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SERVER/CLIENT: Adjust Round time delay
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parent
897bf79f09
commit
7f28370db6
2 changed files with 9 additions and 8 deletions
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@ -561,7 +561,7 @@ void(float width, float height) HUD_Rounds =
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if (endroundchange > time)
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{
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blinking = ((int)(time*1000)&510) - 255;
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blinking = ((int)(time*475)&510) - 255;
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blinking = fabs(blinking);
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}
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else
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@ -628,8 +628,10 @@ void(float width, float height) HUD_Rounds =
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x_offset = x_offset + roundwidth_num - (8*width/480);
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}
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if (endroundchange == 0)
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endroundchange = time + 2;
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if (endroundchange == 0) {
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endroundchange = time + 7.5;
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blinking = 0;
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}
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}
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else if (rounds_change == 5)//blink white
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{
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@ -696,9 +698,8 @@ void(float width, float height) HUD_Rounds =
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endroundchange = 0;
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color_shift_init = 0;
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blinking = ((int)(time*1000)&510) - 255;
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blinking = fabs(blinking);
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blinking += frametime*500;
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if (blinking > 255) blinking = 255;
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if (rounds > 0 && rounds < 11)
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{
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@ -146,7 +146,7 @@ void() EndRound =
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} else {
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playSoundAtPlayers("sounds/rounds/eround.wav");
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}
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round_changetime = time + 5;
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round_changetime = time + 10;
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// No Perks? No Problem & Abstinence Program
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if (rounds >= 10) {
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@ -320,7 +320,7 @@ void() Round_Core =
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}
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if (Remaining_Zombies < 1 && !Delay_Time) {
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Delay_Time = time + 2;
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Delay_Time = time + 1;
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rounds_change = 3;
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} else if (Delay_Time && Delay_Time < time) {
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Delay_Time = 0;
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