new cvar: cl_sbar_separator defaulting to 0. That ugly white vertical line to

the right of the status bar is now GONE (unless you actually /want/ it: if so,
set cl_sbar_separator to 1)
This commit is contained in:
Bill Currie 2000-11-21 05:08:12 +00:00
parent 62d76003eb
commit e03e707272
3 changed files with 8 additions and 3 deletions

View file

@ -336,6 +336,7 @@ extern cvar_t *cl_anglespeedkey;
extern cvar_t *cl_shownet;
extern cvar_t *cl_sbar;
extern cvar_t *cl_sbar_separator;
extern cvar_t *cl_hudswap;
extern cvar_t *cl_pitchdriftspeed;

View file

@ -110,6 +110,7 @@ cvar_t *cl_timeout;
cvar_t *cl_shownet; // can be 0, 1, or 2
cvar_t *cl_autoexec;
cvar_t *cl_sbar;
cvar_t *cl_sbar_separator;
cvar_t *cl_hudswap;
cvar_t *cl_maxfps;
@ -1280,6 +1281,8 @@ void CL_Init_Cvars (void)
"show network packets. 0=off, 1=basic, 2=verbose");
cl_sbar = Cvar_Get("cl_sbar", "0", CVAR_ARCHIVE,
"status bar mode");
cl_sbar_separator = Cvar_Get("cl_sbar_separator", "0", CVAR_ARCHIVE,
"turns on status bar separator");
cl_hudswap = Cvar_Get("cl_hudswap", "0", CVAR_ARCHIVE,
"put items on left");
cl_maxfps = Cvar_Get("cl_maxfps", "0", CVAR_ARCHIVE,

View file

@ -1265,10 +1265,11 @@ void Sbar_MiniDeathmatchOverlay (void)
if (vid.width < 640 || !teamplay)
return;
// draw seperator
// draw separator
x += 208;
for (y = vid.height - sb_lines; y < vid.height - 6; y += 2)
Draw_Character8 (x, y, 14);
if (cl_sbar_separator->int_val)
for (y = vid.height - sb_lines; y < vid.height - 6; y += 2)
Draw_Character8 (x, y, 14);
x += 16;