cypress
d646d7eb19
SERVER: Per-player Barricade Rewards
2024-06-16 14:16:30 -07:00
MotoLegacy
4deeb465ee
FTE: Considerable Protocol Optimizations
2024-01-13 21:47:02 -05:00
cypress
dcff9b084e
Update copyright date
2024-01-07 18:24:48 -05:00
Skibbo
9a50966208
Fixed the achievement "No Perk? No Problem"
...
The achievement should trigger at round 16 at the earliest after the description "Survive an entire Round without Perks past Round 15 or higher".
The achievement triggers at the end of round 12, regardless if you bought perks or not.
I added a line to check if it's after round 15 and removed the line "players.ach_tracker_npnp = 0;" which reset the count of drank perks, so it triggers correctly.
2024-01-04 23:46:20 +01:00
cypress
ec76c768cd
SERVER: Add trigger_atroundend, add spawnflags for trigger_hurt
2023-12-16 16:51:42 -05:00
cypress
0fb9eaae3d
SERVER: Fix InitRounds leaking spawn points on Soft_Restart
2023-12-14 14:57:12 -05:00
cypress
1075512ceb
SERVER: Minor optimization for round stings
2023-11-30 12:35:04 -05:00
cypress
5d7d18ab6c
SERVER: Fix Hellhound fog fading if map has no fog set
2023-11-29 11:27:36 -05:00
cypress
88df199025
SERVER: Accurate Hellhound health
2023-11-21 12:37:06 -05:00
cypress
7f28370db6
SERVER/CLIENT: Adjust Round time delay
2023-11-03 10:58:01 -04:00
Steam Deck User
8ac9ff87bf
CLIENT/SERVER: Implement game_songplay entity for music streaming
2023-03-25 20:23:42 -04:00
MikeyRay
723ccf852a
SERVER: Fixed co-op spawning too many zombies
2023-03-24 19:40:30 +01:00
Steam Deck User
db3ec15fe7
SERVER/FTE: Remove #ifdef for different fog values on Round change
2023-03-22 18:12:58 -04:00
Steam Deck User
24f772d0b9
SERVER: Regen health instantly when a new Round starts
2023-03-10 12:24:19 -05:00
Steam Deck User
87dde10e3b
GLOBAL: Merge HANDHELD and QUAKESPASM, rebrand as STANDARD/FTE
2023-02-05 16:03:57 -05:00
Steam Deck User
0d4e532158
oops
2023-01-24 21:41:26 -05:00
Steam Deck User
4b75763154
SERVER: Add fog command for non-FTE
2023-01-24 21:40:53 -05:00
Steam Deck User
59a880ce09
HANDHELD/QUAKESPASM: Remove some platform specific stuff, partial merge
...
of sysdefs.
2023-01-17 18:47:31 -05:00
Steam Deck User
76213de449
NX/VITA: Merge QuakeC sources
2023-01-13 19:55:40 -05:00
Steam Deck User
1dde9c3952
Move PlayerSpawn() def in rounds
2022-12-28 19:34:30 -05:00
Steam Deck User
54d8572321
Server: Misc. Co-Op fixes
2022-12-28 19:32:21 -05:00
Steam Deck User
89742dc652
GLOBAL: Retire CTR QuakeC, Merge with PSP.
...
This rebrands the two under the "HANDHELD" name. The two platforms now
function identically in regards to server functions, making them
unified in behavior and general server-reliant functions.
2022-12-28 15:21:19 -05:00
Ian
328f1f8ee1
Add CTR QuakeC
2022-09-02 20:19:25 -04:00
moto
469c6fcaa0
Server: Smarter branching in Round_Core
2022-07-02 08:54:04 -04:00
unknown
976770c9bf
Server: Improve Power-Up drop rate consistency
2022-04-23 23:18:38 -04:00
unknown
2b07dd561c
Server: Electro-Shock Parity
2022-04-05 21:46:24 -04:00
unknown
b26ca6a026
Initial commit
2022-02-08 13:42:28 -05:00