Ian
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21ee62e269
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Merge pull request #22 from ScatterBox/main
Update missing definition for movetoorigin
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2023-01-22 21:53:28 -05:00 |
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Tyler Young
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3fcbf380ae
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Update missing definition for movetoorigin
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2023-01-22 21:52:36 -05:00 |
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Ian
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1b83685b56
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Merge pull request #21 from ScatterBox/main
Restore PF_etos in Quakespasm
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2023-01-22 21:47:35 -05:00 |
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Tyler Young
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1453611206
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Restore SV_MoveToOrigin in Quakespasm
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2023-01-22 21:43:22 -05:00 |
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Tyler Young
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396898a992
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Restore PF_etos in Quakespasm
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2023-01-22 21:07:17 -05:00 |
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Ian
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97824fb1aa
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Merge pull request #20 from ScatterBox/main
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2023-01-22 21:06:17 -05:00 |
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Tyler Young
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9f6cae98f8
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Setup framework for achievements in Quakespasm
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2023-01-22 21:00:01 -05:00 |
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Ian
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19d37fd426
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Merge pull request #19 from ScatterBox/main
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2023-01-22 20:23:47 -05:00 |
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Tyler Young
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8eb96b231d
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Restored Close_Waypoint in Quakespasm
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2023-01-22 20:17:02 -05:00 |
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Ian
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55a242e181
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Merge pull request #18 from ScatterBox/main
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2023-01-22 19:55:52 -05:00 |
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Tyler Young
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47d84df458
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Restored PF_GetSoundLen
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2023-01-22 19:51:18 -05:00 |
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Ian
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0eab0b9190
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Merge pull request #17 from ScatterBox/main
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2023-01-22 19:49:48 -05:00 |
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Tyler Young
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2450734297
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Update HUD_Weapon to use Weapon_Name
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2023-01-22 19:48:41 -05:00 |
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Tyler Young
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ed0f1379b1
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Restored missing entity fields
iframetime
bleed_out
Weapon_Name
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2023-01-22 19:31:48 -05:00 |
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Ian
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6fa47ed68d
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Merge pull request #16 from ScatterBox/main
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2023-01-22 17:51:57 -05:00 |
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Tyler Young
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c7ba1d40e5
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Added colored crosshair to Quakespasm
Enabled facingenemy in progdefs
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2023-01-22 17:48:43 -05:00 |
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Ian
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3b0ff2abec
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Merge pull request #15 from ScatterBox/main
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2023-01-22 17:43:07 -05:00 |
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Tyler Young
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816b0f1bb3
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Remove unnecessary files from source
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2023-01-22 16:33:01 -05:00 |
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Tyler Young
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7e5688bb45
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Fixed menu dividers and adjusted betty positioning in HUD
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2023-01-22 16:27:43 -05:00 |
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Ian
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d469ad05a3
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Merge pull request #14 from ScatterBox/main
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2023-01-20 16:46:26 -05:00 |
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Tyler Young
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78d8731877
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Update to new HUD concept for Vita ONLY - WIP
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2023-01-20 16:45:29 -05:00 |
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Tyler Young
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ec02539ebf
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HUD_Points: Update points positioning on VITA
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2023-01-18 17:58:31 -05:00 |
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Ian
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0459f67293
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Merge pull request #13 from ScatterBox/main
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2023-01-18 16:56:30 -05:00 |
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Tyler Young
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4bf80db50d
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Misc. Engine fixes for Quakespasm
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2023-01-18 16:52:39 -05:00 |
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Ian
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c703cd1ceb
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Merge pull request #11 from ScatterBox/main
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2023-01-15 16:36:54 -05:00 |
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Tyler Young
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9b66d23c0f
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Fix HUD showing in transition from Pause Menu to Main Menu
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2023-01-15 16:35:59 -05:00 |
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Ian
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5f95f88e82
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Merge pull request #10 from ScatterBox/main
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2023-01-15 16:33:27 -05:00 |
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Tyler Young
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9a90e1ac96
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Set console background on NX/Vita
Now you can see what you're typing
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2023-01-15 16:21:56 -05:00 |
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Ian
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461909e146
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Merge pull request #9 from ScatterBox/main
Fix map crash if there is no skybox specified
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2023-01-15 15:29:13 -05:00 |
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Tyler Young
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04d4e532fa
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Fix map crash if there is no skybox specified
+ other misc engine fixes
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2023-01-15 15:20:52 -05:00 |
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Ian
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005a8a92aa
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Merge pull request #8 from ScatterBox/main
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2023-01-14 18:41:54 -05:00 |
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Tyler Young
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9a6054865e
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Allow user to close pause menu with back key.
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2023-01-14 15:18:32 -05:00 |
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Tyler Young
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9ff92c413b
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Fix exit text to reflect correct platform
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2023-01-14 14:12:59 -05:00 |
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Tyler Young
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98e4595d0e
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Add support for replacing missing models
Replaces with missing_model.mdl.
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2023-01-14 13:56:37 -05:00 |
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Tyler Young
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3646b8f421
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Update gl_draw.c
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2023-01-13 21:29:39 -05:00 |
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Tyler Young
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cc76d04b84
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Attempting to fix console background on switch
Plus add buffers
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2023-01-13 20:59:19 -05:00 |
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Tyler Young
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cbc05908cf
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Merge remote-tracking branch 'upstream/main'
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2023-01-13 20:53:57 -05:00 |
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Tyler Young
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b2eb45f4e5
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Fixed Skybox and laid groundwork for unified fog values on Vita/NX
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2023-01-13 20:10:17 -05:00 |
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Ian
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86c9828100
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Merge pull request #7 from ScatterBox/main
Ian fixed Sprite loading on NX/Vita
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2023-01-13 20:04:30 -05:00 |
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Tyler Young
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9962d333bb
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Merge remote-tracking branch 'upstream/main'
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2023-01-08 18:46:43 -05:00 |
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Steam Deck User
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300f4c3bec
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gl_hud: move moneyback
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2023-01-08 18:08:05 -05:00 |
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Tyler Young
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92cc54eea2
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Fixed ADS viewmodel [PITCH] changing with joy input on Vita/NX.
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2023-01-07 16:16:13 -05:00 |
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Tyler Young
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d0d656ce55
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Merge remote-tracking branch 'upstream/main'
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2023-01-05 20:56:29 -05:00 |
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Steam Deck User
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5d280d14f7
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New HUD_Powerups
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2023-01-03 21:29:52 -05:00 |
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Steam Deck User
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dbc68769d1
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HUD_Perks: Draw column at a time instead of weird modulus
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2023-01-03 21:06:30 -05:00 |
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Steam Deck User
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e1b495fd9f
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Fix redefinitions of coordinates
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2023-01-03 20:46:33 -05:00 |
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Steam Deck User
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b4e0906fdb
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New HUD_Perks
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2023-01-03 20:43:24 -05:00 |
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Steam Deck User
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d8d6bce891
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Use CANVAS_DEFAULT for Blood effect
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2023-01-03 19:58:18 -05:00 |
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Tyler Young
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d8d27719a9
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Ian fixed Sprite loading on NX/Vita
Powerups and ect. work now yay
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2023-01-03 19:58:10 -05:00 |
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Steam Deck User
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17fde7ed88
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NOW I get it -- Y Value starts at 360 on NX
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2023-01-03 19:32:49 -05:00 |
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