Adam Olsen
d97095fe87
Apply usleep patch, so we don't busy-wait so much. cl_maxfps will
...
now release your CPU :)
2001-05-16 08:59:10 +00:00
Jeff Teunissen
2e88971a08
Make the menu get initialized after video; otherwise, the menu will never
...
pick up brightness and contrast. :)
2001-05-13 08:26:45 +00:00
Jeff Teunissen
272abade38
Backport Cvar callbacks to newtree. Software gamma still doesn't work in
...
GL, and I still don't know exactly why.
2001-05-13 05:10:02 +00:00
Adam Olsen
bf6afa6ad4
Thought I would have commited this by now...
2001-04-20 13:29:55 +00:00
Jeff Teunissen
49d7b35d43
New server Cvar: sv_extensions. When set to zero, it disables the extended
...
challenge, causing QF clients to not detect a QuakeForge server. This
makes the client not add the QF-specific info strings, in turn making it
not overflow original QW clients' limited setinfo space. This also
probably makes certain proxies work with QF servers again. It /also/ has
the side effect of disabling compressed downloads. If you want compressed
downloads, you need sv_extensions on.
Also, remove the "stdver" setinfo in the client -- it's handled by
*qsg_version if there's a QF server on the other end, so it was just
wasted space.
2001-03-09 04:50:14 +00:00
Dabb
b4dfcb0906
I don't think we want to do prediction when DISCONNECTED ...
2001-03-05 18:10:52 +00:00
Bill Currie
01baf4a868
turns out it might not be gamespy after all, and I didn't particularly like
...
this as a solution anyway, so I've enabled the command packet channel by
default. I'm leaving it in, because it's a nice to be able to close it
completely under other circumstance.
2001-02-15 18:03:59 +00:00
Bill Currie
ac94390460
got the logic of the if mixed up
2001-02-14 22:26:57 +00:00
Bill Currie
de22be39ba
break gamespy instead of gamespy breaking us. disable command packets by
...
default. If somebody wants gamespy to do its evil, they can say so explicitly.
2001-02-14 22:25:22 +00:00
Bill Currie
ca06d3994d
ALWAYS print commands coming from external sources (eg GameSpy (ewww))
2001-02-14 21:50:55 +00:00
Bill Currie
e6980d2ec3
add cvar to control config.cfg writing (from Adam Olsen
...
<adamolsen@technologist.com>)
2001-02-11 07:15:39 +00:00
Bill Currie
0ffba7e3da
add fs_usercfg. defaults to "" (nothing) in oldstyle, or "~/.PACKAGErc" in
...
newstyle.
2001-02-10 00:40:55 +00:00
Bill Currie
679b67ddd2
fix a broken fix for sun's model_t type. (got broken during the header audit)
2001-02-08 20:56:40 +00:00
Jeff Teunissen
6da731fec1
Clear packet entities when they are removed. This fixes a bug in particle
...
trails, and possibly others as well.
Eliminate cl_oldvisedicts and cl_visedicts_list, change cl_visedicts's
definition to compensate. It isn't used any more, so they just waste
memory.
2001-02-08 17:43:14 +00:00
Bill Currie
fdaf69b9ae
reduce minimum timescale to 0 to allow pausing the demo
2001-02-08 00:08:32 +00:00
Zephaniah E. Hull
145284c3ce
Tweaked some of the bounds.
2001-02-08 00:02:26 +00:00
Bill Currie
3320cf5e2c
cl_demospeed cvar. 1 = normal speed, < 1 = slow-mo, > 1 = timelaps.
...
host.h:
remove Host_SimulationTime prototype
cl_main.c:
cl_demospeed stuff. Host_SimulationTime was resurected because of gcc
warnings about setjmp clobbering vars. It's made static inline so its
resurection doesn't cost fps.
2001-02-07 20:15:33 +00:00
Bill Currie
c6e087015c
command docs patch from Misty-chan because his access hasn't completely come
...
through yet.
2001-02-06 02:56:14 +00:00
Bill Currie
eb8c267925
.gdbinit:
...
add -nosound again
cl_main.c:
clean up function headers
2001-02-05 23:06:57 +00:00
Thad Ward
c8ab801128
qw_client.dsp and makefile.mgw:
...
remove vid_win.c from the projects. no longer needed after taniwha's
cl_main changes.
cl_main.c:
remove #include "winquake.h", which is not needed
vc/config.h:
add #define HAVE_WINSOCK_H
2001-01-25 21:16:43 +00:00
Bill Currie
5c1fa73e55
remove the win32 windows tomfoolery. if someone complains, we'll cross that
...
bridge when we get to it (unless we burn it first:)
2001-01-25 06:08:46 +00:00
Thad Ward
04d66b0952
get it building on windows again.
...
cl_main.c:
added #include "winquake.h" back in, since ming and msvc
wouldn't build without it
qw_client.dsp and makefile.mgw:
added vid_win.c
(need to rename qw_*.dsp to qf_*.dsp one of these days...)
2001-01-25 04:56:27 +00:00
Bill Currie
21654b12e5
server builds (and works, thanks for the test, Dabb) and an sdl client attempts
...
to link.
2001-01-24 17:41:34 +00:00
Bill Currie
b3a9da279b
check for an error openning the download file (this is what I intended to
...
commit previously, but wasn't finished)
2001-01-22 22:48:22 +00:00
Bill Currie
e3674945ed
back out an accidental commit
2001-01-22 22:43:50 +00:00
Bill Currie
39ee51118d
fix a missing )
2001-01-22 22:40:36 +00:00
Bill Currie
d072faf29c
fix a compile bug for some systems
2001-01-21 02:55:53 +00:00
Bill Currie
6aecae38e6
remove double command execution for 99.9% of the cases
2001-01-18 04:28:26 +00:00
Dabb
f9e5db9aee
Fixed skin command bug. Win32 guys want skins too!
2001-01-17 19:44:45 +00:00
Bill Currie
45bacc2b60
second step of skins re-work
2001-01-17 07:28:34 +00:00
Bill Currie
bbac14a7d5
commands now sport descriptions (currently "No Description", but then I'm a
...
lazy bastard:)
2001-01-15 17:07:06 +00:00
Dabb
bbf8adaa8e
Add packet logging / parsing for demo playback too.
2001-01-15 14:12:19 +00:00
Bill Currie
e2f1f503ef
move CL_Ents_Init to the right place
2001-01-08 07:31:59 +00:00
Bill Currie
b66c22d0e5
flickering rocket/lava lights are dead and cvars now support vectors (archiving
...
broken atm).
2001-01-08 07:07:48 +00:00
Bill Currie
dd5363cdb5
commands and aliases now use hash tables
2001-01-04 20:51:35 +00:00
Ragnvald Maartmann-Moe IV
57b02fad06
CodingStyle.
2001-01-04 20:43:36 +00:00
Bill Currie
381f5b6df4
cvars and cvar alias now use a hash table for lookups. commands and aliases
...
coming soon :)
2001-01-04 19:10:38 +00:00
Bill Currie
ff89f60c74
move the final command line stuff to AFTER all the subsystems have been
...
initialised.
2001-01-01 18:00:06 +00:00
Bill Currie
76a11bd74a
cvar doc patches from Misty
2000-12-31 04:46:04 +00:00
Dabb
ff2658dacd
Added HAVE_NETINET_IN_H
2000-12-30 11:20:36 +00:00
Bill Currie
ee47b4d568
a start on a #include audit for the header files and misc fixups for win32
2000-12-30 05:18:48 +00:00
Bill Currie
5f21837c33
cleanup the includes in host.h
2000-12-30 03:23:31 +00:00
Bill Currie
f29ea7f1d3
fix up <> vs "" in #includes
2000-12-30 03:07:15 +00:00
Bill Currie
ccba39666b
#include audit
2000-12-30 02:16:36 +00:00
Bill Currie
c71fc78360
it was decided the menu code should return until release. here it is with the
...
gettimeofday -> Sys_DoubleTime change (though I'm having some operational
issues (non-critial) with the server list).
2000-12-29 03:14:53 +00:00
Jeff Teunissen
bc9518c9a5
whitespace
2000-12-28 09:27:30 +00:00
Bill Currie
80db620524
What's GameSpy?
2000-12-28 07:18:11 +00:00
Zephaniah E. Hull
01238243c1
Due to snax's ping stuff not compiling under windows, I did a little
...
cleaning.
Specificly, the entire menu system has been completely and utterly
removed.
Flame me AFTER writing a replacement. <=:]
2000-12-26 17:41:26 +00:00
Brian Koropoff
0210465303
This update changes the server list layout and adds server pinging and querying support. Use 'p' to update pings, 's' to update status information, and 'u' to do both at once. Feel free to abuse this and report any bugs that you find.
2000-12-25 02:36:36 +00:00
Bill Currie
dd3ea544ce
cl_visedict re-write. lerping works MUCH better now, and lerping of torches
...
should be possible. client should also be microscopicly faster.
2000-12-20 06:18:55 +00:00