Commit graph

26 commits

Author SHA1 Message Date
MotoLegacy
4deeb465ee FTE: Considerable Protocol Optimizations 2024-01-13 21:47:02 -05:00
cypress
dcff9b084e Update copyright date 2024-01-07 18:24:48 -05:00
Skibbo
9a50966208
Fixed the achievement "No Perk? No Problem"
The achievement should trigger at round 16 at the earliest after the description "Survive an entire Round without Perks past Round 15 or higher".

The achievement triggers at the end of round 12, regardless if you bought perks or not.

I added a line to check if it's after round 15 and removed the line "players.ach_tracker_npnp = 0;" which reset the count of drank perks, so it triggers correctly.
2024-01-04 23:46:20 +01:00
cypress
ec76c768cd SERVER: Add trigger_atroundend, add spawnflags for trigger_hurt 2023-12-16 16:51:42 -05:00
cypress
0fb9eaae3d SERVER: Fix InitRounds leaking spawn points on Soft_Restart 2023-12-14 14:57:12 -05:00
cypress
1075512ceb SERVER: Minor optimization for round stings 2023-11-30 12:35:04 -05:00
cypress
5d7d18ab6c SERVER: Fix Hellhound fog fading if map has no fog set 2023-11-29 11:27:36 -05:00
cypress
88df199025 SERVER: Accurate Hellhound health 2023-11-21 12:37:06 -05:00
cypress
7f28370db6 SERVER/CLIENT: Adjust Round time delay 2023-11-03 10:58:01 -04:00
Steam Deck User
8ac9ff87bf CLIENT/SERVER: Implement game_songplay entity for music streaming 2023-03-25 20:23:42 -04:00
MikeyRay
723ccf852a SERVER: Fixed co-op spawning too many zombies 2023-03-24 19:40:30 +01:00
Steam Deck User
db3ec15fe7 SERVER/FTE: Remove #ifdef for different fog values on Round change 2023-03-22 18:12:58 -04:00
Steam Deck User
24f772d0b9 SERVER: Regen health instantly when a new Round starts 2023-03-10 12:24:19 -05:00
Steam Deck User
87dde10e3b GLOBAL: Merge HANDHELD and QUAKESPASM, rebrand as STANDARD/FTE 2023-02-05 16:03:57 -05:00
Steam Deck User
0d4e532158 oops 2023-01-24 21:41:26 -05:00
Steam Deck User
4b75763154 SERVER: Add fog command for non-FTE 2023-01-24 21:40:53 -05:00
Steam Deck User
59a880ce09 HANDHELD/QUAKESPASM: Remove some platform specific stuff, partial merge
of sysdefs.
2023-01-17 18:47:31 -05:00
Steam Deck User
76213de449 NX/VITA: Merge QuakeC sources 2023-01-13 19:55:40 -05:00
Steam Deck User
1dde9c3952 Move PlayerSpawn() def in rounds 2022-12-28 19:34:30 -05:00
Steam Deck User
54d8572321 Server: Misc. Co-Op fixes 2022-12-28 19:32:21 -05:00
Steam Deck User
89742dc652 GLOBAL: Retire CTR QuakeC, Merge with PSP.
This rebrands the two under the "HANDHELD" name. The two platforms now
function identically in regards to server functions, making them
unified in behavior and general server-reliant functions.
2022-12-28 15:21:19 -05:00
Ian
328f1f8ee1 Add CTR QuakeC 2022-09-02 20:19:25 -04:00
moto
469c6fcaa0 Server: Smarter branching in Round_Core 2022-07-02 08:54:04 -04:00
unknown
976770c9bf Server: Improve Power-Up drop rate consistency 2022-04-23 23:18:38 -04:00
unknown
2b07dd561c Server: Electro-Shock Parity 2022-04-05 21:46:24 -04:00
unknown
b26ca6a026 Initial commit 2022-02-08 13:42:28 -05:00