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fix r_waterstyle 2/3 entity flickering
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5197 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 2 additions and 1 deletions
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@ -4988,7 +4988,7 @@ static void GLBE_SubmitMeshesSortList(batch_t *sortlist)
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{
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shaderstate.tex_refraction[r_refdef.recurse] = Image_CreateTexture("***tex_refraction***", NULL, 0);
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if (!shaderstate.tex_refraction[r_refdef.recurse]->num)
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qglGenTextures(1, &shaderstate.tex_refraction[r_refdef.recurse]->num);
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qglGenTextures(1, &shaderstate.tex_refraction[r_refdef.recurse]->num);
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}
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if (shaderstate.tex_refraction[r_refdef.recurse]->width != r_refdef.pxrect.width || shaderstate.tex_refraction[r_refdef.recurse]->height != r_refdef.pxrect.height)
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{
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@ -5921,6 +5921,7 @@ void GLBE_DrawWorld (batch_t **worldbatches)
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GLBE_SelectEntity(&r_worldentity);
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// shaderstate.curtime = shaderstate.updatetime = realtime;
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shaderstate.depthrange = 0;
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shaderstate.identitylighting = 1;
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