mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-26 22:01:50 +00:00
66b78c0b11
In this version: replacement GL backend. Replacement D3D backend sharing code with GL. Lots of code reorganisation. git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3401 fc73d0e0-1445-4013-8a0c-d673dee63da5
334 lines
9 KiB
C
334 lines
9 KiB
C
#ifndef _Q3DEFS_H_
|
|
#define _Q3DEFS_H_
|
|
#define PROTOCOL_VERSION_Q3 68
|
|
|
|
int StringKey( const char *string, int length );
|
|
|
|
typedef struct {
|
|
qboolean allsolid; // if true, plane is not valid
|
|
qboolean startsolid; // if true, the initial point was in a solid area
|
|
float fraction; // time completed, 1.0 = didn't hit anything
|
|
vec3_t endpos; // final position
|
|
cplane_t plane; // surface normal at impact, transformed to world space
|
|
int surfaceFlags; // surface hit
|
|
int contents; // contents on other side of surface hit
|
|
int entityNum; // entity the contacted surface is a part of
|
|
} q3trace_t;
|
|
|
|
//#define Q3_NOENCRYPT //a debugging property, makes it incompatible with q3
|
|
|
|
#define MAX_Q3_STATS 16
|
|
#define MAX_Q3_PERSISTANT 16
|
|
#define MAX_Q3_POWERUPS 16
|
|
#define MAX_Q3_WEAPONS 16
|
|
|
|
#define MAX_PS_EVENTS 2
|
|
typedef struct q3playerState_s {
|
|
int commandTime; // cmd->serverTime of last executed command
|
|
int pm_type;
|
|
int bobCycle; // for view bobbing and footstep generation
|
|
int pm_flags; // ducked, jump_held, etc
|
|
int pm_time;
|
|
|
|
vec3_t origin;
|
|
vec3_t velocity;
|
|
int weaponTime;
|
|
int gravity;
|
|
int speed;
|
|
int delta_angles[3]; // add to command angles to get view direction
|
|
// changed by spawns, rotating objects, and teleporters
|
|
|
|
int groundEntityNum;// ENTITYNUM_NONE = in air
|
|
|
|
int legsTimer; // don't change low priority animations until this runs out
|
|
int legsAnim; // mask off ANIM_TOGGLEBIT
|
|
|
|
int torsoTimer; // don't change low priority animations until this runs out
|
|
int torsoAnim; // mask off ANIM_TOGGLEBIT
|
|
|
|
int movementDir; // a number 0 to 7 that represents the reletive angle
|
|
// of movement to the view angle (axial and diagonals)
|
|
// when at rest, the value will remain unchanged
|
|
// used to twist the legs during strafing
|
|
|
|
vec3_t grapplePoint; // location of grapple to pull towards if PMF_GRAPPLE_PULL
|
|
|
|
int eFlags; // copied to entityState_t->eFlags
|
|
|
|
int eventSequence; // pmove generated events
|
|
int events[MAX_PS_EVENTS];
|
|
int eventParms[MAX_PS_EVENTS];
|
|
|
|
int externalEvent; // events set on player from another source
|
|
int externalEventParm;
|
|
int externalEventTime;
|
|
|
|
int clientNum; // ranges from 0 to MAX_CLIENTS-1
|
|
int weapon; // copied to entityState_t->weapon
|
|
int weaponstate;
|
|
|
|
vec3_t viewangles; // for fixed views
|
|
int viewheight;
|
|
|
|
// damage feedback
|
|
int damageEvent; // when it changes, latch the other parms
|
|
int damageYaw;
|
|
int damagePitch;
|
|
int damageCount;
|
|
|
|
int stats[MAX_Q3_STATS];
|
|
int persistant[MAX_Q3_PERSISTANT]; // stats that aren't cleared on death
|
|
int powerups[MAX_Q3_POWERUPS]; // level.time that the powerup runs out
|
|
int ammo[MAX_Q3_WEAPONS];
|
|
|
|
int generic1;
|
|
int loopSound;
|
|
int jumppad_ent; // jumppad entity hit this frame
|
|
|
|
// not communicated over the net at all
|
|
int ping; // server to game info for scoreboard
|
|
int pmove_framecount; // FIXME: don't transmit over the network
|
|
int jumppad_frame;
|
|
int entityEventSequence;
|
|
} q3playerState_t;
|
|
|
|
|
|
|
|
typedef enum {
|
|
TR_STATIONARY,
|
|
TR_INTERPOLATE, // non-parametric, but interpolate between snapshots
|
|
TR_LINEAR,
|
|
TR_LINEAR_STOP,
|
|
TR_SINE, // value = base + sin( time / duration ) * delta
|
|
TR_GRAVITY
|
|
} trType_t;
|
|
typedef struct {
|
|
trType_t trType;
|
|
int trTime;
|
|
int trDuration; // if non 0, trTime + trDuration = stop time
|
|
vec3_t trBase;
|
|
vec3_t trDelta; // velocity, etc
|
|
} trajectory_t;
|
|
typedef struct q3entityState_s {
|
|
int number; // entity index
|
|
int eType; // entityType_t
|
|
int eFlags;
|
|
|
|
trajectory_t pos; // for calculating position
|
|
trajectory_t apos; // for calculating angles
|
|
|
|
int time;
|
|
int time2;
|
|
|
|
vec3_t origin;
|
|
vec3_t origin2;
|
|
|
|
vec3_t angles;
|
|
vec3_t angles2;
|
|
|
|
int otherEntityNum; // shotgun sources, etc
|
|
int otherEntityNum2;
|
|
|
|
int groundEntityNum; // -1 = in air
|
|
|
|
int constantLight; // r + (g<<8) + (b<<16) + (intensity<<24)
|
|
int loopSound; // constantly loop this sound
|
|
|
|
int modelindex;
|
|
int modelindex2;
|
|
int clientNum; // 0 to (MAX_CLIENTS - 1), for players and corpses
|
|
int frame;
|
|
|
|
int solid; // for client side prediction, trap_linkentity sets this properly
|
|
|
|
int event; // impulse events -- muzzle flashes, footsteps, etc
|
|
int eventParm;
|
|
|
|
// for players
|
|
int powerups; // bit flags
|
|
int weapon; // determines weapon and flash model, etc
|
|
int legsAnim; // mask off ANIM_TOGGLEBIT
|
|
int torsoAnim; // mask off ANIM_TOGGLEBIT
|
|
|
|
int generic1;
|
|
|
|
} q3entityState_t;
|
|
|
|
#define MAX_MAP_AREA_BYTES 32
|
|
|
|
#define MAX_ENTITIES_IN_SNAPSHOT 256
|
|
typedef struct snapshot_s {
|
|
int snapFlags; // SNAPFLAG_RATE_DELAYED, etc
|
|
int ping;
|
|
|
|
int serverTime; // server time the message is valid for (in msec)
|
|
|
|
qbyte areamask[MAX_MAP_AREA_BYTES]; // portalarea visibility bits
|
|
|
|
q3playerState_t ps; // complete information about the current player at this time
|
|
|
|
int numEntities; // all of the entities that need to be presented
|
|
q3entityState_t entities[MAX_ENTITIES_IN_SNAPSHOT]; // at the time of this snapshot
|
|
|
|
int numServerCommands; // text based server commands to execute when this
|
|
int serverCommandSequence; // snapshot becomes current
|
|
} snapshot_t;
|
|
#define SNAPFLAG_NOT_ACTIVE 2
|
|
|
|
|
|
|
|
//
|
|
// clientSnap_t is will be converted to snapshot_t for internal cgame use
|
|
//
|
|
typedef struct clientSnap_s {
|
|
qboolean valid; // cleared if delta parsing was invalid
|
|
int snapFlags;
|
|
int serverMessageNum;
|
|
int serverCommandNum;
|
|
int serverTime; // server time the message is valid for (in msec)
|
|
int localTime;
|
|
int deltaFrame;
|
|
qbyte areabits[MAX_MAP_AREA_BYTES]; // portalarea visibility bits
|
|
q3playerState_t playerstate;
|
|
int numEntities;
|
|
int firstEntity; // non-masked index into cl.parseEntities[] array
|
|
int ping;
|
|
} clientSnap_t;
|
|
|
|
// for ping calculation, rate estimation, usercmd delta'ing
|
|
typedef struct frame_s {
|
|
int userCmdNumber;
|
|
int serverMessageNum;
|
|
int clientTime;
|
|
int serverTime;
|
|
} q3frame_t;
|
|
|
|
#define MAX_PARSE_ENTITIES 1024
|
|
#define PARSE_ENTITIES_MASK (MAX_PARSE_ENTITIES-1)
|
|
|
|
#define MAX_STRING_CHARS 1024
|
|
#define TEXTCMD_BACKUP 64 // size of reliable text commands buffer, must be power of two
|
|
#define TEXTCMD_MASK (TEXTCMD_BACKUP-1)
|
|
|
|
#define MAX_Q3_CONFIGSTRINGS 1024
|
|
#define CFGSTR_SYSINFO 1
|
|
|
|
#define GENTITYNUM_BITS 10
|
|
#define MAX_GENTITIES (1<<GENTITYNUM_BITS)
|
|
#define ENTITYNUM_NONE (MAX_GENTITIES-1)
|
|
|
|
typedef struct {
|
|
int lastClientCommandNum;
|
|
int lastServerCommandNum;
|
|
int currentServerCommandNum;
|
|
int numClientCommands;
|
|
int currentUserCmdNumber;
|
|
|
|
int serverMessageNum;
|
|
int serverTime;
|
|
|
|
int downloadchunknum;
|
|
|
|
int firstParseEntity;
|
|
|
|
int fs_key;
|
|
|
|
int selected_weapon;
|
|
|
|
clientSnap_t snapshots[Q3UPDATE_BACKUP];
|
|
clientSnap_t snap;
|
|
|
|
q3entityState_t parseEntities[MAX_PARSE_ENTITIES];
|
|
|
|
q3entityState_t baselines[MAX_GENTITIES];
|
|
|
|
char clientCommands[TEXTCMD_BACKUP][MAX_STRING_CHARS];
|
|
char serverCommands[TEXTCMD_BACKUP][MAX_STRING_CHARS];
|
|
} ClientConnectionState_t;
|
|
extern ClientConnectionState_t ccs;
|
|
|
|
|
|
typedef enum {
|
|
svcq3_bad,
|
|
svcq3_nop,
|
|
svcq3_gamestate,
|
|
svcq3_configstring,
|
|
svcq3_baseline,
|
|
svcq3_serverCommand,
|
|
svcq3_download,
|
|
svcq3_snapshot,
|
|
svcq3_eom
|
|
} svc_ops_t;
|
|
|
|
typedef enum {
|
|
clcq3_bad,
|
|
clcq3_nop,
|
|
clcq3_move,
|
|
clcq3_nodeltaMove,
|
|
clcq3_clientCommand,
|
|
clcq3_eom
|
|
} clc_ops_t;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//fonts... *sigh*...
|
|
#define GLYPH_START 0
|
|
#define GLYPH_END 255
|
|
#define GLYPH_CHARSTART 32
|
|
#define GLYPH_CHAREND 127
|
|
#define GLYPHS_PER_FONT GLYPH_END - GLYPH_START + 1
|
|
typedef struct {
|
|
int height; // number of scan lines
|
|
int top; // top of glyph in buffer
|
|
int bottom; // bottom of glyph in buffer
|
|
int pitch; // width for copying
|
|
int xSkip; // x adjustment
|
|
int imageWidth; // width of actual image
|
|
int imageHeight; // height of actual image
|
|
float s; // x offset in image where glyph starts
|
|
float t; // y offset in image where glyph starts
|
|
float s2;
|
|
float t2;
|
|
int glyph; // handle to the shader with the glyph
|
|
char shaderName[32];
|
|
} glyphInfo_t;
|
|
typedef struct {
|
|
glyphInfo_t glyphs [GLYPHS_PER_FONT];
|
|
float glyphScale;
|
|
char name[MAX_QPATH];
|
|
} fontInfo_t;
|
|
void UI_RegisterFont(char *fontName, int pointSize, fontInfo_t *font);
|
|
|
|
|
|
void Netchan_TransmitNextFragment( netchan_t *chan );
|
|
void Netchan_TransmitQ3( netchan_t *chan, int length, const qbyte *data );
|
|
qboolean Netchan_ProcessQ3 (netchan_t *chan);
|
|
|
|
qboolean MSG_Q3_ReadDeltaEntity( const q3entityState_t *from, q3entityState_t *to, int number );
|
|
void MSGQ3_WriteDeltaEntity(sizebuf_t *msg, const q3entityState_t *from, const q3entityState_t *to, qboolean force);
|
|
void MSG_Q3_ReadDeltaPlayerstate( const q3playerState_t *from, q3playerState_t *to );
|
|
void MSGQ3_WriteDeltaPlayerstate(sizebuf_t *msg, const q3playerState_t *from, const q3playerState_t *to);
|
|
|
|
void MSG_Q3_ReadDeltaUsercmd(int key, const usercmd_t *from, usercmd_t *to);
|
|
|
|
|
|
void MSG_WriteBits(sizebuf_t *msg, int value, int bits);
|
|
|
|
|
|
|
|
typedef struct q3refEntity_s q3refEntity_t;
|
|
void VQ3_AddEntity(const q3refEntity_t *q3);
|
|
typedef struct q3polyvert_s q3polyvert_t;
|
|
void VQ3_AddPoly(shader_t *s, int num, q3polyvert_t *verts);
|
|
typedef struct q3refdef_s q3refdef_t;
|
|
void VQ3_RenderView(const q3refdef_t *ref);
|
|
|
|
#endif
|