The QuakeC repository for NZ:P, all platforms.
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2022-05-09 13:49:56 -04:00
.github/workflows Workflow: Only build releases on main branch 2022-04-16 16:00:56 -04:00
bin ..same for FTEQCC 2022-02-08 13:46:47 -05:00
progs Server: Explosive Barrel Parity 2022-04-23 18:46:34 -04:00
source Server: Target player when running god 2022-05-09 13:49:56 -04:00
tools Set lin-compiler script as executable 2022-02-08 13:45:29 -05:00
.gitignore Initial commit 2022-02-08 13:42:28 -05:00
LICENSE Initial commit 2022-02-08 13:42:28 -05:00
README.md Initial commit 2022-02-08 13:42:28 -05:00

Nazi Zombies: Portable QuakeC

About

This is the QuakeC portion of the NZ:P source code. QuakeC is responsible for most game-related code such as weapon logic, ai, and Perks. You can read more about QuakeC on the Wikipedia page. NZ:P makes use of CSQC for PC/FTE.

Project Structure

Here is a brief explanation for each of the (sub)directories in this repository:

  • bin: Command line binaries for FTEQCC + the ini configuration file.
  • progs: *.src files, a list of QuakeC source files each platform is dependent on.
  • source:
    • client: FTE-exclusive CSQC, used for the HUD, achievements, and other server->client requests.
    • server: Game code relevant to all platforms, contains most expected logic.
    • shared: Definitions for weapon stats and some utility functions shared by both the client and server.
  • tools: Build scripts to compile the QuakeC into .dat and .lno files.

Updating

While it's usually recommended to stay on the QuakeC version provided with your build of NZ:P, you may want to update it to the current development builds to test new features and changes. To do this, navigate to the Releases page and follow the instructions there for downloading and installing.

Building (Beginner Friendly)

There are no prerequisites or dependancies needed to build QuakeC other than a working Windows or Linux-based machine (MacOS is not natively supported, but you can use WINE).

Before you can build the NZ:P QuakeC, you must either download this repository (easy) or clone it (for developers).

To build, simply navigate to the tools directory and run the qc-compiler-* script for your platform. If unfamiliar with executing shell (.sh) scripts on Linux systems, give this itsFOSS article a read.

After having done this, a build directory will have been created, and inside of it will be more directories named after every platform. Copy the contents of the platform directories into your nzp game directory. (Example: copy progs.dat and progs.lno from build/psp to PSP/GAME/nzportable/nzp).