SERVER/CLIENT: Adjust Round time delay

This commit is contained in:
cypress 2023-11-03 10:58:01 -04:00
parent 897bf79f09
commit 7f28370db6
2 changed files with 9 additions and 8 deletions

View file

@ -561,7 +561,7 @@ void(float width, float height) HUD_Rounds =
if (endroundchange > time)
{
blinking = ((int)(time*1000)&510) - 255;
blinking = ((int)(time*475)&510) - 255;
blinking = fabs(blinking);
}
else
@ -628,8 +628,10 @@ void(float width, float height) HUD_Rounds =
x_offset = x_offset + roundwidth_num - (8*width/480);
}
if (endroundchange == 0)
endroundchange = time + 2;
if (endroundchange == 0) {
endroundchange = time + 7.5;
blinking = 0;
}
}
else if (rounds_change == 5)//blink white
{
@ -696,9 +698,8 @@ void(float width, float height) HUD_Rounds =
endroundchange = 0;
color_shift_init = 0;
blinking = ((int)(time*1000)&510) - 255;
blinking = fabs(blinking);
blinking += frametime*500;
if (blinking > 255) blinking = 255;
if (rounds > 0 && rounds < 11)
{

View file

@ -146,7 +146,7 @@ void() EndRound =
} else {
playSoundAtPlayers("sounds/rounds/eround.wav");
}
round_changetime = time + 5;
round_changetime = time + 10;
// No Perks? No Problem & Abstinence Program
if (rounds >= 10) {
@ -320,7 +320,7 @@ void() Round_Core =
}
if (Remaining_Zombies < 1 && !Delay_Time) {
Delay_Time = time + 2;
Delay_Time = time + 1;
rounds_change = 3;
} else if (Delay_Time && Delay_Time < time) {
Delay_Time = 0;