* RoQ decoder: Work on RGBA-data interenally instead of YUV420-data
This fixes color-smearing artifacts on movement (caused by uneven motion vectors not being correctly applicable on half-resolution UV-buffers) and makes RoQ-video directly uploadable as texture.
YUV-to-RGB-conversion is now done only when receiving new codebooks in the RoQ stream, which is a lot less data to be RGB-converted per-frame.
* RoQ decoder: C89-compliant variable declarations
* RoQ decoder: more consistent indentation
* Hide scoreboard stats for specs without score.
* Hide centerprint when showing scores.
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Co-authored-by: Daniel Svensson <dvensson@gmail.com>
* Add more descriptions for CVARs
* Fixed a small typo
* Another small typo
* Added the suggestions from @Shpoike and @eukara along with a little more cleanup
* Workaround for the OGG decoding issue. 5159a80 was bad for ogg vorbis decoding. It was never ideal to begin with, but it's better than rendering the game unplayable.
* Concentrated patch, courtesy of Spike so we can still mark sounds as nopurge
* Quake II: read the skin, effects, renderfx, and solidsize fields as unsigned shorts.
* Add missing header definition for int MSG_ReadUShort();
* Rename MSG_ReadUShort() to MSG_ReadUInt16() as per @Shpoike's wishes
* solidsize needs to be read in via MSG_ReadSize16 because it does protocol conversions (@Shpoike)
* Q2UFRAME16 and Q2USOUND should be read unsigned as well, as it matches the internal data within FTE (@Shpoike)
* Remove the nacl dir
* Remove nacl from ifdef checks shared with other platforms
* Remove nacl from build bash scripts
* More removal of nacl from bash scripts
* Remove nacl-specific code from the engine
* More removal of nacl-specific code from the engine
* remove nacl-specific code from the Quake 3 plugin
* Remove nacl from readme (also seems to have force LF line endings)
* Remove nacl mention from browser.txt
* Remove nacl from Makefile
* Remove nacl from dotnet2005 solution file (lol)
* Correcting an endif, this did not end nacl
* Clarification for NaCL no longer needed
* Left small todo for myself
* Partially undo f44daef091bcc5917b0ddb2cbe41ebdd9738f770
the if preproc checking for `_DEBUG` was incorrectly removed