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SERVER: Fix lightning colors for Traps and Wunderwaffe
This commit is contained in:
parent
2672e94387
commit
fce7de38d6
3 changed files with 52 additions and 18 deletions
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@ -130,12 +130,12 @@ void zapper_play () {
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#ifdef FTE
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te_lightning2(self, self.origin, zents.origin);
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te_lightning1(self, self.origin, zents.origin);
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#else
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WriteByte (MSG_BROADCAST, SVC_TEMPENTITY);
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WriteByte (MSG_BROADCAST, TE_LIGHTNING2);
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WriteByte (MSG_BROADCAST, TE_LIGHTNING1);
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WriteEntity (MSG_BROADCAST, self);
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WriteCoord (MSG_BROADCAST, org_x);
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WriteCoord (MSG_BROADCAST, org_y);
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@ -193,8 +193,11 @@ void() tesla_arc = {
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vector target_pos = best_ent.origin + tesla_arc_ofs_for_ent(best_ent);
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#ifdef FTE
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te_lightning1(self, source_pos, target_pos);
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#else
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WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
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WriteByte(MSG_BROADCAST, TE_LIGHTNING1);
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WriteEntity(MSG_BROADCAST, self);
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@ -204,7 +207,9 @@ void() tesla_arc = {
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WriteCoord(MSG_BROADCAST, target_pos.x);
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WriteCoord(MSG_BROADCAST, target_pos.y);
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WriteCoord(MSG_BROADCAST, target_pos.z);
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#endif // FTE
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}
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// No ent to arc to, tell arc parent to resume its search
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// else if(self.tesla_arc_parent != world) {
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@ -220,14 +225,14 @@ void() tesla_arc = {
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// Fire lightning out of the gun
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void() W_FireTesla =
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{
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vector source;
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vector source;
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makevectors(self.v_angle);
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source = self.origin + self.view_ofs;
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makevectors(self.v_angle);
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vector barrel_ofs = '5.560 -3 30';
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source += v_right * barrel_ofs.x;
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source += v_up * barrel_ofs.y;
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source += v_forward * barrel_ofs.z;
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vector barrel_ofs = GetWeaponFlash_Offset(self.weapon);
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source += v_right * (barrel_ofs.x/1000);
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source += v_up * (barrel_ofs.y/1000);
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source += v_forward * (barrel_ofs.z/1000);
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#ifdef FTE
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@ -240,21 +245,49 @@ void() W_FireTesla =
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self.dimension_hit = HITBOX_DIM_ZOMBIES;
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#endif // FTE
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// Initial Lightning is Red when Pack-A-Punched
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if (IsPapWeapon(self.weapon)) {
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#ifdef FTE
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te_lightning1(world, source, trace_endpos);
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te_lightning2(world, source, trace_endpos);
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#else
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WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
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WriteByte(MSG_BROADCAST, TE_LIGHTNING2);
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WriteEntity(MSG_BROADCAST, self);
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WriteCoord(MSG_BROADCAST, source_x);
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WriteCoord(MSG_BROADCAST, source_y);
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WriteCoord(MSG_BROADCAST, source_z);
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WriteCoord(MSG_BROADCAST, trace_endpos_x);
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WriteCoord(MSG_BROADCAST, trace_endpos_y);
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WriteCoord(MSG_BROADCAST, trace_endpos_z);
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WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
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WriteByte(MSG_BROADCAST, TE_LIGHTNING2);
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WriteEntity(MSG_BROADCAST, self);
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WriteCoord(MSG_BROADCAST, source_x);
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WriteCoord(MSG_BROADCAST, source_y);
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WriteCoord(MSG_BROADCAST, source_z);
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WriteCoord(MSG_BROADCAST, trace_endpos_x);
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WriteCoord(MSG_BROADCAST, trace_endpos_y);
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WriteCoord(MSG_BROADCAST, trace_endpos_z);
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#endif // FTE
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} else {
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#ifdef FTE
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te_lightning1(world, source, trace_endpos);
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#else
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WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
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WriteByte(MSG_BROADCAST, TE_LIGHTNING1);
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WriteEntity(MSG_BROADCAST, self);
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WriteCoord(MSG_BROADCAST, source_x);
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WriteCoord(MSG_BROADCAST, source_y);
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WriteCoord(MSG_BROADCAST, source_z);
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WriteCoord(MSG_BROADCAST, trace_endpos_x);
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WriteCoord(MSG_BROADCAST, trace_endpos_y);
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WriteCoord(MSG_BROADCAST, trace_endpos_z);
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#endif // FTE
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}
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self.tesla_n_kills = 0;
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entity hit_ent = trace_ent;
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@ -3700,6 +3700,7 @@ void(float weptype) precache_extra =
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precache_sound("sounds/weapons/tesla/clipoff.wav");
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precache_sound("sounds/weapons/tesla/switchon.wav");
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precache_sound("sounds/weapons/tesla/shoot.wav");
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precache_sound("sounds/machines/elec_shock.wav");
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break;
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case W_BK:
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case W_KRAUS:
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