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try to fix non-glsl skybox.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5211 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 3 additions and 3 deletions
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@ -1748,9 +1748,9 @@ static float *tcgen3(const shaderpass_t *pass, int cnt, float *dst, const mesh_t
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src = mesh->xyz_array;
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for (i = 0; i < cnt; i++, dst += 3)
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{
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dst[0] = src[i][0] - shaderstate.modelmatrix[3];
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dst[1] = shaderstate.modelmatrix[7] - src[i][1];
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dst[2] = src[i][2] - shaderstate.modelmatrix[11];
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dst[0] = src[i][0] - r_refdef.vieworg[0];
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dst[1] = r_refdef.vieworg[1] - src[i][1];
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dst[2] = src[i][2] - r_refdef.vieworg[2];
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}
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return dst-cnt*3;
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