Commit graph

80 commits

Author SHA1 Message Date
MotoLegacy
5b4af6caeb SERVER: Considerably reduce and modulate Melee functionality 2024-01-10 15:27:22 -05:00
cypress
671ee73a19 SERVER: Major Weapon Logic Revamp 2024-01-09 17:45:23 -05:00
cypress
93ef51f665 SERVER: Restore weapon spread increasing over time 2024-01-08 13:48:27 -05:00
cypress
5e374479d8 SERVER: Add a Blacklist for weapons that should not play Pack-A-Punch fire sfx 2024-01-08 12:39:48 -05:00
cypress
dcff9b084e Update copyright date 2024-01-07 18:24:48 -05:00
Skibbo
61029978e9
Updated ADS positions
Updated most of the weapons ADS positions, so they are more accurate.
2024-01-02 17:59:24 +01:00
cypress
c8633f1f58 SERVER: Fix disparity between Mustang & Sally reserve ammunition 2023-12-07 13:12:20 -05:00
cypress
fce7de38d6 SERVER: Fix lightning colors for Traps and Wunderwaffe 2023-11-22 09:40:11 -05:00
cypress
37d963980f SERVER: Adjust Ray Gun Crosshair spread 2023-11-15 19:19:08 -05:00
cypress
5e0a9af0ad SERVER: Change reload cancel frame for Wunderwaffe DG-2 2023-11-14 15:14:34 -05:00
MotoLegacy
da8fc2fe31 SERVER: More accurate gibbing, headshot damage nerf 2023-11-05 11:37:46 -05:00
DerpedCrusader
863175a720 Raygun culling and animation adjustments
fixed some faces that were manually culled out before that should have been visible, as well as animation adjustments that save a small amount of RAM
2023-11-03 13:08:40 -07:00
cypress
f385a04712 CLIENT: Use gun_kick and ADS positions for muzzleflashes 2023-10-30 15:29:02 -04:00
DerpedCrusader
fccbf21d2a Mustang and Sally Muzzle flash addition
Added the corrected positioning for the Mustang and Sally, including a part of code for the left handed muzzleflash
2023-10-27 11:12:12 -07:00
DerpedCrusader
49ce8480f4 Mustang and Sally Update
Code for Mustang and Sally

still need to get positions for dual wielded muzzle flash
2023-10-27 01:38:43 -07:00
cypress
b8763ca465 SERVER: Control crosshair via QuakeC 2023-10-16 10:23:50 -04:00
cypress
36a49b40ab
SERVER: Increase Ray Gun put away time 2023-09-21 16:16:50 -04:00
cypress
56567d7e30 SERVER: Add barebones Ballistic Knife definitions 2023-09-15 09:43:04 -04:00
cypress
dbb25354b4 SERVER: Provide set durations for weapon swap animations 2023-09-14 21:46:46 -04:00
cypress
6d03beca80 SERVER: Only allow one player to hold the Wunderwaffe DG-2 at a time 2023-09-14 20:56:59 -04:00
cypress
4057357c42 SERVER: Always precache Mustang & Sally if possessing the Colt 2023-09-14 13:59:35 -04:00
Ian
2858e4cb84 SHARED: Fix Muzzleflash offsets for most weapons 2023-09-09 13:16:21 -04:00
Ian
ea90417314 SERVER: Major Mystery Box Revamp, add support for MBOX2 format 2023-08-29 11:44:41 -04:00
cypress
6122e48a94 SERVER: Tweak sniper scope weapon zoom 2023-08-26 20:13:56 -04:00
cypress
5b94ecb5f8 SERVER: Give M1911 more accurate below torso damage 2023-07-17 15:03:06 -04:00
Steam Deck User
83caba0141 GLOBAL: Better precache management; enable -O3 for prog compilation, debloat progs 2023-03-29 10:49:58 -04:00
Steam Deck User
e45b74eaed SERVER: Change M2 Flamethrower trajectory, use new flamer.spr name 2023-03-28 22:44:37 -04:00
Steam Deck User
4a53ba716d SHARED: Add Z-Axis values to most Standard ADS Vectors 2023-03-27 17:40:49 -04:00
Ian
716d2ea4b3
SERVER: Fix Sawed-Off Shotgun name.
no more sawn :^)
2023-03-25 13:18:25 -04:00
DerpedCrusader
8b51aa6b20 SERVER: Fix m2Flame Pack a punch
it was missing from `isPaPweaon`
2023-03-23 20:28:45 -07:00
Steam Deck User
02d585ab5a SERVER: Implement hold fire frame for Flamethrower 2023-03-22 12:22:30 -04:00
Steam Deck User
2da62518c0 DEFINES: Merge conflict fixed..? 2023-03-22 10:21:35 -04:00
Steam Deck User
55061f3f8b DEFINES: Set up defines for first take weapon frames 2023-03-22 10:19:14 -04:00
DerpedCrusader
b9e6854af3 SERVER: Update m2flamethrower
updating the m2 fflamethrower code to match the new assets
2023-03-20 18:48:55 -07:00
DerpedCrusader
bb1ce27d20 fixing springfield ADS on non-FTE platforms 2023-03-13 15:33:29 -07:00
DerpedCrusader
82f5681994 Springfield
code for springfield

as well as changing the kar sounds folder to Boltaction
2023-03-12 19:00:32 -07:00
Steam Deck User
e8015e44d9 SERVER: Add some junk frames to make Type 100 usable 2023-03-11 16:05:28 -05:00
Steam Deck User
2e9838682b SERVER: Add proper support for Rocket/Missile weapons, assign to Panzer/Longinus 2023-03-11 15:41:52 -05:00
Steam Deck User
92b464b424 SERVER: Adds support for ADS framing, use it for Panzerschreck 2023-03-11 14:52:03 -05:00
DerpedCrusader
eb24742368 Panzer-update
code
2023-03-09 20:31:57 -07:00
Steam Deck User
ac68064325 SERVER: Buff snipers a bit 2023-03-09 14:07:18 -05:00
Steam Deck User
fa0a85fce0 SERVER: Re-balance most weapon stats and limb multipliers 2023-03-09 13:07:53 -05:00
Steam Deck User
2940a828e3 SERVER: sike, default walk speed to 1 2023-03-09 12:16:41 -05:00
Ian
acd2ac8062 SERVER: More accurate weapon walk and sprint speed math and data 2023-03-08 20:03:35 -05:00
DerpedCrusader
84e86c85fd PTRS Code
full of bits and bops and boops
2023-03-06 19:03:14 -07:00
Steam Deck User
7b0cee2d15 Merge branch 'main' of https://github.com/nzp-team/quakec 2023-03-02 22:07:48 -05:00
Steam Deck User
12a2633738 CLIENT/SERVER: Misc. Weapon Spread improvements
Adds proper gun recoil to FTE, as well as moves spread calculation to be
relative to crosshairs. CSQC's crosshair values are now accurate to
World at War as well. Weapons are also much more precise ADS, so the Kar
is more viable. Shotguns also no longer reduce spread when ADS, in
parity with World at War :^)
2023-03-02 22:06:26 -05:00
DerpedCrusader
3168b12ed0 FG-42 update
code for all the fg42 stuffs
2023-02-27 16:03:09 -07:00
DerpedCrusader
3bc7bf01b2 Browning update code
ads values, animation frames, the whole 9 yards
2023-02-19 18:09:43 -07:00
Steam Deck User
6cadd1d0e2 SERVER: Have browning use RELOAD_PART and RELOAD_END 2023-02-17 12:25:30 -05:00