Commit Graph

1102 Commits

Author SHA1 Message Date
Dabb 36ddd0670e gl_efrag -> r_efrag. 2000-12-19 15:15:26 +00:00
Bill Currie 1a84d5e93b turns out gl_refrag.c just isn't really needed 2000-12-19 05:42:15 +00:00
Bill Currie 151c487fea remove commented out error code. it only confused the reader anyway 2000-12-19 03:29:26 +00:00
Bill Currie 74d8c81457 fix a silly gzio bug 2000-12-19 03:21:12 +00:00
Jeff Teunissen 2f8f1b39b7 Add the use of XQueryExtension() to the DGA and VidMode checks. The game
should no longer crash if the VidMode or DGA extensions are not present at
runtime.
2000-12-19 02:42:26 +00:00
Bill Currie 9f0035bdf9 make sure the server doesn't seg if an info cvar is set early 2000-12-19 00:57:30 +00:00
Jeff Teunissen fea862d434 Fix the problem with water and sprites acting funny with lerping
on...stupid, stupid bug.
2000-12-18 10:53:38 +00:00
Bill Currie 8c90357234 subdivided skys are back. it seems some cards don't like big polys.
gl_sky_divide (default 1) controls this.
2000-12-17 22:07:06 +00:00
Bill Currie db7450c11d finally, the stupid sw alias model bug is fixed! There were several possible
symptoms: frozen torches, warped models, crashes, amonst others.
2000-12-17 04:27:36 +00:00
Bill Currie 316b74eddc fix command line parsing when - is embeded in an arg (eg +gamedir artifact-rjs) 2000-12-15 23:24:22 +00:00
Anton E. Gavrilov 32910a1b5f This fixes an ugly bug caused by a bug in the ugly netquake step up smoothing code :) 2000-12-15 12:18:54 +00:00
Jeff Teunissen ea2a5c6f3e Fix up a silly bug in interpolation that made certain players get
"stuck" at a particular frame.
2000-12-15 11:02:29 +00:00
Bill Currie b6749ecc0f write out meshed models using gzip compression (files will NOT have the .gz
extension, but the unix file command (and peering at the file when you know
what to look for) verifies that they are gzip files. This should save a little
space (files compress by 40-80%)
2000-12-15 05:57:44 +00:00
Bill Currie b98e19fdd6 hopefully fix the sky "/usr/local/share/games/qf" not found bug 2000-12-14 22:25:35 +00:00
Bill Currie c3f6aa669a sv_main.c:
check sv_minqfversion->string[0] instead of value
sv_user.c:
	white space
2000-12-14 07:46:17 +00:00
Bill Currie a7612bfd0d seems to work now :) probably needs harder testing 2000-12-13 23:20:38 +00:00
Bill Currie cee0850c35 doesn't really work after all. Seems to kill the channel once XRUNs occur :( 2000-12-13 18:55:58 +00:00
Bill Currie d82f4f6b56 now it actually DOES work for me :/ 2000-12-13 17:07:02 +00:00
Bill Currie 9b99313852 works again (for me :/) 2000-12-13 16:38:26 +00:00
Jeff Teunissen 0e40b21608 nuke gl_cshiftpercent 2000-12-13 09:03:36 +00:00
Jeff Teunissen de55871d32 Overhaul of parts of the polyblend system. Contrast in GL no longer uses
another alpha blend, it's set up exactly as another factor in determining
the final blend. This should help speed up framerates a little.

New cvars:
cl_cshift_bonus: Set to 0 to disable bonus flashes.
cl_cshift_contents: Set to 0 to disable content blends.
cl_cshift_damage: Set to 0 to disable damage blends.
cl_cshift_powerup: Set to 0 to disable powerup (quad, pent, etc) blends.

All of these cvars work for both GL and software, and all of them check
the value of the "cshifts" serverinfo. cshifts is a bit field, with the
following bits defined:

bonus: 1
contents: 2
damage: 4
powerup: 8

An admin can force any of these to be respected by choosing the numbers of
the cshifts to be enforced, and adding them up.

examples:

serverinfo cshifts 15

turns them all on.

serverinfo cshifts 10

turns on powerup and contents shifts.

also, the gl_cshiftpercent Cvar no longer does anything. I'll remove it
entirely soon.
2000-12-13 09:01:11 +00:00
Bill Currie bf066ac5e6 now has problems with setting the parameters 2000-12-12 23:38:53 +00:00
Bill Currie c4f186d0ec fix an error message 2000-12-12 19:54:58 +00:00
Bill Currie 2ba8191ff2 compiles with latest alsa cvs, but doesn't work yet :/ 2000-12-12 19:41:06 +00:00
Bill Currie 5c82660a2c configure.in:
enable -mpentiumpro for i686
source/cl_ents.c:
	a tiny abount of whites;ace/style
2000-12-12 07:18:40 +00:00
Bill Currie c765120903 holy water has been sprinkled on the dancing corpses. they dance no more
also a little whitespace
2000-12-12 06:17:02 +00:00
Jeff Teunissen 0c662b0e6a cl_ents.c: misc. tweaks to CL_ParsePacketEntities ()
rest: Myriad stuff.

r_netgraph now recognizes and abides by the cl_hudswap Cvar.
show_fps and show_time are on the same line now, and stay out of each
others' way.

New Draw_ function: Draw_TextBox(). It's like M_DrawTextBox(), except it
doesn't screw around with the screen coordinates.
2000-12-12 02:46:46 +00:00
Forest Hale 2a2b468090 WIN32 now uses %WINDIR% as the home dir (this basically means c:\windows\quakeforge.conf) 2000-12-11 19:14:51 +00:00
Jeff Teunissen 3b6b929841 Okay, that's it. Model animation interpolation is as done as it's going to
get with the QW protocol.
2000-12-11 18:59:55 +00:00
Bill Currie 54b0dc47ed remove -basedir again 2000-12-11 17:21:05 +00:00
Dabb 62ec1ccdc0 Packet logging support for debugging and educational purposes.
Experimental. Note: All parts are not YET transferred from quakeforge tree.
Missing detailed and nonconnection packet parsing.
2000-12-11 15:35:01 +00:00
Dabb c3a0ab3aa1 Packet logging support for debugging and educational purposes. 2000-12-11 15:30:52 +00:00
Dabb 8240b0f05b Added pcx.c 2000-12-11 15:29:49 +00:00
Forest Hale 954accc1c4 must... have... basedir... to... play... 2000-12-11 14:47:33 +00:00
Forest Hale 78360393be removed unused BASEDIR define 2000-12-11 14:00:00 +00:00
Jeff Teunissen 2bd2e8e403 Fix up the interpolation case where it made dead bodies dance and fall
to the floor upon becoming visible. Quite funny, actually :)
2000-12-11 11:12:48 +00:00
Jeff Teunissen d8e1f27d4b pr_edict.c: whitespace
rest: Implement model animation interpolation for alias models. Trying to
implement this has been an annoyance for some time, but IT WORKS NOW. set
gl_lerp_anims to zero to disable.
2000-12-11 09:59:27 +00:00
Jeff Teunissen e886b0566d Add support for SDL CD audio, rename --enable-sdlsound to
--enable-sdl-audio
2000-12-11 09:50:26 +00:00
Jeff Teunissen 5023108000 remove "Error: " from no-mmap message 2000-12-11 09:46:58 +00:00
Bill Currie 0bd4b8d288 include/tga.h source/tga.c:
new function WriteTGAfile. Also, put in the tga header structure.
	NOTE: this is currently broken for non gcc ocmilers. you will get a
	#error message.
include/quakefs.h source/quakefs.c:
	new function COM_WriteBuffers. Like COM_WriteFile, but scatter/gather
	style.
source/gl_screen.c source/screen.c:
	misc cleanups. differences are getting fewer. should be mostly
	mergable soon (minus truly sw/gl specific code).
2000-12-11 06:38:58 +00:00
Bill Currie d1ef9bbc3f fix r_netgraph 1 fix 2000-12-11 05:39:06 +00:00
Bill Currie a4f03b4c12 move WritePCXfile to pcx.c, move the screenshot filname creation code to
COM_NextFilename in quakefs.c and fix up some remote screenshot snafus
2000-12-11 03:30:32 +00:00
Bill Currie 10e2d388db remove all pure whitepsace diffs between gl_screen.c and screen.c 2000-12-10 23:14:25 +00:00
Ragnvald Maartmann-Moe IV 6569283738 Undo the horrible mistake of paying attention to 4Front's documentation. 2000-12-10 10:56:49 +00:00
Dabb c8ee33715b Include winquake.h must be BEFORE include gl/gl.h or compile WILL fail
with win32.
2000-12-10 10:54:04 +00:00
Dabb d5b4938803 Added qfgl_ext.c 2000-12-10 10:53:13 +00:00
Bill Currie 2ed7b7106d remove gratuitous differences between gl_screen.c and screen.c 2000-12-09 23:26:27 +00:00
Jeff Teunissen f6fbe8df16 SDL sound support. 2000-12-09 20:46:05 +00:00
Ragnvald Maartmann-Moe IV 09354ee7ca Rename of cd_audio.c to cd_dos.c. (cvs needs a move command!) 2000-12-09 18:39:34 +00:00
Ragnvald Maartmann-Moe IV c2a69bfec3 Fixed /dev/dsp open to only open with write. 2000-12-09 18:34:28 +00:00
Bill Currie 1b82a5b018 finally found the black water bug!!! forgot to set the color back to the
lighting color
2000-12-09 05:37:25 +00:00
Jeff Teunissen 4297432d7e [grumble] 2000-12-08 11:16:07 +00:00
Jeff Teunissen b21b9ce163 Include qfgl_ext.h in 3Dfx... 2000-12-08 11:06:00 +00:00
Jeff Teunissen 329d51b4e8 context_x11.h -- didn't mean to commit my local changes
rest: Apply patches from Michael Weiser <michael@weiser.saale-net.de>
2000-12-08 07:46:40 +00:00
Jeff Teunissen 54e2a4d9d3 Okay, the big whitespace reformat. There is some silliness (case
statements, variable declarations), but all in all it's not bad.
2000-12-08 06:51:37 +00:00
Jeff Teunissen b62d75a774 Some whitespace, removed the timekick detection for slow-mo clients. There
are way too many legitimate ways to get a too-slow time, unfortunately.
2000-12-08 06:14:26 +00:00
Jeff Teunissen c74861ceb5 Remove unnecessary HAVE_DLOPEN check 2000-12-08 06:10:50 +00:00
Jeff Teunissen 9aa60bc5f9 Nuke SDL/SDL.h include, replace with SDL.h 2000-12-08 04:48:47 +00:00
Jeff Teunissen 1e604c6c33 Compile fixes, some whitespace. This file should be nuked, but I won't do
it until the normal system-level support for Win32 can support the SDL
targets.
2000-12-08 04:42:21 +00:00
Jeff Teunissen d3da228aef Largely whitespace, some opts, reverse order in which command-line parms
and environment variables are used. Command-line should ALWAYS override
the environment.
2000-12-08 04:40:02 +00:00
Jeff Teunissen ebc281c279 Use QFGL on 3Dfx. 2000-12-08 04:36:23 +00:00
Bill Currie 600e6dac57 remove possible trigraphs (eww) 2000-12-07 17:08:38 +00:00
Bill Currie 9f924b3a9e add includes lordhavoc forgot 2000-12-07 11:34:18 +00:00
Bill Currie 4ee0be8f91 first step on the way to merged gl_screen.c and screen.c 2000-12-07 11:12:19 +00:00
Forest Hale be6e940417 updated .lit loader, forgot to commit this a while back 2000-12-07 08:59:56 +00:00
Bill Currie 3feecbde94 cvar doc patches from Misty 2000-12-07 03:02:12 +00:00
Bill Currie dbbc2cd777 comment patches from Misty 2000-12-07 00:08:42 +00:00
Bill Currie 02f14aa326 style changes 2000-12-06 19:45:22 +00:00
Bill Currie 0974d76447 d'oh, forgot to remove the surrounding if(pr_boundscheck) :/ 2000-12-06 18:51:54 +00:00
Bill Currie 56656df96a remove the duplicated progs engine. That would have been a maintainence
nightmare.
2000-12-06 18:41:21 +00:00
Dabb e8cf0e53f4 First try load qwprogs.dat, then try progs.dat and then fail. 2000-12-06 18:27:23 +00:00
Dabb 8bd6cf15c2 Added #include "host.h" 2000-12-06 13:54:49 +00:00
Dabb a7b6d2df88 Brought over pr_exec.c and pals from darkplaces.
Improvements include bounds checking, 40% less instructions per
opcode, support for 65535 globals. Might even break something.
2000-12-06 13:23:44 +00:00
Dabb 0dd34a3e20 Added include host.h 2000-12-05 20:29:15 +00:00
Bill Currie 29970187d7 sprintf audit. 2000-12-05 16:51:01 +00:00
Bill Currie b34504057c char *buf; strn.* (..., sizeof(buf) ...) doesn't work so well :/ 2000-12-05 16:41:28 +00:00
Bill Currie eae11661e4 strncat parameter audit. Unfortunatly, strncat is counter-intutite: the n in
strncat is not the maximum length of the destination string, but of the SOURCE
string, thus strncat (dest, src, sizeof (dest)) is incorrect. It should be
strncat (dest, src, sizeof (text) - strlen (dest)). Even then, no terminating
nul will be written if src is too long, but at least it won't crash the stack:)
2000-12-05 16:04:12 +00:00
Zephaniah E. Hull 66e0e31b57 strcat -> strncat
sprintf -> snprintf

AKA, really big buffer overflow security fixes.

More to come, geez we have holes everywhere.
2000-12-05 11:08:30 +00:00
Jeff Teunissen fefca3d275 Fix up host.h snafu's 2000-12-05 06:58:01 +00:00
Bill Currie cbf7cd5447 show_time 2 will select 12h clock as opposed to 24h (Misty again) 2000-12-05 06:57:44 +00:00
Bill Currie 97f7b9a568 rename quakedef.h to host.h (I should have done this months ago).
NOTE: -{sdl,sgl,3dfx,ggi,wgl,mgl} targets are very likely to be broken
if any file fails to compile, just put #include "host.h" into it
2000-12-05 06:33:44 +00:00
Bill Currie 9554be96f9 clean up screen.c and gl_screen.c includes
remove scr_allowsnap from screen.c
move crosshair related cvars to *screen.c
2000-12-05 05:55:16 +00:00
Bill Currie 481fe0b9ed Misty's hudswap/fps/time patch to put the fps/time on the opposite side of the
screen to the hud.
2000-12-05 04:21:47 +00:00
Bill Currie 19a1e03f5d apply Misty's clock patch part 2 2000-12-05 03:22:35 +00:00
Bill Currie 6b3f8e5dba make sure com_gamedir exists before writing config.cfg 2000-12-04 16:07:08 +00:00
Bill Currie 37eb211c0a Misty's clock hack. show_clock 1 displays a clock on the screen for those that
need to know the current time while playing.
2000-12-04 03:46:04 +00:00
Bill Currie ae290926c4 WildCode's location marking code (with a little touchup). 2000-12-03 23:52:54 +00:00
Dabb 0a8b0a72d2 Removed evil things. WIN32 SDL/SGL now uses (totally crappy)
SDL sounds instead of  old directx sounds. Its time to pay for "portability".
2000-12-03 10:53:07 +00:00
Dabb 05bb0be33a WIN32 SDL/SGL now uses (totally crappy) SDL sounds instead of old directx sounds. Its time to pay for "portability". 2000-12-03 10:48:02 +00:00
Dabb b426b6daa7 Crappy complier doesn't allow me to UNDEF _win32 on command line! So here we have def WIN32SDL until I figure out better way to do it. Oh yeah, WIN32 SDL/SGL now uses (totally crappy) SDL sounds instead of old directx sounds. 2000-12-03 10:47:07 +00:00
Bill Currie 3bafaa371c don't bother downloading sounds if we are unable to play them. 2000-12-03 01:57:29 +00:00
Bill Currie 8ed2ff9241 -svga now works in background. NOTE: mouse and joystick are probably still
grabbed by svgalib.
2000-12-02 22:19:26 +00:00
Bill Currie 7faabf5032 add thiss before I accidently lose it. It's intended use is for when I
eventually implement the demo movie writer and it will write the sound to a
file rather than the soundcard.
2000-12-02 19:59:35 +00:00
Bill Currie 67896c5d5d fix a stupid bug 2000-12-02 08:31:18 +00:00
Bill Currie 7623a08ada don't subdivide sky polys. we don't need it and it only slows us down 2000-12-02 07:41:47 +00:00
Bill Currie e8da8add75 disable debug output. oops :/ 2000-12-02 07:41:06 +00:00
Jeff Teunissen 19dd0f19dd whitespace 2000-12-02 06:17:47 +00:00
Bill Currie bd47fcf241 pass though indent, correct a comment and change vertexen to vertices 2000-12-02 06:09:18 +00:00
Bill Currie c90adba9dc finally. every condition I've been able to produce in start.bsp (quad jump to
the top of the map) works well. Depth issues have been taken care of as well
(sort of: same problems as non-clipped skybox, but you don't get sky IN the
map any more)
2000-12-02 05:32:50 +00:00
Bill Currie 6ced43e560 this SHOULD take care of case 5.3. Find out when I get home :/ 2000-12-01 19:57:33 +00:00
Jeff Teunissen 7b82e44ca1 Fix PCX loading on big-endian systems 2000-12-01 08:59:44 +00:00
Jeff Teunissen 778fa713a6 Fix snd_null crash (Cvars undefined, segfault) 2000-12-01 08:57:54 +00:00
Bill Currie a7ed89bdd2 got case 5.1 sorted out and in the process of sorting out 5.3 (just need to
decide on the best way to translate the information).
2000-12-01 08:10:02 +00:00
Bill Currie 588082a570 the cases of 6 faces with two vertexen (both adjoining and opposing) and 7
faces with 1 vertex are implemented, but I have no way of testing them :(ie, I
haven't found anywhere to test them, there just don't seem to be any sky polys
of the right shape)
2000-12-01 07:30:29 +00:00
Bill Currie 257c0eb64a the case of 5 faces with 3 vertexen is now handled. it looks like there might
be a bug in my face visiting code that's causing process_corners to think some
numver of faces < 5 are being visted when really 5 are. I'll sort that out
later (at worst causes a little overdraw).
2000-12-01 05:41:05 +00:00
Bill Currie fefe5df1bc the case of 5 faces visited with one cube vertex enclosed is now handled. 2000-12-01 05:24:53 +00:00
Bill Currie d6cb69f6fa a major(?) algo change in cubee vertex handling. When a polygon goes around a
cube vertex, that vertex is no longer added immediatly, instead delaying it's
addition to the poly vertex list until all the sky poly points have been
handled (this has a side benefit of completely eliminating those two almost
identical functions: enter_face() and leave_face() :). After the sky poly
vertexen have been processed, the faces the edges of the poly have visted are
analysed for all 14 possible cases to determine how many and which cube
vertexen are to be added to the face polys. So far, 9/14 cases are handled
properly and 1 seems to be mysteriously handled in what seems to be a correct
fashion part of the time (bloody heisenbugs). The remaining cases are: 5
visited faces with 1 vertex and 3 vertexen (the heisenbug); 6 faces and 2
vertexen (2 variants: neighboring vertexen and opposing vertexen); and 7 faces
with 1 vertex.
2000-12-01 04:57:35 +00:00
Bill Currie fbf23b9597 #ifdef out the 8 bit support functions 2000-12-01 04:44:05 +00:00
Bill Currie c67a1b37e5 fix handling of +set on the command line so the global config file can be
overridden (so long as it doesn't use setrom:)
2000-11-30 19:53:25 +00:00
Bill Currie 42b3a83bd9 move host_parms from quakefs.c to somewhere a little more sensibe. 2000-11-29 23:26:45 +00:00
Bill Currie 150e04b784 finally compiles with `recent' alsa cvs. Doesn't work though (but fails
gracefully).
2000-11-29 23:22:21 +00:00
Jeff Teunissen 975ff3ceff Make vid_common_gl.c use the new extension system. 2000-11-29 04:59:18 +00:00
Jeff Teunissen 377655df11 Get the makefiles to link the new extension system in. 2000-11-29 04:56:23 +00:00
Jeff Teunissen 732dc94090 New functionality: QuakeForge now has a general OpenGL extension-loading
interface. To detect an extension, call QFGL_ExtensionPresent(). To get
the address of an extension function, call QFGL_ExtensionAddress(). This
function uses the preferred method for finding a function, based on
whatever OS and windowing system you use.
2000-11-29 04:55:24 +00:00
Dabb 0a6f195001 Made sure we can build with C++ Builder 5 too. Fixed TASM compile a bit. 2000-11-28 17:53:42 +00:00
Forest Hale 8b04d3e8e7 taniwha removed host_parms, which was necessary to compile... 2000-11-28 11:25:06 +00:00
Bill Currie d74ab2865a basedir is nolonger mentioned anywhere in the source. It's gone, gone, gone,
gone (and it better stay gone).
2000-11-27 23:03:01 +00:00
Dabb 008f880ea4 Well, let's be really strict and put SV_Init(void) here.. 2000-11-27 15:29:25 +00:00
Dabb 6e3337b64a Well, let's be really strict and put Host_Init(void) here.. 2000-11-27 15:26:49 +00:00
Forest Hale 9ce5fc95df quakeparms_t audit.
changed all parms references to directly access host_parms to improve readability, and removed unused basedir references. (all remaining fields in quakeparms_t deserve to be there)
2000-11-27 13:17:48 +00:00
Forest Hale b2fa746f90 redid the way -basedir works, implemented it in the filesystem init code, and it works now (the previous windoze support was broken because the basedir parm was not being used anyway) 2000-11-27 10:55:27 +00:00
Jeff Teunissen d82b6a2e88 sv_main.c: Set the client's last_check field to -1 on connect. Unless a
player connects immediately after a timekick sample, their time WILL be
off, so don't look at them the first sample.

sv_user.c: Another location to enforce sv_maxrate, make sv_timekick and
friends ignore a user's time if it's -1, and apply double fuzz to times
lower than we expect -- it's way too sensitive otherwise. Also, some
whitespace changes.
2000-11-26 12:43:49 +00:00
Dabb d480e59d71 Added ver_check.c 2000-11-26 12:39:09 +00:00
Jeff Teunissen 8465917ed1 Stole a proper version comparison function from dpkg. Version strings
(for sv_minqfversion) are no longer compared as floats, so a server admin
can require client versions with a lot more granularity. (e.g. 0.2.99beta5
is greater than 0.2.99beta4, but lower than 0.3.0)
2000-11-26 09:48:01 +00:00
Jeff Teunissen c8fcb1cf22 Add *qf_version userinfo when connecting to QF servers. 2000-11-25 14:22:09 +00:00
Jeff Teunissen 6f40c97643 New Cvars:
sv_minqfversion: Set to the minimum allowable QuakeForge version you want
to allow on a server. QF clients prior to current CVS _will_not_work_ with
this cvar, as the QF version was not reported previously.

sv_maxrate: Change maximum rate algorithm; if sv_maxrate is nonzero, it is
the maximum rate allowed by the server. If it is unset, the maximum is
10000 like it used to be. The rate is silently capped, so it won't kick.

Cvar fixed: sv_timekick and friends; Now kicks on too little time passed
as well.

Functionality removed: "Last message repeated X times". It causes too much
trouble.
2000-11-25 14:20:04 +00:00
Bill Currie 10fc22f7a0 make r_drawviewmodel CVAR_ARCHIVE so it gets saved 2000-11-25 01:11:31 +00:00
Jeff Teunissen 2a306a092e Whitespace. 2000-11-23 08:01:04 +00:00
Jeff Teunissen 4e72832846 8-bit detection updates. No more -no8bit, it defaults off anyway. set
vid_use8bit 1 to check for 8-bit extensions.
2000-11-23 07:21:46 +00:00
Dabb a58579cebf Added couple more #ifdef DLOPEN and also moved #include winquake.h. It must be before #include gl.h, or compile will fail. 2000-11-22 13:05:27 +00:00
Dabb 8ce7084ba1 Added Key_Event (whatever, -1, whatever). To use that "Internal mess" until someone has time to do this "right" ;-) 2000-11-22 07:27:46 +00:00
Bill Currie 1697026a62 fix some compile and link errors 2000-11-22 02:28:10 +00:00
Jeff Teunissen 47c70b3257 whitespace 2000-11-21 09:17:29 +00:00
Jeff Teunissen 861e83d7ff Mostly whitespace. 2000-11-21 09:15:36 +00:00
Jeff Teunissen 25db5b29b5 Clean up 8-bit handling. It might work properly, it might not (not that it
worked before), but at least it's cleaner.
2000-11-21 09:10:35 +00:00
Bill Currie 9a44a9fe17 fix up some comments (taking a break tonight, I guess:) 2000-11-21 07:49:58 +00:00
Jeff Teunissen ded66b1bde Whitespace, optimizations to VID_Update() 2000-11-21 07:42:23 +00:00
Bill Currie 979a5b7e47 fix LordHavoc's spelling error. 2000-11-21 06:49:37 +00:00
Bill Currie e03e707272 new cvar: cl_sbar_separator defaulting to 0. That ugly white vertical line to
the right of the status bar is now GONE (unless you actually /want/ it: if so,
set cl_sbar_separator to 1)
2000-11-21 05:08:12 +00:00
Anton E. Gavrilov 62d76003eb Security fixes (hope it works) 2000-11-21 00:45:36 +00:00
Bill Currie 28701e8f76 poly edge crossing FOUR (ouch, that was unexpected) cube faces partially taken
care of. I have to fill in the incomplete faces (hmm, that will be interesting)
and figure out why one corner in one of my test cases is sometimes set and
sometimes not. Hmm, might be confused buy the enter/leave info from that edge.
2000-11-20 05:41:11 +00:00
Bill Currie ce5f4b92ca fix a silly bug with framed faces. must have been tired 2000-11-20 05:26:14 +00:00
Forest Hale 0b120aecbc __const was not defined on win32 2000-11-19 23:47:56 +00:00
Forest Hale 2231b97572 added back -basedir in a different place (win32 only) 2000-11-19 23:34:09 +00:00
Bill Currie 06ead88d9d removal of Draw_TranPic. Thanks, Seth. 2000-11-19 21:34:27 +00:00
Bill Currie b948a6c004 another bites the dust, dn dn dn :)
I think I only have one more clipping case to take care of, and it's really a
bug in an earlier case.
2000-11-19 01:18:54 +00:00
Ragnvald Maartmann-Moe IV 61d80d792f Make -ggi target compile again. *grmbl* 2000-11-18 15:46:43 +00:00
Bill Currie 5ae45ec667 framed cube faces work now! :) clockwise polygon rules are very convenient
(ccw would be just as good, it's the rule that counts:)
2000-11-18 06:44:08 +00:00
Bill Currie f62b1dd2d4 take care of PFNGLCOLORTABLEEXTPROC properly. I just hope the configure test
works for those that DO have it.
2000-11-18 04:25:01 +00:00
Bill Currie b798113da8 in_sdl.c and in_svgalib.c now use the new Key_Event api properly 2000-11-17 21:34:07 +00:00