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https://github.com/Q3Rally-Team/q3rally.git
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OpenGL2: Use an OpenGL 3.2 core context if available OpenGL2: Remove GLSL_ValidateProgram() OpenGL2: Don't do MSAA resolve/shadow mask/SSAO on shadow views OpenGL2: "Fix" cg_shadows 4 Fix score bonus for defending the flag carrier in CTF Restore not giving defense score bonus to flag carrier Add score bonus for defending the flag carrier in 1 Flag CTF Move CON_Init ahead of Com_Init to avoid Windows dedicated server crash Make 'globalservers 0' fetch all masters OpenGL2: Don't use initialized arrays in glsl shaders Echo server say/tell/sayto message to console Don't try to remove non-existant command 'shaderstate' Update internal curl to 7.54.0 Silence g_util.c warning about set but not read variable Remove unused imgFlag_t value IMGFLAG_SRGB Make warmup in Team Deathmatch wait for players to join both teams Remove CVAR_PROTECTED from cl_renderer Fix/improve buffer overflow in MSG_ReadBits/MSG_WriteBits Fix friction in AAS_ClientMovementPrediction Fix floating point precision loss in renderer Reject OpenGL contexts w/ software renderer when core context requested |
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.. | ||
AL | ||
asm | ||
autoupdater | ||
botlib | ||
cgame | ||
client | ||
curl-7.54.0/include | ||
game | ||
jpeg-8c | ||
libogg-1.3.2 | ||
libs | ||
libvorbis-1.3.5 | ||
null | ||
opus-1.1.4 | ||
opusfile-0.8 | ||
q3_ui | ||
qcommon | ||
renderercommon | ||
renderergl1 | ||
renderergl2 | ||
sdl | ||
SDL2/include | ||
server | ||
sys | ||
tools | ||
ui | ||
zlib |