command docs patch from Misty-chan because his access hasn't completely come

through yet.
This commit is contained in:
Bill Currie 2001-02-06 02:56:14 +00:00
parent 222eea81b1
commit c6e087015c
35 changed files with 341 additions and 218 deletions

View file

@ -842,19 +842,19 @@ CDAudio_Init (void)
enabled = false;
}
Cmd_AddCommand ("cd", CD_f, "Control the CD player.
Commands:
eject - Eject the CD.
info - Reports information on the CD.
loop (track number) - Loops the specified track.
remap (track1) (track2) ... - Remap the current track order.
reset - Causes the CD audio to re-initialize.
resume - Will resume playback after pause.
off - Shuts down the CD audio system..
on - Re-enables the CD audio system after a cd off command.
pause - Pause the CD playback.
play (track number) - Plays the specified track one time.
stop - Stops the currently playing track.");
Cmd_AddCommand ("cd", CD_f, "Control the CD player.\n"
"Commands:\n"
"eject - Eject the CD.\n"
"info - Reports information on the CD.\n"
"loop (track number) - Loops the specified track.\n"
"remap (track1) (track2) ... - Remap the current track order.\n"
"reset - Causes the CD audio to re-initialize.\n"
"resume - Will resume playback after pause.\n"
"off - Shuts down the CD audio system..\n"
"on - Re-enables the CD audio system after a cd off command.\n"
"pause - Pause the CD playback.\n"
"play (track number) - Plays the specified track one time.\n"
"stop - Stops the currently playing track.");
Con_Printf ("CD Audio Initialized\n");

View file

@ -426,7 +426,19 @@ CDAudio_Init (void)
cdValid = false;
}
Cmd_AddCommand ("cd", CD_f, "No Description");
Cmd_AddCommand ("cd", CD_f, "Control the CD player.\n"
"Commands:\n"
"eject - Eject the CD.\n"
"info - Reports information on the CD.\n"
"loop (track number) - Loops the specified track.\n"
"remap (track1) (track2) ... - Remap the current track order.\n"
"reset - Causes the CD audio to re-initialize.\n"
"resume - Will resume playback after pause.\n"
"off - Shuts down the CD audio system..\n"
"on - Re-enables the CD audio system after a cd off command.\n"
"pause - Pause the CD playback.\n"
"play (track number) - Plays the specified track one time.\n"
"stop - Stops the currently playing track.");
Con_Printf ("CD Audio Initialized\n");

View file

@ -198,7 +198,21 @@ CDAudio_Init (void)
Con_Printf ("CDAudio_Init: CD contains no audio tracks.\n");
cdValid = false;
}
Cmd_AddCommand ("cd", CD_f, "No Description");
Cmd_AddCommand ("cd", CD_f, "Control the CD player.\n"
"Commands:\n"
"eject - Eject the CD.\n"
"info - Reports information on the CD.\n"
"loop (track number) - Loops the specified track.\n"
"remap (track1) (track2) ... - Remap the current track order.\n"
"reset - Causes the CD audio to re-initialize.\n"
"resume - Will resume playback after pause.\n"
"off - Shuts down the CD audio system..\n"
"on - Re-enables the CD audio system after a cd off command.\n"
"pause - Pause the CD playback.\n"
"play (track number) - Plays the specified track one time.\n"
"stop - Stops the currently playing track.");
Con_Printf ("CD Audio Initialized.\n");
return 0;
}

View file

@ -324,7 +324,19 @@ CDAudio_Init (void)
initialized = true;
enabled = true;
Cmd_AddCommand ("cd", CD_f, "No Description");
Cmd_AddCommand ("cd", CD_f, "Control the CD player.\n"
"Commands:\n"
"eject - Eject the CD.\n"
"info - Reports information on the CD.\n"
"loop (track number) - Loops the specified track.\n"
"remap (track1) (track2) ... - Remap the current track order.\n"
"reset - Causes the CD audio to re-initialize.\n"
"resume - Will resume playback after pause.\n"
"off - Shuts down the CD audio system..\n"
"on - Re-enables the CD audio system after a cd off command.\n"
"pause - Pause the CD playback.\n"
"play (track number) - Plays the specified track one time.\n"
"stop - Stops the currently playing track.");
Con_Printf ("CD Audio Initialized\n");

View file

@ -482,7 +482,19 @@ CDAudio_Init (void)
enabled = false;
}
Cmd_AddCommand ("cd", CD_f, "No Description");
Cmd_AddCommand ("cd", CD_f, "Control the CD player.\n"
"Commands:\n"
"eject - Eject the CD.\n"
"info - Reports information on the CD.\n"
"loop (track number) - Loops the specified track.\n"
"remap (track1) (track2) ... - Remap the current track order.\n"
"reset - Causes the CD audio to re-initialize.\n"
"resume - Will resume playback after pause.\n"
"off - Shuts down the CD audio system..\n"
"on - Re-enables the CD audio system after a cd off command.\n"
"pause - Pause the CD playback.\n"
"play (track number) - Plays the specified track one time.\n"
"stop - Stops the currently playing track.");
// Con_Printf("CD Audio Initialized\n");

View file

@ -123,5 +123,13 @@ cl_Cmd_Init (void)
//
// register our commands
//
Cmd_AddCommand ("cmd", Cmd_ForwardToServer_f, "No Description");
Cmd_AddCommand ("cmd", Cmd_ForwardToServer_f, "Send a command to the server.\n"
"Commands:\n"
"download - Same as the command.\n"
"kill - Same as the command.\n"
"msg (value) - Same as the command.\n"
"prespawn (entity) (spot) - Find a spawn spot for the player entity.\n"
"spawn (entity) - Spawn the player entity.\n"
"setinfo - Same as the command.\n"
"serverinfo - Same as the command.");
}

View file

@ -707,41 +707,41 @@ CL_InitInput
void
CL_Input_Init (void)
{
Cmd_AddCommand ("+moveup", IN_UpDown, "No Description");
Cmd_AddCommand ("-moveup", IN_UpUp, "No Description");
Cmd_AddCommand ("+movedown", IN_DownDown, "No Description");
Cmd_AddCommand ("-movedown", IN_DownUp, "No Description");
Cmd_AddCommand ("+left", IN_LeftDown, "No Description");
Cmd_AddCommand ("-left", IN_LeftUp, "No Description");
Cmd_AddCommand ("+right", IN_RightDown, "No Description");
Cmd_AddCommand ("-right", IN_RightUp, "No Description");
Cmd_AddCommand ("+forward", IN_ForwardDown, "No Description");
Cmd_AddCommand ("-forward", IN_ForwardUp, "No Description");
Cmd_AddCommand ("+back", IN_BackDown, "No Description");
Cmd_AddCommand ("-back", IN_BackUp, "No Description");
Cmd_AddCommand ("+lookup", IN_LookupDown, "No Description");
Cmd_AddCommand ("-lookup", IN_LookupUp, "No Description");
Cmd_AddCommand ("+lookdown", IN_LookdownDown, "No Description");
Cmd_AddCommand ("-lookdown", IN_LookdownUp, "No Description");
Cmd_AddCommand ("+strafe", IN_StrafeDown, "No Description");
Cmd_AddCommand ("-strafe", IN_StrafeUp, "No Description");
Cmd_AddCommand ("+moveleft", IN_MoveleftDown, "No Description");
Cmd_AddCommand ("-moveleft", IN_MoveleftUp, "No Description");
Cmd_AddCommand ("+moveright", IN_MoverightDown, "No Description");
Cmd_AddCommand ("-moveright", IN_MoverightUp, "No Description");
Cmd_AddCommand ("+speed", IN_SpeedDown, "No Description");
Cmd_AddCommand ("-speed", IN_SpeedUp, "No Description");
Cmd_AddCommand ("+attack", IN_AttackDown, "No Description");
Cmd_AddCommand ("-attack", IN_AttackUp, "No Description");
Cmd_AddCommand ("+use", IN_UseDown, "No Description");
Cmd_AddCommand ("-use", IN_UseUp, "No Description");
Cmd_AddCommand ("+jump", IN_JumpDown, "No Description");
Cmd_AddCommand ("-jump", IN_JumpUp, "No Description");
Cmd_AddCommand ("impulse", IN_Impulse, "No Description");
Cmd_AddCommand ("+klook", IN_KLookDown, "No Description");
Cmd_AddCommand ("-klook", IN_KLookUp, "No Description");
Cmd_AddCommand ("+mlook", IN_MLookDown, "No Description");
Cmd_AddCommand ("-mlook", IN_MLookUp, "No Description");
Cmd_AddCommand ("+moveup", IN_UpDown, "When active the player is swimming up in a liquid");
Cmd_AddCommand ("-moveup", IN_UpUp, "When active the player is not swimming up in a liquid");
Cmd_AddCommand ("+movedown", IN_DownDown, "When active the player is swimming down in a liquid");
Cmd_AddCommand ("-movedown", IN_DownUp, "When active the player is not swimming down in a liquid");
Cmd_AddCommand ("+left", IN_LeftDown, "When active the player is turning left");
Cmd_AddCommand ("-left", IN_LeftUp, "When active the player is not turning left");
Cmd_AddCommand ("+right", IN_RightDown, "When active the player is turning right");
Cmd_AddCommand ("-right", IN_RightUp, "When active the player is not turning right");
Cmd_AddCommand ("+forward", IN_ForwardDown, "When active the player is moving forward");
Cmd_AddCommand ("-forward", IN_ForwardUp, "When active the player is not moving forward");
Cmd_AddCommand ("+back", IN_BackDown, "When active the player is moving backwards");
Cmd_AddCommand ("-back", IN_BackUp, "When active the player is not moving backwards");
Cmd_AddCommand ("+lookup", IN_LookupDown, "When active the player's view is looking up");
Cmd_AddCommand ("-lookup", IN_LookupUp, "When active the player's view is not looking up");
Cmd_AddCommand ("+lookdown", IN_LookdownDown, "When active the player's view is looking down");
Cmd_AddCommand ("-lookdown", IN_LookdownUp, "When active the player's view is not looking up");
Cmd_AddCommand ("+strafe", IN_StrafeDown, "When active, +left and +right function like +moveleft and +moveright");
Cmd_AddCommand ("-strafe", IN_StrafeUp, "When active, +left and +right stop functioning like +moveleft and +moveright");
Cmd_AddCommand ("+moveleft", IN_MoveleftDown, "When active the player is strafing left");
Cmd_AddCommand ("-moveleft", IN_MoveleftUp, "When active the player is not strafing left");
Cmd_AddCommand ("+moveright", IN_MoverightDown, "When active the player is strafing right");
Cmd_AddCommand ("-moveright", IN_MoverightUp, "When active the player is not strafing right");
Cmd_AddCommand ("+speed", IN_SpeedDown, "When active the player is running");
Cmd_AddCommand ("-speed", IN_SpeedUp, "When active the player is not running");
Cmd_AddCommand ("+attack", IN_AttackDown, "When active player is firing/using current weapon");
Cmd_AddCommand ("-attack", IN_AttackUp, "When active player is not firing/using current weapon");
Cmd_AddCommand ("+use", IN_UseDown, "Non-functional. Left over command for opening doors and triggering switches");
Cmd_AddCommand ("-use", IN_UseUp, "Non-functional. Left over command for opening doors and triggering switches");
Cmd_AddCommand ("+jump", IN_JumpDown, "When active the player is jumping");
Cmd_AddCommand ("-jump", IN_JumpUp, "When active the player is not jumping");
Cmd_AddCommand ("impulse", IN_Impulse, "Call a game function or QuakeC function.");
Cmd_AddCommand ("+klook", IN_KLookDown, "When active, +forward and +back perform +lookup and +lookdown");
Cmd_AddCommand ("-klook", IN_KLookUp, "When active, +forward and +back don't perform +lookup and +lookdown");
Cmd_AddCommand ("+mlook", IN_MLookDown, "When active moving the mouse or joystick forwards and backwards performs +lookup and +lookdown");
Cmd_AddCommand ("-mlook", IN_MLookUp, "When active moving the mouse or joystick forwards and backwards doesn't perform +lookup and +lookdown");
}
void

View file

@ -1139,48 +1139,56 @@ CL_Init (void)
// register our commands
//
Cmd_AddCommand ("version", CL_Version_f, "No Description");
Cmd_AddCommand ("version", CL_Version_f, "Report version information");
Cmd_AddCommand ("changing", CL_Changing_f, "No Description");
Cmd_AddCommand ("disconnect", CL_Disconnect_f, "No Description");
Cmd_AddCommand ("record", CL_Record_f, "No Description");
Cmd_AddCommand ("rerecord", CL_ReRecord_f, "No Description");
Cmd_AddCommand ("stop", CL_Stop_f, "No Description");
Cmd_AddCommand ("playdemo", CL_PlayDemo_f, "No Description");
Cmd_AddCommand ("timedemo", CL_TimeDemo_f, "No Description");
Cmd_AddCommand ("changing", CL_Changing_f, "Used when maps are changing");
Cmd_AddCommand ("disconnect", CL_Disconnect_f, "Disconnect from server");
Cmd_AddCommand ("record", CL_Record_f, "Record a demo 'record filename server'");
Cmd_AddCommand ("rerecord", CL_ReRecord_f, "Rerecord a demo on the same server");
Cmd_AddCommand ("stop", CL_Stop_f, "Stop recording a demo");
Cmd_AddCommand ("playdemo", CL_PlayDemo_f, "Play a recorded demo");
Cmd_AddCommand ("timedemo", CL_TimeDemo_f, "Play a demo as fast as your hardware can. Useful for benchmarking.");
Cmd_AddCommand ("maplist", COM_Maplist_f, "No Description");
Cmd_AddCommand ("maplist", COM_Maplist_f, "List maps available");
Cmd_AddCommand ("quit", CL_Quit_f, "No Description");
Cmd_AddCommand ("quit", CL_Quit_f, "Exit the program");
Cmd_AddCommand ("connect", CL_Connect_f, "No Description");
Cmd_AddCommand ("reconnect", CL_Reconnect_f, "No Description");
Cmd_AddCommand ("connect", CL_Connect_f, "Connect to a server 'connect hostname:port'");
Cmd_AddCommand ("reconnect", CL_Reconnect_f, "Reconnect to the last server");
Cmd_AddCommand ("rcon", CL_Rcon_f, "No Description");
Cmd_AddCommand ("packet", CL_Packet_f, "No Description");
Cmd_AddCommand ("user", CL_User_f, "No Description");
Cmd_AddCommand ("users", CL_Users_f, "No Description");
Cmd_AddCommand ("rcon", CL_Rcon_f, "Issue the set of commands to the server you are currently connected to or have set in rcon_address");
Cmd_AddCommand ("packet", CL_Packet_f, "Send a packet with specified contents to the destination");
Cmd_AddCommand ("user", CL_User_f, "Queries the user for his setinfo information");
Cmd_AddCommand ("users", CL_Users_f, "Report information on connected players and retrieve user ids");
Cmd_AddCommand ("setinfo", CL_SetInfo_f, "Sets information about your QuakeWorld user.\n"
"Used without a key it will list all of your current settings.\n"
"Specifying a non-existent key and a value will create the new key.\n"
Cmd_AddCommand ("setinfo", CL_SetInfo_f, "No Description");
Cmd_AddCommand ("fullinfo", CL_FullInfo_f, "No Description");
Cmd_AddCommand ("fullserverinfo", CL_FullServerinfo_f, "No Description");
"Special Keys:\n"
"b_switch - Determines the highest weapon that Quake should switch to upon a backpack pickup.\n"
"w_switch - Determines the highest weapon that Quake should switch to upon a weapon pickup.");
Cmd_AddCommand ("fullinfo", CL_FullInfo_f, "Used by QuakeSpy and Qlist to set setinfo variables");
Cmd_AddCommand ("fullserverinfo", CL_FullServerinfo_f, "Used by QuakeSpy and Qlist to obtain server variables");
Cmd_AddCommand ("download", CL_Download_f, "No Description");
Cmd_AddCommand ("download", CL_Download_f, "Manually download a quake file from the server");
Cmd_AddCommand ("nextul", CL_NextUpload, "No Description");
Cmd_AddCommand ("stopul", CL_StopUpload, "No Description");
Cmd_AddCommand ("nextul", CL_NextUpload, "Tells the client to send the next upload");
Cmd_AddCommand ("stopul", CL_StopUpload, "Tells the client to stop uploading");
//
// forward to server commands
//
Cmd_AddCommand ("kill", NULL, "No Description");
Cmd_AddCommand ("pause", NULL, "No Description");
Cmd_AddCommand ("say", NULL, "No Description");
Cmd_AddCommand ("say_team", NULL, "No Description");
Cmd_AddCommand ("serverinfo", NULL, "No Description");
Cmd_AddCommand ("kill", NULL, "Suicide :)");
Cmd_AddCommand ("pause", NULL, "Pause the game");
Cmd_AddCommand ("say", NULL, "Say something to all other players");
Cmd_AddCommand ("say_team", NULL, "Say something only to people on your team");
Cmd_AddCommand ("serverinfo", NULL, "Report the current server info");
}
void
CL_Init_Cvars (void)
{
@ -1262,10 +1270,8 @@ CL_Init_Cvars (void)
cl_solid_players = Cvar_Get ("cl_solid_players", "1", CVAR_NONE,
"Are players solid? If off, you can walk through them with difficulty");
/* Misty: FIXME: Nobody knows exactly what this does. Someone has to find
out, proboably me. */
localid = Cvar_Get ("localid", "", CVAR_NONE,
"FIXME: nobody knows what this does.");
"FIXME: This has something to do with client authentication. No Description");
//
// info mirrors

View file

@ -915,13 +915,15 @@ Cmd_Init (void)
//
// register our commands
//
Cmd_AddCommand ("stuffcmds", Cmd_StuffCmds_f, "No Description");
Cmd_AddCommand ("exec", Cmd_Exec_f, "No Description");
Cmd_AddCommand ("echo", Cmd_Echo_f, "No Description");
Cmd_AddCommand ("alias", Cmd_Alias_f, "No Description");
Cmd_AddCommand ("unalias", Cmd_UnAlias_f, "No Description");
Cmd_AddCommand ("wait", Cmd_Wait_f, "No Description");
Cmd_AddCommand ("cmdlist", Cmd_CmdList_f, "No Description");
Cmd_AddCommand ("stuffcmds", Cmd_StuffCmds_f, "Execute the commands given at startup again");
Cmd_AddCommand ("exec", Cmd_Exec_f, "Execute a script file");
Cmd_AddCommand ("echo", Cmd_Echo_f, "Print text to console");
Cmd_AddCommand ("alias", Cmd_Alias_f, "Used to create a reference to a command or list of commands.\n"
"When used without parameters, displays all current aliases.\n"
"Note: Enclose multiple commands within quotes and seperate each command with a semi-colon.");
Cmd_AddCommand ("unalias", Cmd_UnAlias_f, "Remove the selected alias");
Cmd_AddCommand ("wait", Cmd_Wait_f, "Wait a game tic");
Cmd_AddCommand ("cmdlist", Cmd_CmdList_f, "List all commands");
}

View file

@ -108,7 +108,7 @@ COM_Init (void)
LittleFloat = FloatSwap;
#endif
Cmd_AddCommand ("path", COM_Path_f, "No Description");
Cmd_AddCommand ("path", COM_Path_f, "Show what paths Quake is using");
COM_Filesystem_Init ();
COM_CheckRegistered ();

View file

@ -276,11 +276,11 @@ Con_Init (void)
//
// register our commands
//
Cmd_AddCommand ("toggleconsole", Con_ToggleConsole_f, "No Description");
Cmd_AddCommand ("togglechat", Con_ToggleChat_f, "No Description");
Cmd_AddCommand ("messagemode", Con_MessageMode_f, "No Description");
Cmd_AddCommand ("messagemode2", Con_MessageMode2_f, "No Description");
Cmd_AddCommand ("clear", Con_Clear_f, "No Description");
Cmd_AddCommand ("toggleconsole", Con_ToggleConsole_f, "Toggle the console up and down");
Cmd_AddCommand ("togglechat", Con_ToggleChat_f, "Toggle the console up and down");
Cmd_AddCommand ("messagemode", Con_MessageMode_f, "Prompt to send a message to everyone");
Cmd_AddCommand ("messagemode2", Con_MessageMode2_f, "Prompt to send a message to only people on your team");
Cmd_AddCommand ("clear", Con_Clear_f, "Clear the console");
con_initialized = true;
}

View file

@ -471,11 +471,12 @@ Cvar_Init (void)
{
developer = Cvar_Get ("developer", "0", 0, "set to enable extra debugging information");
Cmd_AddCommand ("set", Cvar_Set_f, "No Description");
Cmd_AddCommand ("setrom", Cvar_Setrom_f, "No Description");
Cmd_AddCommand ("toggle", Cvar_Toggle_f, "No Description");
Cmd_AddCommand ("help", Cvar_Help_f, "No Description");
Cmd_AddCommand ("cvarlist", Cvar_CvarList_f, "No Description");
Cmd_AddCommand ("set", Cvar_Set_f, "Set the selected variable, useful on the command line (+set variablename setting)");
Cmd_AddCommand ("setrom", Cvar_Setrom_f, "Set the selected variable and make it read only, useful on the command line.
(+setrom variablename setting)");
Cmd_AddCommand ("toggle", Cvar_Toggle_f, "Toggle a cvar on or off");
Cmd_AddCommand ("help", Cvar_Help_f, "Display quake help");
Cmd_AddCommand ("cvarlist", Cvar_CvarList_f, "List all cvars");
}
void

View file

@ -188,10 +188,10 @@ R_Init (void)
allowskybox = false; // server will decide if this is
// allowed --KB
Cmd_AddCommand ("timerefresh", R_TimeRefresh_f, "No Description");
Cmd_AddCommand ("envmap", R_Envmap_f, "No Description");
Cmd_AddCommand ("pointfile", R_ReadPointFile_f, "No Description");
Cmd_AddCommand ("loadsky", R_LoadSky_f, "No Description");
Cmd_AddCommand ("timerefresh", R_TimeRefresh_f, "Tests the current refresh rate for the current location");
Cmd_AddCommand ("envmap", R_Envmap_f, "FIXME: What on earth does this do? No Description");
Cmd_AddCommand ("pointfile", R_ReadPointFile_f, "Load a pointfile to determine map leaks");
Cmd_AddCommand ("loadsky", R_LoadSky_f, "Load a skybox");
R_InitBubble ();

View file

@ -411,10 +411,10 @@ SCR_Init (void)
//
// register our commands
//
Cmd_AddCommand ("screenshot", SCR_ScreenShot_f, "No Description");
Cmd_AddCommand ("snap", SCR_RSShot_f, "No Description");
Cmd_AddCommand ("sizeup", SCR_SizeUp_f, "No Description");
Cmd_AddCommand ("sizedown", SCR_SizeDown_f, "No Description");
Cmd_AddCommand ("screenshot", SCR_ScreenShot_f, "Take a screenshot, saves as qfxxx.tga in the current directory");
Cmd_AddCommand ("snap", SCR_RSShot_f, "Send a screenshot to someone");
Cmd_AddCommand ("sizeup", SCR_SizeUp_f, "Increases the screen size");
Cmd_AddCommand ("sizedown", SCR_SizeDown_f, "Decreases the screen size");
scr_ram = Draw_PicFromWad ("ram");
scr_net = Draw_PicFromWad ("net");

View file

@ -265,7 +265,7 @@ IN_InitMouse (void)
char *mousedev;
int mouserate = MOUSE_DEFAULTSAMPLERATE;
Cmd_AddCommand ("force_centerview", Force_CenterView_f, "No Description");
Cmd_AddCommand ("force_centerview", Force_CenterView_f, "Force viewpoint of player to center");
mouse_buttons = 3;

View file

@ -433,7 +433,7 @@ IN_Init
void
IN_Init (void)
{
Cmd_AddCommand ("force_centerview", Force_CenterView_f, "No Description");
Cmd_AddCommand ("force_centerview", Force_CenterView_f, "Force view of player to center");
uiWheelMessage = RegisterWindowMessage ("MSWHEEL_ROLLMSG");

View file

@ -535,7 +535,7 @@ IN_Init (void)
x11_add_event (ButtonRelease, &event_button);
x11_add_event (MotionNotify, &event_motion);
Cmd_AddCommand ("force_centerview", Force_CenterView_f, "No Description");
Cmd_AddCommand ("force_centerview", Force_CenterView_f, "Force view of player to center");
}
void

View file

@ -388,7 +388,7 @@ void
JOY_Init (void)
{
JOY_StartupJoystick();
Cmd_AddCommand ("joyadvancedupdate", JOY_AdvancedUpdate_f, "No Description");
Cmd_AddCommand ("joyadvancedupdate", JOY_AdvancedUpdate_f, "FIXME: This appears to update the joystick poll? No Description");
// Con_DPrintf ("This system does not have joystick support.\n");
}
@ -571,45 +571,44 @@ JOY_Init_Cvars(void)
"Joystick sensitivity");
// joystick variables
/* FIXME: Someone who has windows please document these cvars.*/
in_joystick =
Cvar_Get ("joystick", "0", CVAR_ARCHIVE, "FIXME: Please document");
Cvar_Get ("joystick", "0", CVAR_ARCHIVE, "FIXME: No Description");
joy_name =
Cvar_Get ("joyname", "joystick", CVAR_NONE, "FIXME: Please document");
Cvar_Get ("joyname", "joystick", CVAR_NONE, "FIXME: No Description");
joy_advanced =
Cvar_Get ("joyadvanced", "0", CVAR_NONE, "FIXME: Please document");
Cvar_Get ("joyadvanced", "0", CVAR_NONE, "FIXME: No Description");
joy_advaxisx =
Cvar_Get ("joyadvaxisx", "0", CVAR_NONE, "FIXME: Please document");
Cvar_Get ("joyadvaxisx", "0", CVAR_NONE, "FIXME: No Description");
joy_advaxisy =
Cvar_Get ("joyadvaxisy", "0", CVAR_NONE, "FIXME: Please document");
Cvar_Get ("joyadvaxisy", "0", CVAR_NONE, "FIXME: No Description");
joy_advaxisz =
Cvar_Get ("joyadvaxisz", "0", CVAR_NONE, "FIXME: Please document");
Cvar_Get ("joyadvaxisz", "0", CVAR_NONE, "FIXME: No Description");
joy_advaxisr =
Cvar_Get ("joyadvaxisr", "0", CVAR_NONE, "FIXME: Please document");
Cvar_Get ("joyadvaxisr", "0", CVAR_NONE, "FIXME: No Description");
joy_advaxisu =
Cvar_Get ("joyadvaxisu", "0", CVAR_NONE, "FIXME: Please document");
Cvar_Get ("joyadvaxisu", "0", CVAR_NONE, "FIXME: No Description");
joy_advaxisv =
Cvar_Get ("joyadvaxisv", "0", CVAR_NONE, "FIXME: Please document");
Cvar_Get ("joyadvaxisv", "0", CVAR_NONE, "FIXME: No Description");
joy_forwardthreshold =
Cvar_Get ("joyforwardthreshold", "0.15", CVAR_NONE, "FIXME: Please document");
Cvar_Get ("joyforwardthreshold", "0.15", CVAR_NONE, "FIXME: No Description");
joy_sidethreshold =
Cvar_Get ("joysidethreshold", "0.15", CVAR_NONE, "FIXME: Please document");
Cvar_Get ("joysidethreshold", "0.15", CVAR_NONE, "FIXME: No Description");
joy_pitchthreshold =
Cvar_Get ("joypitchthreshold", "0.15", CVAR_NONE, "FIXME: Please document");
joy_yawthreshold = Cvar_Get ("joyyawthreshold", "0.15", CVAR_NONE, "FIXME: Please document");
Cvar_Get ("joypitchthreshold", "0.15", CVAR_NONE, "FIXME: No Description");
joy_yawthreshold = Cvar_Get ("joyyawthreshold", "0.15", CVAR_NONE, "FIXME: No Description");
joy_forwardsensitivity =
Cvar_Get ("joyforwardsensitivity", "-1.0", CVAR_NONE, "FIXME: Please document");
Cvar_Get ("joyforwardsensitivity", "-1.0", CVAR_NONE, "FIXME: No Description");
joy_sidesensitivity =
Cvar_Get ("joysidesensitivity", "-1.0", CVAR_NONE, "FIXME: Please document");
Cvar_Get ("joysidesensitivity", "-1.0", CVAR_NONE, "FIXME: No Description");
joy_pitchsensitivity =
Cvar_Get ("joypitchsensitivity", "1.0", CVAR_NONE, "FIXME: Please document");
Cvar_Get ("joypitchsensitivity", "1.0", CVAR_NONE, "FIXME: No Description");
joy_yawsensitivity =
Cvar_Get ("joyyawsensitivity", "-1.0", CVAR_NONE, "FIXME: Please document");
joy_wwhack1 = Cvar_Get ("joywwhack1", "0.0", CVAR_NONE, "FIXME: Please document");
joy_wwhack2 = Cvar_Get ("joywwhack2", "0.0", CVAR_NONE, "FIXME: Please document");
Cvar_Get ("joyyawsensitivity", "-1.0", CVAR_NONE, "FIXME: No Description");
joy_wwhack1 = Cvar_Get ("joywwhack1", "0.0", CVAR_NONE, "FIXME: No Description");
joy_wwhack2 = Cvar_Get ("joywwhack2", "0.0", CVAR_NONE, "FIXME: No Description");
joy_debug = Cvar_Get ("joy_debug", "0.0", CVAR_NONE, "FIXME: Please document");
joy_debug = Cvar_Get ("joy_debug", "0.0", CVAR_NONE, "FIXME: No Description");
return;
}

View file

@ -752,9 +752,16 @@ Key_Init (void)
//
// register our functions
//
Cmd_AddCommand ("bind", Key_Bind_f, "No Description");
Cmd_AddCommand ("unbind", Key_Unbind_f, "No Description");
Cmd_AddCommand ("unbindall", Key_Unbindall_f, "No Description");
Cmd_AddCommand ("bind", Key_Bind_f, "Assign a command or a set of commands to a key.\n"
"Note: To bind multiple commands to a key, enclose the commands in quotes and separate with semi-colons. \n"
"To bind to non-printable keys, use the key name.\n"
"Key Name List: Escape, F1-F12, pause, backspace, tab, semicolon, enter, shift, ctrl, alt, space, ins,\n"
"home, pgup, del, end, pgdn, uparrow, downarrow, leftarrow, rightarrow, mouse1-mouse3, aux1-aux9, joy1-joy4,\n"
"mwheelup, mwheeldown\n"
"Special: The escape, and ~ (tilde) keys can only be bound from an external configuration file.");
Cmd_AddCommand ("unbind", Key_Unbind_f, "Remove the bind from the the selected key");
Cmd_AddCommand ("unbindall", Key_Unbindall_f, "Remove all binds (USE CAUTIOUSLY!!!)");
}
void

View file

@ -1541,14 +1541,14 @@ M_Quit_Draw (void)
void
M_Init (void)
{
Cmd_AddCommand ("togglemenu", M_ToggleMenu_f, "No Description");
Cmd_AddCommand ("togglemenu", M_ToggleMenu_f, "Toggle the menu");
Cmd_AddCommand ("menu_main", M_Menu_Main_f, "No Description");
Cmd_AddCommand ("menu_options", M_Menu_Options_f, "No Description");
Cmd_AddCommand ("menu_keys", M_Menu_Keys_f, "No Description");
Cmd_AddCommand ("menu_video", M_Menu_Video_f, "No Description");
Cmd_AddCommand ("menu_help", M_Menu_Help_f, "No Description");
Cmd_AddCommand ("menu_quit", M_Menu_Quit_f, "No Description");
Cmd_AddCommand ("menu_main", M_Menu_Main_f, "Show main menu");
Cmd_AddCommand ("menu_options", M_Menu_Options_f, "Show options menu");
Cmd_AddCommand ("menu_keys", M_Menu_Keys_f, "Show key selection menu");
Cmd_AddCommand ("menu_video", M_Menu_Video_f, "Show video selection menu");
Cmd_AddCommand ("menu_help", M_Menu_Help_f, "Show help menu");
Cmd_AddCommand ("menu_quit", M_Menu_Quit_f, "Show quit question");
}

View file

@ -1058,7 +1058,7 @@ COM_Filesystem_Init (void)
{
int i;
Cmd_AddCommand ("gamedir", COM_Gamedir_f, "No Description");
Cmd_AddCommand ("gamedir", COM_Gamedir_f, "Specifies the directory to be used while playing.");
// start up with basegame->string by default
COM_CreateGameDirectory (fs_basegame->string);

View file

@ -238,9 +238,9 @@ R_Init (void)
R_InitTurb ();
Cmd_AddCommand ("timerefresh", R_TimeRefresh_f, "No Description");
Cmd_AddCommand ("pointfile", R_ReadPointFile_f, "No Description");
Cmd_AddCommand ("loadsky", R_LoadSky_f, "No Description");
Cmd_AddCommand ("timerefresh", R_TimeRefresh_f, "Tests the current refresh rate for the current location");
Cmd_AddCommand ("pointfile", R_ReadPointFile_f, "Load a pointfile to determine map leaks");
Cmd_AddCommand ("loadsky", R_LoadSky_f, "Load a skybox");
Cvar_SetValue (r_maxedges, (float) NUMSTACKEDGES);
Cvar_SetValue (r_maxsurfs, (float) NUMSTACKSURFACES);

View file

@ -774,9 +774,12 @@ V_Init
void
V_Init (void)
{
Cmd_AddCommand ("v_cshift", V_cshift_f, "No Description");
Cmd_AddCommand ("bf", V_BonusFlash_f, "No Description");
Cmd_AddCommand ("centerview", V_StartPitchDrift, "No Description");
Cmd_AddCommand ("v_cshift", V_cshift_f, "This adjusts all of the colors currently being displayed.\n"
"Used when you are underwater, hit, have the Ring of Shadows, or Quad Damage. (v_cshift r g b intensity)");
Cmd_AddCommand ("bf", V_BonusFlash_f, "Background flash, used when you pick up an item");
Cmd_AddCommand ("centerview", V_StartPitchDrift, "Centers the player's view ahead after +lookup or +lookdown \n"
"Will not work while mlook is active or freelook is 1.");
BuildGammaTable (1.0, 1.0); // no gamma yet
}

View file

@ -246,11 +246,11 @@ Sbar_Init (void)
sb_face_invis_invuln = Draw_PicFromWad ("face_inv2");
sb_face_quad = Draw_PicFromWad ("face_quad");
Cmd_AddCommand ("+showscores", Sbar_ShowScores, "No Description");
Cmd_AddCommand ("-showscores", Sbar_DontShowScores, "No Description");
Cmd_AddCommand ("+showscores", Sbar_ShowScores, "Display information on everyone playing");
Cmd_AddCommand ("-showscores", Sbar_DontShowScores, "Stop displaying information on everyone playing");
Cmd_AddCommand ("+showteamscores", Sbar_ShowTeamScores, "No Description");
Cmd_AddCommand ("-showteamscores", Sbar_DontShowTeamScores, "No Description");
Cmd_AddCommand ("+showteamscores", Sbar_ShowTeamScores, "Display information for your team");
Cmd_AddCommand ("-showteamscores", Sbar_DontShowTeamScores, "Stop displaying information for your team");
sb_sbar = Draw_PicFromWad ("sbar");
sb_ibar = Draw_PicFromWad ("ibar");

View file

@ -428,10 +428,10 @@ SCR_Init (void)
//
// register our commands
//
Cmd_AddCommand ("screenshot", SCR_ScreenShot_f, "No Description");
Cmd_AddCommand ("snap", SCR_RSShot_f, "No Description");
Cmd_AddCommand ("sizeup", SCR_SizeUp_f, "No Description");
Cmd_AddCommand ("sizedown", SCR_SizeDown_f, "No Description");
Cmd_AddCommand ("screenshot", SCR_ScreenShot_f, "Take a screenshot and write it as qfxxx.tga in the current directory");
Cmd_AddCommand ("snap", SCR_RSShot_f, "Take a screenshot and upload it to the server");
Cmd_AddCommand ("sizeup", SCR_SizeUp_f, "Increase the size of the screen");
Cmd_AddCommand ("sizedown", SCR_SizeDown_f, "Decrease the size of the screen");
scr_ram = Draw_PicFromWad ("ram");
scr_net = Draw_PicFromWad ("net");

View file

@ -302,9 +302,9 @@ CL_Color_f (void)
void
Skin_Init (void)
{
Cmd_AddCommand ("skins", Skin_Skins_f, "No Description");
Cmd_AddCommand ("allskins", Skin_AllSkins_f, "No Description");
Cmd_AddCommand ("color", CL_Color_f, "No Description");
Cmd_AddCommand ("skins", Skin_Skins_f, "Download all skins that are currently in use");
Cmd_AddCommand ("allskins", Skin_AllSkins_f, "Download all skins that are currently in use");
Cmd_AddCommand ("color", CL_Color_f, "The pant and shirt color (color shirt pants) Note that if only shirt color is given, pants will match");
Skin_Init_Translation ();
}

View file

@ -203,11 +203,11 @@ S_Init (void)
Con_Printf("\nSound Initialization\n");
Cmd_AddCommand ("play", S_Play, "No Description");
Cmd_AddCommand ("playvol", S_PlayVol, "No Description");
Cmd_AddCommand ("stopsound", S_StopAllSoundsC, "No Description");
Cmd_AddCommand ("soundlist", S_SoundList, "No Description");
Cmd_AddCommand ("soundinfo", S_SoundInfo_f, "No Description");
Cmd_AddCommand ("play", S_Play, "Play selected sound effect (play pathto/sound.wav)");
Cmd_AddCommand ("playvol", S_PlayVol, "Play selected sound effect at selected volume (playvol pathto/sound.wav num");
Cmd_AddCommand ("stopsound", S_StopAllSoundsC, "Stops all sounds currently being played");
Cmd_AddCommand ("soundlist", S_SoundList, "Reports a list of sounds in the cache");
Cmd_AddCommand ("soundinfo", S_SoundInfo_f, "Report information on the sound system");
if (COM_CheckParm ("-nosound"))
return;

View file

@ -851,30 +851,72 @@ SV_InitOperatorCommands (void)
MAX_SERVERINFO_STRING);
}
Cmd_AddCommand ("logfile", SV_Logfile_f, "No Description");
Cmd_AddCommand ("fraglogfile", SV_Fraglogfile_f, "No Description");
Cmd_AddCommand ("logfile", SV_Logfile_f, "Toggles logging of console text to qconsole.log");
Cmd_AddCommand ("fraglogfile", SV_Fraglogfile_f, "Enables logging of kills to frag_##.log");
Cmd_AddCommand ("snap", SV_Snap_f, "No Description");
Cmd_AddCommand ("snapall", SV_SnapAll_f, "No Description");
Cmd_AddCommand ("kick", SV_Kick_f, "No Description");
Cmd_AddCommand ("status", SV_Status_f, "No Description");
Cmd_AddCommand ("snap", SV_Snap_f, "FIXME: Take a screenshot of userid? No Description");
Cmd_AddCommand ("snapall", SV_SnapAll_f, "FIXME: No Description");
Cmd_AddCommand ("kick", SV_Kick_f, "Remove a user from the server (kick userid)");
Cmd_AddCommand ("status", SV_Status_f, "Report information on the current connected clients and the server - displays userids");
Cmd_AddCommand ("map", SV_Map_f, "No Description");
Cmd_AddCommand ("setmaster", SV_SetMaster_f, "No Description");
Cmd_AddCommand ("map", SV_Map_f, "Change to a new map (map mapname)");
Cmd_AddCommand ("setmaster", SV_SetMaster_f, "Lists the server with up to eight masters.\n"
"When a server is listed with a master, the master is aware of the server's IP address and port and it is added to the\n"
"list of current servers connected to a master. A heartbeat is sent to the master from the server to indicated that the\n"
"server is still running and alive.\n"
"\n"
"Examples:\n"
"setmaster 192.246.40.12:27002\n"
"setmaster 192.246.40.12:27002 192.246.40.12:27004");
Cmd_AddCommand ("say", SV_ConSay_f, "No Description");
Cmd_AddCommand ("heartbeat", SV_Heartbeat_f, "No Description");
Cmd_AddCommand ("quit", SV_Quit_f, "No Description");
Cmd_AddCommand ("god", SV_God_f, "No Description");
Cmd_AddCommand ("give", SV_Give_f, "No Description");
Cmd_AddCommand ("noclip", SV_Noclip_f, "No Description");
Cmd_AddCommand ("serverinfo", SV_Serverinfo_f, "No Description");
Cmd_AddCommand ("localinfo", SV_Localinfo_f, "No Description");
Cmd_AddCommand ("user", SV_User_f, "No Description");
Cmd_AddCommand ("sv_gamedir", SV_Gamedir, "No Description");
Cmd_AddCommand ("floodprot", SV_Floodprot_f, "No Description");
Cmd_AddCommand ("floodprotmsg", SV_Floodprotmsg_f, "No Description");
Cmd_AddCommand ("maplist", COM_Maplist_f, "No Description");
Cmd_AddCommand ("say", SV_ConSay_f, "Say something to everyone on the server, will show up as the name 'console' in game");
Cmd_AddCommand ("heartbeat", SV_Heartbeat_f, "Force a heartbeat to be sent to the master server.\n"
"A heartbeat tells the Master the server's IP address and that it is still alive.");
Cmd_AddCommand ("quit", SV_Quit_f, "Shut down the server");
Cmd_AddCommand ("god", SV_God_f, "Toggle god cheat to userid (god userid) Requires cheats are enabled");
Cmd_AddCommand ("give", SV_Give_f, "Give userid items, or health.\n"
"Items: 1 Axe, 2 Shotgun, 3 Double-Barrelled Shotgun, 4 Nailgun, 5 Super Nailgun, 6 Grenade Launcher, 7 Rocket Launcher,\n"
"8 ThunderBolt, C Cells, H Health, N Nails, R Rockets, S Shells. Requires cheats are enabled. (give userid item amount)");
Cmd_AddCommand ("noclip", SV_Noclip_f, "Toggle no clipping cheat for userid. Requires cheats are enabled. (noclip userid)");
Cmd_AddCommand ("serverinfo", SV_Serverinfo_f, "Reports or sets information about server.\n"
"The information stored in this space is broadcast on the network to all players.\n"
"Values:\n"
"dq - Drop Quad Damage when a player dies.\n"
"dr - Drop Ring of Shadows when a player dies.\n"
"rj - Sets the multiplier rate for splash damage kick.\n"
"needpass - Displays the passwords enabled on the server.\n"
"watervis - Toggle the use of r_watervis by OpenGL clients.\n"
"Note: Keys with (*) in front cannot be changed. Maximum key size cannot exceed 64-bytes.\n"
"Maximum size for all keys cannot exceed 512-bytes.\n"
"(serverinfo key value)");
Cmd_AddCommand ("localinfo", SV_Localinfo_f, "Shows or sets localinfo variables.\n"
"Useful for mod programmers who need to allow the admin to change settings.\n"
"This is an alternative storage space to the serverinfo space for mod variables.\n"
"The variables stored in this space are not broadcast on the network.\n"
"This space also has a 32-kilobyte limit which is much greater then the 512-byte limit on the serverinfo space.\n"
"Special Keys: (current map) (next map) - Using this combination will allow the creation of a custom map cycle without editing code.\n"
"\n"
"Example:\n"
"localinfo dm2 dm4\n"
"localinfo dm4 dm6\n"
"localinfo dm6 dm2\n"
"(localinfo key value)");
Cmd_AddCommand ("user", SV_User_f, "Report information about the user (user userid)");
Cmd_AddCommand ("sv_gamedir", SV_Gamedir, "Displays or determines the value of the serverinfo *gamedir variable.\n"
"Note: Useful when the physical gamedir directory has a different name than the widely accepted gamedir directory.\n"
"Example:\n"
"gamedir tf2_5; sv_gamedir fortress\n"
"gamedir ctf4_2; sv_gamedir ctf\n"
"(sv_gamedir dirname)");
Cmd_AddCommand ("floodprot", SV_Floodprot_f, "Sets the options for flood protection.\n"
"Default: 4 4 10\n"
"(floodprot (number of messages) (number of seconds) (silence time in seconds))");
Cmd_AddCommand ("floodprotmsg", SV_Floodprotmsg_f, "Sets the message displayed after flood protection is invoked (floodprotmsg message)");
Cmd_AddCommand ("maplist", COM_Maplist_f, "List all maps on the server");
cl_warncmd =
Cvar_Get ("cl_warncmd", "1", CVAR_NONE, "Toggles the display of error messages for unknown commands");

View file

@ -1603,13 +1603,14 @@ SV_InitLocal (void)
pausable = Cvar_Get ("pausable", "1", CVAR_NONE, "Toggle if server can be paused 1 is on, 0 is off");
// DoS protection
Cmd_AddCommand ("netdosexpire", SV_netDoSexpire_f, "No Description");
Cmd_AddCommand ("netdosvalues", SV_netDoSvalues_f, "No Description");
Cmd_AddCommand ("netdosexpire", SV_netDoSexpire_f, "FIXME: part of DoS protection obviously, but I don't know what it does. No Description");
Cmd_AddCommand ("netdosvalues", SV_netDoSvalues_f, "FIXME: part of DoS protection obviously, but I don't know what it does. No Description");
Cmd_AddCommand ("addip", SV_AddIP_f, "No Description");
Cmd_AddCommand ("removeip", SV_RemoveIP_f, "No Description");
Cmd_AddCommand ("listip", SV_ListIP_f, "No Description");
Cmd_AddCommand ("writeip", SV_WriteIP_f, "No Description");
Cmd_AddCommand ("addip", SV_AddIP_f, "Add a single IP or a domain of IPs to the IP list of the server.\n"
"Useful for banning people. (addip (ipnumber))");
Cmd_AddCommand ("removeip", SV_RemoveIP_f, "Remove an IP address from the server IP list. (removeip (ipnumber))");
Cmd_AddCommand ("listip", SV_ListIP_f, "Print out the current list of IPs on the server list.");
Cmd_AddCommand ("writeip", SV_WriteIP_f, "Record all IP addresses on the server IP list. The file name is listip.cfg");
for (i = 0; i < MAX_MODELS; i++)
snprintf (localmodels[i], sizeof (localmodels[i]), "*%i", i);

View file

@ -150,10 +150,10 @@ SV_Progs_Init (void)
sv_pr_state.unlink = SV_UnlinkEdict;
sv_pr_state.flush = SV_FlushSignon;
Cmd_AddCommand ("edict", ED_PrintEdict_f, "No Description");
Cmd_AddCommand ("edicts", ED_PrintEdicts_f, "No Description");
Cmd_AddCommand ("edictcount", ED_Count_f, "No Description");
Cmd_AddCommand ("profile", PR_Profile_f, "No Description");
Cmd_AddCommand ("edict", ED_PrintEdict_f, "Report information on a given edict in the game. (edict (edict number))");
Cmd_AddCommand ("edicts", ED_PrintEdicts_f, "Display information on all edicts in the game.");
Cmd_AddCommand ("edictcount", ED_Count_f, "Display summary information on the edicts in the game.");
Cmd_AddCommand ("profile", PR_Profile_f, "FIXME: Report information about QuakeC Stuff (???) No Description");
}
void

View file

@ -2014,15 +2014,17 @@ VID_Init (unsigned char *palette)
int basenummodes;
byte *ptmp;
Cmd_AddCommand ("vid_testmode", VID_TestMode_f, "No Description");
Cmd_AddCommand ("vid_nummodes", VID_NumModes_f, "No Description");
Cmd_AddCommand ("vid_describecurrentmode", VID_DescribeCurrentMode_f, "No Description");
Cmd_AddCommand ("vid_describemode", VID_DescribeMode_f, "No Description");
Cmd_AddCommand ("vid_describemodes", VID_DescribeModes_f, "No Description");
Cmd_AddCommand ("vid_forcemode", VID_ForceMode_f, "No Description");
Cmd_AddCommand ("vid_windowed", VID_Windowed_f, "No Description");
Cmd_AddCommand ("vid_fullscreen", VID_Fullscreen_f, "No Description");
Cmd_AddCommand ("vid_minimize", VID_Minimize_f, "No Description");
Cmd_AddCommand ("vid_testmode", VID_TestMode_f, "Switch to another video mode temporarily for 5-seconds to test it.
(vid_testmode (mode))");
Cmd_AddCommand ("vid_nummodes", VID_NumModes_f, "Reports the total number of video modes available");
Cmd_AddCommand ("vid_describecurrentmode", VID_DescribeCurrentMode_f, "Report current video mode.");
Cmd_AddCommand ("vid_describemode", VID_DescribeMode_f, "Report information on specified video mode, default is current.
(vid_describemode (mode))");
Cmd_AddCommand ("vid_describemodes", VID_DescribeModes_f, "Report information on all video modes.");
Cmd_AddCommand ("vid_forcemode", VID_ForceMode_f, "Force QuakeWorld to use a certain video mode. (vid_forcemode (mode))");
Cmd_AddCommand ("vid_windowed", VID_Windowed_f, "Switch to windowed mode");
Cmd_AddCommand ("vid_fullscreen", VID_Fullscreen_f, "Switch to full screen mode");
Cmd_AddCommand ("vid_minimize", VID_Minimize_f, "Minimize windowed Quake");
if (COM_CheckParm ("-dibonly"))
dibonly = true;

View file

@ -552,7 +552,7 @@ VID_Init (unsigned char *palette)
return;
#if 0
Cmd_AddCommand ("gamma", VID_Gamma_f, "No Description");
Cmd_AddCommand ("gamma", VID_Gamma_f, "Brightness level");
#endif
if (UseDisplay) {
@ -571,10 +571,11 @@ VID_Init (unsigned char *palette)
VID_InitModes ();
Cmd_AddCommand ("vid_nummodes", VID_NumModes_f, "No Description");
Cmd_AddCommand ("vid_describemode", VID_DescribeMode_f, "No Description");
Cmd_AddCommand ("vid_describemodes", VID_DescribeModes_f, "No Description");
Cmd_AddCommand ("vid_debug", VID_Debug_f, "No Description");
Cmd_AddCommand ("vid_nummodes", VID_NumModes_f, "Reports the total number of video modes available.");
Cmd_AddCommand ("vid_describemode", VID_DescribeMode_f, "Report information on specified video mode, default is current.
(vid_describemode (mode))");
Cmd_AddCommand ("vid_describemodes", VID_DescribeModes_f, "Report information on all video modes.");
Cmd_AddCommand ("vid_debug", VID_Debug_f, "FIXME: No Description");
/* Interpret command-line params */
w = h = d = 0;

View file

@ -1471,10 +1471,11 @@ VID_Init (unsigned char *palette)
memset (&devmode, 0, sizeof (devmode));
Cmd_AddCommand ("vid_nummodes", VID_NumModes_f, "No Description");
Cmd_AddCommand ("vid_describecurrentmode", VID_DescribeCurrentMode_f, "No Description");
Cmd_AddCommand ("vid_describemode", VID_DescribeMode_f, "No Description");
Cmd_AddCommand ("vid_describemodes", VID_DescribeModes_f, "No Description");
Cmd_AddCommand ("vid_nummodes", VID_NumModes_f, "Reports the total number of video modes available");
Cmd_AddCommand ("vid_describecurrentmode", VID_DescribeCurrentMode_f, "Report current video mode.");
Cmd_AddCommand ("vid_describemode", VID_DescribeMode_f, "Report information on specified video mode, default is current.
(vid_describemode (mode))");
Cmd_AddCommand ("vid_describemodes", VID_DescribeModes_f, "Report information on all video modes.");
hIcon = LoadIcon (global_hInstance, MAKEINTRESOURCE (IDI_ICON1));

View file

@ -506,7 +506,7 @@ VID_Init (unsigned char *palette)
VID_GetWindowSize (320, 200);
// plugin_load ("in_x11.so");
// Cmd_AddCommand ("gamma", VID_Gamma_f, "No Description");
// Cmd_AddCommand ("gamma", VID_Gamma_f, "Change brightness level");
for (i = 0; i < 256; i++)
vid_gamma[i] = i;

View file

@ -618,7 +618,7 @@ Cache_Init (void)
cache_head.next = cache_head.prev = &cache_head;
cache_head.lru_next = cache_head.lru_prev = &cache_head;
Cmd_AddCommand ("flush", Cache_Flush, "No Description");
Cmd_AddCommand ("flush", Cache_Flush, "Clears the current game cache");
}
/*