Commit graph

5212 commits

Author SHA1 Message Date
Spoike
c4132347eb added sys_priority cvar to the windows build.
rewrote tab completion logic. should no longer consume so much cpu time.
added tab-completion for the connect command. server lists must have been requested previously (like the connectbr command requires).
fix q1bsp fencetexture+fog combo.
fix wateralpha/lavaalpha/slimealpha/telealpha worldspawn fields.
added a couple of extra cvars to some rulesets.
fix d3d9 mipmap-size issue.
fix vid_reload issue (was crashing, but its also possible that it could have been the cause of VBO corruption).
made pausable default to empty, allowing for smarter defaults like pausing SP but not DM.
attempt to compensate for NQ's framerate-dependant waterjumps by making QW waterjumps slightly more permissive.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5241 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-04-15 02:48:23 +00:00
Spoike
eb89084603 fix a couple of networking issues.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5240 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-04-10 18:15:24 +00:00
Spoike
ce4d162f31 write +moveleft etc to configs ONLY if they were explicitly +fooed, and not just because someone was still holding a key on a map change.
moved various config saving options to features, buttons saving is now disabled by default.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5239 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-04-09 18:01:15 +00:00
Spoike
1490d00793 d3d9 renderer should now match glDepthRange more closely, hopefully.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5238 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-04-09 06:10:38 +00:00
Spoike
a1ff8a9f3c global fog for d3d9.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5237 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-04-08 15:42:31 +00:00
Spoike
2de26a93f7 use immutable vbos, because we can.
add stof to the lua logic.
fix an issue where q3bsp cvars were not registered in The Wastes build config leaving it subject to the worst of q3map2's lightmap allocation logic.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5236 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-04-08 14:24:50 +00:00
Spoike
3c4b5fabb6 Make the default port re-brandable to reduce confusion with TCs.
Make sure TCs send server query broadcasts.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5235 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-04-07 12:33:06 +00:00
Spoike
a4942abf52 finally got around to updating qtv to add a few common protocol extensions.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5234 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-04-06 17:39:32 +00:00
Spoike
e44d8a85d8 don't swallow multimedia keys unless they're actually bound to something.
fix possible out-of-range issue with qc ent references.
shader parsing is now a little more strict.
lua code support updated to bring it more in line with hifi's efforts, still not enabled by default.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5233 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-04-06 17:21:15 +00:00
Spoike
67c68b2c43 Update ffmpeg version.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5232 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-04-06 15:32:18 +00:00
Spoike
8003ba3c6c I accidentally disabled dsound.
also, 'cmd setinfo' without extra args was spamming the server's console instead of the client's.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5231 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-03-31 19:47:03 +00:00
Spoike
be555f7375 fix bug created by r5221
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5230 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-03-29 18:34:07 +00:00
Spoike
8c02fb26b3 removed old scr_chatmode
splitscreen can now properly be configured via build configs, and potentially more than just 4 seats.
fix splitscreen and enemycolour forcing. forcing now works, but only when all seats are on/spectating the same team.
fix demo playback issue with http urls with webgl that don't allow streaming.
srgb fixes for the scoreboard.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5229 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-03-25 09:36:14 +00:00
Spoike
876eb0cf39 minor fixes
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5228 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-03-24 08:33:03 +00:00
Spoike
7f2c356133 Fixed some bugs with servers using gnutls.
Attempted to clean up build configs slightly, now ALWAYS using a build config.
Now enabling wayland renderer by default on linux (activates by default only when x11 fails).
Given linux servers the ability to chroot (will be used by default if run as suid-root).
Fixed a couple of vulkan warnings.
Makefile now treats speex like any other library.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5227 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-03-24 04:02:09 +00:00
Spoike
93624e9d62 don't bug out so much on skeletal models when frametimes are negative (can happen via csqc)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5226 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-03-23 06:35:32 +00:00
Spoike
cfa28262b4 Be more verbose about 'error 101' - when using the server browser on machines with unroutable ipv6.
Fix some issues reported by xaGe including a serious linux one.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5225 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-03-07 20:31:09 +00:00
Spoike
986131b191 git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5224 fc73d0e0-1445-4013-8a0c-d673dee63da5 2018-03-06 17:01:53 +00:00
Spoike
8e3b3e0f0c git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5223 fc73d0e0-1445-4013-8a0c-d673dee63da5 2018-03-06 16:51:18 +00:00
Spoike
4a29919111 fix some memory reference/leak errors reported by valgrind.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5222 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-03-06 16:46:57 +00:00
Spoike
aa18ab9c01 finally got around to actually adding dynamiclight_spawnstatic
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5221 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-03-05 11:35:58 +00:00
Spoike
e221c6b5ca make snd_inactive work for drivers other than just the directsound one.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5220 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-03-05 11:34:20 +00:00
Spoike
42b31a6cc3 Attempt to work around a DP client bug, where DP sends either 16bit or 8bit angles depending upon the type of the previous server that DP connected to.
Fixed weirdness around a second DP client bug (less serious) where a reconnecting DP client sends a disconnect request as soon as it gets its new connection. The client will still get disconnected (as per its apparent request), but FTE will no longer alarm admins, and the user should see something like 'unconnected dropped'.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5219 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-03-05 11:06:12 +00:00
Spoike
0da0e97fc5 fix up gles2-only targets
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5218 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-03-05 04:00:56 +00:00
Spoike
685404250f added cmake file.
reduced input latency.
reworked how internal texture formats work,.
added support for LIGHTING_E5BGR9 bspx lump for HDR lighting.
updated support for srgb, no longer looks quite so weird. works on glx
vid_srgb 3 attempts to use half-float swapchains, where possible.
gl: use glTextureStorage where available.
d3d11: gave up on using dxgi for fullscreen, was just too buggy.
glx: updated gl context creation on linux.
server: fix svc_updatefrags not being passed though (fixes frikbot scores)
fs: spanned pk3s now work (fragmented files/directory will fail to open, so this needs a custom tool to be fully useful).
fixed restart_ents command (restarts the map, but preserving the players as they are)
tw: removed 'QWSKINS' featureset from tw config

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5217 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-03-04 14:41:16 +00:00
Spoike
b1855b5268 git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5216 fc73d0e0-1445-4013-8a0c-d673dee63da5 2018-02-11 07:02:44 +00:00
Spoike
08f2900c1d git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5215 fc73d0e0-1445-4013-8a0c-d673dee63da5 2018-02-11 06:57:54 +00:00
Spoike
77360d83e3 try to fix some particle spots.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5214 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-02-11 06:09:49 +00:00
Spoike
6b712a4404 tiny fix
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5213 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-02-11 06:04:40 +00:00
Spoike
04c14f4600 stop movetype_toss+solid_trigger from touching themselves. this fixes lavaballs.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5212 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-02-11 05:37:11 +00:00
Spoike
312d64bb4a try to fix non-glsl skybox.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5211 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-02-09 17:42:09 +00:00
Spoike
9f27189937 Fix missing sounds/etc with fteq2 servers.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5210 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-02-08 17:43:01 +00:00
Spoike
f1f54311f6 fix some bugs.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5209 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-02-04 13:16:25 +00:00
Spoike
7da299ee88 fix scrag/hknight trails - they're moving about 9 times too fast.
fix particle trail spam. oops.
fix ttf fonts not using fallback quake glyphs.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5208 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-01-28 04:12:59 +00:00
Eukara
0d82557c28 Fixed a crash when not supplying a demoname upon recording.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5207 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-01-25 20:43:00 +00:00
Spoike
912812083e try to fix some android issues...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5206 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-01-24 20:19:15 +00:00
Spoike
f3ae58608b QUAKETC with dpmaster fix.
don't archive csprogs when it's getting saved into demos anyway.
bound bones when using a model with less bones than the relative skeletal object.
mute(dprint) xinput restarts.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5205 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-01-24 12:13:32 +00:00
Eukara
922b0ca2bb Fixes for The Wastes compilation under Linux.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5204 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-01-23 03:00:45 +00:00
Spoike
4c0f3ede74 git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5203 fc73d0e0-1445-4013-8a0c-d673dee63da5 2018-01-23 01:49:49 +00:00
Spoike
999d677515 compiler warning/error fixes
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5202 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-01-23 01:22:29 +00:00
Spoike
5fcc3d5524 git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5201 fc73d0e0-1445-4013-8a0c-d673dee63da5 2018-01-22 20:50:50 +00:00
Spoike
9e8bb446f4 implemented pm_stepdown.
attempt to implement 'simple csqc' api.
handle qw+nq gunshot+blood+lightning differently - they do actually have different particle spawn patterns (qw is a single point, so spreads wider).
fix q3ui logo mesh thing. work around q3ui player meshes on d3d.
split video and renderer latching, so vid_reload delatches more stuff.
fix autosprite+autosprite2 in 6 different renderers...
added fog volumes to d3d9 renderer.
using matrix hacks instead of glDepthRange, this should give more consistent behaviour, especially now that we have r_viewmodel_fov.
small cleanup for gl shadowmaps to make the interface more consistent with other renderers.
added patchDef2 parsing to fte's .map loader, doesn't actually use it though.
some fixes for q3's shaders, including to try to get overbright working better.
updated customskin api to give more control.
first attempt at a packager system for fteqccgui. probably useless, but whatever.
menusys changes to try to support QSS's csqc.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5200 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-01-22 19:18:04 +00:00
Spoike
63acc99442 make tracebox respond to negative-skin ents, in addition to the built-in pmove code, so mods should now be able to detect it properly.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5199 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-01-14 07:40:17 +00:00
Spoike
4290e56c56 work around a believed issue with ericw-qbsp's skip texture support - if an invalid surface is referenced, don't try to generate decals from it.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5198 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-01-14 05:32:20 +00:00
Spoike
2d68fbfb55 fix r_waterstyle 2/3 entity flickering
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5197 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-01-06 18:29:36 +00:00
Spoike
3f0f3e20b5 fix r_wateralpha in the d3d9+d3d11 renderers too.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5196 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-01-06 17:38:31 +00:00
Spoike
3ff8d04cfc fix r_nolerp stutter bug.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5195 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-01-05 16:14:33 +00:00
Spoike
3a85de45f6 xinput tweaks, under advice from primallove.
fix sv_nqplayerphysics+spectators = spectators able to shoot
fix watervis bug, turned out to potentially be more serious.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5194 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-01-05 01:45:49 +00:00
Spoike
56a48000e8 small fix for minimal builds, in case anyone tries building one.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5193 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-01-03 18:49:11 +00:00
Spoike
a6ac015c5b software banding: fix player skins.
try to get game controller defaults a little closer to QS.
mess with r_dynamic 2 a little, to more closely match vanilla.
fix under-lighting bug on models. added extra model lighting pathway for greater vanilla compat, as part of software-banding.
fix proquake-client compat issue.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5192 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-01-03 04:40:06 +00:00