insellium
08d3297b72
tweaked powerups.shader
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added bots in .arena files
2021-09-26 11:21:48 +00:00
insellium
a25eca7250
Q3RALLY REMASTERED (NEW HD SPRITES)
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new healthbox model (now it's a repairbox)
2021-09-25 18:49:10 +00:00
q3rally
9cedd46b8e
added own font for plates
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now bigchars.tga can get bigger than 256x256px (hopefully)
2021-09-11 22:12:59 +00:00
insellium
51f77cca5e
NEW MAP - BATTLE CANYON!
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One of the unreleased P3rle maps made in 2016. Five years later, i finished it.
2021-07-21 14:11:48 +00:00
insellium
b01cee6e6d
Reconverted menu backgrounds from 32bit to 24bit
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Removed some unnecessary models from the folder models/mapobjects/
2021-06-08 05:39:55 +00:00
insellium
cb1a03e5f2
ADDED 3 ADDON MAPS: q3r_downtown.bsp, q3r_valley.bsp, q3r_david5.bsp
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q3r_babel, as it turns out, does not really fit into Deathmatch mode. q3r_babel is now only a DOM map.
2021-06-07 11:14:56 +00:00
q3rally
1c1694e7e2
added q3r_citydom map and aas and textures
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changed version numbering
2021-05-28 19:46:16 +00:00
insellium
8608ba0255
Q3R_CTF_01 UPDATED
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fixed glass
added q3r_babel menu background
2021-05-03 03:10:35 +00:00
insellium
e1122a8a45
updated menu backgrounds
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updated icons & tab sprites
fixed glass debris
added flameball explosion sound
added lost textures/shaders for future Y/G CTF/DOM flags
2021-04-27 10:27:10 +00:00
insellium
25e49bf181
removed useless tga-files
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minimap updated
2021-04-12 09:12:02 +00:00
q3rally
4f04a97fdf
worked out the surfaceparms stuff
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added visual effect for SURF_SNOW (needs fixing)
deleted useless surfaceparms files
2021-04-03 23:31:23 +00:00
q3rally
3c91df6fca
tweaked the speedometer
2021-03-26 22:43:44 +00:00
insellium
a5735f31a9
new select weapon square
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fixed torch shader
2021-03-21 12:10:36 +00:00
insellium
599dc0d3cc
new console background
2021-03-21 05:38:49 +00:00
q3rally
7cb3f10b46
lightning gun effects tweaked
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blood marks replaced by sparks
widescreen levelshots added
2021-02-19 21:04:56 +00:00
q3rally
277ac2f654
reworked shaders and ammo boxes
2020-07-04 20:40:00 +00:00
zturtleman
dd1c25ea9e
Fix flame thrower model (Linux), flash, ammo, and explosion
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Convert TGA to tga in flamethrower.md3 so it works on Linux (case sensitive) when data is not zipped.
Add flame thrower muzzel flash shader to it doesn't have a black background (copied machine gun's flash shader).
Fix flame thrower using BFG ammo model name in code/game/bg_misc.c.
Fix flame thrower ammo shader (filename typo).
Fix flame explosion in code/cgame/cg_weapons.c.
Rename gfx/color/black.tga to gfx/colors/black.tga like explosion (and other) shaders expect.
2019-05-16 23:11:02 +00:00
q3rally
ee67e01490
removed unused shaders and tga´s
2018-08-31 18:44:17 +00:00
q3rally
2b68d61c8c
- changed version
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- worked on the minimap feature
2018-04-24 17:57:58 +00:00
q3rally
0bd82cbdc2
Added missing content for the next release
2016-04-30 21:48:45 +00:00
q3rally
0ffb7fdab2
Changed masterserver to master.q3rally.com
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Added missing textures for the added maps
2011-08-15 10:11:24 +00:00
q3rally
b5502ce432
Added the missing maps and scripts for them. Removed unused textures and other stuff
2011-08-06 16:54:36 +00:00
q3rally
cd03dd5642
Commit for Prealpha release
2011-03-12 21:16:14 +00:00
q3rally
f6cd078ace
Removed much useless oa stuff
2011-03-05 05:14:42 +00:00
q3rally
dcdc537bfa
Added files
2011-02-18 14:31:32 +00:00