19 04:53:53 +00:00
Bill Currie
d68561ccad
clean up shm->samples setting
2000-09-18 18:50:09 +00:00
Bill Currie
1900df8da6
force color 255 to black and fix x11 handling when the display can't be had
2000-09-18 15:18:51 +00:00
Bill Currie
258cceffee
ALSA 0.6 support added. old snd_alsa.c renamed to snd_alsa_0_5.c
2000-09-18 02:49:59 +00:00
Bill Currie
7605d9d17e
hehe, player skins were totally borked for the last 3 weeks :/. They're now
...
fixed :)
2000-09-16 19:28:13 +00:00
Jeff Teunissen
18aa60183d
*** empty log message ***
2000-09-16 09:45:52 +00:00
Bill Currie
d2708c4bc1
at last, fullbrights work fully :)
2000-09-16 09:22:42 +00:00
Bill Currie
5cf177294d
forgot about multitexture for fullbrights
2000-09-16 08:50:12 +00:00
Bill Currie
7f785632c0
brush model fullbrights are now implemented and seem to be working. They can
...
be toggled using gl_fb_bmodels (default on).
2000-09-15 04:46:22 +00:00
Bill Currie
4b67ed54c4
preparations for giving bmodels fullbrights. Fullbright detection has been
...
moved from gl_model_alias.c to fl_model_fullbright.c and Mod_LoadMMNearest
has been renamed to Mod_ProcessTexture.
2000-09-14 06:42:07 +00:00
Bill Currie
60afa90414
getting closer to a linking nuq-ded
2000-09-12 20:12:29 +00:00
Bill Currie
ffada45133
the beginnings of support for nuq-ded have been added. Also, the begginings
...
of support for controlling which targets are built
2000-09-12 18:29:02 +00:00
Bill Currie
11a8d450c7
merge in bug fixes from HEAD into model_merge in preparation for merging the
...
other way.
2000-09-11 23:43:57 +00:00
Bill Currie
13e5ef92d3
sw no longer segs!:) I'm not 100% satisfied with how I attacked frame loading,
...
but I'll look into that later. I was getting tired of not having a running
program on this branch. Basicly, frames loading needs a little more study.
2000-09-11 23:17:55 +00:00
Bill Currie
2322b564b9
now builds with --disable-asmop. NOTE: d_copy.S is still used anyway (too lazy
...
to figure out how to do it in C)
2000-09-11 23:13:06 +00:00
Bill Currie
81400a6374
add .vimrc
2000-09-11 15:31:46 +00:00
Bill Currie
73162d8783
the model merge hack is almost complete. gl works but sw sefaults due to
...
the alias model verts, tris and frames not being loaded correctly.
2000-09-11 05:28:04 +00:00
Bill Currie
5bdd5c0ec4
default gl_lightmode to 0 which is more reasonable for normal quake
2000-09-10 01:51:11 +00:00
Bill Currie
4b393f7310
port over a sound init fix from oldtree that prevents a crash if sound doesn't
...
init properly
2000-09-07 17:34:46 +00:00
Bill Currie
ff69e3f2f3
brush model code has now been merged. common stuff in model_brush.c, gl and sw
...
specific stuff in gl_model_brush.c and sw_model_brush.c respectively.
2000-09-05 19:58:08 +00:00
Bill Currie
69706f997e
sprite model code merge done. model_sprite.c is the common code while
...
gl_model_sprite.c and sw_model_sprite are just the gl/sw specific code
(Mod_LoadSpriteFrame).
2000-09-05 17:59:11 +00:00
Bill Currie
1ab1dd2683
bah, forgot to save this one :/
2000-09-01 17:32:42 +00:00
Bill Currie
50bd641616
ok, the chopped up model files compile and sw seems to work just fine. Don't
...
know about gl yet (probably won't until either monday or tuesday; hence the
branch)
2000-09-01 17:07:28 +00:00
Bill Currie
c7d8fb3773
preliminary work on really cleaning up *model.c. atm, just split out the model
...
type specific code into the appropriate files (which will later be merged as
much as possible) and remove all model type specific code from model.c.
gl_model.c is no more as it ended up being an exact copy of model.c minus a
header include and a prototype, neither of which were needed.
2000-09-01 04:43:56 +00:00
Bill Currie
16101a8d0b
add the maplist command
2000-09-01 04:35:05 +00:00
Zephaniah E. Hull
16614d8e71
-3dfx now compiles and works correctly.
...
Fixed a segfault case in starting.
2000-08-31 20:23:20 +00:00
Bill Currie
f698534b79
gl_part.c:
...
do the GL_BLEND thing for R_UpdateFires. Fires just don't look so
good without it :/
model.c:
correct some "spelling" mistakes.
2000-08-31 05:10:50 +00:00
Brian Koropoff
1ff9c694dd
A fix to the argument parser.
2000-08-31 01:21:00 +00:00
Bill Currie
e1965a27b9
cvar.h cvar.c:
...
add int_val field to cvar_t. this should be used instead of value for
boolean / integral values (no conversions done yet).
in_*.c:
Add IN_HandlePause
vid_*.c:
Add VID_HandlePause
context_x11.h vid_glx.c vid_x11.c context_x11.c:
move some common code out of vid_*.c into context_x11.c. Also, disable
the screen saver while nuq is running. NOTE: while vid_glx.c compiles,
it has not been tested yes as glx crashes this machine :(
2000-08-30 22:45:44 +00:00
Bill Currie
775d9ebe54
wrong not sign :/
2000-08-30 15:58:18 +00:00
Bill Currie
514fb7069e
rename net_com.c to checksum.c and create checksum.h.
...
Also, preliminary steps to merging model.c and gl_model.c as much as possible
before splitting them into functional chunks.
2000-08-30 06:56:25 +00:00
Brian Koropoff
c1ac5ca92a
This update adds a proper instruction and subroutine stack and a better parser.
2000-08-30 06:07:02 +00:00
Bill Currie
60c112bc68
configure.in:
...
print config info for sound type
source/quakefs.c:
fix fs_userpath handling for other game types and add support for
abyss
source/qargs.c:
add -abyss checking
include/qdefs.h:
add abyss support
Rudimentary support for the abyss mission pack has been added. Currently this
involves just the addition of -abyss to the supported command line options
(acts just like -rogue and -hipnotic) and adding abyss to the list of game
directories. Any other support that's needed (as with other rogue and hipnotic
modifications) has not been added as it is not known what's needed.
2000-08-29 20:30:28 +00:00