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basedir is nolonger mentioned anywhere in the source. It's gone, gone, gone,
gone (and it better stay gone).
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parent
462138e983
commit
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2 changed files with 4 additions and 15 deletions
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@ -44,7 +44,6 @@
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typedef struct
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{
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char *basedir;
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int argc;
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char **argv;
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void *membase;
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@ -87,9 +87,8 @@ extern qboolean is_server;
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sources.
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The "user directory" is the path to the directory holding the quake.exe
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and all game directories. The sys_* files pass this to host_init in
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quakeparms_t->basedir. This can be overridden with the "-basedir"
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command line parm to allow code debugging in a different directory.
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and all game directories. This can be overridden with the "fs_sharepath"
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and "fs_userpath" cvars to allow code debugging in a different directory.
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The base directory is only used during filesystem initialization.
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The "game directory" is the first tree on the search path and directory
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@ -119,7 +118,6 @@ cvar_t *fs_userpath;
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cvar_t *fs_sharepath;
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cvar_t *fs_basegame;
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quakeparms_t host_parms;
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int com_filesize;
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@ -1066,17 +1064,9 @@ COM_Filesystem_Init ( void )
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void
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COM_Filesystem_Init_Cvars ( void )
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{
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int t;
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char *s, *u;
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// LordHavoc: check for -basedir
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s = FS_SHAREPATH;
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u = FS_USERPATH;
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t = COM_CheckParm("-basedir");
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if (t && (t + 1) < com_argc)
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s = u = com_argv[t+1];
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fs_sharepath = Cvar_Get ("fs_sharepath", s, CVAR_ROM,
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fs_sharepath = Cvar_Get ("fs_sharepath", FS_SHAREPATH, CVAR_ROM,
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"location of shared (read only) game directories");
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fs_userpath = Cvar_Get ("fs_userpath", u, CVAR_ROM,
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fs_userpath = Cvar_Get ("fs_userpath", FS_USERPATH, CVAR_ROM,
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"location of your game directories");
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fs_basegame = Cvar_Get ("fs_basegame", BASEGAME, CVAR_ROM,
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"game to use by default");
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