Commit graph

865 commits

Author SHA1 Message Date
Steam Deck User
1dde9c3952 Move PlayerSpawn() def in rounds 2022-12-28 19:34:30 -05:00
Steam Deck User
54d8572321 Server: Misc. Co-Op fixes 2022-12-28 19:32:21 -05:00
Steam Deck User
89742dc652 GLOBAL: Retire CTR QuakeC, Merge with PSP.
This rebrands the two under the "HANDHELD" name. The two platforms now
function identically in regards to server functions, making them
unified in behavior and general server-reliant functions.
2022-12-28 15:21:19 -05:00
Steam Deck User
fb7c97be1d Merge branch 'main' of https://github.com/nzp-team/quakec 2022-12-28 13:11:13 -05:00
Steam Deck User
cdda3a943d CTR: Enable Achievement Support 2022-12-28 13:10:44 -05:00
Ian
a5d3fc3293
prompt nightly pass 2022-12-28 11:06:17 -05:00
Ian
1723e0f625
Merge pull request #11 from ScatterBox/main
Fixing again
2022-12-27 23:45:53 -05:00
Ian
53211712b3
Merge branch 'main' into main 2022-12-27 23:45:46 -05:00
Tyler Young
c52c16f9b7 Fixing updateLimb AGAIN
just works now
2022-12-27 23:15:29 -05:00
Tyler Young
278e5f1eff Merge remote-tracking branch 'upstream/main' 2022-12-27 22:37:32 -05:00
Tyler Young
96cd0931d1 Fixing again 2022-12-27 22:34:32 -05:00
Ian
c2e68d5d88
Merge pull request #10 from ScatterBox/main
whoops
2022-12-27 22:14:28 -05:00
Tyler Young
bb9992455d whoops
ok
2022-12-27 22:14:04 -05:00
Ian
ab819c9ff3
Merge pull request #9 from ScatterBox/main
Updating zombie filepaths
2022-12-27 21:57:09 -05:00
Tyler Young
6987f175d0 Uncomment updateLimb stuff
cause we do dat
2022-12-27 21:55:13 -05:00
Tyler Young
8cb75597b5 Updating zombie filepaths
yes
2022-12-27 21:50:52 -05:00
Steam Deck User
d3e4af8707 Comment scale def 2022-12-27 16:40:35 -05:00
Steam Deck User
a1583120f3 Server: Award Points for reviving player 2022-12-27 16:33:52 -05:00
Steam Deck User
a1f07c75f0 Server: Re-Write GetDown
Now properly checks the weapons the player has to modify the last down
weapon. Also doesn't spawn the revive entity on solo.
2022-12-27 16:23:17 -05:00
Steam Deck User
4b62411685 Server: Restore hacky 90 degree mystery box spot change. Fix teddy path.
They sit again :^)
2022-12-27 13:16:16 -05:00
Steam Deck User
c8c57f25f7 Server: Restore check if the goalentity is the world.
Despite the comment left, this is holding our broken pathfinding
together.
2022-12-27 13:06:37 -05:00
Steam Deck User
c7f5e02130 PSP/CTR: Add .scale to defs 2022-12-22 18:03:32 -05:00
Steam Deck User
3802fadefa Server: Some AI targeting improvements 2022-12-22 11:44:13 -05:00
Steam Deck User
950c072fa1 Server: Prohibit dive action if player's camera is not reset.
Fixes an issue where diving while the camera was resetting would, over
time, make the default "standing" camera lower.
2022-12-22 10:20:18 -05:00
Ian
c2ad06a796 Allow Zombie Skins on everything else (not FTE) 2022-12-21 15:18:47 -05:00
Ian
5bc426ab95 CTR: Allow Zombie Skin Varients 2022-12-21 14:25:36 -05:00
Ian
61d341d6a6
Update main.qc 2022-12-20 19:56:16 -05:00
Ian
78e9e50e6e
Merge pull request #8 from ScatterBox/main
Fixing frames
2022-12-20 19:55:32 -05:00
Tyler Young
13087bc1cd Quit linking hitboxes every frame
saves frames
2022-12-20 19:50:56 -05:00
Ian
ad80900a22
Merge pull request #7 from nzp-team/Ghewer-update
Changes to match new model
2022-12-20 18:31:24 -05:00
DerpedCrusader
80657e6827 Changes to match new model
ADS, Frames ect. corrections
2022-12-20 15:32:09 -07:00
Steam Deck User
451733a0ab fix m1 garand bug 2022-12-20 16:54:00 -05:00
Steam Deck User
ad4f0a8963 Server: Have .semiswitch apply to impulse for weapon swapping
Fixes issues when bound to the scroll wheel where you can spam the wheel
to increase rate of fire via bypass.
2022-12-20 16:03:16 -05:00
Steam Deck User
16a77c1e0f Server: Populate Power-Up Array manually
Overcomes what is likely an FTEQCC compiler bug where just using a = b
copying would result in a mis-match of first-values (id). Fixes dogs not
always dropping Max Ammo's on NON-FTE.
2022-12-20 15:43:15 -05:00
Ian
5e09033a07
Shared: Add additional reload information for M1 Garand 2022-12-20 02:17:53 -05:00
Ian
5ff18c9684
Server: Oops! Declare W_AdvanceAnim() 2022-12-20 02:11:44 -05:00
Ian
4e366c62bd
Shared: Add extra defines for different reload types 2022-12-20 02:09:33 -05:00
Ian
d5235469cf
Server: Add check for partial and full reloads in weapon_core.qc 2022-12-20 02:08:32 -05:00
Steam Deck User
3364b19a4b AAHH 2022-12-20 01:58:55 -05:00
Ian
f1c53b0a14
Merge pull request #6 from nzp-team/PPSH-Code
Changes for new PPSH Model
2022-12-20 01:49:57 -05:00
Steam Deck User
d964e9afb2 Server: Add melee weapons to weapon2model blacklist
Fixes issue where left weapon in dual wields would stay visible
2022-12-20 01:46:16 -05:00
DerpedCrusader
701a9df98d Changes for new PPSH Model
updated ADS/Frames for new model
2022-12-19 23:31:04 -07:00
Steam Deck User
a53ad310f4 Server: Fix lack of break cases in Util_*AmmoInSlot 2022-12-20 01:27:12 -05:00
Steam Deck User
327c9cdc43 Server: Add support for Explosive Barrels to be damaged by other
Explosives
2022-12-20 00:58:37 -05:00
Steam Deck User
aa9965e2f1 Server: Fix bad weapon delay timing when Pack-A-Punching
fixes an issue where spamming use trying to retrieve a gun coming out
would interrupt the frames and prevent interacting with other items.
2022-12-20 00:42:19 -05:00
Steam Deck User
7702f79b35 Server: Restore give command
sorta broken but whatever :^)
2022-12-20 00:09:36 -05:00
Steam Deck User
d4fafff812 Server: Move Command Parser out of player.qc and revamp command system.
Commands are now stored in a table/struct that is referenced by
SV_ParseClientCommand, with a system for printing command information
and status codes. :^)
2022-12-16 13:53:17 -05:00
Steam Deck User
0d8da55cf2 Server: Rewrite SV_ParseClientCommand
Increases readability and fixes an issue where cl_chatmode would append
'say' to everything in FTE, making the command now work properly
there.
2022-12-16 12:49:38 -05:00
Ian
75547beb64
Server: Define an action for shooting an Explosive Barrel with the Wunderwaffe
Now instantly explodes; fixes crashing issue
2022-12-09 17:20:57 -05:00
Ian
6afcdc3ecb
Server: Remove FIRETYPE_RAYBEAM from Util_WeaponIsSemiAutomatic
Fixes disparity issue with the Ray Gun acting as a semi automatic weapon.
2022-12-09 17:13:42 -05:00