mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-25 05:11:35 +00:00
Add support for the DECOUPLED_LM bspx lump.
This commit is contained in:
parent
6fc3d57c76
commit
e48e9c67ad
8 changed files with 189 additions and 76 deletions
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@ -80,7 +80,7 @@ void QDECL Surf_RebuildLightmap_Callback (struct cvar_s *var, char *oldvalue)
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}
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//radius, x y z, r g b
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void Surf_StainSurf (msurface_t *surf, float *parms)
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void Surf_StainSurf (model_t *mod, msurface_t *surf, float *parms)
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{
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int sd, td;
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float dist, rad, minlight;
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@ -91,7 +91,8 @@ void Surf_StainSurf (msurface_t *surf, float *parms)
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int smax, tmax;
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float amm;
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int lim;
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mtexinfo_t *tex;
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vec4_t *lmvecs;
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float *lmvecscale;
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stmap *stainbase;
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lightmapinfo_t *lm;
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@ -107,7 +108,10 @@ void Surf_StainSurf (msurface_t *surf, float *parms)
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smax = (surf->extents[0]>>surf->lmshift)+1;
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tmax = (surf->extents[1]>>surf->lmshift)+1;
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tex = surf->texinfo;
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if (mod->facelmvecs)
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lmvecs = mod->facelmvecs[surf-mod->surfaces].lmvecs, lmvecscale = mod->facelmvecs[surf-mod->surfaces].lmvecscale;
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else
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lmvecs = surf->texinfo->vecs, lmvecscale = surf->texinfo->vecscale;
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stainbase = lm->stainmaps;
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stainbase += (surf->light_t[0] * lm->width + surf->light_s[0]) * 3;
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@ -125,20 +129,20 @@ void Surf_StainSurf (msurface_t *surf, float *parms)
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impact[i] = (parms+1)[i] - surf->plane->normal[i]*dist;
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}
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local[0] = DotProduct (impact, tex->vecs[0]) + tex->vecs[0][3];
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local[1] = DotProduct (impact, tex->vecs[1]) + tex->vecs[1][3];
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local[0] = DotProduct (impact, lmvecs[0]) + lmvecs[0][3];
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local[1] = DotProduct (impact, lmvecs[1]) + lmvecs[1][3];
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local[0] -= surf->texturemins[0];
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local[1] -= surf->texturemins[1];
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for (t = 0 ; t<tmax ; t++)
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{
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td = local[1] - (t<<surf->lmshift);
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td = (local[1] - (t<<surf->lmshift))*lmvecscale[1];
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if (td < 0)
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td = -td;
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for (s=0 ; s<smax ; s++)
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{
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sd = local[0] - (s<<surf->lmshift);
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sd = (local[0] - (s<<surf->lmshift))*lmvecscale[0];
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if (sd < 0)
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sd = -sd;
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if (sd > td)
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@ -219,7 +223,7 @@ void Surf_AddStain(vec3_t org, float red, float green, float blue, float radius)
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parms[6] = blue;
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cl.worldmodel->funcs.StainNode(cl.worldmodel->rootnode, parms);
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cl.worldmodel->funcs.StainNode(cl.worldmodel, parms);
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//now stain inline bsp models other than world.
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@ -243,7 +247,7 @@ void Surf_AddStain(vec3_t org, float red, float green, float blue, float radius)
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}
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pe->model->funcs.StainNode(pe->model->rootnode, parms);
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pe->model->funcs.StainNode(pe->model, parms);
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}
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}
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}
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@ -340,14 +344,17 @@ static void Surf_AddDynamicLights_Lum (msurface_t *surf)
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int s, t;
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int i;
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int smax, tmax;
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mtexinfo_t *tex;
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float a;
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float l;
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unsigned *bl;
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vec4_t *lmvecs;
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float *lmvecscale;
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smax = (surf->extents[0]>>surf->lmshift)+1;
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tmax = (surf->extents[1]>>surf->lmshift)+1;
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tex = surf->texinfo;
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if (currentmodel->facelmvecs)
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lmvecs = currentmodel->facelmvecs[surf-currentmodel->surfaces].lmvecs, lmvecscale = currentmodel->facelmvecs[surf-currentmodel->surfaces].lmvecscale;
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else
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lmvecs = surf->texinfo->vecs, lmvecscale = surf->texinfo->vecscale;
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for (lnum=rtlights_first; lnum<RTL_FIRST; lnum++)
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{
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if ( !(surf->dlightbits & ((dlightbitmask_t)1u<<lnum) ) )
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@ -371,23 +378,23 @@ static void Surf_AddDynamicLights_Lum (msurface_t *surf)
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surf->plane->normal[i]*dist;
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}
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local[0] = DotProduct (impact, tex->vecs[0]) + tex->vecs[0][3];
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local[1] = DotProduct (impact, tex->vecs[1]) + tex->vecs[1][3];
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local[0] = DotProduct (impact, lmvecs[0]) + lmvecs[0][3];
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local[1] = DotProduct (impact, lmvecs[1]) + lmvecs[1][3];
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local[0] -= surf->texturemins[0];
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local[1] -= surf->texturemins[1];
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a = 256*(cl_dlights[lnum].color[0]*NTSC_RED + cl_dlights[lnum].color[1]*NTSC_GREEN + cl_dlights[lnum].color[2]*NTSC_BLUE);
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l = 256*(cl_dlights[lnum].color[0]*NTSC_RED + cl_dlights[lnum].color[1]*NTSC_GREEN + cl_dlights[lnum].color[2]*NTSC_BLUE);
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bl = blocklights;
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for (t = 0 ; t<tmax ; t++)
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{
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td = local[1] - (t<<surf->lmshift);
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td = (local[1] - (t<<surf->lmshift))*lmvecscale[1];
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if (td < 0)
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td = -td;
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for (s=0 ; s<smax ; s++)
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{
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sd = local[0] - (s<<surf->lmshift);
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sd = (local[0] - (s<<surf->lmshift))*lmvecscale[0];
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if (sd < 0)
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sd = -sd;
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if (sd > td)
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@ -395,7 +402,7 @@ static void Surf_AddDynamicLights_Lum (msurface_t *surf)
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else
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dist = td + (sd>>1);
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if (dist < minlight)
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bl[0] += (rad - dist)*a;
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bl[0] += (rad - dist)*l;
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bl++;
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}
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}
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@ -412,7 +419,8 @@ static void Surf_AddDynamicLightNorms (msurface_t *surf)
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int s, t;
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int i;
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int smax, tmax;
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mtexinfo_t *tex;
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vec4_t *lmvecs;
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float *lmvecscale;
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float a;
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smax = (surf->extents[0]>>4)+1;
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@ -442,8 +450,8 @@ static void Surf_AddDynamicLightNorms (msurface_t *surf)
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surf->plane->normal[i]*dist;
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}
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local[0] = DotProduct (impact, tex->vecs[0]) + tex->vecs[0][3];
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local[1] = DotProduct (impact, tex->vecs[1]) + tex->vecs[1][3];
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local[0] = DotProduct (impact, lmvecs[0]) + lmvecs[0][3];
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local[1] = DotProduct (impact, lmvecs[1]) + lmvecs[1][3];
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local[0] -= surf->texturemins[0];
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local[1] -= surf->texturemins[1];
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@ -452,12 +460,12 @@ static void Surf_AddDynamicLightNorms (msurface_t *surf)
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for (t = 0 ; t<tmax ; t++)
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{
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td = local[1] - t*surf->lmscale;
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td = (local[1] - t*surf->lmscale)*lmvecscale[1];
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if (td < 0)
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td = -td;
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for (s=0 ; s<smax ; s++)
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{
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sd = local[0] - s*surf->lmscale;
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sd = (local[0] - s*surf->lmscale)*lmvecscale[0];
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if (sd < 0)
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sd = -sd;
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if (sd > td)
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@ -480,13 +488,15 @@ static void Surf_AddDynamicLightNorms (msurface_t *surf)
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static void Surf_AddDynamicLights_RGB (msurface_t *surf)
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{
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int lnum;
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int sd, td;
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float sd, td;
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float dist, rad, minlight;
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vec3_t impact, local;
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vec3_t impact;
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vec2_t local;
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int s, t;
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int i;
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int smax, tmax;
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mtexinfo_t *tex;
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vec4_t *lmvecs;
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float *lmvecscale;
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// float temp;
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float r, g, b;
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unsigned *bl;
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@ -494,7 +504,10 @@ static void Surf_AddDynamicLights_RGB (msurface_t *surf)
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smax = (surf->extents[0]>>surf->lmshift)+1;
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tmax = (surf->extents[1]>>surf->lmshift)+1;
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tex = surf->texinfo;
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if (currentmodel->facelmvecs)
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lmvecs = currentmodel->facelmvecs[surf-currentmodel->surfaces].lmvecs, lmvecscale = currentmodel->facelmvecs[surf-currentmodel->surfaces].lmvecscale;
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else
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lmvecs = surf->texinfo->vecs, lmvecscale = surf->texinfo->vecscale;
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for (lnum=rtlights_first; lnum<RTL_FIRST; lnum++)
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{
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@ -503,7 +516,7 @@ static void Surf_AddDynamicLights_RGB (msurface_t *surf)
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rad = cl_dlights[lnum].radius;
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VectorSubtract(cl_dlights[lnum].origin, currententity->origin, lightofs);
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//FIXME: transform by forward/right/up
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//FIXME: transform by currententity->axis
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dist = DotProduct (lightofs, surf->plane->normal) - surf->plane->dist;
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rad -= fabs(dist);
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minlight = cl_dlights[lnum].minlight;
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@ -517,12 +530,13 @@ static void Surf_AddDynamicLights_RGB (msurface_t *surf)
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surf->plane->normal[i]*dist;
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}
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local[0] = DotProduct (impact, tex->vecs[0]) + tex->vecs[0][3];
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local[1] = DotProduct (impact, tex->vecs[1]) + tex->vecs[1][3];
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local[0] = DotProduct (impact, lmvecs[0]) + lmvecs[0][3];
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local[1] = DotProduct (impact, lmvecs[1]) + lmvecs[1][3];
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local[0] -= surf->texturemins[0];
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local[1] -= surf->texturemins[1];
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if (r_dynamic.ival == 2)
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r = g = b = 256;
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else
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@ -537,18 +551,18 @@ static void Surf_AddDynamicLights_RGB (msurface_t *surf)
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{
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for (t = 0 ; t<tmax ; t++)
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{
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td = local[1] - (t<<surf->lmshift);
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td = (local[1] - (t<<surf->lmshift))*lmvecscale[1];
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if (td < 0)
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td = -td;
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for (s=0 ; s<smax ; s++)
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{
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sd = local[0] - (s<<surf->lmshift);
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sd = (local[0] - (s<<surf->lmshift))*lmvecscale[0];
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if (sd < 0)
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sd = -sd;
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if (sd > td)
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dist = sd + (td>>1);
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dist = sd + td*0.5;
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else
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dist = td + (sd>>1);
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dist = td + sd*0.5;
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if (dist < minlight)
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{
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i = bl[0] + (rad - dist)*r;
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@ -566,18 +580,18 @@ static void Surf_AddDynamicLights_RGB (msurface_t *surf)
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{
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for (t = 0 ; t<tmax ; t++)
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{
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td = local[1] - (t<<surf->lmshift);
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td = (local[1] - (t<<surf->lmshift))*lmvecscale[1];
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if (td < 0)
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td = -td;
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for (s=0 ; s<smax ; s++)
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{
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sd = local[0] - (s<<surf->lmshift);
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sd = (local[0] - (s<<surf->lmshift))*lmvecscale[0];
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if (sd < 0)
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sd = -sd;
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if (sd > td)
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dist = sd + (td>>1);
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dist = sd + td*0.5;
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else
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dist = td + (sd>>1);
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dist = td + sd*0.5;
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if (dist < minlight)
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{
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bl[0] += (rad - dist)*r;
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@ -2303,7 +2317,10 @@ void Surf_GenBrushBatches(batch_t **batches, entity_t *ent)
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continue;
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if (!(cl_dlights[k].flags & LFLAG_LIGHTMAP))
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continue;
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if ((cl_dlights[k].flags & LFLAG_NORMALMODE) && r_shadow_realtime_dlight.ival)
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continue;
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if ((cl_dlights[k].flags & LFLAG_REALTIMEMODE) && r_shadow_realtime_world.ival)
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continue;
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model->funcs.MarkLights (&cl_dlights[k], (dlightbitmask_t)1<<k, model->rootnode);
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}
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}
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@ -354,7 +354,7 @@ void Surf_PreNewMap(void);
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void Surf_SetupFrame(void); //determine pvs+viewcontents
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void Surf_DrawWorld(void);
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void Surf_GenBrushBatches(struct batch_s **batches, entity_t *ent);
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void Surf_StainSurf(struct msurface_s *surf, float *parms);
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void Surf_StainSurf(struct model_s *mod, struct msurface_s *surf, float *parms);
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void Surf_AddStain(vec3_t org, float red, float green, float blue, float radius);
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void Surf_LessenStains(void);
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void Surf_WipeStains(void);
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@ -4432,7 +4432,7 @@ static void Q2BSP_MarkLights (dlight_t *light, dlightbitmask_t bit, mnode_t *nod
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}
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#ifndef SERVERONLY
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static void GLR_Q2BSP_StainNode (mnode_t *node, float *parms)
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static void GLR_Q2BSP_StainNode_r (model_t *model, mnode_t *node, float *parms)
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{
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mplane_t *splitplane;
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float dist;
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@ -4447,26 +4447,30 @@ static void GLR_Q2BSP_StainNode (mnode_t *node, float *parms)
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if (dist > (*parms))
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{
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GLR_Q2BSP_StainNode (node->children[0], parms);
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GLR_Q2BSP_StainNode_r (model, node->children[0], parms);
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return;
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}
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if (dist < (-*parms))
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{
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GLR_Q2BSP_StainNode (node->children[1], parms);
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GLR_Q2BSP_StainNode_r (model, node->children[1], parms);
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return;
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}
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// mark the polygons
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surf = cl.worldmodel->surfaces + node->firstsurface;
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surf = model->surfaces + node->firstsurface;
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for (i=0 ; i<node->numsurfaces ; i++, surf++)
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{
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if (surf->flags&~(SURF_DONTWARP|SURF_PLANEBACK))
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continue;
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Surf_StainSurf(surf, parms);
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Surf_StainSurf(model, surf, parms);
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}
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GLR_Q2BSP_StainNode (node->children[0], parms);
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GLR_Q2BSP_StainNode (node->children[1], parms);
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GLR_Q2BSP_StainNode_r (model, node->children[0], parms);
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GLR_Q2BSP_StainNode_r (model, node->children[1], parms);
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}
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static void GLR_Q2BSP_StainNode (model_t *model, float *parms)
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{
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GLR_Q2BSP_StainNode_r(model, model->rootnode, parms);
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}
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#endif
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@ -1658,6 +1658,8 @@ void Q1BSP_MarkLights (dlight_t *light, dlightbitmask_t bit, mnode_t *node)
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float l, maxdist;
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int j, s, t;
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vec3_t impact;
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vec4_t *lmvecs;
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float *lmvecscale;
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if (node->contents < 0)
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return;
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@ -1689,13 +1691,18 @@ void Q1BSP_MarkLights (dlight_t *light, dlightbitmask_t bit, mnode_t *node)
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for (j=0 ; j<3 ; j++)
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impact[j] = light->origin[j] - surf->plane->normal[j]*dist;
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if (currentmodel->facelmvecs)
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lmvecs = currentmodel->facelmvecs[surf-currentmodel->surfaces].lmvecs, lmvecscale = currentmodel->facelmvecs[surf-currentmodel->surfaces].lmvecscale;
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else
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lmvecs = surf->texinfo->vecs, lmvecscale = surf->texinfo->vecscale;
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// clamp center of light to corner and check brightness
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l = DotProduct (impact, surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3] - surf->texturemins[0];
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l = DotProduct (impact, lmvecs[0]) + lmvecs[0][3] - surf->texturemins[0];
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s = l+0.5;if (s < 0) s = 0;else if (s > surf->extents[0]) s = surf->extents[0];
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s = (l - s)*surf->texinfo->vecscale[0];
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l = DotProduct (impact, surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3] - surf->texturemins[1];
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s = (l - s)*lmvecscale[0]; //FIXME
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l = DotProduct (impact, lmvecs[1]) + lmvecs[1][3] - surf->texturemins[1];
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t = l+0.5;if (t < 0) t = 0;else if (t > surf->extents[1]) t = surf->extents[1];
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t = (l - t)*surf->texinfo->vecscale[1];
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t = (l - t)*lmvecscale[1];
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// compare to minimum light
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if ((s*s+t*t+dist*dist) < maxdist)
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{
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@ -1714,7 +1721,7 @@ void Q1BSP_MarkLights (dlight_t *light, dlightbitmask_t bit, mnode_t *node)
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}
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//combination of R_AddDynamicLights and R_MarkLights
|
||||
static void Q1BSP_StainNode (mnode_t *node, float *parms)
|
||||
static void Q1BSP_StainNode_r (model_t *model, mnode_t *node, float *parms)
|
||||
{
|
||||
mplane_t *splitplane;
|
||||
float dist;
|
||||
|
@ -1729,26 +1736,30 @@ static void Q1BSP_StainNode (mnode_t *node, float *parms)
|
|||
|
||||
if (dist > (*parms))
|
||||
{
|
||||
Q1BSP_StainNode (node->children[0], parms);
|
||||
Q1BSP_StainNode_r (model, node->children[0], parms);
|
||||
return;
|
||||
}
|
||||
if (dist < (-*parms))
|
||||
{
|
||||
Q1BSP_StainNode (node->children[1], parms);
|
||||
Q1BSP_StainNode_r (model, node->children[1], parms);
|
||||
return;
|
||||
}
|
||||
|
||||
// mark the polygons
|
||||
surf = cl.worldmodel->surfaces + node->firstsurface;
|
||||
surf = model->surfaces + node->firstsurface;
|
||||
for (i=0 ; i<node->numsurfaces ; i++, surf++)
|
||||
{
|
||||
if (surf->flags&~(SURF_DRAWALPHA|SURF_DONTWARP|SURF_PLANEBACK))
|
||||
continue;
|
||||
Surf_StainSurf(surf, parms);
|
||||
Surf_StainSurf(model, surf, parms);
|
||||
}
|
||||
|
||||
Q1BSP_StainNode (node->children[0], parms);
|
||||
Q1BSP_StainNode (node->children[1], parms);
|
||||
Q1BSP_StainNode_r (model, node->children[0], parms);
|
||||
Q1BSP_StainNode_r (model, node->children[1], parms);
|
||||
}
|
||||
static void Q1BSP_StainNode (model_t *model, float *parms)
|
||||
{
|
||||
Q1BSP_StainNode_r(model, model->rootnode, parms);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -4452,7 +4452,7 @@ void Heightmap_LightPointValues (model_t *mod, const vec3_t point, vec3_t res_di
|
|||
res_dir[2] = 0;//sin(time);
|
||||
VectorNormalize(res_dir);
|
||||
}
|
||||
void Heightmap_StainNode (mnode_t *node, float *parms)
|
||||
void Heightmap_StainNode (model_t *mod, float *parms)
|
||||
{
|
||||
}
|
||||
void Heightmap_MarkLights (dlight_t *light, dlightbitmask_t bit, mnode_t *node)
|
||||
|
|
|
@ -2485,6 +2485,7 @@ void ModQ1_Batches_BuildQ1Q2Poly(model_t *mod, msurface_t *surf, builddata_t *co
|
|||
float s, t, d;
|
||||
int sty;
|
||||
// int w,h;
|
||||
struct facelmvecs_s *flmv = mod->facelmvecs?mod->facelmvecs + (surf-mod->surfaces):NULL;
|
||||
|
||||
if (!mesh)
|
||||
{
|
||||
|
@ -2543,22 +2544,40 @@ void ModQ1_Batches_BuildQ1Q2Poly(model_t *mod, msurface_t *surf, builddata_t *co
|
|||
mesh->st_array[i][1] /= surf->texinfo->texture->vheight;
|
||||
}
|
||||
|
||||
#ifndef SERVERONLY
|
||||
if (r_lightmap_average.ival)
|
||||
if (flmv)
|
||||
{
|
||||
s = DotProduct (vec, flmv->lmvecs[0]) + flmv->lmvecs[0][3];
|
||||
t = DotProduct (vec, flmv->lmvecs[1]) + flmv->lmvecs[1][3];
|
||||
#ifndef SERVERONLY
|
||||
if (r_lightmap_average.ival)
|
||||
s = surf->extents[0]*0.5, t = surf->extents[1]*0.5;
|
||||
#endif
|
||||
//s+t are now in luxels... need to convert those to normalised texcoords though.
|
||||
for (sty = 0; sty < 1; sty++)
|
||||
{
|
||||
mesh->lmst_array[sty][i][0] = (surf->extents[0]*0.5 + (surf->light_s[sty]<<surf->lmshift) + (1<<surf->lmshift)*0.5) / (mod->lightmaps.width<<surf->lmshift);
|
||||
mesh->lmst_array[sty][i][1] = (surf->extents[1]*0.5 + (surf->light_t[sty]<<surf->lmshift) + (1<<surf->lmshift)*0.5) / (mod->lightmaps.height<<surf->lmshift);
|
||||
mesh->lmst_array[sty][i][0] = (surf->light_s[sty] + s) / mod->lightmaps.width;
|
||||
mesh->lmst_array[sty][i][1] = (surf->light_t[sty] + t) / mod->lightmaps.height;
|
||||
}
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
for (sty = 0; sty < 1; sty++)
|
||||
#ifndef SERVERONLY
|
||||
if (r_lightmap_average.ival)
|
||||
{
|
||||
mesh->lmst_array[sty][i][0] = (s - surf->texturemins[0] + (surf->light_s[sty]<<surf->lmshift) + (1<<surf->lmshift)*0.5) / (mod->lightmaps.width<<surf->lmshift);
|
||||
mesh->lmst_array[sty][i][1] = (t - surf->texturemins[1] + (surf->light_t[sty]<<surf->lmshift) + (1<<surf->lmshift)*0.5) / (mod->lightmaps.height<<surf->lmshift);
|
||||
for (sty = 0; sty < 1; sty++)
|
||||
{
|
||||
mesh->lmst_array[sty][i][0] = (surf->extents[0]*0.5 + (surf->light_s[sty]<<surf->lmshift) + (1<<surf->lmshift)*0.5) / (mod->lightmaps.width<<surf->lmshift);
|
||||
mesh->lmst_array[sty][i][1] = (surf->extents[1]*0.5 + (surf->light_t[sty]<<surf->lmshift) + (1<<surf->lmshift)*0.5) / (mod->lightmaps.height<<surf->lmshift);
|
||||
}
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
for (sty = 0; sty < 1; sty++)
|
||||
{
|
||||
mesh->lmst_array[sty][i][0] = (s - surf->texturemins[0] + (surf->light_s[sty]<<surf->lmshift) + (1<<surf->lmshift)*0.5) / (mod->lightmaps.width<<surf->lmshift);
|
||||
mesh->lmst_array[sty][i][1] = (t - surf->texturemins[1] + (surf->light_t[sty]<<surf->lmshift) + (1<<surf->lmshift)*0.5) / (mod->lightmaps.height<<surf->lmshift);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -4228,6 +4247,10 @@ static qboolean Mod_LoadFaces (model_t *loadmodel, bspx_header_t *bspx, qbyte *m
|
|||
lightmapoverrides_t overrides;
|
||||
|
||||
int lofsscale = 1;
|
||||
qboolean lightmapusable = false;
|
||||
|
||||
struct decoupled_lm_info_s *decoupledlm;
|
||||
unsigned int dcsize;
|
||||
|
||||
memset(&overrides, 0, sizeof(overrides));
|
||||
|
||||
|
@ -4271,6 +4294,12 @@ static qboolean Mod_LoadFaces (model_t *loadmodel, bspx_header_t *bspx, qbyte *m
|
|||
Mod_LoadVertexNormals(loadmodel, bspx, mod_base, NULL);
|
||||
Mod_LoadLighting (loadmodel, bspx, mod_base, lightlump, false, &overrides, subbsp);
|
||||
|
||||
decoupledlm = BSPX_FindLump(bspx, mod_base, "DECOUPLED_LM", &dcsize); //RGB packed data
|
||||
if (dcsize == count*sizeof(*decoupledlm))
|
||||
loadmodel->facelmvecs = ZG_Malloc(&loadmodel->memgroup, count * sizeof(*loadmodel->facelmvecs)); //seems good.
|
||||
else
|
||||
decoupledlm = NULL; //wrong size somehow... discard it.
|
||||
|
||||
switch(loadmodel->lightmaps.fmt)
|
||||
{
|
||||
case LM_E5BGR9:
|
||||
|
@ -4353,14 +4382,37 @@ static qboolean Mod_LoadFaces (model_t *loadmodel, bspx_header_t *bspx, qbyte *m
|
|||
if (loadmodel->lightmaps.maxstyle < out->styles[i])
|
||||
loadmodel->lightmaps.maxstyle = out->styles[i];
|
||||
|
||||
CalcSurfaceExtents (loadmodel, out);
|
||||
if (decoupledlm)
|
||||
{
|
||||
lofs = LittleLong(decoupledlm->lmoffset);
|
||||
out->texturemins[0] = out->texturemins[1] = 0; // should be handled by the now-per-surface vecs[][3] value.
|
||||
out->lmshift = 0; //redundant.
|
||||
out->extents[0] = (unsigned short)LittleShort(decoupledlm->lmsize[0]) - 1;
|
||||
out->extents[1] = (unsigned short)LittleShort(decoupledlm->lmsize[1]) - 1;
|
||||
loadmodel->facelmvecs[surfnum].lmvecs[0][0] = LittleFloat(decoupledlm->lmvecs[0][0]);
|
||||
loadmodel->facelmvecs[surfnum].lmvecs[0][1] = LittleFloat(decoupledlm->lmvecs[0][1]);
|
||||
loadmodel->facelmvecs[surfnum].lmvecs[0][2] = LittleFloat(decoupledlm->lmvecs[0][2]);
|
||||
loadmodel->facelmvecs[surfnum].lmvecs[0][3] = LittleFloat(decoupledlm->lmvecs[0][3]) + 0.5f; //sigh
|
||||
loadmodel->facelmvecs[surfnum].lmvecs[1][0] = LittleFloat(decoupledlm->lmvecs[1][0]);
|
||||
loadmodel->facelmvecs[surfnum].lmvecs[1][1] = LittleFloat(decoupledlm->lmvecs[1][1]);
|
||||
loadmodel->facelmvecs[surfnum].lmvecs[1][2] = LittleFloat(decoupledlm->lmvecs[1][2]);
|
||||
loadmodel->facelmvecs[surfnum].lmvecs[1][3] = LittleFloat(decoupledlm->lmvecs[1][3]) + 0.5f; //sigh
|
||||
loadmodel->facelmvecs[surfnum].lmvecscale[0] = 1.0f/Length(loadmodel->facelmvecs[surfnum].lmvecs[0]); //luxels->qu
|
||||
loadmodel->facelmvecs[surfnum].lmvecscale[1] = 1.0f/Length(loadmodel->facelmvecs[surfnum].lmvecs[1]);
|
||||
decoupledlm++;
|
||||
}
|
||||
else
|
||||
CalcSurfaceExtents (loadmodel, out);
|
||||
if (lofs != (unsigned int)-1)
|
||||
lofs *= lofsscale;
|
||||
lend = lofs+(out->extents[0]+1)*(out->extents[1]+1);
|
||||
lend = lofs+(out->extents[0]+1)*(out->extents[1]+1) /*FIXME: mul by numstyles */;
|
||||
if (lofs > loadmodel->lightdatasize || lend < lofs)
|
||||
out->samples = NULL; //should includes -1
|
||||
else
|
||||
{
|
||||
out->samples = loadmodel->lightdata + lofs;
|
||||
lightmapusable = true; //something has a valid offset.
|
||||
}
|
||||
|
||||
if (!out->texinfo->texture)
|
||||
continue;
|
||||
|
@ -4405,6 +4457,15 @@ static qboolean Mod_LoadFaces (model_t *loadmodel, bspx_header_t *bspx, qbyte *m
|
|||
out->flags &= ~SURF_DRAWALPHA;
|
||||
}
|
||||
|
||||
if (!lightmapusable)
|
||||
{
|
||||
Con_Printf("no valid lightmap offsets in map\n");
|
||||
#ifdef RUNTIMELIGHTING
|
||||
RelightTerminate(loadmodel); //not gonna work...
|
||||
#endif
|
||||
loadmodel->lightdata = NULL;
|
||||
loadmodel->deluxdata = NULL;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -281,7 +281,7 @@ typedef struct {
|
|||
void (*FindTouchedLeafs) (struct model_s *model, struct pvscache_s *ent, const vec3_t cullmins, const vec3_t cullmaxs); //edict system as opposed to q2 game dll system.
|
||||
|
||||
void (*LightPointValues) (struct model_s *model, const vec3_t point, vec3_t res_diffuse, vec3_t res_ambient, vec3_t res_dir);
|
||||
void (*StainNode) (struct mnode_s *node, float *parms);
|
||||
void (*StainNode) (struct model_s *model, float *parms);
|
||||
void (*MarkLights) (struct dlight_s *light, dlightbitmask_t bit, struct mnode_s *node);
|
||||
|
||||
int (*ClusterForPoint) (struct model_s *model, const vec3_t point, int *areaout); //pvs index (leaf-1 for q1bsp). may be negative (ie: no pvs).
|
||||
|
@ -413,7 +413,7 @@ typedef struct
|
|||
|
||||
typedef struct mtexinfo_s
|
||||
{
|
||||
float vecs[2][4];
|
||||
vec4_t vecs[2];
|
||||
float vecscale[2];
|
||||
texture_t *texture;
|
||||
int flags;
|
||||
|
@ -942,6 +942,18 @@ typedef struct
|
|||
vec4_t *points;
|
||||
} portal_t;
|
||||
|
||||
struct decoupled_lm_info_s
|
||||
{
|
||||
quint16_t lmsize[2]; //made explicit. beware MAX_
|
||||
quint32_t lmoffset; //replacement offset for vanilla compat.
|
||||
vec4_t lmvecs[2]; //lmcoord[] = dotproduct3(vertexcoord, lmvecs[])+lmvecs[][3]
|
||||
};
|
||||
struct facelmvecs_s
|
||||
{
|
||||
vec4_t lmvecs[2]; //lmcoord[] = dotproduct3(vertexcoord, lmvecs[])+lmvecs[][3]
|
||||
float lmvecscale[2]; //just 1/Length(lmvecs). dlights work in luxels, but need to be able to work back to qu.
|
||||
};
|
||||
|
||||
struct surfedgenormals_s {
|
||||
quint32_t n;
|
||||
quint32_t s;
|
||||
|
@ -1014,6 +1026,7 @@ typedef struct model_s
|
|||
mvertex_t *vertexes;
|
||||
vec3_t *normals;
|
||||
struct surfedgenormals_s *surfedgenormals; //for per-vertex normals
|
||||
struct facelmvecs_s *facelmvecs;
|
||||
|
||||
int numedges;
|
||||
medge_t *edges;
|
||||
|
|
|
@ -753,6 +753,10 @@ void R_PushDlights (void)
|
|||
{
|
||||
if (!l->radius || !(l->flags & LFLAG_LIGHTMAP))
|
||||
continue;
|
||||
if ((l->flags & LFLAG_NORMALMODE) && r_shadow_realtime_dlight.ival)
|
||||
continue; //don't draw both. its redundant and a waste of cpu.
|
||||
if ((l->flags & LFLAG_REALTIMEMODE) && r_shadow_realtime_world.ival)
|
||||
continue; //also don't draw both.
|
||||
currentmodel->funcs.MarkLights( l, (dlightbitmask_t)1u<<i, currentmodel->nodes );
|
||||
}
|
||||
}
|
||||
|
@ -2701,7 +2705,7 @@ static float *GLRecursiveLightPoint3C (model_t *mod, mnode_t *node, const vec3_t
|
|||
msurface_t *surf;
|
||||
int s, t, ds, dt;
|
||||
int i;
|
||||
mtexinfo_t *tex;
|
||||
vec4_t *lmvecs;
|
||||
qbyte *lightmap, *deluxmap;
|
||||
float scale, overbright;
|
||||
int maps;
|
||||
|
@ -2748,10 +2752,13 @@ static float *GLRecursiveLightPoint3C (model_t *mod, mnode_t *node, const vec3_t
|
|||
if (surf->flags & SURF_DRAWTILED)
|
||||
continue; // no lightmaps
|
||||
|
||||
tex = surf->texinfo;
|
||||
if (mod->facelmvecs)
|
||||
lmvecs = mod->facelmvecs[surf-mod->surfaces].lmvecs;
|
||||
else
|
||||
lmvecs = surf->texinfo->vecs;
|
||||
|
||||
s = DotProduct (mid, tex->vecs[0]) + tex->vecs[0][3];
|
||||
t = DotProduct (mid, tex->vecs[1]) + tex->vecs[1][3];
|
||||
s = DotProduct (mid, lmvecs[0]) + lmvecs[0][3];
|
||||
t = DotProduct (mid, lmvecs[1]) + lmvecs[1][3];
|
||||
|
||||
if (s < surf->texturemins[0] ||
|
||||
t < surf->texturemins[1])
|
||||
|
|
Loading…
Reference in a new issue