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https://git.code.sf.net/p/quake/newtree
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take care of repeated output for begin as well as say and say team. As this
list is likely to keep growing, I've re-written SV_ExecuteUserCommand to check a flag in the user command entry to see wheter output should be redirected or not. Also, the ucmds table is now qsorted on init and bsearched in SV_ExecuteUserCommand for both speed and code cleanliness.
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1 changed files with 27 additions and 22 deletions
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@ -1199,6 +1199,7 @@ SV_NoSnap_f (void)
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typedef struct {
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char *name;
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void (*func) (void);
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int no_redirect;
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} ucmd_t;
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ucmd_t ucmds[] = {
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@ -1207,7 +1208,7 @@ ucmd_t ucmds[] = {
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{"soundlist", SV_Soundlist_f},
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{"prespawn", SV_PreSpawn_f},
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{"spawn", SV_Spawn_f},
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{"begin", SV_Begin_f},
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{"begin", SV_Begin_f, 1},
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{"drop", SV_Drop_f},
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{"pings", SV_Pings_f},
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@ -1218,8 +1219,8 @@ ucmd_t ucmds[] = {
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{"pause", SV_Pause_f},
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{"msg", SV_Msg_f},
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{"say", SV_Say_f},
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{"say_team", SV_Say_Team_f},
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{"say", SV_Say_f, 1},
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{"say_team", SV_Say_Team_f, 1},
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{"setinfo", SV_SetInfo_f},
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@ -1232,9 +1233,16 @@ ucmd_t ucmds[] = {
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{"snap", SV_NoSnap_f},
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{NULL, NULL}
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};
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static int
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ucmds_compare (const void *_a, const void *_b)
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{
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ucmd_t *a = (ucmd_t*)_a;
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ucmd_t *b = (ucmd_t*)_b;
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return strcmp (a->name, b->name);
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}
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/*
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SV_ExecuteUserCommand
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@ -1244,31 +1252,26 @@ void
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SV_ExecuteUserCommand (char *s)
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{
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ucmd_t *u;
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int no_redirect;
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ucmd_t cmd;
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no_redirect = strnequal (s, "say", 3);
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Cmd_TokenizeString (s);
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sv_player = host_client->edict;
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cmd.name = Cmd_Argv(0);
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if (!no_redirect)
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u = (ucmd_t*) bsearch (&cmd, ucmds, sizeof (ucmds) / sizeof (ucmds[0]),
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sizeof (ucmds[0]), ucmds_compare);
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if (!u) {
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SV_BeginRedirect (RD_CLIENT);
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for (u = ucmds; u->name; u++) {
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if (!strcmp (Cmd_Argv (0), u->name)) {
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u->func ();
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break;
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}
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}
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if (!u->name) {
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if (no_redirect)
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SV_BeginRedirect (RD_CLIENT);
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no_redirect = 0;
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Con_Printf ("Bad user command: %s\n", Cmd_Argv (0));
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}
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if (!no_redirect)
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SV_EndRedirect ();
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} else {
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if (!u->no_redirect)
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SV_BeginRedirect (RD_CLIENT);
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u->func ();
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if (!u->no_redirect)
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SV_EndRedirect ();
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}
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}
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/*
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@ -1818,6 +1821,8 @@ SV_UserInit
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void
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SV_UserInit (void)
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{
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qsort (ucmds, sizeof (ucmds) / sizeof (ucmds[0]), sizeof (ucmds[0]),
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ucmds_compare);
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cl_rollspeed = Cvar_Get ("cl_rollspeed", "200", CVAR_NONE, "How quickly a player straightens out after strafing");
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cl_rollangle = Cvar_Get ("cl_rollangle", "2", CVAR_NONE, "How much a player's screen tilts when strafing");
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sv_spectalk = Cvar_Get ("sv_spectalk", "1", CVAR_NONE, "Toggles the ability of spectators to talk to players");
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