Convert TGA to tga in flamethrower.md3 so it works on Linux (case sensitive) when data is not zipped.
Add flame thrower muzzel flash shader to it doesn't have a black background (copied machine gun's flash shader).
Fix flame thrower using BFG ammo model name in code/game/bg_misc.c.
Fix flame thrower ammo shader (filename typo).
Fix flame explosion in code/cgame/cg_weapons.c.
Rename gfx/color/black.tga to gfx/colors/black.tga like explosion (and other) shaders expect.
Fix axis returned by IQM's LerpTag
Calculate bounds for unanimated IQM models
Fix loading favorites as initial source in server browser
Improve finding obelisk entitynum for bot AI
Fix SDL audio playback with surround sound
Fix predicting entity origin on rotating mover
Allow binds to use hex values for all key codes
Disable pulseaudio capture regardless of SDL version
Fix SDL audio playback with 16-bit stereo sound
Make s_info command display channels instead of stereo
Fix cross-compiling using mingw-w64 on Ubuntu 18.04
This updates from SDL 2.0.4 to SDL 2.0.8.
Fix nullptr dereference in front of nullptr check in FS_CheckPak0
Fix undefined behaviour due to shifting signed in snd_mem.c
Fix shifting bits out of byte in tr_font.c
Fix shift into sign in cl_cin.c
Fix signed bit operations in MSG_ReadBits
Add missing address operator in cm_polylib.c
OpenGL1: Decay float[8] to float * in tr_marks.c
Avoid srcList[-1] in snd_openal.c
Fix the behaviour of CVAR_LATCH|CVAR_CHEAT cvars
Maximize cURL buffer size
Fix mouse grab after toggling fullscreen
Fix q3history buffer not cleared between mods and OOB-access
Revert "Removed "Color Depth" from q3_ui system settings, it didn't control anything."
Fix displayed color/depth/stencil bits values
Restore setting r_colorbits in q3_ui
Make setting r_stencilbits more consistent in Team Arena UI
Fix map list in Team Arena start server menu after entering SP menu
Support SDL audio devices that require float32 samples.
sdl_snd.c should just initialize SDL audio without checking SDL_WasInit().
There's no need to SDL_PauseAudio(1) before calling SDL_CloseAudio().
Added audio capture support to SDL backend.
Use the SDL2 audio device interface instead of the legacy 1.2 API.
Disable SDL audio capture until prebuilt SDL libraries are updated to 2.0.8.
Update SDL2 to 2.0.8
Add SDL 2.0.1 headers for macOS PPC
Make macOS Universal Bundle target 10.6 for x86 and x86_64
Fix possible bot goal state NULL pointer dereference
Fix uninitialized bot_goal_t fields
Remove unnecessary NULL pointer check in Cmd_RemoveCommand
Make UI_DrawProportionalString handle NULL string
Fix compiling against macOS system OpenAL and SDL2 frameworks
Fix array index in CanDamage() function - discovered by MARTY
Fix compiling Makefile (broke in macOS frameworks commit)
Fix clearing keys for control in Team Arena UI
Make s_useOpenAL be CVAR_LATCH
Improvements for dedicated camera followers (team follow1/2)
Fix not closing description.txt and fix path seperator
Fix duplicate bots displayed in Team Arena ingame add bot menu
OpenGL2: Fix parsing specularScale in shaders
Don't allow SDL audio capture using pulseaudio
Isolate the Altivec code so non-Altivec PPC targets can use the same binary.
Limit -maltivec to specific source files on OpenBSD too (untested)
Use SDL 2.0.1 headers for macOS ppc64
Fix console offset while Team Arena voiceMenu is open
OpenGL2: Readd r_deluxeSpecular.
Fix client kicked as unpure when missing the latest cgame/ui pk3s
Don't create multiple windows when GL context creation fails
Require OpenGL 1.2 for GL_CLAMP_TO_EDGE
Fix Linux uninstaller requiring Bash
Fix Linux uninstaller redirecting stderr to stdout in preuninstall.sh
Reported by @illwieckz.
Fix in_restart causing fatal error while video is shutdown
Allow pkg-config binary to be overridden with PKG_CONFIG
Make testgun command without argument disable test gun model
Remove unused renderer_buffer variable
Don't upload 8 bit grayscale images as 16 bit luminance
OpenGL1: Use RE_UploadCinematic() instead of duplicate code
Don't load non-core GL functions for OpenGL 3.2 core context
Load OpenGL ES 2.0 function procs
Don't check fixed function GL extensions when using shader pipeline
OpenGL2: Fix world VAO cache drawing when glIndex_t is unsigned short
OpenGL2: Misc fixes and cleanup
Fix IQM root joint backlerp when joint number is more than 0
Improve IQM loading
Improve IQM CPU vertex skinning performance
OpenGL2: Add GPU vertex skinning for IQM models
Fix GCC 6 misleading-indentation warning
add SECURITY.md
OpenGL2: Restore adding fixed ambient light when HDR is enabled
Few LCC memory fixes.
fix a few potential buffer overwrite in Game VM
Enable compiler optimization on all macOS architectures
Don't allow qagame module to create "botlib.log" at ANY filesystem location
Make FS_BuildOSPath for botlib.log consistent with typical usage
tiny readme thing
Remove extra plus sign from Huff_Compress()
Fix VMs being able to change CVAR_PROTECTED cvars
Don't register fs_game cvar everywhere just to get the value
Don't let VMs change engine latch cvars immediately
Fix fs_game '..' reading outside of home and base path
Fix VMs forcing engine latch cvar to update to latched value
Revert my recent cvar latch changes
Revert "Don't let VMs change engine latch cvars immediately"
Partially revert "Fix fs_game '..' reading outside of home and base path"
Revert "Fix VMs forcing engine latch cvar to update to latched value"
Fix exploit to bypass filename restrictions on Windows
Changes to systemd q3a.service
Fix Q_vsnprintf for mingw-w64
Fix timelimit causing an infinite map ending loop
Fix invalid access to cluster 0 in AAS_AreaRouteToGoalArea()
Fix negative frag/capturelimit causing an infinite map end loop
OpenGL2: Fix dark lightmap on shader in mpteam6
Make FS_InvalidGameDir() consider subdirectories invalid
[qcommon] Remove dead serialization code
[qcommon] Make several zone variables and functions static.
Fix MAC_OS_X_VERSION_MIN_REQUIRED for macOS 10.10 and later
Increase q3_ui .arena filename list buffer size to 4096 bytes
OpenGL2: Fix crash when BSP has deluxe maps and vertex lit surfaces
Support Unicode characters greater than 0xFF in cl_consoleKeys
Fix macOS app bundle with space in name
OpenGL1: Use glGenTextures instead of hardcoded values
Remove CON_FlushIn function and where STDIN needs flushing, use tcflush POSIX function
Update libogg from 1.3.2 to 1.3.3
Rename (already updated) libogg-1.3.2 to libogg-1.3.3
Update libvorbis from 1.3.5 to 1.3.6
* Fix CVE-2018-5146 - out-of-bounds write on codebook decoding.
* Fix CVE-2017-14632 - free() on unitialized data
* Fix CVE-2017-14633 - out-of-bounds read
Rename (already updated) libvorbis-1.3.5 to libvorbis-1.3.6
Update opus from 1.1.4 to 1.2.1
Rename (already updated) opus-1.1.4 to opus-1.2.1
Update opusfile from 0.8 to 0.9
Rename (already updated) opusfile-0.8 to opusfile-0.9
First swing at a CONTRIBUTING.md
Allow loading system OpenAL library on macOS again
Remove duplicate setting of FREETYPE_CFLAGS in Makefile
Fix exploit to reset player by sending wrong serverId
Fix "Going to CS_ZOMBIE for [clientname]" developer message
Fix MSG_Read*String*() functions not being able to read last byte from message
Fix clientNum in engine/code/cgame/cg_players.c
Add \n to printf in engine/code/cgame/cg_snapshot.c
Misc whitespace and comment syncing to ioq3 in engine/code/cgame/
OpenGL2: Use ri.Error instead of Com_Error in tr_vbo.c
Fix Team Arena server refresh time format
Fix -1 (unlimited) ammo decreasing ammo time remaining
Correct spelling mistakes
Fix invalid model frame developer warnings in Team Arena
Getting value of non-existant cvars in menu in ioquake3 will be 0. Flipping the logic for fs_pure allows changing sv_pure in the menu when running on unmodified ioquake3 engine (which lacks fs_pure/fs_unpure so they are treated as 0).
This breaks compatiblity with older Q3RallySA UI VM. Though I recently broke compatibility with older Q3RallySA CGame/Game VMs to restore ioq3 compatibility anyway (removed asin/cos system calls).
Fix DLL crash when opening demos menu (arrow items are PTEXT with NULL string).
Add/fix scroll arrows in demos menu.
Fix "Only humans" option in server browser always being disabled and not aligned with other options.
Make specify server menu use back/next text in the same place as parent server browser menu.
Mostly whitespace changes. No bug fixes.
Q3Rally doesn't change any botlib code so revert copyright in botlib headers that use to be in the Q3 SDK game source directory.
MD3_MAX_* defines (besides MD3_MAX_LOD) are not used so revert to ioq3 values.
Bug fixes found by viewing differences from ioquake3. There is some unrelated whitespace and 0 to NULL changes.
bg_misc.c -- ioq3 and my bugfix
g_cmds.c -- ioq3 bugfix
g_combat.c -- ioq3 and my bugfix
g_main.c -- q3, ioq3, and my bugfix
g_mover.c -- ioq3 bugfix
g_svcmds.c -- q3 bugfix
g_team.c -- ioq3 bugfix
Remove additional acos and asin system call traps that I added in r119 (2012-09-15).
Now the implementations in bg_lib.c are used like when Q3Rally was a mod.
acos system call is part of Q3A CGame API. It's still used by Q3Rally CGame.
Attempting to run Q3Rally CGame VMs from Sep-2012 - Nov-2017 will now given an error.
ERROR: Bad cgame system trap: 112
Fix going to previous browser source in q3_ui
Limit ui_smallFont/ui_bigFont/cg_noTaunt cvars to missionpack
Fix team chat box for spectators
Don't draw crosshair 0 in Team Arena setup menu
Make client for Windows x86_64 use OpenAL64.dll by default
Fix loading renderer DLLs on Windows x86
Add Windows application manifest
Disable DPI scaling on Windows
ignore window resize event on fullscreen
Don't reload arenas.txt/*.arena files in Team Arena UI
Fix crash when out of memory in Team Arena's String_Alloc
Fix in_nograb not releasing the mouse cursor
Update UI player animation handling to match CGame
Fix specifying minimum mac os version in make-macosx.sh
Fix listen server sending snapshots each client frame
Statically link libgcc on Windows
Fix hit accuracy stats for lightning gun and shotgun kills
Don't link to libGL at compile time
Add common OpenGL version parsing + OpenGL 3 fixes
Support parsing OpenGL ES version strings
Fix setting cflags/libs from sdl2-config
Load OpenGL ES 1.1 function procs
[qcommon] Use unsigned types where wrapping arithmetic is intended
OpenGL2: Fix brightness when r_autoExposure is disabled
OpenGL2: Fix MD3 surface with zero shaders dividing by zero
[botlib/be_aas_def.h] Change array size from MAX_PATH to MAX_QPATH
Don't redefine MAX_PATH in bot code
Fix memory leak in (unused) AAS_FloodAreas()
Fix compiling GLSL shaders under Windows.
Only draw cm_patch/bot debug polygons in world scenes
Fix reading crash log when log wraps around buffer
Don't send team overlay info to bots
Fix a race condition in the makedirs target
Fix shader corruption on OpenBSD
Update arch in misc/setup for ioq3 changing from i386 to x86
OpenGL2: Use extension functions with OpenGL versions before 3.0.
OpenGL2: Force VAO usage on OpenGL 3.0+
Add spawnflags to QUAKED for trigger_multiple
Check for all command separators in callTeamVote
Remove newlines from chat messages in Game VM
Fix compiling Cmd_CallTeamVote_f
Only allow safe protocols for cURL downloads
Fix crash when pmove_msec is 0
Combine mouse movement events in event queue
Improve keys using international key layouts
Improve client input responsiveness
Removing input functions from sys_local.h for last commit
Make input events use earliest possible time
Make bots use crusher on other q3tourney6 maps
Make bots only use q3tourney6 crusher to kill their enemy
OpenGL2: Use an OpenGL 3.2 core context if available
OpenGL2: Remove GLSL_ValidateProgram()
OpenGL2: Don't do MSAA resolve/shadow mask/SSAO on shadow views
OpenGL2: "Fix" cg_shadows 4
Fix score bonus for defending the flag carrier in CTF
Restore not giving defense score bonus to flag carrier
Add score bonus for defending the flag carrier in 1 Flag CTF
Move CON_Init ahead of Com_Init to avoid Windows dedicated server crash
Make 'globalservers 0' fetch all masters
OpenGL2: Don't use initialized arrays in glsl shaders
Echo server say/tell/sayto message to console
Don't try to remove non-existant command 'shaderstate'
Update internal curl to 7.54.0
Silence g_util.c warning about set but not read variable
Remove unused imgFlag_t value IMGFLAG_SRGB
Make warmup in Team Deathmatch wait for players to join both teams
Remove CVAR_PROTECTED from cl_renderer
Fix/improve buffer overflow in MSG_ReadBits/MSG_WriteBits
Fix friction in AAS_ClientMovementPrediction
Fix floating point precision loss in renderer
Reject OpenGL contexts w/ software renderer when core context requested