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https://git.code.sf.net/p/quake/newtree
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port over nuq's modified filesystem init code. no longer creates dirs when
fs_userpath is ".".
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parent
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commit
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1 changed files with 22 additions and 7 deletions
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@ -40,6 +40,7 @@
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#include "qendian.h"
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#include "info.h"
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#include "server.h"
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#include "qargs.h"
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#include <stdlib.h>
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#include <string.h>
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@ -998,12 +999,26 @@ void COM_Gamedir_f (void)
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}
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}
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/*
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COM_CreateGameDirectory
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*/
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void
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COM_CreateGameDirectory (char *gamename)
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{
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if (strcmp (fs_userpath->string, FS_USERPATH))
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COM_CreatePath (va("%s/%s/dummy", fs_userpath->string,
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gamename));
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COM_AddGameDirectory (gamename);
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}
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/*
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COM_InitFilesystem
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*/
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void
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COM_InitFilesystem ( void )
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{
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int i;
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fs_sharepath = Cvar_Get ("fs_sharepath", FS_SHAREPATH, CVAR_ROM,
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"location of shared (read only) game directories");
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fs_userpath = Cvar_Get ("fs_userpath", FS_USERPATH, CVAR_ROM,
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@ -1015,15 +1030,15 @@ COM_InitFilesystem ( void )
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/*
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start up with basegame->string by default
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*/
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COM_CreatePath (va("%s/%s/dummy", fs_userpath->string,
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fs_basegame->string));
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COM_AddGameDirectory(fs_basegame->string);
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COM_CreateGameDirectory (fs_basegame->string);
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// If we're dealing with id1, use qw too
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if (stricmp (fs_basegame->string, "id1") == 0)
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{
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COM_CreatePath (va("%s/qw/dummy", fs_userpath->string));
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COM_AddGameDirectory ("qw");
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if (stricmp (fs_basegame->string, "id1") == 0) {
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COM_CreateGameDirectory ("qw");
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}
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if ((i = COM_CheckParm ("-game")) && i < com_argc - 1) {
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COM_CreateGameDirectory(com_argv[i+1]);
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}
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// any set gamedirs will be freed up to here
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