int. Cleaned up prototypes to not include variable names.
dga_check.c: Fix bug in DGA detection that lead to segfault.
in_x11.c: Better DGA input support for X targets; The -nodga parameter is
gone, it is now the in_dga Cvar, which is dependant on the _windowed_mouse
Cvar. in_dga is archived.
handle dos line endings. COM_FOpenFile /always/ opens files in binary
mode in Windows (and *nix is effectively binary only anyway) and the
\r characters being left in the location description strings was
causing %l to print a blank line. Makes for unhappy users :/
teamplay.c:
handle %%. this seams to have been missed.
memory in software mode. This is now taken care of, the memory is now
grabbed using calloc.
On Unix systems and all systems using SDL, the default video memory is now
8MB. This should now be enough for almost everybody, unless you have some
truly huge maps and boatloads of sounds. The minimum memory allowable is
now down to 4MB, but complex maps and/or models can cause the game to quit
-- not like this wasn't a problem already with the old 5.3MB lower limit,
but there it is.
the client. Could be especially nasty if the client is running as root and
stuffcmds can come from anywhere. exploit details:
stuffcmds rcon_password <long password>
stuffcmds rcon <long command>
on your server, put `serverinfo no_pogo_stick 1' into your server.cfg. It's
called no_pogo_stick for two reasons: the effect is called "pogo stick" in the
source code in a comment from the original id source code and also as a minor
(and very week:/) obfustication for `cheaters' trying to set it in their
clients. However, the client checks for no_pogo_stick in the server info and
forces it on when appropriate and having them in disagreement would only make
prediction a little screwy anyway :). BTW, when enabled this actually fixes the
original bug that allowed bunny hopping in the first place (though you still
get a jump grunt when you try to bunny hop; minor bug).
input.h: Use int_val for freelook
cl_input.c: Use freelook macro instead of in_mlook.state
in_svgalib.c: freelook support and whitespace
in_win.c: whitespace and minor optimization in mouse support
in_x11.c: freelook support
vid_ggi.c: joystick support and minor opt in mouse support
vid_sdl.c: joystick support, freelook support, minor mouse opt, spaces->tabs
time, by checking whether the device is busy or temporarily unavailable (I
haven't seen the latter happen, but the former may occur if your window
manager is set to make noise when a window pops up). Between tries, the
client sleep()'s for one second (should this be half a second or even
faster?).
name of the program is. It's "`basename $0`.PROGRAM".
Also, create a window size ICCCM hint, forcing the window to the size it
should be -- we don't want it resized, so now the window manager ought to
get the picture. :)
for nice large amounts of client info to be sent to a QuakeForge server.
sv_main.c:
Append " QF" to the challenge reply. This DOES NOT break older clients
because atoi stops parsing at the first non-number character but
returns the value of what it successfully parsed. If a client does
choke on this, its libc is broken and not to spec.
cl_main.c:
Check for "QF" in the challenge string and if it's there, set the
QF extended info keys before connecting. Also, make sure the extended
info keys are NOT set prior to starting the connect process. This is
done is the CL_Disconnect function.
remove *qsg_version and *cap on disconnect
set *qsg_version and *cap after connection but only if the server presents
*qsg_version (it will have big enough info buffers if this key exists). Doesn't
yet send the updated values to the server as there is currently no way to do
so :( I started out creating a setfulluserinfo, but ran into design/security
problems with that approach. What's needed is to either find a secure way to
update these two star keys (however, special casing is ugly) or make them
non-star keys (I don't like that either: too easy to fiddle with). Another
possiblity is to force a reconnect after they are set.
sbar.c: Simplify Sbar_ColorForMap()
gl_view.c: Remove palette shifting code -- we don't do that any more in
GL, we alpha blend the screen. Bad to do it twice, plus it messes up
texture loads.
WARNING: re-read readme.win for instructions on getting this working
on your system, since it depends on zlib being installed on your system,
similar to the way mgl is done.
both support this. The client tells the server it can support compressed
downloads by setting the z flag in the *cap userinfo. If the server detects
that the client supports compression, and the file to be downloaded is
compressed (more accurately, has the .gz extension), the server sends a special
download packet with a size of -2 (-1 indicates error),, percent of 0, followed
by the new name of the file (eg maps/foo.bsp.gz for maps/foo.bsp). The client
WILL NOT accept a new filename that doesn not match the old name for the length
of the old name. The client also will not accept a new name if there are . or
.. path components. If the client rejects the new name, it prints a warning
message and aborts that download.
support are built with joy_null.c. To create a joystick driver for a new
system, take a look at joystick.h and joy_null.c for the driver
interface. I'd like to see a Windows driver using this interface, it would
probably simplify in_win.c greatly.
First off, a cleanup in alias model rendering.
Then we have R_CullBox, which is now a inline function.
Then the big one, the state change cleanup, right now GL_BLEND.
don't use libGLU right now.
gl_draw.c: brightness/contrast are created in r_view.c, I'm a little
surprised this didn't cause a crash.
menu.c: Use bound() for sliders.
the job. -3dfx doesn't get a package built right now, there
are...obstacles.
acinclude.m4, configure.in, Makefile.am: -sgl is detected separately from
-sdl now, and HAVE_XMESA is no longer in use.
2. CVAR_HEAP makes no sense now that ALL cvar are stored in heap.
3. No need to allocate memory for cvar descriptions
4. ^= CVAR_USER_CREATED ---> &= ~CVAR_USER_CREATED
code.
Then we have the completely purge of treating 'unsigned' as a type, it
is NOT a type, it is a TYPE MODIFIER!
Under gcc for x86 it happens to try and do something sane, just treat it
as a unsigned int, but that is EVIL, it is a MODIFIER and if ANYONE adds
code which uses unsigned as a type in itself I /WILL/ harm them!!!
view.h: Add brightness, contrast cvars as extern
menu.c: Change brightness scroller to use the brightness cvar, add
contrast scroller.
r_view, sw_view.c: Add brightness/contrast cvars to software, and make
them work.