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No need to NULL check statically declared array entries.
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c7eb4fb3b0
commit
bdb5df93a9
3 changed files with 3 additions and 4 deletions
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@ -2553,8 +2553,7 @@ void Key_Unbindall_f (void)
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int i;
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for (i=0 ; i<K_MAX ; i++)
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if (keybindings[i])
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Key_SetBinding (i, ~0, NULL, Cmd_ExecLevel);
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Key_SetBinding (i, ~0, NULL, Cmd_ExecLevel);
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}
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void Key_Bind_c(int argn, const char *partial, struct xcommandargcompletioncb_s *ctx)
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@ -6759,7 +6759,7 @@ static void QCBUILTIN PF_resourcestatus(pubprogfuncs_t *prinst, struct globalvar
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return;
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case RESTYPE_SOUND:
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sfx = NULL;
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for (idx=1 ; idx<MAX_PRECACHE_SOUNDS && cl.sound_name[idx] ; idx++)
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for (idx=1 ; idx<MAX_PRECACHE_SOUNDS; idx++)
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{
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if (!strcmp(cl.sound_name[idx], resname))
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{
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@ -3052,7 +3052,7 @@ void Sbar_Draw (playerview_t *pv)
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R2D_ImageColours(1, 1, 1, 1);
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if (*cl.q2statusbar)
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Sbar_ExecuteLayoutString(cl.q2statusbar, seat);
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if (*cl.q2layout && (cl.q2frame.playerstate[seat].stats[Q2STAT_LAYOUTS] & 1))
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if (cl.q2frame.playerstate[seat].stats[Q2STAT_LAYOUTS] & 1)
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Sbar_ExecuteLayoutString(cl.q2layout[seat], seat);
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if (cl.q2frame.playerstate[seat].stats[Q2STAT_LAYOUTS] & 2)
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Sbar_Q2DrawInventory(seat);
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