Commit graph

15 commits

Author SHA1 Message Date
Bill Currie
e83aa4fcc6 spelling :) 2003-03-04 16:30:51 +00:00
Ragnvald Maartmann-Moe IV
afe43c3f76 More optimizations. 2003-03-03 05:22:59 +00:00
Bill Currie
8e92d4c421 this should fix the "no weapon" spam 2003-03-02 04:17:44 +00:00
Ragnvald Maartmann-Moe IV
a5f350679e Update to use new QuakeForge features, massive whitespace, many optimizations.
Whee!
2003-03-02 04:06:47 +00:00
Bill Currie
61a2e9b8ce fix some uninit warnings 2002-09-13 02:43:47 +00:00
Bill Currie
b6f1361263 whitespace 2002-07-21 03:59:34 +00:00
Bill Currie
78e625a336 don't remove self if self.killtarget == self.targetname 2002-04-26 20:07:12 +00:00
Bill Currie
dcbb64cfe7 subs.qc:
make sure self.killtarget doesn't get nuked with sv_old_entity_free 0
	and self.targetname == self.killtarget
triggers.qc:
	don't remeve self if self.targetname == self.killtarget (I suspect this
	is /always/ the case, but no harm in being certain).
2002-04-26 19:58:47 +00:00
Bill Currie
e158247afb --traditional is no longer needed. paroxysm/quake will take a lot more work
to get to this point, but now quake, quakeworld and paroxysm/quakeword can
start using qfcc's features.
2002-02-22 19:12:55 +00:00
Bill Currie
30eb259d02 this should make a dropped quad glow 2002-02-21 19:15:45 +00:00
Bill Currie
fbc8c4c600 warnings cleanup again :) 2002-02-19 05:26:50 +00:00
Bill Currie
4b376c2ba0 more consistent builds :) 2002-02-19 05:19:33 +00:00
Bill Currie
3cf0b480ff remove a bunch of unused locals and two locals shadowing params 2002-02-19 00:27:04 +00:00
Bill Currie
3204b44273 yada yada yada 2002-02-18 06:13:31 +00:00
Bill Currie
ceb9dcba0c initial checkin of the id (I hope!) quakeworld progs source 2002-02-15 17:57:14 +00:00