Bill Currie
256edd3714
keep the .dat file local
2003-10-30 18:49:57 +00:00
Bill Currie
aaa199284d
fix dependencies wrt equipid.qh and nuke progdefs.h
2003-10-29 16:59:13 +00:00
Bill Currie
4f8c883bbd
yay, finally links
2003-10-28 21:20:34 +00:00
Bill Currie
60082be06f
compiles, doesn't link
2003-10-27 22:27:29 +00:00
Bill Currie
13ecbceba2
progress getting klik to compile
2003-10-27 21:26:50 +00:00
Bill Currie
cc9c73acf9
ignore .deps
2003-10-27 21:14:38 +00:00
Bill Currie
01fff80c07
better dependencies tracking (hopefully:)
2003-10-27 21:13:53 +00:00
Bill Currie
8b5c6b324e
get the generated files generating properly and work around some issues
...
caused by changes in cpp
2003-10-25 06:05:14 +00:00
Bill Currie
88c055ea3c
<zinx> taniwha: FWIW, the code is officially donated to quakeforge :)
...
<taniwha> zinx: thanks :)
zinx' klik mod :)
2003-10-24 21:43:32 +00:00
Bill Currie
0e88e9927a
move over to separate compilation mode
2003-10-22 23:29:34 +00:00
Bill Currie
dbaac505b3
s/self/@self/g in the eventual hope of using Objective-QC features :)
2003-10-22 21:54:29 +00:00
Bill Currie
21379455db
make it build :)
2003-10-22 21:17:18 +00:00
Bill Currie
662ca62207
update the email address
2003-10-22 21:08:49 +00:00
Jeff Teunissen
5b81f01e3b
Okay, this is the first import of my recovered (thanks, Despair!) PoxII tree.
...
It works, and is playable, but you need to symlink source/config.qw to
source/config.qw -- otherwise it won't build a qwprogs.dat for you. :)
2003-10-22 09:24:50 +00:00
Bill Currie
698f7e322d
make intended precedence explicit
2003-09-23 16:36:35 +00:00
Bill Currie
3493b80dd0
fixes for the latest qfcc changes
2003-09-20 04:21:13 +00:00
Bill Currie
508d7da410
check targets[0] before sending it messages
2003-09-18 22:34:30 +00:00
Bill Currie
8935fc4c84
bot_ai.qc bot_way.qc:
...
test classname `properly' (ie, with -classname)
bot_move.qc:
re-implement the lost obstruction detection code in a way suitable for
the new physics handling. Probably needs tuning.
bot_qw.qc libfrikbot.h:
Break and itos for debugging
waypoint.r:
implement -realorigin. oops. that caused how long a wild goose chase?
2003-09-04 07:44:47 +00:00
Bill Currie
8b784f2ede
bot_qw.qc:
...
make all bots "lose" a player that disconnects
waypoint.r:
make sure all waypoint data structs get initialized
2003-09-02 06:25:03 +00:00
Bill Currie
19fef1890c
get -preThink called and call -AI at the right time. things slowly getting
...
better
2003-08-31 07:11:04 +00:00
Bill Currie
63c835333e
add bot_add and bot_kick server console commands :)
2003-08-31 06:18:37 +00:00
Ragnvald Maartmann-Moe IV
20adb3530f
All hail the whitespace shambler!
2003-08-27 23:43:13 +00:00
Bill Currie
78e1059007
bot kicking now works
2003-08-25 05:12:41 +00:00
Bill Currie
1049ca1ac3
patch for gettinf frikbot into our qw :)
2003-08-25 01:19:09 +00:00
Bill Currie
a13dad4b08
can't get the bots to do any exploring, but oh well (probably because I
...
don't really grok waypoints yet)
2003-08-25 01:13:25 +00:00
Bill Currie
ae00d10d15
don't bother with the NIL first entry
2003-08-24 20:36:22 +00:00
Bill Currie
61f3d32eae
get closer to working waypoints
2003-08-24 08:18:50 +00:00
Bill Currie
1c48b8a977
don't access Waypoint.b_sound directly (one less place to fix when I come
...
up with a better name:)
2003-08-24 07:27:44 +00:00
Bill Currie
b5e1597081
replace some missing {}s
2003-08-24 07:21:49 +00:00
Bill Currie
29f0c3bb6e
mention self -> @self
2003-08-22 20:14:04 +00:00
Bill Currie
1408ef7253
update instructions for adding bot
2003-08-22 19:57:44 +00:00
Bill Currie
c0a7b045f4
kill some magic numbers
2003-08-22 19:49:40 +00:00
Bill Currie
53f32aa3b8
don't target self
2003-08-22 16:19:42 +00:00
Bill Currie
44929b99e3
move sendMove from Bot (Phys) to Bot (move)
2003-08-22 14:52:34 +00:00
Bill Currie
88df663ce7
make sisible more generic (still ick) and make lookForCrap look for
...
waypoints, too.
2003-08-22 06:56:31 +00:00
Bill Currie
f4f6e897b3
yay for type checking (I think). now the bots are /really/ screwed :(
2003-08-22 06:35:19 +00:00
Bill Currie
c45e996252
impulse fixes plus partial (doesn't compile) changes to priorityForThing
2003-08-22 00:37:36 +00:00
Bill Currie
66d1186651
bot finally moves around properly. still doesn't shoot, though :/
2003-08-21 20:39:04 +00:00
Bill Currie
947f50de48
use |= instead of = for keys
2003-08-21 04:57:25 +00:00
Bill Currie
1f0d73a45e
fix button usage and use the new SV_Spawn function
2003-08-21 03:53:15 +00:00
Bill Currie
f5c5b2a9a2
make a 1:1 mapping for entities that get targeted and Targets
2003-08-20 23:25:16 +00:00
Bill Currie
e33e7a73c1
remove some no longer needed definitions/declarations
2003-08-18 22:57:18 +00:00
Bill Currie
e281e43e53
rename methods so _ isn't in their names
2003-08-18 16:48:53 +00:00
Bill Currie
17ca25a64a
can get a bot added to the server, but the server crashes as soon as the
...
bot sees the player (treating entity as an object: oops)
2003-08-18 06:30:05 +00:00
Bill Currie
f298e0e8e6
CL_KeyMove got replaced by -sendMove
2003-08-17 23:12:25 +00:00
Bill Currie
3b77c09310
more work. get there eventually
2003-08-01 05:25:07 +00:00
Bill Currie
d4b5b87334
more spells of dispell magic getting cast
2003-07-31 18:36:19 +00:00
Bill Currie
27409dc710
split out Target implementation and kill a bunch of magic numbers
2003-07-31 16:57:01 +00:00
Bill Currie
e1d70fa840
more "self" cleanup
2003-07-30 16:53:57 +00:00
Bill Currie
34f4aaa1c7
split out and objectize chat code
2003-07-30 16:45:28 +00:00