Commit graph

39 commits

Author SHA1 Message Date
Tyler Young
d8d27719a9 Ian fixed Sprite loading on NX/Vita
Powerups and ect. work now yay
2023-01-03 19:58:10 -05:00
Steam Deck User
4c4598091c Add Draw_AlphaStretchPic to gl_draw to fix blood and sniper stretching 2023-01-03 17:22:03 -05:00
Tyler Young
20f576b0db Revert back to Draw_StretchPic and fix locations of everything to look pretty 2023-01-02 23:47:14 -05:00
Tyler Young
7bfc528640 Squashed all FOV bugs as of now 2023-01-02 23:46:40 -05:00
Tyler Young
634b9a7dd4 Fixed custom maps crash on Vita and NX 2023-01-02 16:38:10 -05:00
Tyler Young
b1d3e94186 Fixed some zombie collision errors -- still incomplete but functional 2023-01-02 16:37:48 -05:00
Tyler Young
bcbd9ac17f Fixed zombies getting stuck inside eachother on Vita and NX.
Also fixes some misc pathfinding bugs apparently :P
2023-01-02 12:02:57 -05:00
Tyler Young
770fb49e68 Merge remote-tracking branch 'upstream/main' 2023-01-01 20:31:02 -05:00
Tyler Young
a7b1595985 Fully fixed viewmodel FOV bug. (hopefully) 2023-01-01 18:38:27 -05:00
Tyler Young
b912fc17d6 Add Loading Screens to NX and Vita.
+ misc changes. Please report bugs.
2022-12-31 19:22:56 -05:00
Steam Deck User
8da7317c1f Oops! Enable the #define 2022-12-30 12:47:13 -05:00
Steam Deck User
a1610a77f2 Use STBImage for TGA instead of internal. 2022-12-30 12:37:03 -05:00
Tyler Young
51a902e82d something real
something real
2022-12-28 00:20:17 -05:00
Tyler Young
990c6be72c Merge remote-tracking branch 'upstream/main' 2022-12-22 17:22:53 -05:00
Tyler Young
579f9bde42 Fixed render issues with VitaGL
thanks rinn!
2022-12-22 17:17:16 -05:00
Ian
4b8743aaa8 Kinda give up, just use one skin. 2022-12-21 17:54:45 -05:00
Ian
d7f41c126b Try this instead: Use normal TexMgr for zombies: 2022-12-21 17:01:00 -05:00
Ian
c9c87443bd got good. 2022-12-21 15:26:46 -05:00
Ian
36939696e2 missed one 2022-12-21 15:15:47 -05:00
Ian
f93c775ee3 Fix errors from glquake->qs 2022-12-21 15:11:44 -05:00
Ian
45257e7d73 Force use of external Zombie skins and override MDL loading 2022-12-21 15:05:34 -05:00
Tyler Young
18a5ae1fb9 Fixed Gyro aiming activating while sprinting (while set to ADS only)
just as it says
2022-11-27 19:02:53 -05:00
Tyler Young
9a24596e46 Fixed a goof with viewmodel
it just works!
2022-11-27 14:28:57 -05:00
Tyler Young
11d5544577 Ported viewmodel FOV seperation from 3ds
it is what it is
2022-11-27 13:03:46 -05:00
Tyler Young
7364508152 Add dynamic FOV toggle to settings
as above so below
2022-11-27 12:15:07 -05:00
Ian
9218e2ac94
Remove broken SDL version check
we love not having access to stdout :^)
2022-11-26 17:17:49 -05:00
moto
362a9c918e VITA: Use a bad hack for getcwd instead 2022-09-11 08:38:52 -04:00
moto
2c82bc6288 VITA: Replace system getcwd with old vers. 2022-09-11 08:26:32 -04:00
moto
0e36051d89 VITA: Remove getcwd declaration 2022-07-15 19:17:04 -04:00
moto
f75a53a0d2 Fix old footstep path 2022-07-15 18:37:49 -04:00
unknown
f8844730c2 Fix crash related to unguarded write/read bytes 2022-04-09 12:40:17 -04:00
unknown
08edd64d75 Extended dlight support 2022-04-08 16:49:19 -04:00
unknown
33ee073d60 Fix typo. 2022-04-08 13:36:45 -04:00
unknown
bae5afbef9 Restore oddity 2022-04-08 13:33:00 -04:00
unknown
a56558ceb9 Add support for dp-style glow/luma textures when loading externally 2022-04-08 13:27:32 -04:00
unknown
82c2680747 Use DarkPlaces name scheme for external skins 2022-04-05 23:16:08 -04:00
unknown
dd7862a9c9 Fix bolt2 path 2022-04-05 17:59:58 -04:00
unknown
63a1511630 Fix preloads 2022-04-05 13:14:04 -04:00
unknown
1556256c74 Initial commit 2022-02-08 14:06:54 -05:00