Commit graph

140 commits

Author SHA1 Message Date
moto
921e16e118 Server: don't precache footsteps for engines that do it clientside 2022-07-14 17:11:06 -04:00
moto
216d6124a4 Server: Add hlrendermode hack for FTE 2022-07-10 11:03:29 -04:00
moto
68a8fcb4ac Server: Bleedout Timer parity 2022-07-10 10:58:31 -04:00
moto
9e8293b2eb Reduce pump/bolt time with Double Tap 2022-07-10 10:54:48 -04:00
moto
5b45e5bd66 Server: Don't force skin0 for place_model 2022-07-08 18:37:48 -04:00
moto
87319e13cf Server: more small perf tweaks 2022-07-02 10:19:33 -04:00
moto
707141ec68 Server: Limit revive checks to PC 2022-07-02 09:22:32 -04:00
moto
469c6fcaa0 Server: Smarter branching in Round_Core 2022-07-02 08:54:04 -04:00
moto
92f38d906a Server: Proper handling of SV_ParseClientCommand 2022-06-02 08:54:44 -04:00
moto
1ed974f2d3 Server: Restore Ray Gun Sprint Cycle 2022-05-19 08:39:42 -04:00
moto
63a07997cc Server: Use Co-Op Quick Revive Price properly 2022-05-18 09:32:32 -04:00
moto
f25b8dbe19 Server: Solve Bowie purchase logic 2022-05-18 09:26:23 -04:00
moto
6b33819c7b Server: Fix v_bowie path in weapon_wall 2022-05-18 09:22:58 -04:00
moto
6f25b07c1f Use proper scope graphic 2022-05-09 17:12:57 -04:00
moto
4d5363b08f Server: Restore Box Glow for FTE, fix Power-Up timeout 2022-05-09 15:47:40 -04:00
moto
0ccb6357f0 Server: Target player when running god 2022-05-09 13:49:56 -04:00
moto
f11f58b84d Server: fix explosion.spr precache 2022-05-09 13:23:25 -04:00
moto
9094c71a50 Server: Undo accidental Power-Up spawn changes 2022-05-08 17:43:21 -04:00
moto
b5cb3207f6 Server: Add explosion effect for Nuke'd Zombies 2022-05-08 17:42:40 -04:00
moto
3f328c6cd4 Server: Revamp Power-Ups to use rotation cycle 2022-05-07 22:18:55 -04:00
unknown
de3ae91395 Server: Use new model paths 2022-04-23 23:40:12 -04:00
unknown
976770c9bf Server: Improve Power-Up drop rate consistency 2022-04-23 23:18:38 -04:00
unknown
d7d1f1e050 Client: fix low ammo text taking priority over no ammo 2022-04-23 22:57:40 -04:00
unknown
52e212f6cd Server: Explosive Barrel Parity 2022-04-23 18:46:34 -04:00
unknown
0a5b3de482 Client: Algorithmically determine low ammo counts 2022-04-23 17:21:54 -04:00
unknown
8b54e632f2 Server: Fix for firing while switching weapons 2022-04-22 16:44:27 -04:00
Ian
4446d96358 Server: Prohibit AI damage to Player when Nuke is active 2022-04-20 11:58:49 -04:00
unknown
8cc9296371 Workflow: Only build releases on main branch 2022-04-16 16:00:56 -04:00
unknown
c364b20bac Fix broken lightning.spr path precache 2022-04-09 12:52:00 -04:00
unknown
cb978e2288 Server: Oops, do the same with PaP 2022-04-06 14:36:59 -04:00
unknown
4f80f71cbe Server: Add support for legacy Perk model paths 2022-04-06 14:34:38 -04:00
unknown
73f7d7ff24 Server: Power Switch skin hotfix 2022-04-06 10:26:32 -04:00
unknown
8a7e3dbf94 Server: Expand Power Switch functions 2022-04-06 10:25:24 -04:00
unknown
0553d33213 Server: Have Power Switch toggle lightstyles 2022-04-06 09:59:54 -04:00
unknown
f2a80afd3b Client: Substitute vid_fullscreen_standalone for vid_fullscreen (fixes #1) 2022-04-06 07:52:21 -04:00
unknown
2b07dd561c Server: Electro-Shock Parity 2022-04-05 21:46:24 -04:00
unknown
b7d643be2f Client: Use new version file 2022-04-05 17:50:05 -04:00
unknown
65b949902c ..same for FTEQCC 2022-02-08 13:46:47 -05:00
unknown
79619bf3e6 Set lin-compiler script as executable 2022-02-08 13:45:29 -05:00
unknown
b26ca6a026 Initial commit 2022-02-08 13:42:28 -05:00