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move the definition of skin_t from client.h to skin.h
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5931dd6d80
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2 changed files with 11 additions and 10 deletions
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@ -37,13 +37,6 @@
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#include "vid.h"
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#include "zone.h"
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typedef struct
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{
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char name[16];
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qboolean failedload; // the name isn't a valid skin
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cache_user_t cache;
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} skin_t;
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// player_state_t is the information needed by a player entity
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// to do move prediction and to generate a drawable entity
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typedef struct player_state_s {
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@ -94,7 +87,7 @@ typedef struct player_info_s
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int spectator;
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byte translations[VID_GRADES*256];
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skin_t *skin;
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struct skin_s *skin;
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} player_info_t;
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@ -31,10 +31,18 @@
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#include "client.h"
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typedef struct skin_s
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{
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char name[16];
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qboolean failedload; // the name isn't a valid skin
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cache_user_t cache;
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} skin_t;
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extern byte player_8bit_texels[320 * 200];
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struct tex_s;
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struct player_info_s;
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void Skin_Find (player_info_t *sc);
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void Skin_Find (struct player_info_s *sc);
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byte *Skin_Cache (skin_t *skin);
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void Skin_Skins_f (void);
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void Skin_AllSkins_f (void);
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@ -42,7 +50,7 @@ void Skin_NextDownload (void);
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void Skin_Init (void);
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void Skin_Init_Cvars (void);
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void Skin_Init_Translation (void);
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void Skin_Set_Translate (player_info_t *player);
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void Skin_Set_Translate (struct player_info_s *player);
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void Skin_Do_Translation (player_info_t *player);
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void Skin_Process (skin_t *skin, struct tex_s *);
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