mirror of
https://github.com/Q3Rally-Team/q3rally.git
synced 2025-01-18 15:42:14 +00:00
Sync Engine and Game VM code to ioquake3
Mostly whitespace changes. No bug fixes. Q3Rally doesn't change any botlib code so revert copyright in botlib headers that use to be in the Q3 SDK game source directory. MD3_MAX_* defines (besides MD3_MAX_LOD) are not used so revert to ioq3 values.
This commit is contained in:
parent
0e7ddc331a
commit
0081965385
23 changed files with 98 additions and 121 deletions
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@ -1,22 +1,21 @@
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|||
/*
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===========================================================================
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||||
Copyright (C) 1999-2005 Id Software, Inc.
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Copyright (C) 2002-2015 Q3Rally Team (Per Thormann - q3rally@gmail.com)
|
||||
|
||||
This file is part of q3rally source code.
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||||
This file is part of Quake III Arena source code.
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||||
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||||
q3rally source code is free software; you can redistribute it
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||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
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||||
or (at your option) any later version.
|
||||
|
||||
q3rally source code is distributed in the hope that it will be
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with q3rally; if not, write to the Free Software
|
||||
along with Quake III Arena source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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|
|
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@ -1,22 +1,21 @@
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/*
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||||
===========================================================================
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||||
Copyright (C) 1999-2005 Id Software, Inc.
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||||
Copyright (C) 2002-2015 Q3Rally Team (Per Thormann - q3rally@gmail.com)
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||||
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This file is part of q3rally source code.
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||||
This file is part of Quake III Arena source code.
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||||
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q3rally source code is free software; you can redistribute it
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||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
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||||
|
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q3rally source code is distributed in the hope that it will be
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||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with q3rally; if not, write to the Free Software
|
||||
along with Quake III Arena source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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|
|
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@ -1,22 +1,21 @@
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|||
/*
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||||
===========================================================================
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||||
Copyright (C) 1999-2005 Id Software, Inc.
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||||
Copyright (C) 2002-2015 Q3Rally Team (Per Thormann - q3rally@gmail.com)
|
||||
|
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This file is part of q3rally source code.
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This file is part of Quake III Arena source code.
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q3rally source code is free software; you can redistribute it
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||||
Quake III Arena source code is free software; you can redistribute it
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||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
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||||
|
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q3rally source code is distributed in the hope that it will be
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Quake III Arena source code is distributed in the hope that it will be
|
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with q3rally; if not, write to the Free Software
|
||||
along with Quake III Arena source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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|
|
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@ -1,22 +1,21 @@
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/*
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||||
===========================================================================
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||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
Copyright (C) 2002-2015 Q3Rally Team (Per Thormann - q3rally@gmail.com)
|
||||
|
||||
This file is part of q3rally source code.
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This file is part of Quake III Arena source code.
|
||||
|
||||
q3rally source code is free software; you can redistribute it
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||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
q3rally source code is distributed in the hope that it will be
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with q3rally; if not, write to the Free Software
|
||||
along with Quake III Arena source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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|
|
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@ -1,22 +1,21 @@
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|||
/*
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||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
Copyright (C) 2002-2015 Q3Rally Team (Per Thormann - q3rally@gmail.com)
|
||||
|
||||
This file is part of q3rally source code.
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
q3rally source code is free software; you can redistribute it
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
q3rally source code is distributed in the hope that it will be
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with q3rally; if not, write to the Free Software
|
||||
along with Quake III Arena source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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||||
===========================================================================
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*/
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|
|
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@ -1,22 +1,21 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
Copyright (C) 2002-2015 Q3Rally Team (Per Thormann - q3rally@gmail.com)
|
||||
|
||||
This file is part of q3rally source code.
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
q3rally source code is free software; you can redistribute it
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
q3rally source code is distributed in the hope that it will be
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with q3rally; if not, write to the Free Software
|
||||
along with Quake III Arena source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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|
|
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@ -1,22 +1,21 @@
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|||
/*
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||||
===========================================================================
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||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
Copyright (C) 2002-2015 Q3Rally Team (Per Thormann - q3rally@gmail.com)
|
||||
|
||||
This file is part of q3rally source code.
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
q3rally source code is free software; you can redistribute it
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
q3rally source code is distributed in the hope that it will be
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with q3rally; if not, write to the Free Software
|
||||
along with Quake III Arena source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
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*/
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|
|
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@ -1,22 +1,21 @@
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|||
/*
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||||
===========================================================================
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||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
Copyright (C) 2002-2015 Q3Rally Team (Per Thormann - q3rally@gmail.com)
|
||||
|
||||
This file is part of q3rally source code.
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
q3rally source code is free software; you can redistribute it
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
q3rally source code is distributed in the hope that it will be
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with q3rally; if not, write to the Free Software
|
||||
along with Quake III Arena source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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||||
===========================================================================
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*/
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|
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@ -1,22 +1,21 @@
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|||
/*
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||||
===========================================================================
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||||
Copyright (C) 1999-2005 Id Software, Inc.
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||||
Copyright (C) 2002-2015 Q3Rally Team (Per Thormann - q3rally@gmail.com)
|
||||
|
||||
This file is part of q3rally source code.
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
q3rally source code is free software; you can redistribute it
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
q3rally source code is distributed in the hope that it will be
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with q3rally; if not, write to the Free Software
|
||||
along with Quake III Arena source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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@ -4319,8 +4319,8 @@ int BotGetActivateGoal(bot_state_t *bs, int entitynum, bot_activategoal_t *activ
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}
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// store any remaining areas
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for (i = 0; i < numareas; i++) {
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if (activategoal->numareas >= MAX_ACTIVATEAREAS)
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break;
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if (activategoal->numareas >= MAX_ACTIVATEAREAS)
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break;
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if ( trap_AAS_AreaReachability(areas[i]) ) {
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continue;
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}
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@ -931,7 +931,7 @@ void BotInputToUserCommand(bot_input_t *bi, usercmd_t *ucmd, int delta_angles[3]
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/*
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//jump/moveup
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if (bi->actionflags & ACTION_JUMP) ucmd->upmove = 127;
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//crouch/movedown
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//crouch/movedown
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if (bi->actionflags & ACTION_CROUCH) ucmd->upmove = -127;
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*/
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// END
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@ -958,7 +958,6 @@ void SendPendingPredictableEvents( playerState_t *ps ) {
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}
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}
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/*
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==============
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ClientThink
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@ -985,7 +984,7 @@ void ClientThink_real( gentity_t *ent ) {
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// END
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client = ent->client;
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// don't think if the client is not yet connected (and thus not yet spawned in)
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if (client->pers.connected != CON_CONNECTED) {
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return;
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@ -1001,7 +1000,7 @@ void ClientThink_real( gentity_t *ent ) {
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if ( ucmd->serverTime < level.time - 1000 ) {
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ucmd->serverTime = level.time - 1000;
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// G_Printf("serverTime >>>>>\n" );
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}
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}
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msec = ucmd->serverTime - client->ps.commandTime;
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// following others may result in bad times, but we still want
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@ -1037,7 +1036,7 @@ void ClientThink_real( gentity_t *ent ) {
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}
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// spectators don't do much
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if ( client->sess.sessionTeam == TEAM_SPECTATOR ){
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if ( client->sess.sessionTeam == TEAM_SPECTATOR ) {
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if ( client->sess.spectatorState == SPECTATOR_SCOREBOARD ) {
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return;
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}
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@ -1332,21 +1331,21 @@ void ClientThink_real( gentity_t *ent ) {
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VectorCopy( client->ps.origin, client->oldOrigin );
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#ifdef MISSIONPACK
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if (level.intermissionQueued != 0 && g_singlePlayer.integer) {
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if ( level.time - level.intermissionQueued >= 1000 ) {
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pm.cmd.buttons = 0;
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pm.cmd.forwardmove = 0;
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pm.cmd.rightmove = 0;
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pm.cmd.upmove = 0;
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if ( level.time - level.intermissionQueued >= 2000 && level.time - level.intermissionQueued <= 2500 ) {
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trap_SendConsoleCommand( EXEC_APPEND, "centerview\n");
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if (level.intermissionQueued != 0 && g_singlePlayer.integer) {
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if ( level.time - level.intermissionQueued >= 1000 ) {
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pm.cmd.buttons = 0;
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pm.cmd.forwardmove = 0;
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pm.cmd.rightmove = 0;
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pm.cmd.upmove = 0;
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if ( level.time - level.intermissionQueued >= 2000 && level.time - level.intermissionQueued <= 2500 ) {
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trap_SendConsoleCommand( EXEC_APPEND, "centerview\n");
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}
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ent->client->ps.pm_type = PM_SPINTERMISSION;
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}
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ent->client->ps.pm_type = PM_SPINTERMISSION;
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}
|
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}
|
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Pmove (&pm);
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Pmove (&pm);
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#else
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Pmove (&pm);
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Pmove (&pm);
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#endif
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// STONELANCE
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|
|
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@ -43,9 +43,8 @@ void UpdateTournamentInfo( void ) {
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gentity_t *player;
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int playerClientNum;
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int n, accuracy, perfect, msglen;
|
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int buflen;
|
||||
#ifdef MISSIONPACK // bk001205
|
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int score1, score2;
|
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#ifdef MISSIONPACK
|
||||
int score1, score2;
|
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qboolean won;
|
||||
#endif
|
||||
char buf[32];
|
||||
|
@ -127,8 +126,8 @@ void UpdateTournamentInfo( void ) {
|
|||
for( i = 0; i < level.numNonSpectatorClients; i++ ) {
|
||||
n = level.sortedClients[i];
|
||||
Com_sprintf( buf, sizeof(buf), " %i %i %i", n, level.clients[n].ps.persistant[PERS_RANK], level.clients[n].ps.persistant[PERS_SCORE] );
|
||||
buflen = strlen( buf );
|
||||
if( msglen + buflen + 1 >= sizeof(msg) ) {
|
||||
msglen += strlen( buf );
|
||||
if( msglen >= sizeof(msg) ) {
|
||||
break;
|
||||
}
|
||||
strcat( msg, buf );
|
||||
|
@ -220,8 +219,6 @@ static void CelebrateStop( gentity_t *player ) {
|
|||
else {
|
||||
anim = TORSO_STAND;
|
||||
}
|
||||
|
||||
|
||||
player->s.torsoAnim = ( ( player->s.torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | anim;
|
||||
*/
|
||||
// END
|
||||
|
|
|
@ -44,7 +44,6 @@ typedef struct {
|
|||
int spawnTime;
|
||||
} botSpawnQueue_t;
|
||||
|
||||
//static int botBeginDelay = 0; // bk001206 - unused, init
|
||||
static botSpawnQueue_t botSpawnQueue[BOT_SPAWN_QUEUE_DEPTH];
|
||||
|
||||
vmCvar_t bot_minplayers;
|
||||
|
|
|
@ -789,7 +789,6 @@ static void ForceClientSkin( gclient_t *client, char *model, const char *skin )
|
|||
}
|
||||
*/
|
||||
|
||||
|
||||
/*
|
||||
===========
|
||||
ClientCleanName
|
||||
|
@ -1773,6 +1772,16 @@ void ClientDisconnect( int clientNum ) {
|
|||
level.clients[ level.sortedClients[0] ].sess.wins++;
|
||||
ClientUserinfoChanged( level.sortedClients[0] );
|
||||
}
|
||||
|
||||
if( g_gametype.integer == GT_TOURNAMENT &&
|
||||
ent->client->sess.sessionTeam == TEAM_FREE &&
|
||||
level.intermissiontime ) {
|
||||
|
||||
trap_SendConsoleCommand( EXEC_APPEND, "map_restart 0\n" );
|
||||
level.restarted = qtrue;
|
||||
level.changemap = NULL;
|
||||
level.intermissiontime = 0;
|
||||
}
|
||||
*/
|
||||
|
||||
if ( ent->frontBounds ){
|
||||
|
|
|
@ -142,7 +142,7 @@ int Pickup_PersistantPowerup( gentity_t *ent, gentity_t *other ) {
|
|||
clientNum = other->client->ps.clientNum;
|
||||
trap_GetUserinfo( clientNum, userinfo, sizeof(userinfo) );
|
||||
handicap = atof( Info_ValueForKey( userinfo, "handicap" ) );
|
||||
if( handicap <= 0.0f || handicap > 100.0f ) {
|
||||
if( handicap<=0.0f || handicap>100.0f) {
|
||||
handicap = 100.0f;
|
||||
}
|
||||
max = (int)(2 * handicap);
|
||||
|
@ -159,7 +159,7 @@ int Pickup_PersistantPowerup( gentity_t *ent, gentity_t *other ) {
|
|||
clientNum = other->client->ps.clientNum;
|
||||
trap_GetUserinfo( clientNum, userinfo, sizeof(userinfo) );
|
||||
handicap = atof( Info_ValueForKey( userinfo, "handicap" ) );
|
||||
if( handicap <= 0.0f || handicap > 100.0f ) {
|
||||
if( handicap<=0.0f || handicap>100.0f) {
|
||||
handicap = 100.0f;
|
||||
}
|
||||
other->client->pers.maxHealth = handicap;
|
||||
|
@ -170,7 +170,7 @@ int Pickup_PersistantPowerup( gentity_t *ent, gentity_t *other ) {
|
|||
clientNum = other->client->ps.clientNum;
|
||||
trap_GetUserinfo( clientNum, userinfo, sizeof(userinfo) );
|
||||
handicap = atof( Info_ValueForKey( userinfo, "handicap" ) );
|
||||
if( handicap <= 0.0f || handicap > 100.0f ) {
|
||||
if( handicap<=0.0f || handicap>100.0f) {
|
||||
handicap = 100.0f;
|
||||
}
|
||||
other->client->pers.maxHealth = handicap;
|
||||
|
@ -179,7 +179,7 @@ int Pickup_PersistantPowerup( gentity_t *ent, gentity_t *other ) {
|
|||
clientNum = other->client->ps.clientNum;
|
||||
trap_GetUserinfo( clientNum, userinfo, sizeof(userinfo) );
|
||||
handicap = atof( Info_ValueForKey( userinfo, "handicap" ) );
|
||||
if( handicap <= 0.0f || handicap > 100.0f ) {
|
||||
if( handicap<=0.0f || handicap>100.0f) {
|
||||
handicap = 100.0f;
|
||||
}
|
||||
other->client->pers.maxHealth = handicap;
|
||||
|
@ -189,7 +189,7 @@ int Pickup_PersistantPowerup( gentity_t *ent, gentity_t *other ) {
|
|||
clientNum = other->client->ps.clientNum;
|
||||
trap_GetUserinfo( clientNum, userinfo, sizeof(userinfo) );
|
||||
handicap = atof( Info_ValueForKey( userinfo, "handicap" ) );
|
||||
if( handicap <= 0.0f || handicap > 100.0f ) {
|
||||
if( handicap<=0.0f || handicap>100.0f) {
|
||||
handicap = 100.0f;
|
||||
}
|
||||
other->client->pers.maxHealth = handicap;
|
||||
|
@ -535,7 +535,7 @@ void Touch_Item (gentity_t *ent, gentity_t *other, trace_t *trace) {
|
|||
}
|
||||
|
||||
// powerup pickups are global broadcasts
|
||||
if ( ent->item->giType == IT_POWERUP || ent->item->giType == IT_TEAM ) {
|
||||
if ( ent->item->giType == IT_POWERUP || ent->item->giType == IT_TEAM) {
|
||||
// if we want the global sound to play
|
||||
if (!ent->speed) {
|
||||
gentity_t *te;
|
||||
|
@ -806,7 +806,6 @@ void G_CheckTeamItems( void ) {
|
|||
G_Printf( S_COLOR_YELLOW "WARNING: No team_CTF_blueflag in map\n" );
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef MISSIONPACK
|
||||
if( g_gametype.integer == GT_1FCTF ) {
|
||||
gitem_t *item;
|
||||
|
|
|
@ -685,10 +685,6 @@ void DropPortalDestination( gentity_t *ent );
|
|||
#endif
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//
|
||||
// g_weapon.c
|
||||
//
|
||||
|
@ -964,7 +960,7 @@ extern vmCvar_t g_enableBreath;
|
|||
extern vmCvar_t g_singlePlayer;
|
||||
extern vmCvar_t g_proxMineTimeout;
|
||||
extern vmCvar_t g_localTeamPref;
|
||||
extern vmCvar_t g_humanplayers;
|
||||
extern vmCvar_t g_humanplayers;
|
||||
// STONELANCE
|
||||
extern vmCvar_t g_forceEngineStart;
|
||||
extern vmCvar_t g_finishRaceDelay;
|
||||
|
@ -995,6 +991,7 @@ extern vmCvar_t car_friction_scale;
|
|||
void trap_Print( const char *text );
|
||||
void trap_Error( const char *text ) __attribute__((noreturn));
|
||||
int trap_Milliseconds( void );
|
||||
int trap_RealTime( qtime_t *qtime );
|
||||
int trap_Argc( void );
|
||||
void trap_Argv( int n, char *buffer, int bufferLength );
|
||||
void trap_Args( char *buffer, int bufferLength );
|
||||
|
@ -1003,6 +1000,7 @@ void trap_FS_Read( void *buffer, int len, fileHandle_t f );
|
|||
void trap_FS_Write( const void *buffer, int len, fileHandle_t f );
|
||||
void trap_FS_FCloseFile( fileHandle_t f );
|
||||
int trap_FS_GetFileList( const char *path, const char *extension, char *listbuf, int bufsize );
|
||||
int trap_FS_Seek( fileHandle_t f, long offset, int origin ); // fsOrigin_t
|
||||
void trap_SendConsoleCommand( int exec_when, const char *text );
|
||||
void trap_Cvar_Register( vmCvar_t *cvar, const char *var_name, const char *value, int flags );
|
||||
void trap_Cvar_Update( vmCvar_t *cvar );
|
||||
|
|
|
@ -88,7 +88,6 @@ typedef struct
|
|||
char *name;
|
||||
size_t ofs;
|
||||
fieldtype_t type;
|
||||
int flags;
|
||||
} field_t;
|
||||
|
||||
field_t fields[] = {
|
||||
|
@ -144,7 +143,6 @@ void SP_func_door (gentity_t *ent);
|
|||
void SP_func_train (gentity_t *ent);
|
||||
void SP_func_timer (gentity_t *self);
|
||||
|
||||
|
||||
void SP_trigger_always (gentity_t *ent);
|
||||
void SP_trigger_multiple (gentity_t *ent);
|
||||
void SP_trigger_push (gentity_t *ent);
|
||||
|
@ -327,7 +325,6 @@ qboolean G_CallSpawn( gentity_t *ent ) {
|
|||
return qfalse;
|
||||
}
|
||||
|
||||
|
||||
// check item spawn functions
|
||||
for ( item=bg_itemlist+1 ; item->classname ; item++ ) {
|
||||
if ( !strcmp(item->classname, ent->classname) ) {
|
||||
|
@ -341,7 +338,6 @@ qboolean G_CallSpawn( gentity_t *ent ) {
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
G_SpawnItem( ent, item );
|
||||
return qtrue;
|
||||
}
|
||||
|
@ -765,8 +761,6 @@ void SP_worldspawn( void ) {
|
|||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
==============
|
||||
G_SpawnEntitiesFromString
|
||||
|
@ -791,8 +785,7 @@ void G_SpawnEntitiesFromString( void ) {
|
|||
while( G_ParseSpawnVars() ) {
|
||||
G_SpawnGEntityFromSpawnVars();
|
||||
}
|
||||
|
||||
|
||||
|
||||
level.spawning = qfalse; // any future calls to G_Spawn*() will be errors
|
||||
}
|
||||
|
||||
|
|
|
@ -239,15 +239,16 @@ void Bullet_Fire (gentity_t *ent, float spread, int damage, int mod ) {
|
|||
|
||||
passent = ent->s.number;
|
||||
for (i = 0; i < 10; i++) {
|
||||
|
||||
trap_Trace (&tr, muzzle, NULL, NULL, end, passent, MASK_SHOT);
|
||||
if ( tr.surfaceFlags & SURF_NOIMPACT ) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if (g_entities[ tr.entityNum ].flags & FL_EXTRA_BBOX){
|
||||
if (g_entities[ tr.entityNum ].flags & FL_EXTRA_BBOX)
|
||||
traceEnt = &g_entities[ g_entities[ tr.entityNum ].r.ownerNum ];
|
||||
} else
|
||||
else
|
||||
traceEnt = &g_entities[ tr.entityNum ];
|
||||
|
||||
|
||||
|
@ -350,7 +351,6 @@ qboolean ShotgunPellet( vec3_t start, vec3_t end, gentity_t *ent ) {
|
|||
traceEnt = &g_entities[ tr.entityNum ];
|
||||
|
||||
|
||||
|
||||
// send bullet impact
|
||||
if ( tr.surfaceFlags & SURF_NOIMPACT ) {
|
||||
return qfalse;
|
||||
|
@ -439,14 +439,14 @@ void weapon_grenadelauncher_fire (gentity_t *ent) {
|
|||
gentity_t *m;
|
||||
|
||||
// extra vertical velocity
|
||||
forward[2] += 0.2f;
|
||||
forward[2] += 0.2f;
|
||||
VectorNormalize( forward );
|
||||
|
||||
m = fire_grenade (ent, muzzle, forward);
|
||||
m->damage *= s_quadFactor;
|
||||
m->splashDamage *= s_quadFactor;
|
||||
|
||||
VectorAdd( m->s.pos.trDelta, ent->client->ps.velocity, m->s.pos.trDelta ); // "real" physics
|
||||
|
||||
VectorAdd( m->s.pos.trDelta, ent->client->ps.velocity, m->s.pos.trDelta ); // "real" physics
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -469,8 +469,7 @@ void weapon_cluster_grenadelauncher_fire (gentity_t *ent) {
|
|||
m->splashDamage *= s_quadFactor;
|
||||
VectorScale(forward, 2000, m->s.pos.trDelta) ;
|
||||
|
||||
|
||||
//VectorAdd( m->s.pos.trDelta, ent->client->ps.velocity, m->s.pos.trDelta ); // "real" physics
|
||||
// VectorAdd( m->s.pos.trDelta, ent->client->ps.velocity, m->s.pos.trDelta ); // "real" physics
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
|
@ -82,12 +82,12 @@ typedef struct {
|
|||
|
||||
// limits
|
||||
#define MD3_MAX_LODS 3
|
||||
#define MD3_MAX_TRIANGLES 16384 // per surface
|
||||
#define MD3_MAX_VERTS 8192 // per surface
|
||||
#define MD3_MAX_SHADERS 512 // per surface
|
||||
#define MD3_MAX_FRAMES 2048 // per model
|
||||
#define MD3_MAX_SURFACES 64 // per model
|
||||
#define MD3_MAX_TAGS 32 // per frame
|
||||
#define MD3_MAX_TRIANGLES 8192 // per surface
|
||||
#define MD3_MAX_VERTS 4096 // per surface
|
||||
#define MD3_MAX_SHADERS 256 // per surface
|
||||
#define MD3_MAX_FRAMES 1024 // per model
|
||||
#define MD3_MAX_SURFACES 32 // per model
|
||||
#define MD3_MAX_TAGS 16 // per frame
|
||||
|
||||
// vertex scales
|
||||
#define MD3_XYZ_SCALE (1.0/64)
|
||||
|
|
|
@ -719,18 +719,13 @@ local int unzlocal_GetCurrentFileInfoInternal (file,
|
|||
|
||||
if (lSeek!=0)
|
||||
{
|
||||
if (ZSEEK(s->z_filefunc, s->filestream,lSeek,ZLIB_FILEFUNC_SEEK_CUR)==0)
|
||||
lSeek=0;
|
||||
else
|
||||
if (ZSEEK(s->z_filefunc, s->filestream,lSeek,ZLIB_FILEFUNC_SEEK_CUR)!=0)
|
||||
err=UNZ_ERRNO;
|
||||
}
|
||||
if ((file_info.size_file_comment>0) && (commentBufferSize>0))
|
||||
if (ZREAD(s->z_filefunc, s->filestream,szComment,uSizeRead)!=uSizeRead)
|
||||
err=UNZ_ERRNO;
|
||||
lSeek+=file_info.size_file_comment - uSizeRead;
|
||||
}
|
||||
else
|
||||
lSeek+=file_info.size_file_comment;
|
||||
|
||||
if ((err==UNZ_OK) && (pfile_info!=NULL))
|
||||
*pfile_info=file_info;
|
||||
|
@ -1150,13 +1145,12 @@ extern int ZEXPORT unzOpenCurrentFile3 (file, method, level, raw, password)
|
|||
pfile_in_zip_read_info->stream.next_in = (voidpf)0;
|
||||
pfile_in_zip_read_info->stream.avail_in = 0;
|
||||
|
||||
err=inflateInit2(&pfile_in_zip_read_info->stream, -MAX_WBITS);
|
||||
if (err == Z_OK)
|
||||
if (inflateInit2(&pfile_in_zip_read_info->stream, -MAX_WBITS) == Z_OK)
|
||||
pfile_in_zip_read_info->stream_initialised=1;
|
||||
else
|
||||
{
|
||||
TRYFREE(pfile_in_zip_read_info);
|
||||
return err;
|
||||
return UNZ_INTERNALERROR;
|
||||
}
|
||||
/* windowBits is passed < 0 to tell that there is no zlib header.
|
||||
* Note that in this case inflate *requires* an extra "dummy" byte
|
||||
|
@ -1203,7 +1197,7 @@ extern int ZEXPORT unzOpenCurrentFile3 (file, method, level, raw, password)
|
|||
# endif
|
||||
|
||||
|
||||
return UNZ_OK;
|
||||
return err;
|
||||
}
|
||||
|
||||
extern int ZEXPORT unzOpenCurrentFile (file)
|
||||
|
|
|
@ -842,6 +842,7 @@ intptr_t SV_GameSystemCalls( intptr_t *args ) {
|
|||
case TRAP_CEIL:
|
||||
return FloatAsInt( ceil( VMF(1) ) );
|
||||
|
||||
|
||||
default:
|
||||
Com_Error( ERR_DROP, "Bad game system trap: %ld", (long int) args[0] );
|
||||
}
|
||||
|
|
|
@ -533,10 +533,8 @@ typedef struct {
|
|||
|
||||
animation_t animations[MAX_TOTALANIMATIONS];
|
||||
|
||||
// STONELANCE
|
||||
// qboolean fixedlegs; // true if legs yaw is always the same as torso yaw
|
||||
// qboolean fixedtorso; // true if torso never changes yaw
|
||||
// END
|
||||
qboolean fixedlegs; // true if legs yaw is always the same as torso yaw
|
||||
qboolean fixedtorso; // true if torso never changes yaw
|
||||
|
||||
qhandle_t weaponModel;
|
||||
qhandle_t barrelModel;
|
||||
|
|
Loading…
Reference in a new issue