Zephaniah E. Hull
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0ec668bc4e
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Switch GL_RGBA to GL_LUMINANCE_ALPHA, possibily a slight speed gain.
More to the point, should cut texture memory usage for the textures in
question in HALF.
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2001-01-25 04:13:04 +00:00 |
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Ragnvald Maartmann-Moe IV
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33bea927c9
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Tune blood trail length for speed again. *sigh*
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2001-01-25 01:33:29 +00:00 |
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Bill Currie
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97ff9b38da
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add .vimrc
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2001-01-24 20:17:12 +00:00 |
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Bill Currie
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6e1fdf78b0
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forgot about this
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2001-01-24 19:42:09 +00:00 |
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Dabb
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8fd94ff199
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Add HAVE_WINSOCK_H
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2001-01-24 19:25:39 +00:00 |
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Ragnvald Maartmann-Moe IV
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ae0b9b7215
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Brighten particles a touch. New blended particles are on average a little less bright anyways.
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2001-01-24 18:27:35 +00:00 |
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Ragnvald Maartmann-Moe IV
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bcb8ec45da
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Whitespace.
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2001-01-24 18:26:23 +00:00 |
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Bill Currie
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21654b12e5
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server builds (and works, thanks for the test, Dabb) and an sdl client attempts
to link.
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2001-01-24 17:41:34 +00:00 |
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Ragnvald Maartmann-Moe IV
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f1a5a25b69
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Make blood and slight blood different, like original quakeworld, again.
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2001-01-24 09:53:35 +00:00 |
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Ragnvald Maartmann-Moe IV
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ee8cd32c0c
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Dynamically generate particle texture. Even better looking, too!
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2001-01-24 07:36:36 +00:00 |
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Ragnvald Maartmann-Moe IV
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37ba8cabb3
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Upped particle texture from 4*4 mono blotch to 16*16 grayscale circle. Looks dramatically better, and actually seems a hair faster here.
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2001-01-24 06:22:18 +00:00 |
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Bill Currie
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733d55603c
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partial fixes for cross-compiling using mingw32. MIGHT break normal builds
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2001-01-24 00:06:58 +00:00 |
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Bill Currie
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8d3c85349a
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add a FIXME comment
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2001-01-24 00:02:43 +00:00 |
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Bill Currie
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49ed4186f8
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remove an unused variable
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2001-01-23 23:59:32 +00:00 |
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Zephaniah E. Hull
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f6b12b12e3
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More fixes for the loc code.
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2001-01-23 14:48:05 +00:00 |
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Zephaniah E. Hull
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712b655c1b
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Oops, forgot a few commas.
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2001-01-23 14:42:16 +00:00 |
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Zephaniah E. Hull
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33b135f3dd
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locs and teamplay: Minor cleanup. (locisgz!? Gone!)
gl_dyn_part.c: Minor cleanup.
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2001-01-23 14:36:53 +00:00 |
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Jeff Teunissen
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e9f3f3fa37
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configure typo fixed.
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2001-01-23 04:15:43 +00:00 |
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Jeff Teunissen
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2e61696d5c
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whitespace.
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2001-01-23 04:12:48 +00:00 |
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Jeff Teunissen
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39949152c6
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Whitespace.
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2001-01-23 04:12:29 +00:00 |
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Jeff Teunissen
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2388cf8f9c
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Remove the checks for SDL headers. They weren't right anyway, and it's
covered by the SDL check anyway. :)
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2001-01-23 04:11:43 +00:00 |
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Jeff Teunissen
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d6241c11aa
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Remove special handling for the WGL extension list. It was broken, and
nobody on win32 fixed it. This made _all_ Windows GL binaries not work.
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2001-01-23 04:06:35 +00:00 |
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Chris Ison
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6bea8babbe
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tidied up locs code and changed loc commands to loc <args>
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2001-01-22 23:23:28 +00:00 |
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Ragnvald Maartmann-Moe IV
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a348e15954
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Split in_ggi.c off from vid_ggi.c
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2001-01-22 23:11:15 +00:00 |
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Ragnvald Maartmann-Moe IV
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6cab98b564
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Remove unnecessary include of vid.h
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2001-01-22 23:03:11 +00:00 |
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Ragnvald Maartmann-Moe IV
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29ba2e38f7
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remove unneeded input.h and keys.h
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2001-01-22 23:01:38 +00:00 |
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Ragnvald Maartmann-Moe IV
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4b4fb0f9aa
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Remove redundant include of input.h
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2001-01-22 22:50:08 +00:00 |
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Bill Currie
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8b39af51f2
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another missing )
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2001-01-22 22:48:58 +00:00 |
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Bill Currie
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b3a9da279b
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check for an error openning the download file (this is what I intended to
commit previously, but wasn't finished)
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2001-01-22 22:48:22 +00:00 |
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Bill Currie
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e3674945ed
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back out an accidental commit
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2001-01-22 22:43:50 +00:00 |
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Bill Currie
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39ee51118d
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fix a missing )
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2001-01-22 22:40:36 +00:00 |
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Jeff Teunissen
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076db7b5b2
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Oops, screwed up the paren placement. :)
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2001-01-22 18:26:41 +00:00 |
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Jeff Teunissen
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3ea4bdda68
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Handle 3DFX_set_dither_mode extension properly.
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2001-01-22 18:21:46 +00:00 |
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Jeff Teunissen
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da335750e9
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Fix dist properly for bzip2 archives.
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2001-01-22 18:14:09 +00:00 |
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Bill Currie
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d072faf29c
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fix a compile bug for some systems
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2001-01-21 02:55:53 +00:00 |
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Bill Currie
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7dd9a2f783
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while this is probably not the correct fix, it seems X shm needs to be
completely updated each frame
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2001-01-20 22:08:40 +00:00 |
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Bill Currie
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591577f6ef
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skin.c:
skins must always be loaded into a 320x200 buffer
sv_user.c:
disable redirect for kill
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2001-01-20 20:55:00 +00:00 |
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Bill Currie
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9146c88760
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fix while dead players
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2001-01-20 10:28:32 +00:00 |
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Bill Currie
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7c1c47b573
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clean up skin selection code a little
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2001-01-20 10:19:23 +00:00 |
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Bill Currie
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77f217bf89
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fix black skins with fullbrights
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2001-01-20 07:47:07 +00:00 |
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Bill Currie
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1444bac78d
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fullbrights on player skins now work properly instead of using the fb skin
of the player model.
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2001-01-20 06:47:01 +00:00 |
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Zephaniah E. Hull
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92f357a2ad
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locs.c should be compiled into all client targets, but NOT the server.
(oops)
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2001-01-20 05:13:52 +00:00 |
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Bill Currie
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1e270eb552
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make fs_skinbase default to fs_basegame when using newstyle
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2001-01-20 04:56:02 +00:00 |
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Bill Currie
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90f206ba5d
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move the definition of skin_t from client.h to skin.h
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2001-01-20 04:10:12 +00:00 |
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Forest Hale
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5931dd6d80
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added SKINBASE to win32 config.h files
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2001-01-20 01:45:21 +00:00 |
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Bill Currie
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a01e68a148
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fix a server crash on attempting to checksum a model that isn't there
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2001-01-19 21:45:38 +00:00 |
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Bill Currie
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de137aa864
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reserve some texture numbers for player skin fullbrights
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2001-01-19 06:16:40 +00:00 |
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Bill Currie
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9a9e827d6d
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fix the description of --with-newstyle
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2001-01-19 06:09:01 +00:00 |
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Bill Currie
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248f210099
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damn, I REALLY hate it when I accidently commit un-finnished work
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2001-01-19 04:10:02 +00:00 |
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Bill Currie
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6d09465ade
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better put this one in while I'm at it with that overcommit before
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2001-01-19 04:01:40 +00:00 |
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