Spoike
3e7a823089
A fix for TimeServ's memory leak report: 'gl_draw.c: 3507 zone difference is 2600'
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1340 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-17 16:48:47 +00:00
Spoike
13cade8fe9
fixed some minor issues
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1337 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-15 05:55:43 +00:00
Spoike
f1ec9f4952
Added new rendertypes for q3.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1324 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-14 04:29:22 +00:00
Spoike
e08dc42386
Due to a few other commits today, we can fasttrack shaders slightly.
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Also added extra q3 entity types. We now see lightning and railgun beams.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1323 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-14 04:27:20 +00:00
Spoike
a294161ce5
upload deluxemaps only if we're actually using bumpmapping. This might help drop texture memory and boost fps slightly. Probably not by much, however.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1322 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-14 04:25:10 +00:00
Spoike
8c38072cbb
Fixed some mipmapping, so we probably get higher fps now, yay. :p
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1321 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-14 04:23:54 +00:00
Spoike
ac99836c88
just made some of the coding style more readable, a cosmetic whitespace change only.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1320 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-14 04:23:18 +00:00
Spoike
7e3bc6a2e1
new cvar to disable ^b, especially with people's names on the hud..
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1319 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-14 04:22:17 +00:00
Spoike
7f993dfb75
Fixed a couple of warnings.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1318 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-14 04:21:32 +00:00
Spoike
3d3199eeda
And dedicated server compiles too
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1301 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-09 23:54:54 +00:00
Spoike
348a1024be
Now compiles and works fine in linux.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1300 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-09 23:40:55 +00:00
TimeServ
eb06704511
fixes to particle emitting (temp?)
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build fixes to SW
parsing fixes
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1299 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-09 02:01:30 +00:00
Spoike
347311db8c
q3 fixes and misilaneous minor changes.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1298 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-08 22:52:46 +00:00
Spoike
2486c48927
Added dpm support, and a mod_md3flags cvar to disable reading flags on md3s.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1292 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-08 02:02:09 +00:00
TimeServ
c3219a8ba5
linux fixes
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1285 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-08 01:47:48 +00:00
TimeServ
6c49205520
Q2 fixes
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minor input fix
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1268 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-04 05:48:26 +00:00
TimeServ
398e6b23cf
r_rocketlight should be variable
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maybe some fixes to dlights?
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1261 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-28 05:21:25 +00:00
Spoike
1130dea569
Rewrote a few bsp tracing stuff (primarily for heightmap things).
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Q3 client and server support is in.
heightmaps are in.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1252 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-26 22:56:51 +00:00
Spoike
33542049b2
still needs tracing to be rewritten
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1247 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-26 22:49:36 +00:00
TimeServ
bc6d871f37
gl_blendsprites hack added
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1245 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-23 23:36:04 +00:00
Spoike
9a4e707fda
Fixed some precompiler constant usage.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1237 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-19 16:35:49 +00:00
Mark Olsen
9b822244ee
Fixes to minimal build.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1236 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-19 15:46:31 +00:00
Mark Olsen
467f564f1a
Fix for minimal build.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1235 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-19 15:42:56 +00:00
Spoike
83a2f3aa06
Getting ready for qexpo. CSQC is in final dev stages. Everything else should be working well enough too, hopefully.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1217 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-11 04:14:33 +00:00
Spoike
f4a3068ae2
dedicated server should compile properly now, yay.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1212 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-10 17:22:49 +00:00
Spoike
5dce02d558
*** empty log message ***
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1209 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-07 18:08:13 +00:00
Spoike
48fd9285e7
Fixes skinning issues with multiple surface models.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1206 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-07 13:16:20 +00:00
Spoike
887d613984
Fix rgbgen topcolor and rgbgen bottomcolor
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1205 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-07 13:11:23 +00:00
Mark Olsen
4cf65db4b7
Endian fixes to the Q3 model loader.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1204 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-07 02:21:20 +00:00
TimeServ
83cc102208
m_accel/m_accel_noforce/m_threshold_noforce added, m_filter fixed up
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added particle fields inwater and spawnchance
changed particle field timelimit -> spawntime
emit state is now kept (fixes rid# 1015648 FINALLY)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1203 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-06 22:39:28 +00:00
TimeServ
c30d79eb31
fix to sw character drawing (should speed SW up)
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gl_blend2d (hackish cvar to get 2d blending, should work?)
fixes to pluginless compile
few other small changes
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1202 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-06 07:18:29 +00:00
Spoike
a3c6317802
make d3d compile again
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1201 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-06 00:36:55 +00:00
Spoike
7900f2b598
Make fov change view size in isometric.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1197 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-04 11:42:15 +00:00
Spoike
7903310326
Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims).
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Lots of cool stuff.
r_shadows is still broken due to depth sorting of model (and thier depth value being written too late).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1196 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-03 23:14:59 +00:00
Mark Olsen
c43ca67df6
Only include glquake.h if we're actually building a GL renderer.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1194 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-03 22:35:11 +00:00
Spoike
e8e35a4a19
Why do compilers have to be so fussy ?
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1189 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-01 16:55:42 +00:00
Spoike
16ca2a1cc8
Small, easy fix for a stupid bug.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1188 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-01 16:51:12 +00:00
Mark Olsen
c5c278da85
origional -> original.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1173 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-28 15:52:31 +00:00
Mark Olsen
46c05df0ea
allways -> always.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1172 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-28 15:33:27 +00:00
Mark Olsen
19476733cb
allready -> already.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1171 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-28 15:22:15 +00:00
TimeServ
b43869f191
fix to q1 model loading
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1164 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-28 00:13:06 +00:00
Spoike
4fad5d02bc
work, dammit!!
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1149 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-16 17:04:36 +00:00
Spoike
50a59ff11f
rewritten vast chunks of code to support MOVE_HITMODEL as well as clean some of it up a bit. Dedicated server should build now.
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A couple of minor bugs fixed too.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1146 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-16 00:53:08 +00:00
Spoike
f1ea7c0c06
Q2 works, models are depth sorted (the same time as particles).
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some extra macros added. We have a full set of dp te effect builtins (but not parsing them all yet... so not advertising them either).
Dedicated server does not build. I need to add some functions to svmodel.c
sound should work properly with roq/cin/avi playback.
gl_detail should work like in ezquake. there's also a new gl_detalscale cvar
bss size should be a small ammount smaller.
all the dp te builtins will send something. But fte can't parse all of them yet.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1145 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-14 01:57:34 +00:00
Spoike
83bf982654
Small tweeks
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1141 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-09 15:47:20 +00:00
Spoike
86b651132e
Annother day of hacking finished.
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Time for bed.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1137 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-08 00:37:52 +00:00
Spoike
7e9bbc3fac
ktpro should work better now woot. a few other things too
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1130 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-03 15:16:20 +00:00
Spoike
f85340b9a2
Big huge mega-whooping commit.
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I wonder how many things this'll break...
On the plus side, nexuiz works well, and ktpro works as well as in mvdsv. Hurrah!
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1122 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-01 19:23:00 +00:00
TimeServ
0a25f2084f
Windows XP raw input support (should fix rid#1217412?)
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enhanced con_ocranaleds
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1120 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-06-29 21:20:34 +00:00
TimeServ
ed8f285738
con_ocranaleds preliminary (should obsolete rid# 1215521)
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conwidth/conheight set to CVAR_ARCHIVE
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1119 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-06-26 12:31:56 +00:00