Commit graph

  • 076db7b5b2 Oops, screwed up the paren placement. :) Jeff Teunissen 2001-01-22 18:26:41 +0000
  • 3ea4bdda68 Handle 3DFX_set_dither_mode extension properly. Jeff Teunissen 2001-01-22 18:21:46 +0000
  • da335750e9 Fix dist properly for bzip2 archives. Jeff Teunissen 2001-01-22 18:14:09 +0000
  • d072faf29c fix a compile bug for some systems Bill Currie 2001-01-21 02:55:53 +0000
  • 7dd9a2f783 while this is probably not the correct fix, it seems X shm needs to be completely updated each frame Bill Currie 2001-01-20 22:08:40 +0000
  • 591577f6ef skin.c: skins must always be loaded into a 320x200 buffer sv_user.c: disable redirect for kill Bill Currie 2001-01-20 20:55:00 +0000
  • 9146c88760 fix while dead players Bill Currie 2001-01-20 10:28:32 +0000
  • 7c1c47b573 clean up skin selection code a little Bill Currie 2001-01-20 10:19:23 +0000
  • 77f217bf89 fix black skins with fullbrights Bill Currie 2001-01-20 07:47:07 +0000
  • 1444bac78d fullbrights on player skins now work properly instead of using the fb skin of the player model. Bill Currie 2001-01-20 06:47:01 +0000
  • 92f357a2ad locs.c should be compiled into all client targets, but NOT the server. (oops) Zephaniah E. Hull 2001-01-20 05:13:52 +0000
  • 1e270eb552 make fs_skinbase default to fs_basegame when using newstyle Bill Currie 2001-01-20 04:56:02 +0000
  • 90f206ba5d move the definition of skin_t from client.h to skin.h Bill Currie 2001-01-20 04:10:12 +0000
  • 5931dd6d80 added SKINBASE to win32 config.h files Forest Hale 2001-01-20 01:45:21 +0000
  • a01e68a148 fix a server crash on attempting to checksum a model that isn't there Bill Currie 2001-01-19 21:45:38 +0000
  • de137aa864 reserve some texture numbers for player skin fullbrights Bill Currie 2001-01-19 06:16:40 +0000
  • 9a9e827d6d fix the description of --with-newstyle Bill Currie 2001-01-19 06:09:01 +0000
  • 248f210099 damn, I REALLY hate it when I accidently commit un-finnished work Bill Currie 2001-01-19 04:10:02 +0000
  • 6d09465ade better put this one in while I'm at it with that overcommit before Bill Currie 2001-01-19 04:01:40 +0000
  • e365e174a7 d'oh, forgot to remove the == 0 Bill Currie 2001-01-19 04:00:02 +0000
  • 186bec3342 remove the hardcoding of qw from all but the default server gamedir. This should take care of skin downloads when using --with-newstyle Bill Currie 2001-01-19 03:36:08 +0000
  • 45c62d5923 add force_centerview command to x11 targets Bill Currie 2001-01-18 22:16:43 +0000
  • 5d15e27a3e pcx.c: forgot to close the skin file. skin.c: seeking within a file inside a pak does NOT work for SEEK_SET and SEEK_END so load the whole file at once into memory and change processing accordingly. The Hunk_*Alloc calls work nicely because the file is loaded into the lower hunk space while the tex is allocated from the temp space which is in the high hunk space. Bill Currie 2001-01-18 19:09:37 +0000
  • 464ca76e23 don't redirect for the download command Bill Currie 2001-01-18 10:41:03 +0000
  • fc70d429bb skin.c: Rip out the pcx loading code and use LoadPCX instead. pcx.h: remove the data field from pcx_t: it was messing with gcc's idea of the structure size. also, update LoadPCX's prototype pcx.c: change LoadPCX to return tex_t (new type in texture.h) and take a new param: convert. LoadPCX will now wither load raw 8 bit or convert to rgba on loading depending on convert. Also, make LoadPCX WORK and use Hunk_TempAlloc to store the resulting texture. texture.h: define tex_t. defines an in-memory texture (either 8 or 32 bit, depending on the presense of a palette). Data comes immediately after the sturcture. eg tex_t *tex = Hunk_TempAlloc (sizeof (tex_t) + count) Bill Currie 2001-01-18 10:20:36 +0000
  • 6aecae38e6 remove double command execution for 99.9% of the cases Bill Currie 2001-01-18 04:28:26 +0000
  • f9e5db9aee Fixed skin command bug. Win32 guys want skins too! Dabb 2001-01-17 19:44:45 +0000
  • 19f03a4c26 Nuked -no8bit and added vid_use8bit CVAR, ROM. Also, 8bit is now off by default. Dabb 2001-01-17 17:08:57 +0000
  • a8077b4cbc Fixed error on the translate code for 32 bit uploads. Will try and be clever with it next time. Zephaniah E. Hull 2001-01-17 16:51:51 +0000
  • e955df08d1 skin code cleanup complete Bill Currie 2001-01-17 09:36:38 +0000
  • aab3c199a2 more skin cleanups Bill Currie 2001-01-17 08:43:26 +0000
  • 45bacc2b60 second step of skins re-work Bill Currie 2001-01-17 07:28:34 +0000
  • e127bd9ebb rename cl_trans.c to sw_skin.c and gl_trans.c to gl_skin.c also, remove R_TranslatePlayerSkin placing it's contents into gl_skin.c Bill Currie 2001-01-17 04:48:54 +0000
  • e858fcebb5 correct the skin change detection logic Bill Currie 2001-01-16 23:26:22 +0000
  • e9ed2d1a40 white space Bill Currie 2001-01-16 23:11:51 +0000
  • 00b9b23076 remove some debug info Bill Currie 2001-01-16 19:59:08 +0000
  • 92b7f5f8f0 Close packetlog file on exit... Dabb 2001-01-16 18:03:50 +0000
  • c6a06f6dc6 bump MAX_STUFFTEXT from 256 to 512 so pox will run Bill Currie 2001-01-16 03:29:21 +0000
  • bae13155b4 fix a segmentation fault in PR_PrintStatement caused by bogus prototypes Bill Currie 2001-01-16 03:15:23 +0000
  • 2e882dd198 remove unnessecary strncasecmp calls Bill Currie 2001-01-16 00:09:51 +0000
  • 3b14c1d513 missed several places for Cmd_Argv (1) -> Cmd_Args () Bill Currie 2001-01-15 23:28:14 +0000
  • ed042a3d9f make markloc a little nicer to use. "" no longer needed and can now be used in the description Bill Currie 2001-01-15 23:10:49 +0000
  • 568e4e5909 minor thing. Dabb 2001-01-15 19:31:27 +0000
  • 3cf5e28082 s/QFPACKET.LOG/qfpacket.log/ save in $fs_userpath instead of . Bill Currie 2001-01-15 19:28:50 +0000
  • 496cf83475 don't try to turn off dga if dga isn't available :) Bill Currie 2001-01-15 19:11:28 +0000
  • 7e437396f6 Frogot to zap an unused var. Zephaniah E. Hull 2001-01-15 18:22:58 +0000
  • 2569e34ea9 cl_ents.c: Killed an unused variable which gcc did not catch. Zephaniah E. Hull 2001-01-15 18:14:36 +0000
  • bbac14a7d5 commands now sport descriptions (currently "No Description", but then I'm a lazy bastard:) Bill Currie 2001-01-15 17:07:06 +0000
  • b397f55327 Added --enable-packetlog. Dabb 2001-01-15 16:56:07 +0000
  • 936f1f55bb Function defs for packet logging. Dabb 2001-01-15 16:55:44 +0000
  • 219a684fd0 Added --enable-packetlog to allow easy use of built-in packet logger. Note: EXPERIMENTAL - meant for bug hunting. Dabb 2001-01-15 16:55:09 +0000
  • 6eb79d233e Fix stupid crash. Dabb 2001-01-15 16:53:41 +0000
  • 63a268c19f QSG stuffs, packetentities parsing. Dabb 2001-01-15 15:57:32 +0000
  • 65345ecb71 Allow packet logging for clients too. Dabb 2001-01-15 14:15:14 +0000
  • bbf8adaa8e Add packet logging / parsing for demo playback too. Dabb 2001-01-15 14:12:19 +0000
  • 8a4dfbf615 "Checking ..." messages will now be seen immediately rather than after the next message. Bill Currie 2001-01-15 07:42:00 +0000
  • 1a0d81fd2e fix the segfault caused by corrupt meshes Bill Currie 2001-01-15 07:27:27 +0000
  • a19b49d83c fix a potentially nasty situation with meshes that need to be re-meshed Bill Currie 2001-01-15 07:14:25 +0000
  • 26a2d6a3de GL alias model meshes are now doubly protected from corruption and model mismatch. First, the md4 checksum is stored in the mesh, and the md4 checksum of the mesh and the model checksum are also stored. If, on loading, either checksum fails, the model is re-meshed. Bill Currie 2001-01-15 06:50:59 +0000
  • 7d8fb5901e ipv6 support. TOTALLY untested except for compile time. Bill Currie 2001-01-15 04:09:07 +0000
  • ec4691b8cd bump up supported js buttons to 16 Bill Currie 2001-01-14 03:22:03 +0000
  • 4883085aff correct zlib search (#128670) Bill Currie 2001-01-14 03:17:47 +0000
  • 9bc040c14c If you stufftext() something to the client, don't forget to terminate them with \n ! Anton E. Gavrilov 2001-01-14 01:39:18 +0000
  • ac94074b13 bring location lights up to scratch with the new dlight defaults Bill Currie 2001-01-13 06:26:20 +0000
  • d57764745e forgot about cpp and args Bill Currie 2001-01-13 05:35:04 +0000
  • 3ea038af68 test for the evil spawn of satan (gcc 2.96) and try to cope Bill Currie 2001-01-13 05:28:00 +0000
  • df7e9b9a14 Fix for borland famous alloca-bug. Dabb 2001-01-12 13:31:43 +0000
  • 21759c69b3 if we include it, test for it (except X11/* GL/*) in the main header test block Bill Currie 2001-01-12 05:29:14 +0000
  • 90896657ad Follow CodingStyle some more. Ragnvald Maartmann-Moe IV 2001-01-12 05:23:44 +0000
  • b4c4263d35 Whoops, forgot to add joy_win.c to EXTRA_libqfjs_a_SOURCES :) 0.2.99beta6 Jeff Teunissen 2001-01-11 10:21:17 +0000
  • 84ad232ed0 Getting ready for 0.2.99beta6... Jeff Teunissen 2001-01-11 10:07:19 +0000
  • 2e57fd84ef Minor cleanup of dlights. (On init they are now white, instead of black.) Zephaniah E. Hull 2001-01-11 10:05:42 +0000
  • 1369e3f28c Cleaned up the x86 compiler setting stuff. Zephaniah E. Hull 2001-01-11 10:04:08 +0000
  • cea0adf4ff use a saver version number :/ Bill Currie 2001-01-11 08:51:59 +0000
  • 8290955813 get MSVC back up and running again. Thad Ward 2001-01-11 08:43:11 +0000
  • 7634d8f3f7 fix for solaris Bill Currie 2001-01-11 07:41:06 +0000
  • 678e38f2b5 fix a header snafu Bill Currie 2001-01-10 22:13:06 +0000
  • 53e408be2e Fix joystick detection on Linux Jeff Teunissen 2001-01-10 04:02:52 +0000
  • 35c50a73d0 updated Bill Currie 2001-01-10 03:36:53 +0000
  • c0aa0e4725 doc fixes from Misty Bill Currie 2001-01-10 02:39:45 +0000
  • 843cb3b200 fix usage Bill Currie 2001-01-09 23:51:29 +0000
  • 7f584aa151 newlines in cvar descriptions don't work well Bill Currie 2001-01-09 23:07:42 +0000
  • 42e203c880 doc fix from misty Bill Currie 2001-01-09 04:49:51 +0000
  • 9666eea338 fix mising #include <string*.h> Bill Currie 2001-01-09 02:53:58 +0000
  • 40cfa92aa7 The gl_texsort cvar is gone. It did not do anything but disable multitexture, so I replaced it with a gl_multitexture cvar. It defaults off. Set gl_multitexture nonzero to enable it, but be warned that multitexturing and sorted textures are currently incompatible; this means that if you enable texturing, your textures will not be sorted and you may or may not get better performance. Jeff Teunissen 2001-01-09 00:45:54 +0000
  • d41da03640 glquake.h: Whitespace, a new convenience check #define for multitexturing. Jeff Teunissen 2001-01-09 00:25:31 +0000
  • 294402007a Whitespace. Jeff Teunissen 2001-01-09 00:15:34 +0000
  • 7bc5f87d53 Add --with-amd argument to optimize for AMD processors on x86. Does nothing elsewhere, of course. Jeff Teunissen 2001-01-09 00:14:50 +0000
  • 8247d35d32 The first messages on the console now wrap like they should, to the window width instead of to 40 characters. Jeff Teunissen 2001-01-09 00:03:08 +0000
  • 91bfddbf58 bring constant brightness skys to non-clip skys Bill Currie 2001-01-08 22:10:02 +0000
  • aa8785d2c2 fix the server info string output on the console. kludgy, but it works :) Bill Currie 2001-01-08 19:59:38 +0000
  • 22ad49f949 rev version number for release Bill Currie 2001-01-08 18:04:01 +0000
  • 81ac48eaf0 fix for *nix Bill Currie 2001-01-08 17:52:20 +0000
  • e32fb4d048 Drop packets from ports under <1024 (server only). Also drop packets with invalid source address (broadcast and any). Dabb 2001-01-08 17:47:38 +0000
  • e2f1f503ef move CL_Ents_Init to the right place Bill Currie 2001-01-08 07:31:59 +0000
  • 3727753fde fix a possible oob condition Bill Currie 2001-01-08 07:31:40 +0000
  • b66c22d0e5 flickering rocket/lava lights are dead and cvars now support vectors (archiving broken atm). Bill Currie 2001-01-08 07:07:48 +0000
  • e7a6ad981d take care of repeated output for begin as well as say and say team. As this list is likely to keep growing, I've re-written SV_ExecuteUserCommand to check a flag in the user command entry to see wheter output should be redirected or not. Also, the ucmds table is now qsorted on init and bsearched in SV_ExecuteUserCommand for both speed and code cleanliness. Bill Currie 2001-01-08 06:23:10 +0000
  • d143410ecd cd_linux.c: fix silly #include booboo (Thanks, Scottie Shore) gl_sky_clip.c: bring in brighness the right way Bill Currie 2001-01-08 03:16:25 +0000
  • dd37b164e6 skys are no longer brighted with brightness (they saturate way too fast) Bill Currie 2001-01-07 12:19:27 +0000