2022-02-08 18:42:28 +00:00
|
|
|
/*
|
2023-01-17 23:47:31 +00:00
|
|
|
+----+
|
|
|
|
|Defs|
|
|
|
|
+----+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
|
|
|
|
| Scratch Http://www.admdev.com/scratch |
|
|
|
|
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
|
|
|
|
| This contains necessary definitions from the original V1.06 defs.qc file. |
|
|
|
|
| This includes some basic constants, the built in function definitions, and |
|
|
|
|
| some variable's used by the Quake Engine internally. |
|
|
|
|
| Certain lines in this file are hardcoded into Quake engine, and -must- be |
|
|
|
|
| present and unchanged, in the order they are shown. Otherwise Quake will |
|
|
|
|
| refuse to run. |
|
|
|
|
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
|
2022-02-08 18:42:28 +00:00
|
|
|
*/
|
|
|
|
|
2023-02-05 21:03:57 +00:00
|
|
|
#define STANDARD
|
2022-02-08 18:42:28 +00:00
|
|
|
|
2023-01-17 23:47:31 +00:00
|
|
|
// These lines CANNOT be altered/moved
|
2022-02-08 18:42:28 +00:00
|
|
|
entity self;
|
|
|
|
entity other;
|
|
|
|
entity world;
|
|
|
|
float time;
|
|
|
|
float frametime;
|
2023-01-17 23:47:31 +00:00
|
|
|
float force_retouch; // force all entities to touch triggers
|
2022-02-08 18:42:28 +00:00
|
|
|
string mapname;
|
|
|
|
float deathmatch;
|
|
|
|
float coop;
|
|
|
|
float teamplay;
|
2023-01-17 23:47:31 +00:00
|
|
|
float serverflags; // propagated from level to level, used to
|
2022-02-08 18:42:28 +00:00
|
|
|
float rounds;
|
|
|
|
float rounds_change;
|
|
|
|
float parm1, parm2, parm3, parm4, parm5, parm6, parm7, parm8, parm9, parm10, parm11, parm12, parm13, parm14, parm15, parm16;
|
2023-01-17 23:47:31 +00:00
|
|
|
vector v_forward, v_up, v_right; // set by makevectors()
|
2022-02-08 18:42:28 +00:00
|
|
|
float trace_allsolid;
|
|
|
|
float trace_startsolid;
|
|
|
|
float trace_fraction;
|
|
|
|
vector trace_endpos;
|
|
|
|
vector trace_plane_normal;
|
|
|
|
float trace_plane_dist;
|
|
|
|
entity trace_ent;
|
|
|
|
float trace_inopen;
|
|
|
|
float trace_inwater;
|
|
|
|
entity msg_entity; // destination of single entity writes
|
|
|
|
void() main; // only for testing
|
|
|
|
void() StartFrame;
|
|
|
|
void() EndFrame;
|
|
|
|
void() PlayerPreThink;
|
|
|
|
void() PlayerPostThink;
|
|
|
|
void() ClientKill;
|
|
|
|
void() ClientConnect;
|
2023-01-17 23:47:31 +00:00
|
|
|
void() PutClientInServer; // call after setting the parm1... parms
|
2022-02-08 18:42:28 +00:00
|
|
|
void() ClientDisconnect;
|
2023-01-17 23:47:31 +00:00
|
|
|
void() SetNewParms; // called when a client first connects to
|
|
|
|
void() SetChangeParms; // call to set parms for self so they can
|
2023-01-24 00:28:01 +00:00
|
|
|
void() ParseClientCommand; // special command calls
|
|
|
|
string CMD_STRING;
|
|
|
|
void() Soft_Restart;
|
2023-01-17 23:47:31 +00:00
|
|
|
void end_sys_globals; // flag for structure dumping
|
|
|
|
|
|
|
|
.float modelindex; // *** model index in the precached list
|
|
|
|
.vector absmin, absmax; // *** origin + mins / maxs
|
|
|
|
.float ltime; // local time for entity
|
2022-02-08 18:42:28 +00:00
|
|
|
.float movetype;
|
|
|
|
.float solid;
|
2023-01-17 23:47:31 +00:00
|
|
|
.vector origin; // ***
|
|
|
|
.vector oldorigin; // ***
|
2022-02-08 18:42:28 +00:00
|
|
|
.vector velocity;
|
|
|
|
.vector angles;
|
|
|
|
.vector avelocity;
|
2023-01-17 23:47:31 +00:00
|
|
|
.vector punchangle; // temp angle adjust from damage or recoil
|
|
|
|
.string classname; // spawn function
|
2022-02-08 18:42:28 +00:00
|
|
|
.string model;
|
|
|
|
.float frame;
|
|
|
|
.float skin;
|
2023-01-23 00:32:20 +00:00
|
|
|
.float iframetime;
|
2022-02-08 18:42:28 +00:00
|
|
|
.float effects;
|
2023-01-17 23:47:31 +00:00
|
|
|
.vector mins, maxs; // bounding box extents reletive to origin
|
|
|
|
.vector size; // maxs - mins
|
2022-02-08 18:42:28 +00:00
|
|
|
.void() touch;
|
|
|
|
.void() use;
|
|
|
|
.void() think;
|
2023-01-17 23:47:31 +00:00
|
|
|
.void() blocked; // for doors or plats, called when can't push other
|
2022-02-08 18:42:28 +00:00
|
|
|
.float nextthink;
|
|
|
|
.entity groundentity;
|
|
|
|
.float health;
|
|
|
|
.float points;
|
|
|
|
.float kills;
|
2023-01-17 23:47:31 +00:00
|
|
|
.float weapon; // one of the W_COLT, etc flags
|
2022-02-08 18:42:28 +00:00
|
|
|
.string weaponmodel;
|
|
|
|
.string weapon2model;
|
|
|
|
.float weaponframe;
|
|
|
|
.float weapon2frame;
|
|
|
|
.float currentammo;
|
|
|
|
.float currentmag;
|
|
|
|
.float zoom;
|
|
|
|
.float weaponskin;
|
|
|
|
.float weapon2skin;
|
|
|
|
.float primary_grenades;
|
|
|
|
.float secondary_grenades;
|
|
|
|
.float grenades;
|
2023-01-17 23:47:31 +00:00
|
|
|
.float perks; // bit flags
|
2022-02-08 18:42:28 +00:00
|
|
|
.float takedamage;
|
|
|
|
.entity chain;
|
|
|
|
.float deadflag;
|
2023-01-17 23:47:31 +00:00
|
|
|
.vector view_ofs; // add to origin to get eye point
|
|
|
|
.float button0; //
|
|
|
|
.float button1; //
|
|
|
|
.float button2; //
|
|
|
|
.float button3; //
|
|
|
|
.float button4; //
|
|
|
|
.float button5; //
|
|
|
|
.float button6; //
|
|
|
|
.float button7; //
|
|
|
|
.float button8; //
|
|
|
|
.float impulse; // weapon changes
|
2022-02-08 18:42:28 +00:00
|
|
|
.float fixangle;
|
2023-01-17 23:47:31 +00:00
|
|
|
.vector v_angle; // view / targeting angle for players
|
|
|
|
.float idealpitch; // calculated pitch angle for lookup up slopes
|
2022-02-08 18:42:28 +00:00
|
|
|
.string netname;
|
|
|
|
.entity enemy;
|
|
|
|
.float flags;
|
|
|
|
.float colormap;
|
|
|
|
.float team;
|
2023-01-17 23:47:31 +00:00
|
|
|
.float max_health; // players maximum health is stored here
|
|
|
|
.float teleport_time; // don't back up
|
|
|
|
.float waterlevel; // 0 = not in, 1 = feet, 2 = wast, 3 = eyes
|
|
|
|
.float watertype; // a contents value
|
2022-02-08 18:42:28 +00:00
|
|
|
.float ideal_yaw;
|
|
|
|
.float yaw_speed;
|
|
|
|
.entity aiment;
|
|
|
|
.entity head;
|
|
|
|
.entity larm;
|
|
|
|
.entity rarm;
|
2023-01-17 23:47:31 +00:00
|
|
|
.entity goalentity; // a movetarget or an enemy
|
|
|
|
//.entity goalorigin; // a movetarget location
|
2022-02-08 18:42:28 +00:00
|
|
|
.float spawnflags;
|
|
|
|
.string target;
|
|
|
|
.string targetname;
|
2023-01-23 00:32:20 +00:00
|
|
|
.float bleed_out;
|
2023-01-17 23:47:31 +00:00
|
|
|
.float progress_bar;
|
2022-02-08 18:42:28 +00:00
|
|
|
.entity dmg_inflictor;
|
2023-01-17 23:47:31 +00:00
|
|
|
.entity owner; // who launched a missile
|
|
|
|
.vector movedir; // mostly for doors, but also used for waterjump
|
|
|
|
.string message; // trigger messages
|
|
|
|
.float sounds; // either a cd track number or sound number
|
|
|
|
.string noise, noise1, noise2, noise3; // contains names of wavs to play
|
|
|
|
.float x2_icon; // double points icon
|
|
|
|
.float insta_icon;
|
2022-02-08 18:42:28 +00:00
|
|
|
.vector ADS_Offset;
|
|
|
|
.vector Flash_Offset;
|
|
|
|
.float Flash_Size;
|
2023-02-05 21:03:57 +00:00
|
|
|
.string Weapon_Name;
|
|
|
|
.string Weapon_Name_Touch;
|
2022-02-08 18:42:28 +00:00
|
|
|
.float currentmag2;
|
|
|
|
.float maxspeed;
|
2023-01-22 22:47:04 +00:00
|
|
|
.float facingenemy;
|
2023-01-17 23:47:31 +00:00
|
|
|
//.float scale;
|
|
|
|
void end_sys_fields; // flag for structure dumping
|
|
|
|
// End. Lines below this MAY be altered, to some extent
|
|
|
|
|
|
|
|
// Built In functions
|
|
|
|
void (vector ang) makevectors = #1; // sets v_forward, etc globals
|
|
|
|
void (entity e, vector o) setorigin = #2;
|
|
|
|
void (entity e, string m) setmodel = #3; // set movetype and solid first
|
|
|
|
void (entity e, vector min, vector max) setsize = #4;
|
|
|
|
void () break = #6;
|
|
|
|
float () random = #7; // returns 0 - 1
|
|
|
|
void (entity e, float chan, string samp, float vol, float atten) sound = #8;
|
|
|
|
vector (vector v) normalize = #9;
|
|
|
|
void (string e) error = #10;
|
|
|
|
void (string e) objerror = #11;
|
|
|
|
float (vector v) vlen = #12;
|
|
|
|
float (vector v) vectoyaw = #13;
|
|
|
|
entity () spawn = #14;
|
|
|
|
void (entity e) remove = #15;
|
|
|
|
void (vector v1, vector v2, float nomonsters, entity forent) traceline = #16;
|
|
|
|
entity () checkclient = #17; // returns a client to look for
|
|
|
|
entity (entity start, .string fld, string match) find = #18;
|
|
|
|
string (string s) precache_sound = #19;
|
|
|
|
string (string s) precache_model = #20;
|
|
|
|
void (entity client, string s) stuffcmd = #21;
|
|
|
|
entity (vector org, float rad) findradius = #22;
|
|
|
|
void (float level, string s) bprint = #23;
|
|
|
|
void (entity client, float level, string s) sprint = #24;
|
|
|
|
void (string s) dprint = #25;
|
|
|
|
string (float f) ftos = #26;
|
|
|
|
string (vector v) vtos = #27;
|
|
|
|
void () coredump = #28; // prints all edicts
|
|
|
|
void () traceon = #29; // turns statment trace on
|
|
|
|
void () traceoff = #30;
|
|
|
|
void (entity e) eprint = #31; // prints an entire edict
|
|
|
|
float (float yaw, float dist) walkmove = #32; // returns TRUE or FALSE
|
|
|
|
float (entity zombie, float which, entity limb) updateLimb = #33;
|
|
|
|
float (float yaw, float dist) droptofloor = #34; // TRUE if landed on floor
|
|
|
|
void (float style, string value) lightstyle = #35;
|
|
|
|
float (float v) rint = #36; // round to nearest int
|
|
|
|
float (float v) floor = #37; // largest integer <= v
|
|
|
|
float (float v) ceil = #38; // smallest integer >= v
|
|
|
|
float (entity e) checkbottom = #40; // true if self is on ground
|
|
|
|
float (vector v) pointcontents = #41; // returns a CONTENT_*
|
|
|
|
float (float f) fabs = #43;
|
|
|
|
vector (entity e, float speed) aim = #44; // returns the shooting vector
|
|
|
|
float (string s) cvar = #45; // return cvar.value
|
|
|
|
void (string s) localcmd = #46; // put string into local que
|
|
|
|
entity (entity e) nextent = #47; // for looping through all ents
|
2023-01-23 01:12:51 +00:00
|
|
|
void (vector o, vector d, float color, float count) particle = #48; // start a particle effect
|
2023-01-17 23:47:31 +00:00
|
|
|
void () ChangeYaw = #49; // turn towards self.ideal_yaw
|
2023-01-23 00:51:41 +00:00
|
|
|
float (string name) GetSoundLen = #50;
|
2023-01-17 23:47:31 +00:00
|
|
|
vector (vector v) vectoangles = #51;
|
|
|
|
void (float to, float f) WriteByte = #52;
|
|
|
|
void (float to, float f) WriteChar = #53;
|
|
|
|
void (float to, float f) WriteShort = #54;
|
|
|
|
void (float to, float f) WriteLong = #55;
|
|
|
|
void (float to, float f) WriteCoord = #56;
|
|
|
|
void (float to, float f) WriteAngle = #57;
|
|
|
|
void (float to, string s) WriteString = #58;
|
|
|
|
void (float to, entity s) WriteEntity = #59;
|
2023-01-23 02:07:42 +00:00
|
|
|
string (entity s) etos = #65;
|
2023-01-17 23:47:31 +00:00
|
|
|
void (float step) movetogoal = #67;
|
|
|
|
string (string s) precache_file = #68; // no effect except for -copy
|
|
|
|
void (entity e) makestatic = #69;
|
|
|
|
void (string s) changelevel = #70;
|
2023-01-23 02:43:48 +00:00
|
|
|
void (float step, vector origin) MoveToOrigin = #71;
|
2023-01-17 23:47:31 +00:00
|
|
|
void (string var, string val) cvar_set = #72; // sets cvar.value
|
|
|
|
void (entity client, string s) centerprint = #73; // sprint, but in middle
|
2023-01-24 00:31:21 +00:00
|
|
|
void (entity client, string s, string s) centerprint2 = #73;
|
|
|
|
void (entity client, string s, string s, string s) centerprint3 = #73;
|
|
|
|
void (entity client, string s, string s, string s, string s) centerprint4 = #73;
|
|
|
|
void (entity client, string s, string s, string s, string s, string s) centerprint5 = #73;
|
|
|
|
void (entity client, string s, string s, string s, string s, string s, string s) centerprint6 = #73;
|
|
|
|
void (entity client, string s, string s, string s, string s, string s, string s, string s) centerprint7 = #73;
|
2023-01-17 23:47:31 +00:00
|
|
|
void (vector pos, string samp, float vol, float atten) ambientsound = #74;
|
|
|
|
string (string s) precache_model2 = #75; // registered version only
|
|
|
|
string (string s) precache_sound2 = #76; // registered version only
|
|
|
|
string (string s) precache_file2 = #77; // registered version only
|
|
|
|
void (entity e) setspawnparms = #78; // set parm1... to the
|
2023-01-23 01:59:23 +00:00
|
|
|
void (entity plr, float achievement) achievement = #79;
|
2023-01-17 23:47:31 +00:00
|
|
|
float (string s) stof = #81; // 2001-09-20 QuakeC string manipulation by FrikaC
|
2023-02-05 21:03:57 +00:00
|
|
|
//void (vector where, float set) multicast = #82;
|
2023-01-17 23:47:31 +00:00
|
|
|
vector (entity what) Get_Waypoint_Near = #83;
|
|
|
|
float (entity zombie, entity target) Do_Pathfind_psp = #84;
|
|
|
|
void (string s) Open_Waypoint = #85;
|
|
|
|
vector (entity zombie,vector start,vector min, vector max) Get_Next_Waypoint = #86;
|
|
|
|
void (entity client, float type, float cost, float weapon) useprint = #87;
|
|
|
|
vector (entity zombie,vector start,vector min, vector max) Get_First_Waypoint = #88;
|
2023-01-23 01:17:48 +00:00
|
|
|
void (string s) Close_Waypoint = #89;
|
|
|
|
void (vector start, vector min, vector max, vector end, float nomonsters, entity forent) tracebox = #90;
|
2023-01-17 23:47:31 +00:00
|
|
|
entity (entity start, .float field, float match) findfloat = #98;
|
|
|
|
float (vector start, vector min, vector max, vector end, float nomonsters, entity forent) tracemove = #99;
|
|
|
|
// 2001-09-20 QuakeC file access by FrikaC start
|
|
|
|
float (string filename, float mode) fopen = #110;
|
|
|
|
void (float fhandle) fclose = #111;
|
|
|
|
string (float fhandle) fgets = #112;
|
|
|
|
void (float fhandle, string s) fputs = #113;
|
|
|
|
float (string s) strlen = #114;
|
|
|
|
string (string s1, string s2) strcat = #115;
|
|
|
|
string (string s, float start, float length) substring = #116;
|
|
|
|
vector (string s) stov = #117;
|
|
|
|
string (string s) strzone = #118;
|
|
|
|
string (string s) strunzone = #119;
|
|
|
|
string (string s) strtrim = #120;
|
|
|
|
// 2001-09-20 QuakeC file access by FrikaC end
|
|
|
|
// 2001-11-15 DarkPlaces general builtin functions by Lord Havoc start
|
2023-01-24 01:12:20 +00:00
|
|
|
float(string s) tokenize = #441;
|
|
|
|
string(float num) argv = #442;
|
2023-01-17 23:47:31 +00:00
|
|
|
// 2001-11-15 DarkPlaces general builtin functions by Lord Havoc end
|
2023-01-24 21:12:47 +00:00
|
|
|
void (string trackname) songegg = #500;
|
|
|
|
void () nzp_maxammo = #501;
|
2023-10-16 14:23:50 +00:00
|
|
|
void (entity who) grenade_pulse = #502;
|
2022-02-08 18:42:28 +00:00
|
|
|
|
|
|
|
//
|
|
|
|
// constants
|
|
|
|
//
|
|
|
|
|
2023-01-17 23:47:31 +00:00
|
|
|
#define FALSE 0
|
|
|
|
#define TRUE 1
|
2022-02-08 18:42:28 +00:00
|
|
|
|
|
|
|
// edict.flags
|
2023-01-17 23:47:31 +00:00
|
|
|
#define FL_FLY 1
|
|
|
|
#define FL_SWIM 2
|
|
|
|
#define FL_CLIENT 8 // set for all client edicts
|
|
|
|
#define FL_INWATER 16 // for enter / leave water splash
|
|
|
|
#define FL_MONSTER 32
|
|
|
|
#define FL_GODMODE 64 // player cheat
|
|
|
|
#define FL_NOTARGET 128 // player cheat
|
|
|
|
#define FL_ITEM 256 // extra wide size for bonus items
|
|
|
|
#define FL_ONGROUND 512 // standing on something
|
|
|
|
#define FL_PARTIALGROUND 1024 // not all corners are valid
|
|
|
|
#define FL_WATERJUMP 2048 // player jumping out of water
|
2022-02-08 18:42:28 +00:00
|
|
|
|
|
|
|
// edict.movetype values
|
2023-01-17 23:47:31 +00:00
|
|
|
#define MOVETYPE_NONE 0 // never moves
|
|
|
|
#define MOVETYPE_ANGLENOCLIP 1
|
|
|
|
#define MOVETYPE_ANGLECLIP 2
|
|
|
|
#define MOVETYPE_WALK 3 // players only
|
|
|
|
#define MOVETYPE_STEP 4 // discrete, not real time unless fall
|
|
|
|
#define MOVETYPE_FLY 5
|
|
|
|
#define MOVETYPE_TOSS 6 // gravity
|
|
|
|
#define MOVETYPE_PUSH 7 // no clip to world, push and crush
|
|
|
|
#define MOVETYPE_NOCLIP 8
|
|
|
|
#define MOVETYPE_FLYMISSILE 9 // fly with extra size against monsters
|
|
|
|
#define MOVETYPE_BOUNCE 10
|
|
|
|
#define MOVETYPE_BOUNCEMISSILE 11 // bounce with extra size
|
|
|
|
#define MOVETYPE_FOLLOW 12
|
|
|
|
|
|
|
|
#define MOVE_HITMODEL 0
|
2022-02-08 18:42:28 +00:00
|
|
|
|
|
|
|
// edict.solid values
|
2023-01-17 23:47:31 +00:00
|
|
|
#define SOLID_NOT 0 // no interaction with other objects
|
|
|
|
#define SOLID_TRIGGER 1 // touch on edge, but not blocking
|
|
|
|
#define SOLID_BBOX 2 // touch on edge, block
|
|
|
|
#define SOLID_SLIDEBOX 3 // touch on edge, but not an onground
|
|
|
|
#define SOLID_BSP 4 // bsp clip, touch on edge, block
|
|
|
|
#define SOLID_CORPSE 5 // bsp clip, touch on edge, block
|
|
|
|
|
|
|
|
// range values
|
|
|
|
#define RANGE_MELEE 0
|
|
|
|
#define RANGE_NEAR 1
|
|
|
|
#define RANGE_MID 2
|
|
|
|
#define RANGE_FAR 3
|
|
|
|
|
|
|
|
// deadflag values
|
|
|
|
#define DEAD_NO 0
|
|
|
|
#define DEAD_DYING 1
|
|
|
|
#define DEAD_DEAD 2
|
|
|
|
#define DEAD_RESPAWNABLE 3
|
2022-02-08 18:42:28 +00:00
|
|
|
|
|
|
|
// takedamage values
|
2023-01-17 23:47:31 +00:00
|
|
|
#define DAMAGE_NO 0
|
|
|
|
#define DAMAGE_YES 1
|
|
|
|
#define DAMAGE_AIM 2
|
|
|
|
#define DAMAGE_NOMARKER 3
|
2022-02-08 18:42:28 +00:00
|
|
|
|
|
|
|
// point content values
|
2023-01-17 23:47:31 +00:00
|
|
|
#define CONTENT_EMPTY -1
|
|
|
|
#define CONTENT_SOLID -2
|
|
|
|
#define CONTENT_WATER -3
|
|
|
|
#define CONTENT_SLIME -4
|
|
|
|
#define CONTENT_LAVA -5
|
|
|
|
#define CONTENT_SKY -6
|
2022-02-08 18:42:28 +00:00
|
|
|
|
2023-01-17 23:47:31 +00:00
|
|
|
//doors
|
|
|
|
#define STATE_TOP 0
|
|
|
|
#define STATE_BOTTOM 1
|
|
|
|
#define STATE_UP 2
|
|
|
|
#define STATE_DOWN 3
|
2022-02-08 18:42:28 +00:00
|
|
|
|
2023-01-17 23:47:31 +00:00
|
|
|
#define VEC_ORIGIN '0 0 0'
|
|
|
|
|
|
|
|
//Half Life 1 Hull Sizes ADDED BY BLUBS, COMMENTED ORIGINAL QUAKE BBOX SIZS OUT
|
|
|
|
#define VEC_HULL_MIN '-16 -16 -32'
|
|
|
|
#define VEC_HULL_MAX '16 16 40'
|
|
|
|
#define VEC_HULL2_MIN '-32 -32 -24'
|
|
|
|
#define VEC_HULL2_MAX '32 32 64'
|
2022-02-08 18:42:28 +00:00
|
|
|
|
|
|
|
// protocol bytes
|
2023-01-17 23:47:31 +00:00
|
|
|
#define SVC_BAD 0
|
|
|
|
#define SVC_NOP 1
|
|
|
|
#define SVC_DISCONNECT 2
|
|
|
|
#define SVC_UPDATESTAT 3
|
|
|
|
#define SVC_VERSION 4
|
|
|
|
#define SVC_SETVIEW 5
|
|
|
|
#define SVC_SOUND 6
|
|
|
|
#define SVC_TIME 7
|
|
|
|
#define SVC_PRINT 8
|
|
|
|
#define SVC_STUFFTEXT 9
|
|
|
|
#define SVC_SETANGLE 10
|
|
|
|
#define SVC_SERVERINFO 11
|
|
|
|
#define SVC_LIGHTSTYLE 12
|
|
|
|
#define SVC_UPDATENAME 13
|
|
|
|
#define SVC_UPDATEPOINTS 14
|
|
|
|
#define SVC_CLIENTDATA 15
|
|
|
|
#define SVC_STOPSOUND 16
|
|
|
|
#define SVC_PARTICLE 18
|
|
|
|
#define SVC_DAMAGE 19
|
|
|
|
#define SVC_SPAWNSTATIC 20
|
|
|
|
#define SVC_SPAWNBINARY 21
|
|
|
|
#define SVC_SPAWNBASELINE 22
|
|
|
|
#define SVC_TEMPENTITY 23
|
|
|
|
#define SVC_SETPAUSE 24
|
|
|
|
#define SVC_SIGNONNUM 25
|
|
|
|
#define SVC_CENTERPRINT 26
|
|
|
|
#define SVC_SPAWNSTATICSOUND 29 // 1998-08-08 Complete SVC list by Zhenga
|
|
|
|
#define SVC_INTERMISSION 30
|
|
|
|
#define SVC_FINALE 31
|
|
|
|
#define SVC_CDTRACK 32
|
|
|
|
#define SVC_SELLSCREEN 33
|
2023-01-24 01:21:03 +00:00
|
|
|
#define SVC_CUTSCENE 34 // 1998-08-08 Complete SVC list by Zhenga
|
|
|
|
#define SVC_WEAPONFIRE 35
|
2023-01-17 23:47:31 +00:00
|
|
|
#define SVC_HITMARK 36
|
2023-01-24 21:12:47 +00:00
|
|
|
#define SVC_USEPRINT 38
|
2023-01-17 23:47:31 +00:00
|
|
|
#define SVC_LIMBUPDATE 51 // naievil -- keep me
|
|
|
|
#define SVC_BSPDECAL 50 // naievil -- keep me
|
|
|
|
#define SVC_ACHIEVEMENT 52
|
|
|
|
|
|
|
|
#define TE_SPIKE 0
|
|
|
|
#define TE_SUPERSPIKE 1
|
|
|
|
#define TE_GUNSHOT 2
|
|
|
|
#define TE_EXPLOSION 3
|
|
|
|
#define TE_TAREXPLOSION 4
|
|
|
|
#define TE_LIGHTNING1 5
|
|
|
|
#define TE_LIGHTNING2 6
|
|
|
|
#define TE_WIZSPIKE 7
|
|
|
|
#define TE_KNIGHTSPIKE 8
|
|
|
|
#define TE_LIGHTNING3 9
|
|
|
|
#define TE_LAVASPLASH 10
|
|
|
|
#define TE_TELEPORT 11
|
|
|
|
#define TE_RAYSPLASHGREEN 14
|
|
|
|
#define TE_RAYSPLASHRED 15
|
2022-02-08 18:42:28 +00:00
|
|
|
|
|
|
|
// sound channels
|
|
|
|
// channel 0 never willingly overrides
|
|
|
|
// other channels (1-7) allways override a playing sound on that channel
|
2023-01-17 23:47:31 +00:00
|
|
|
// Player uses channel 5 for all weapon reload sfx
|
|
|
|
#define CHAN_AUTO 0
|
|
|
|
#define CHAN_WEAPON 1
|
|
|
|
#define CHAN_VOICE 2
|
|
|
|
#define CHAN_ITEM 3
|
|
|
|
#define CHAN_BODY 4
|
|
|
|
#define CHAN_NO_PHS_ADD 8 // ie: CHAN_BODY+CHAN_NO_PHS_ADD
|
|
|
|
|
|
|
|
#define ATTN_NONE 0
|
|
|
|
#define ATTN_NORM 1
|
|
|
|
#define ATTN_IDLE 2
|
|
|
|
#define ATTN_STATIC 3
|
|
|
|
|
|
|
|
// update types
|
|
|
|
#define UPDATE_GENERAL 0
|
|
|
|
#define UPDATE_STATIC 1
|
|
|
|
#define UPDATE_BINARY 2
|
|
|
|
#define UPDATE_TEMP 3
|
2022-02-08 18:42:28 +00:00
|
|
|
|
|
|
|
// entity effects
|
2023-03-05 16:54:09 +00:00
|
|
|
#define EF_BLUELIGHT 1
|
|
|
|
#define EF_MUZZLEFLASH 2
|
|
|
|
#define EF_BRIGHTLIGHT 4
|
|
|
|
#define EF_REDLIGHT 8
|
|
|
|
#define EF_ORANGELIGHT 16
|
|
|
|
#define EF_GREENLIGHT 32
|
|
|
|
#define EF_PINKLIGHT 64 // formerly EF_LIGHT
|
|
|
|
#define EF_NODRAW 128
|
|
|
|
#define EF_LIMELIGHT 256 // formerly EF_BRIGHTFIELD
|
|
|
|
#define EF_FULLBRIGHT 512
|
|
|
|
#define EF_CYANLIGHT 1024 // formerly EF_DARKLIGHT
|
|
|
|
#define EF_YELLOWLIGHT 2048 // formerly EF_DARKFIELD
|
|
|
|
#define EF_PURPLELIGHT 4096
|
|
|
|
#define EF_RAYRED 8196 // red trail for porter x2
|
|
|
|
#define EF_RAYGREEN 16384 // green trail for ray gun
|
2022-02-08 18:42:28 +00:00
|
|
|
|
|
|
|
// messages
|
2023-01-17 23:47:31 +00:00
|
|
|
#define MSG_BROADCAST 0 // unreliable to all
|
|
|
|
#define MSG_ONE 1 // reliable to one (msg_entity)
|
|
|
|
#define MSG_ALL 2 // reliable to all
|
|
|
|
#define MSG_INIT 3 // write to the init string
|
|
|
|
#define MSG_MULTICASE 4 // for multicast() call
|
2022-02-08 18:42:28 +00:00
|
|
|
|
|
|
|
// message levels
|
2023-01-17 23:47:31 +00:00
|
|
|
#define PRINT_LOW 0 // pickup messages
|
|
|
|
#define PRINT_MEDIUM 1 // death messages
|
|
|
|
#define PRINT_HIGH 2 // critical messages
|
|
|
|
#define PRINT_CHAT 3 // also goes to chat console
|
2022-02-08 18:42:28 +00:00
|
|
|
|
2023-01-17 23:47:31 +00:00
|
|
|
#define AS_STRAIGHT 1
|
|
|
|
#define AS_SLIDING 2
|
|
|
|
#define AS_MELEE 3
|
|
|
|
#define AS_MISSILE 4
|
2022-02-08 18:42:28 +00:00
|
|
|
|
2023-01-17 23:47:31 +00:00
|
|
|
// multicast sets
|
|
|
|
#define MULTICAST_ALL 0 // every client
|
|
|
|
#define MULTICAST_PHS 1 // within hearing
|
|
|
|
#define MULTICAST_PVS 2 // within sight
|
|
|
|
#define MULTICAST_ALL_R 3 // every client, reliable
|
|
|
|
#define MULTICAST_PHS_R 4 // within hearing, reliable
|
|
|
|
#define MULTICAST_PVS_R 5 // within sight, reliable
|
|
|
|
|
|
|
|
// file operations
|
|
|
|
#define FILE_READ 0
|
|
|
|
#define FILE_APPEND 1
|
|
|
|
#define FILE_WRITE 2
|