challenge, causing QF clients to not detect a QuakeForge server. This
makes the client not add the QF-specific info strings, in turn making it
not overflow original QW clients' limited setinfo space. This also
probably makes certain proxies work with QF servers again. It /also/ has
the side effect of disabling compressed downloads. If you want compressed
downloads, you need sv_extensions on.
Also, remove the "stdver" setinfo in the client -- it's handled by
*qsg_version if there's a QF server on the other end, so it was just
wasted space.
this as a solution anyway, so I've enabled the command packet channel by
default. I'm leaving it in, because it's a nice to be able to close it
completely under other circumstance.
trails, and possibly others as well.
Eliminate cl_oldvisedicts and cl_visedicts_list, change cl_visedicts's
definition to compensate. It isn't used any more, so they just waste
memory.
host.h:
remove Host_SimulationTime prototype
cl_main.c:
cl_demospeed stuff. Host_SimulationTime was resurected because of gcc
warnings about setjmp clobbering vars. It's made static inline so its
resurection doesn't cost fps.
remove vid_win.c from the projects. no longer needed after taniwha's
cl_main changes.
cl_main.c:
remove #include "winquake.h", which is not needed
vc/config.h:
add #define HAVE_WINSOCK_H
cl_main.c:
added #include "winquake.h" back in, since ming and msvc
wouldn't build without it
qw_client.dsp and makefile.mgw:
added vid_win.c
(need to rename qw_*.dsp to qf_*.dsp one of these days...)
another alpha blend, it's set up exactly as another factor in determining
the final blend. This should help speed up framerates a little.
New cvars:
cl_cshift_bonus: Set to 0 to disable bonus flashes.
cl_cshift_contents: Set to 0 to disable content blends.
cl_cshift_damage: Set to 0 to disable damage blends.
cl_cshift_powerup: Set to 0 to disable powerup (quad, pent, etc) blends.
All of these cvars work for both GL and software, and all of them check
the value of the "cshifts" serverinfo. cshifts is a bit field, with the
following bits defined:
bonus: 1
contents: 2
damage: 4
powerup: 8
An admin can force any of these to be respected by choosing the numbers of
the cshifts to be enforced, and adding them up.
examples:
serverinfo cshifts 15
turns them all on.
serverinfo cshifts 10
turns on powerup and contents shifts.
also, the gl_cshiftpercent Cvar no longer does anything. I'll remove it
entirely soon.