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This hopefully fixes the problem with feigning spies in TF staying visible when cl_deadbodyfilter is on.
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1 changed files with 6 additions and 1 deletions
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@ -911,7 +911,7 @@ for all current players
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*/
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void CL_LinkPlayers (void)
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{
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int j;
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int i, j;
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player_info_t *info;
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player_state_t *state;
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player_state_t exact;
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@ -962,6 +962,11 @@ void CL_LinkPlayers (void)
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if (!state->modelindex)
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continue;
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// Hack hack hack
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if (cl_deadbodyfilter->value && state->modelindex == cl_playerindex
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&& ( (i=state->frame)==49 || i==60 || i==69 || i==84 || i==93 || i==102) )
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continue;
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if (!Cam_DrawPlayer(j))
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continue;
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