fteqw/engine/common/cmd.c

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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// cmd.c -- Quake script command processing module
#include "quakedef.h"
#include "fs.h"
#include "cl_master.h"
cvar_t ruleset_allow_in = CVAR("ruleset_allow_in", "1");
cvar_t rcon_level = CVAR("rcon_level", "20");
cvar_t cmd_maxbuffersize = CVAR("cmd_maxbuffersize", "65536");
cvar_t dpcompat_set = CVAR("dpcompat_set", "0");
cvar_t dpcompat_console = CVARD("dpcompat_console", "0", "Enables hacks to emulate DP's console.");
int Cmd_ExecLevel;
qboolean cmd_didwait;
qboolean cmd_blockwait;
void Cmd_ForwardToServer (void);
#define MAX_ALIAS_NAME 32
typedef struct cmdalias_s
{
struct cmdalias_s *next;
char *value;
qbyte execlevel;
qbyte restriction;
int flags;
char name[1];
} cmdalias_t;
#define ALIAS_FROMSERVER 1
cmdalias_t *cmd_alias;
cvar_t cfg_save_all = CVARFD("cfg_save_all", "", CVAR_ARCHIVE|CVAR_NOTFROMSERVER, "If 1, cfg_save ALWAYS saves all cvars. If 0, cfg_save only ever saves archived cvars. If empty, cfg_save saves all cvars only when an explicit filename was given (ie: when not used internally via quit menu options).");
cvar_t cfg_save_auto = CVARFD("cfg_save_auto", "0", CVAR_ARCHIVE|CVAR_NOTFROMSERVER, "If 1, the config will automatically be saved and without prompts. If 0, you'll have to save your config manually (possibly via prompts from the quit menu).");
cvar_t cfg_save_infos = CVARFD("cfg_save_infos", "1", CVAR_ARCHIVE|CVAR_NOTFROMSERVER, "If 1, saves userinfo and serverinfo to configs.");
cvar_t cfg_save_aliases = CVARFD("cfg_save_aliases", "1", CVAR_ARCHIVE|CVAR_NOTFROMSERVER, "If 1, saves userinfo and serverinfo to configs.");
cvar_t cfg_save_binds = CVARFD("cfg_save_binds", "1", CVAR_ARCHIVE|CVAR_NOTFROMSERVER, "If 1, saves all key bindings to configs.");
cvar_t cfg_save_buttons = CVARFD("cfg_save_buttons", "0", CVAR_ARCHIVE|CVAR_NOTFROMSERVER, "If 1, saves the state of things such as +mlook or +forward to configs.");
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
cvar_t cl_warncmd = CVARF("cl_warncmd", "1", CVAR_NOSAVE|CVAR_NORESET);
cvar_t cl_aliasoverlap = CVARF("cl_aliasoverlap", "1", CVAR_NOTFROMSERVER);
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
cvar_t tp_disputablemacros = CVARF("tp_disputablemacros", "1", CVAR_SEMICHEAT);
//=============================================================================
#define MAX_MACROS 64
typedef struct {
char name[32];
char *(*func) (void);
int disputableintentions;
} macro_command_t;
static macro_command_t macro_commands[MAX_MACROS];
static int macro_count = 0;
void Cmd_AddMacro(char *s, char *(*f)(void), int disputableintentions)
{
int i;
for (i = 0; i < macro_count; i++)
{
if (!strcmp(macro_commands[i].name, s))
break;
}
if (i == MAX_MACROS)
Sys_Error("Cmd_AddMacro: macro_count == MAX_MACROS");
Q_strncpyz(macro_commands[macro_count].name, s, sizeof(macro_commands[macro_count].name));
macro_commands[macro_count].func = f;
macro_commands[macro_count].disputableintentions = disputableintentions;
if (i == macro_count)
macro_count++;
}
char *TP_MacroString (char *s, int *newaccesslevel, int *len)
{
int i;
macro_command_t *macro;
for (i = 0; i < macro_count; i++)
{
macro = &macro_commands[i];
if (!Q_strcasecmp(s, macro->name))
{
if (macro->disputableintentions)
if (!tp_disputablemacros.ival)
*newaccesslevel = 0;
if (len)
*len = strlen(macro->name);
return macro->func();
}
}
return NULL;
}
void Cmd_MacroList_f (void)
{
int i;
if (!macro_count)
{
Con_Printf("No macros!");
return;
}
for (i = 0; i < macro_count; i++)
Con_Printf ("$%s\n", macro_commands[i].name);
}
/*
=============================================================================
COMMAND BUFFER
=============================================================================
*/
struct {
sizebuf_t buf;
int noclear;
double waitattime;
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
} cmd_text[RESTRICT_MAX+3+MAX_SPLITS]; //max is local.
//RESTRICT_MAX+1 is the from sever buffer (max+2 is for second player...)
void Cbuf_Waited(void)
{
//input packet was sent to server, its okay to continue executing stuff like -attack now
cmd_text[RESTRICT_LOCAL].waitattime = 0;
}
/*
============
Cmd_Wait_f
Causes execution of the remainder of the command buffer to be delayed until
next frame. This allows commands like:
bind g "impulse 5 ; +attack ; wait ; -attack ; impulse 2"
============
*/
void Cmd_Wait_f (void)
{
if (cmd_blockwait)
return;
#ifndef CLIENTONLY
if (cmd_didwait && sv.state)
Con_DPrintf("waits without server frames\n");
#endif
cmd_didwait = true;
cmd_text[Cmd_ExecLevel].waitattime = realtime;
}
/*
lame timers. :s
*/
typedef struct cmdtimer_s {
struct cmdtimer_s *next;
float timer;
int level;
char cmdtext[1];
} cmdtimer_t;
static cmdtimer_t *cmdtimers;
static void Cmd_ExecuteTimers(void)
{
cmdtimer_t **link, *t;
//FIXME: we should probably insert these in order instead, then early out.
//really, it depends on just how many we end up with
for(link = &cmdtimers; (t = *link); )
{
if (t->timer < realtime)
{
*link = t->next;
Cbuf_InsertText(t->cmdtext, t->level, true);
Z_Free(t);
}
else
link = &t->next;
}
}
static void Cmd_In_f(void)
{
cmdtimer_t *n;
float delay = atof(Cmd_Argv(1));
char *cmd;
if (Cmd_Argc() < 3)
{
Con_Printf("%s <seconds to wait> <command to execute>\n", Cmd_Argv(0));
return;
}
Cmd_ShiftArgs(1, false);
cmd = Cmd_Args();
if (ruleset_allow_in.ival || !delay)
{
n = Z_Malloc(sizeof(*n) + strlen(cmd));
strcpy(n->cmdtext, cmd);
n->timer = realtime + delay;
n->level = Cmd_ExecLevel;
n->next = cmdtimers;
cmdtimers = n;
}
}
/*
============
Cbuf_Init
============
*/
void Cbuf_Init (void)
{
int level;
for (level = 0; level <= RESTRICT_MAX+1; level++)
cmd_text[level].waitattime = -1;
}
static void Cbuf_WorkerAddText(void *ctx, void *data, size_t a, size_t b)
{
Cbuf_AddText(data, a);
Z_Free(data);
}
/*
============
Cbuf_AddText
Adds command text at the end of the buffer
============
*/
void Cbuf_AddText (const char *text, int level)
{
int l;
if (!Sys_IsMainThread())
{
COM_AddWork(WG_MAIN, Cbuf_WorkerAddText, NULL, Z_StrDup(text), level, 0);
return;
}
if (level > sizeof(cmd_text)/sizeof(cmd_text[0]) || level < 0)
{
Con_Printf("Bad execution level\n");
return; //reject.
}
l = Q_strlen (text);
if (!cmd_text[level].buf.maxsize)
{
cmd_text[level].buf.data = (qbyte*)BZ_Malloc(8192);
cmd_text[level].buf.maxsize = 8192;
}
if (cmd_text[level].buf.cursize + l >= cmd_text[level].buf.maxsize)
{
int newmax;
newmax = cmd_text[level].buf.maxsize*2;
if (newmax > cmd_maxbuffersize.ival && cmd_maxbuffersize.ival)
{
Con_TPrintf ("%s: overflow\n", "Cbuf_AddText");
return;
}
while (newmax < cmd_text[level].buf.cursize + l)
newmax*=2;
cmd_text[level].buf.data = (qbyte*)BZ_Realloc(cmd_text[level].buf.data, newmax);
cmd_text[level].buf.maxsize = newmax;
}
SZ_Write (&cmd_text[level].buf, text, Q_strlen (text));
}
/*
============
Cbuf_InsertText
Adds command text immediately after the current command
Adds a \n to the text
FIXME: actually change the command buffer to do less copying
============
*/
void Cbuf_InsertText (const char *text, int level, qboolean addnl)
{
char *temp;
int templen;
if (level > sizeof(cmd_text)/sizeof(cmd_text[0]) || level < 0)
{
Con_Printf("Bad execution level\n");
return; //reject.
}
// copy off any commands still remaining in the exec buffer
templen = cmd_text[level].buf.cursize;
if (templen)
{
temp = (char*)Z_Malloc (templen+1);
Q_memcpy (temp, cmd_text[level].buf.data, templen);
SZ_Clear (&cmd_text[level].buf);
}
else
temp = NULL; // shut up compiler
// add the entire text of the file
Cbuf_AddText (text, level);
if (addnl)
Cbuf_AddText ("\n", level);
// add the copied off data
if (templen)
{
temp[templen] = '\0';
Cbuf_AddText(temp, level);
// SZ_Write (&cmd_text[level].buf, temp, templen);
Z_Free (temp);
}
}
char *Cbuf_GetNext(int level, qboolean ignoresemicolon)
{
int i;
char *text;
int quotes;
static char line[1024];
start:
text = (char *)cmd_text[level].buf.data;
quotes = 0;
for (i=0 ; i< cmd_text[level].buf.cursize ; i++)
{
if (text[i] == '"')
quotes++;
if ( !(quotes&1) && text[i] == ';' && !ignoresemicolon)
break; // don't break if inside a quoted string
if (text[i] == '\n')
break;
}
if (i >= sizeof(line)-1)
{
Con_Printf("Statement too long\n");
return "";
}
memcpy (line, text, i);
line[i] = 0;
// delete the text from the command buffer and move remaining commands down
// this is necessary because commands (exec, alias) can insert data at the
// beginning of the text buffer
if (i == cmd_text[level].buf.cursize)
cmd_text[level].buf.cursize = 0;
else
{
i++;
cmd_text[level].buf.cursize -= i;
memmove (text, text+i, cmd_text[level].buf.cursize);
}
// Con_Printf("Found \"%s\"\n", line);
text=line;
while(*text == ' ' || *text == '\t')
text++;
if (!*text)
if (cmd_text[level].buf.cursize)
goto start; //should be a while.
return text;
}
char *Cbuf_StripText(int level) //remove all text in the command buffer and return it (so it can be readded later)
{
char *buf;
buf = (char*)Z_Malloc(cmd_text[level].buf.cursize+1);
Q_memcpy (buf, cmd_text[level].buf.data, cmd_text[level].buf.cursize);
cmd_text[level].buf.cursize = 0;
return buf;
}
void Cbuf_ExecuteLevel (int level)
{
int i;
char *text;
char line[65536];
qboolean comment;
int quotes;
while (cmd_text[level].buf.cursize)
{
if (cmd_text[level].waitattime == realtime)
{ // skip out while text still remains in buffer, leaving it
// for next frame
break;
}
// find a \n or ; line break
text = (char *)cmd_text[level].buf.data;
quotes = false;
comment = false;
for (i=0 ; i< cmd_text[level].buf.cursize ; i++)
{
if (text[i] == '\n')
break;
if (quotes)
{
if (text[i] == '"')
{
quotes=false;
}
if (text[i] == '\\' && quotes==2)
{
//skip over both chars if its something embedded.
if (text[i+1] == '\"' || text[i+1] == '\\')
{
i++;
continue;
}
}
continue;
}
else if (text[i] == '"')
{ //simple quoted string
quotes = true;
continue;
}
else if (text[i] == '\\' && text[i+1] == '\"')
{ //escaped quoted string.
quotes = 2;
i++;
continue;
}
if (comment)
continue;
if (text[i] == '/' && i+1 < cmd_text[level].buf.cursize && text[i+1] == '/')
comment = true;
else if (text[i] == ';')
break; // don't break if inside a quoted string
}
if (i >= sizeof(line))
i = sizeof(line)-1;
memcpy (line, text, i);
line[i] = 0;
// delete the text from the command buffer and move remaining commands down
// this is necessary because commands (exec, alias) can insert data at the
// beginning of the text buffer
if (i == cmd_text[level].buf.cursize)
cmd_text[level].buf.cursize = 0;
else
{
i++;
cmd_text[level].buf.cursize -= i;
memmove (text, text+i, cmd_text[level].buf.cursize);
}
// execute the command line
Cmd_ExecuteString (line, level);
}
}
/*
============
Cbuf_Execute
============
*/
void Cbuf_Execute (void)
{
int level;
#ifndef SERVERONLY
if (cmd_text[RESTRICT_LOCAL].waitattime && cls.state == ca_active)
{
//keep binds blocked until after the next input frame was sent to the server (at which point it will be cleared
//this ensures that wait and +attack etc works synchronously, as though your client never even supported network independance! yay... I guess.
cmd_text[RESTRICT_LOCAL].waitattime = realtime;
}
#endif
Cmd_ExecuteTimers();
for (level = 0; level < sizeof(cmd_text)/sizeof(cmd_text[0]); level++)
if (cmd_text[level].buf.cursize)
Cbuf_ExecuteLevel(level);
}
/*
==============================================================================
SCRIPT COMMANDS
==============================================================================
*/
/*
===============
Cmd_StuffCmds_f
Adds command line parameters as script statements
Commands lead with a +, and continue until a - or another +
quake +prog jctest.qp +cmd amlev1
quake -nosound +cmd amlev1
===============
*/
void Cmd_StuffCmds (void)
{
int i, j;
int s;
char *text, *build, c;
// build the combined string to parse from
s = 0;
for (i=1 ; i<com_argc ; i++)
{
if (!com_argv[i])
continue; // NEXTSTEP nulls out -NXHost
s += Q_strlen (com_argv[i]) + 3;
}
if (!s)
return;
text = (char*)Z_Malloc (s+1);
text[0] = 0;
for (i=1 ; i<com_argc ; i++)
{
if (!com_argv[i])
continue; // NEXTSTEP nulls out -NXHost
if (strchr(com_argv[i], ' ') || strchr(com_argv[i], '\t') || strchr(com_argv[i], '@') || strchr(com_argv[i], '/') || strchr(com_argv[i], '\\'))
{
Q_strcat (text,"\"");
Q_strcat (text,com_argv[i]);
Q_strcat (text,"\"");
}
else
Q_strcat (text,com_argv[i]);
if (i != com_argc-1)
Q_strcat (text, " ");
}
// pull out the commands
build = (char*)Z_Malloc (s+1);
build[0] = 0;
for (i=0 ; i<s-1 ; i++)
{
if (text[i] == '+')
{
i++;
for (j=i ; ((text[j-1] != ' ') || ((text[j] != '+') && (text[j] != '-'))) && (text[j] != 0) ; j++)
;
c = text[j];
text[j] = 0;
Q_strcat (build, text+i);
Q_strcat (build, "\n");
text[j] = c;
i = j-1;
}
}
if (build[0])
Cbuf_AddText (build, RESTRICT_LOCAL);
Z_Free (text);
Z_Free (build);
}
/*
===============
Cmd_Exec_f
===============
*/
void Cmd_Exec_f (void)
{
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
char *f, *s;
char name[256];
char buf[512];
flocation_t loc;
qboolean untrusted;
vfsfile_t *file;
size_t l;
unsigned int level;
if (Cmd_Argc () != 2)
{
Con_TPrintf ("exec <filename> : execute a script file\n");
return;
}
if (!strcmp(Cmd_Argv(0), "cfg_load"))
{
f = Cmd_Argv(1);
if (!*f)
f = "fte";
snprintf(name, sizeof(name)-5, "configs/%s", f);
COM_DefaultExtension(name, ".cfg", sizeof(name));
}
else
{
Q_strncpyz(name, Cmd_Argv(1), sizeof(name));
#ifndef QUAKETC
//fte writes to a different config file from that specified by the quake.rc, to avoid conflicts.
//so make sure that fte's settings override those from whatever other engine that wrote the legacy config.cfg file.
if (!strcmp(name, "config.cfg") || !strcmp(name, "q3config.cfg"))
{
int cfgdepth = COM_FDepthFile(name, true);
int defdepth = COM_FDepthFile("default.cfg", true);
Cbuf_InsertText("exec fte.cfg", Cmd_ExecLevel, true);
if (defdepth < cfgdepth && cfgdepth != FDEPTH_MISSING)
{
if (cl_warncmd.ival)
{
char fulldefault[MAX_OSPATH];
char fullconfig[MAX_OSPATH];
*fulldefault = *fullconfig = 0;
FS_NativePath("default.cfg", FS_GAME, fulldefault, sizeof(fulldefault));
FS_NativePath(name, FS_GAME, fullconfig, sizeof(fullconfig));
Con_Printf("Refusing to execute \"%s\", superceded by %s\n", fullconfig, fulldefault);
}
return;
}
}
else if (!strcmp(name, "fte.cfg"))
{
int cfgdepth = COM_FDepthFile(name, true);
int defdepth = COM_FDepthFile("default.cfg", true);
if (defdepth < cfgdepth && cfgdepth != FDEPTH_MISSING)
{
if (cl_warncmd.ival)
{
char fulldefault[MAX_OSPATH];
char fullconfig[MAX_OSPATH];
*fulldefault = *fullconfig = 0;
FS_NativePath("default.cfg", FS_GAME, fulldefault, sizeof(fulldefault));
FS_NativePath(name, FS_GAME, fullconfig, sizeof(fullconfig));
Con_Printf("Refusing to execute \"%s\", superceded by %s\n", fullconfig, fulldefault);
}
return;
}
}
#endif
}
if (!strncmp(name, "../", 3) || !strncmp(name, "..\\", 3) || !strncmp(name, "./", 2) || !strncmp(name, ".\\", 2))
{ //filesystem will correctly block this (and more), but it does look dodgy when servers try doing this dodgy shit anyway.
if (Cmd_IsInsecure())
Con_TPrintf ("exec: %s is an invalid path (from server)\n", name);
else
Con_TPrintf ("exec: %s is an invalid path\n", name);
return;
}
if (!FS_FLocateFile(name, FSLF_IFFOUND, &loc) && !FS_FLocateFile(va("%s.cfg", name), FSLF_IFFOUND, &loc))
{
Con_TPrintf ("couldn't exec %s\n", name);
return;
}
file = FS_OpenReadLocation(&loc);
if (!file)
{
Con_TPrintf ("couldn't exec %s. check permissions.\n", name);
return;
}
if (cl_warncmd.ival || developer.ival || cvar_watched)
Con_TPrintf ("execing %s\n",name);
l = VFS_GETLEN(file);
f = BZ_Malloc(l+1);
f[l] = 0;
VFS_READ(file, f, l);
VFS_CLOSE(file);
untrusted = !!(loc.search->flags&SPF_UNTRUSTED);
level = ((Cmd_FromGamecode() || untrusted) ? RESTRICT_INSECURE : Cmd_ExecLevel);
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
s = f;
if (s[0] == '\xef' && s[1] == '\xbb' && s[2] == '\xbf')
{
Con_DPrintf("Ignoring UTF-8 BOM\n");
s+=3;
}
if (!strcmp(name, "config.cfg") || !strcmp(name, "q3config.cfg") || !strcmp(name, "fte.cfg"))
{
//if the config is from id1 and the default.cfg was from some mod, make sure the default.cfg overrides the config.
//we won't just exec the default instead, because we can at least retain things which are not specified (ie: a few binds)
int cfgdepth = COM_FDepthFile(name, true);
int defdepth = COM_FDepthFile("default.cfg", true);
if (defdepth < cfgdepth)
Cbuf_InsertText("exec default.cfg\n", level, false);
//hack to work around the more insideous hacks of other engines.
//namely: vid_restart at the end of config.cfg is evil, and NOT desired in FTE as it generally means any saved video settings are wrong.
if (l >= 13 && !strcmp(f+l-13, "\nvid_restart\n"))
{
Con_Printf(CON_WARNING "WARNING: %s came from a different engine\n", loc.rawname);
l -= 12;
}
else if (l >= 14 && !strcmp(f+l-14, "\nvid_restart\r\n"))
{
Con_Printf(CON_WARNING "WARNING: %s came from a different engine\n", loc.rawname);
l -= 13;
}
f[l] = 0;
}
if (*loc.rawname)
COM_QuotedString(loc.rawname, buf, sizeof(buf), false);
else
COM_QuotedString(va("%s/%s", loc.search->logicalpath, name), buf, sizeof(buf), false);
if (cvar_watched)
Cbuf_InsertText (va("echo END %s", buf), level, true);
// don't execute anything if it was from server (either the stuffcmd/localcmd, or the file)
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
if (!strcmp(name, "default.cfg"))
{
if (!(Cmd_FromGamecode() || untrusted))
Cbuf_InsertText ("\ncvar_lockdefaults 1\n", level, false);
if (fs_manifest->defaultoverrides)
Cbuf_InsertText (fs_manifest->defaultoverrides, level, false);
}
#ifndef QUAKETC
//hack to try to work around nquake's b0rkedness
win: emulate gamepad thumb axis as buttons. keys: add some extra key names for compat with DP+QS (primarily gamepad buttons). keys: fix a few keys getting mistranslated between engine and qc scancodes. engine menus: remove 16bpp from the video options menu on win8+, as win8 no longer supports anything but rgbx8. pmove: coord size and rounding is now part of the pmove code itself. this fixes truncation issues. r_clutter_density: fix crash from clutter comprising of boneless iqms. gl: added cvars to disable immutable buffers or textures. hopefully these might be usable to work around the issue reported on various geforce 1080s wav: convert ieee wav files to 16bit on load, in case someone tries giving us one of these. vid_srgb: this cvar now uses -1 for the former gamma-only setting. r_viewmodel_quake: new cvar (name comes from quakespasm) that can be used to disable the weird movement of the viewmodel when pitching up or down. nquake: try to block nquake's frogbot's autoexec.cfg, as I keep getting complaints about it fucking over singleplayer games. fs: added -netquake commandline argument that disables the use of the qw/ gamedir. fog: disabled fog on aky surfaces, as it was bugging out in The Wastes. vid: fix some vid_restart/vid_reload issues (which got much worse recently in my attempt to fix a different crash) routing: first attempt at engine-side routing. feature is currently disabled. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5248 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-04-27 16:40:50 +00:00
if (!strncmp(s, "// This is nQuake's Frogbot config", 33))
s = "echo Refusing to exec nQuake's Frogbot config"; //otherwise many people with nquake installed will be fucked over whenever they try playing singleplayer
else if (!strncmp(s, "// ", 3))
{
char *eol = strstr(s, "\n");
if (eol)
{
*eol = 0;
s = eol+1;
if (strstr(f, "nQuake"))
{ //this is evil, but if we're running quake then com_parseutf8 will be 0 and we can just convert to quake chars.
char *in = s;
char *out = s;
int foundone = 0;
while (*in)
{
if (*in == '^')
{
*out++ = 0x80|*++in;
foundone++;
}
else
*out++ = *in;
in++;
}
if (foundone)
Cbuf_InsertText(va("echo fixups for nquake config %s: %i replacements\n", buf, foundone), level, false);
}
}
}
#endif
Cbuf_InsertText (s, level, true);
if (cvar_watched)
Cbuf_InsertText (va("echo BEGIN %s", buf), level, true);
BZ_Free(f);
}
static int QDECL CompleteExecList (const char *name, qofs_t flags, time_t mtime, void *parm, searchpathfuncs_t *spath)
{
struct xcommandargcompletioncb_s *ctx = parm;
ctx->cb(name, NULL, NULL, ctx);
return true;
}
void Cmd_Exec_c(int argn, const char *partial, struct xcommandargcompletioncb_s *ctx)
{
if (argn == 1)
{
COM_EnumerateFiles(va("configs/%s*.cfg", partial), CompleteExecList, ctx);
COM_EnumerateFiles(va("%s*.cfg", partial), CompleteExecList, ctx);
COM_EnumerateFiles(va("%s*.rc", partial), CompleteExecList, ctx);
}
}
/*
===============
Cmd_Echo_f
Just prints the rest of the line to the console
===============
*/
char *TP_ParseFunChars (char *s);
void Cmd_Echo_f (void)
{
char text[4096];
char extext[4096], *t;
int level = Cmd_ExecLevel;
int i;
*text = 0;
for (i=1 ; i<Cmd_Argc() ; i++)
{
if (i >= 2)
Q_strncatz(text, " ", sizeof(text));
Q_strncatz(text, Cmd_Argv(i), sizeof(text));
}
Q_strncatz(text, "\n", sizeof(text));
//echo text is often quoted, so expand the text again now that we're no longer in quotes.
t = Cmd_ExpandString(text, extext, sizeof(extext), &level, !Cmd_IsInsecure()?true:false, true);
#ifdef SERVERONLY
Con_Printf ("%s", t);
#else
t = TP_ParseFunChars(t);
Con_PrintFlags (t, (com_parseezquake.ival?PFS_EZQUAKEMARKUP:0), 0);
#endif
}
static void Key_Alias_c(int argn, const char *partial, struct xcommandargcompletioncb_s *ctx)
{
cmdalias_t *a;
size_t len = strlen(partial);
if (argn != 1)
return;
for (a = cmd_alias ; a ; a=a->next)
{
if (!Q_strncasecmp(partial,a->name, len))
ctx->cb(a->name, a->value, NULL, ctx);
}
}
static void Cmd_ShowAlias_f (void)
{
cmdalias_t *a;
char *s;
s = Cmd_Argv(1);
//find it, print it
for (a = cmd_alias ; a ; a=a->next)
{
if (!strcmp(s, a->name))
{
Con_Printf ("alias %s %s\n", a->name, a->value);
return;
}
}
Con_Printf("Alias doesn't exist\n");
}
//returns a zoned string.
char *Cmd_ParseMultiline(qboolean checkheader)
{
char *result;
char *end;
int in = checkheader?0:1;
char *s;
result = NULL;
for(;;)
{
s = Cbuf_GetNext(Cmd_ExecLevel, false);
if (!*s)
{
if (in)
Con_Printf(CON_WARNING "WARNING: Multiline alias was not terminated\n");
break;
}
while (*s <= ' ' && *s)
s++;
for (end = s + strlen(s)-1; end >= s && *end <= ' '; end--)
*end = '\0';
if (!strcmp(s, "{"))
{
in++;
if (in == 1)
continue; //don't embed the first one in the string, because that would be weird.
}
else if (!strcmp(s, "}"))
{
in--;
if (!in)
break; //phew
}
if (result)
{
char *newv = (char*)Z_Malloc(strlen(result) + strlen(s) + 2);
sprintf(newv, "%s;%s", result, s);
Z_Free(result);
result = newv;
}
else
result = Z_StrDup(s);
if (!in)
break;
}
return result;
}
/*
===============
Cmd_Alias_f
Creates a new command that executes a command string (possibly ; seperated)
===============
*/
void Cmd_Alias_f (void)
{
cmdalias_t *a, *b;
char cmd[65536];
int i, c;
char *s;
qboolean multiline;
if (Cmd_Argc() == 1) //list em all.
{
if (Cmd_FromGamecode())
{
if (Cmd_ExecLevel==RESTRICT_SERVER)
{
Con_TPrintf ("Current alias commands:\n");
for (a = cmd_alias ; a ; a=a->next)
{
if (a->flags & ALIAS_FROMSERVER)
Con_Printf ("%s : %s\n", a->name, a->value);
}
}
}
else
{
Con_TPrintf ("Current alias commands:\n");
for (a = cmd_alias ; a ; a=a->next)
{
/* extern int con_linewidth;
if (strlen(a->value)+strlen(a->name)+3 > con_linewidth)
Con_Printf ("%s ...\n", a->name);
else*/
Con_Printf ("%s : %s\n", a->name, a->value);
}
}
return;
}
s = Cmd_Argv(1);
if (!strcmp(s, "say")) //reject aliasing the say command. We use it as an easy way to warn that our player is cheating.
{
Con_TPrintf ("Refusing to create an alias with the name '%s'\n", s);
return;
}
if (!cl_aliasoverlap.value)
{
if (Cvar_FindVar (s))
{
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if (Cmd_IsInsecure())
{
snprintf(cmd, sizeof(cmd), "%s_a", s);
Con_Printf ("Can't register alias, %s is a cvar\nAlias has been named %s instead\n", s, cmd);
s = cmd;
}
else
{
Con_Printf ("Can't register alias, %s is a cvar\n", s);
return;
}
}
// check for overlap with a command
if (Cmd_Exists (s))
{
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if (Cmd_IsInsecure())
{
snprintf(cmd, sizeof(cmd), "%s_a", s);
Con_Printf ("Can't register alias, %s is a command\nAlias has been named %s instead\n", s, cmd);
s = cmd;
}
else
{
Con_Printf ("Can't register alias, %s is a command\n", s);
return;
}
}
}
// if the alias already exists, reuse it
for (a = cmd_alias ; a ; a=a->next)
{
if (!strcmp(s, a->name))
{
if ((a->restriction?a->restriction:rcon_level.ival) > Cmd_ExecLevel)
{
Con_TPrintf ("Alias is already bound with a higher restriction\n");
return;
}
if (!stricmp(Cmd_Argv(0), "newalias"))
return; //newalias command only registers the alias if it is new, and does not change it if it already exists
Z_Free (a->value);
break;
}
}
if (!a)
{
cmdalias_t **link;
a = (cmdalias_t*)Z_Malloc (sizeof(cmdalias_t) + strlen(s));
strcpy (a->name, s);
for (link = &cmd_alias; ; link = &(*link)->next)
{
if (!*link || strcmp((*link)->name, s) >= 0)
{
a->next = *link;
*link = a;
break;
}
}
}
if (Cmd_FromGamecode())
a->flags |= ALIAS_FROMSERVER;
else
a->flags &= ~ALIAS_FROMSERVER;
multiline = false;
if (Cmd_Argc() == 2) //check the next statement for being '{'
{
char *line, *end;
line = Cbuf_GetNext(Cmd_ExecLevel, false);
while(*line <= ' ' && *line) //skip leading whitespace.
line++;
for (end = line + strlen(line)-1; end >= line && *end <= ' '; end--) //skip trailing
*end = '\0';
if (!strcmp(line, "{"))
multiline = true;
else
Cbuf_InsertText(line, Cmd_ExecLevel, true); //whoops. Stick the trimmed string back in to the cbuf.
}
else if (!strcmp(Cmd_Argv(2), "{"))
multiline = true;
if (multiline)
{ //fun! MULTILINE ALIASES!!!!
a->value = Cmd_ParseMultiline(false);
}
else
{
// copy the rest of the command line
cmd[0] = 0; // start out with a null string
c = Cmd_Argc();
for (i=2 ; i< c ; i++)
{
strcat (cmd, Cmd_Argv(i));
if (i != c-1)
strcat (cmd, " ");
}
if (!*cmd && !dpcompat_console.ival) //someone wants to wipe it. let them
{
if (a == cmd_alias)
{
cmd_alias = a->next;
Z_Free(a);
return;
}
else
{
for (b = cmd_alias ; b ; b=b->next)
{
if (b->next == a)
{
b->next = a->next;
Z_Free(a);
return;
}
}
}
}
a->value = Z_StrDup (cmd);
}
if (Cmd_FromGamecode())
{
a->execlevel = RESTRICT_SERVER; //server-set aliases MUST run at the server's level.
a->restriction = 1; //and be runnable at the user's level
}
else
{
a->execlevel = 0; //run at users exec level
a->restriction = 1; //this is possibly a security risk if the admin also changes execlevel
}
}
#ifndef SERVERONLY
static void Cmd_AliasEdit_f (void)
{
char *alias = Cmd_AliasExist(Cmd_Argv(1), RESTRICT_LOCAL);
char quotedalias[2048];
if (alias)
{
COM_QuotedString(alias, quotedalias, sizeof(quotedalias), false);
Key_ConsoleReplace(va("alias %s %s", Cmd_Argv(1), quotedalias));
}
else
Con_Printf("Not an alias\n");
}
#endif
void Cmd_DeleteAlias(const char *name)
{
cmdalias_t *a, **link;
for (link = &cmd_alias; (a = *link); link = &(*link)->next)
{
if (!strcmp(a->name, name))
{
*link = a->next;
Z_Free(a->value);
Z_Free(a);
return;
}
}
}
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
char *Cmd_AliasExist(const char *name, int restrictionlevel)
{
cmdalias_t *a;
// if the alias already exists, reuse it
for (a = cmd_alias ; a ; a=a->next)
{
if (!strcmp(name, a->name))
{
if ((a->restriction?a->restriction:rcon_level.ival) > restrictionlevel)
{
return NULL; //not at this level...
}
return a->value;
}
}
return NULL;
}
void Cmd_AliasLevel_f (void)
{
cmdalias_t *a;
char *s = Cmd_Argv(1);
int level;
if (Cmd_Argc() < 2 || Cmd_Argc() > 3)
{
Con_TPrintf("aliaslevel <var> [execlevel]\n");
return;
}
for (a = cmd_alias ; a ; a=a->next)
{
if (!strcmp(s, a->name))
{
break;
}
}
if (!a)
{
Con_TPrintf("Alias not found\n");
return;
}
if (Cmd_Argc() == 3)
{
level = atoi(Cmd_Argv(2));
if (level > RESTRICT_MAX)
{
level = RESTRICT_MAX;
}
else if (level < RESTRICT_MIN)
level = RESTRICT_MIN;
if (level > Cmd_ExecLevel || (a->restriction?a->restriction:rcon_level.ival) > Cmd_ExecLevel)
{
Con_TPrintf("You arn't allowed to raise a command above your own level\n");
return;
}
a->execlevel = level;
if (a->restriction == 1)
Con_TPrintf("WARNING: %s is available to all clients, any client will be able to use it at the new level.\n", a->name);
}
else
Con_TPrintf("alias %s is set to run at the user level of %i\n", s, a->execlevel);
}
//lists commands, also prints restriction level
void Cmd_AliasList_f (void)
{
cmdalias_t *cmd;
int num=0;
int flags;
if (!strcmp(Cmd_Argv(1), "server"))
flags = ALIAS_FROMSERVER;
else
flags = 0;
for (cmd=cmd_alias ; cmd ; cmd=cmd->next)
{
if ((cmd->restriction?cmd->restriction:rcon_level.ival) > Cmd_ExecLevel)
continue;
if (flags && !(cmd->flags & flags))
continue;
if (!num)
Con_TPrintf("Alias list:\n");
if (cmd->execlevel)
Con_Printf("(%2i)(%2i) %s\n", (int)(cmd->restriction?cmd->restriction:rcon_level.ival), cmd->execlevel, cmd->name);
else
Con_Printf("(%2i) %s\n", (int)(cmd->restriction?cmd->restriction:rcon_level.ival), cmd->name);
num++;
}
if (num)
Con_Printf("\n");
}
void Alias_WriteAliases (vfsfile_t *f)
{
const char *s;
cmdalias_t *cmd;
int num=0;
char buf[65536];
for (cmd=cmd_alias ; cmd ; cmd=cmd->next)
{
// if ((cmd->restriction?cmd->restriction:rcon_level.ival) > Cmd_ExecLevel)
// continue;
if (cmd->flags & ALIAS_FROMSERVER)
continue;
if (!num)
{
s = va("\n//////////////////\n//Aliases\n");
VFS_WRITE(f, s, strlen(s));
}
s = va("alias %s ", cmd->name);
VFS_WRITE(f, s, strlen(s));
s = COM_QuotedString(cmd->value, buf, sizeof(buf), false);
VFS_WRITE(f, s, strlen(s));
VFS_WRITE(f, "\n", 1);
if (cmd->restriction != 1) //1 is default
{
s = va("restrict %s %i\n", cmd->name, cmd->restriction);
VFS_WRITE(f, s, strlen(s));
}
if (cmd->execlevel != 0) //0 is default (runs at user's level)
{
s = va("aliaslevel %s %i\n", cmd->name, cmd->execlevel);
VFS_WRITE(f, s, strlen(s));
}
num++;
}
}
void Alias_WipeStuffedAliases(void)
{
cmdalias_t **link, *cmd;
for (link=&cmd_alias ; (cmd=*link) ; )
{
if (cmd->flags & ALIAS_FROMSERVER)
{
*link = cmd->next;
Z_Free(cmd->value);
Z_Free(cmd);
}
else
link=&(*link)->next;
}
}
void Cvar_List_f (void);
void Cvar_Reset_f (void);
void Cvar_LockDefaults_f(void);
void Cvar_PurgeDefaults_f(void);
/*
=============================================================================
COMMAND EXECUTION
=============================================================================
*/
typedef struct cmd_function_s
{
struct cmd_function_s *next;
const char *name;
const char *description;
xcommand_t function;
xcommandargcompletion_t argcompletion;
qbyte restriction; //restriction of admin level
} cmd_function_t;
#define MAX_ARGS 80
static int cmd_argc;
static char *cmd_argv[MAX_ARGS];
static char *cmd_null_string = "";
static char *cmd_args = NULL, *cmd_args_buf;
static cmd_function_t *cmd_functions; // possible commands to execute
/*
============
Cmd_Argc
============
*/
int VARGS Cmd_Argc (void)
{
return cmd_argc;
}
/*
============
Cmd_Argv
============
*/
char *VARGS Cmd_Argv (int arg)
{
if ( arg >= cmd_argc )
return cmd_null_string;
return cmd_argv[arg];
}
/*
============
Cmd_Args
Returns a single string containing argv(1) to argv(argc()-1)
============
*/
char *VARGS Cmd_Args (void)
{
if (!cmd_args)
return "\0\0"; //fucking hell gcc, I shouldn't need this shit.
return cmd_args;
}
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
void Cmd_Args_Set(const char *newargs, size_t len)
{
if (cmd_args_buf)
Z_Free(cmd_args_buf);
if (newargs)
{
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
cmd_args_buf = (char*)Z_Malloc (len+1);
memcpy(cmd_args_buf, newargs, len);
cmd_args_buf[len] = 0;
cmd_args = cmd_args_buf;
}
else
{
cmd_args = NULL;
cmd_args_buf = NULL;
}
}
/*
============
Cmd_ShiftArgs
Shifts Cmd_Argv results down one (killing first param)
============
*/
void Cmd_ShiftArgs (int ammount, qboolean expandstring)
{
int arg;
while (ammount>0 && cmd_argc)
{
arg=0;
cmd_argc--;
Z_Free(cmd_argv[0]);
while ( arg < cmd_argc )
{
cmd_argv[arg] = cmd_argv[arg+1];
arg++;
}
cmd_argv[arg]=NULL;
ammount--;
if (cmd_args)
{
cmd_args = COM_StringParse(cmd_args, com_token, sizeof(com_token), expandstring, false);
if (cmd_args)
while(*cmd_args == ' ' || *cmd_args == '\t')
cmd_args++;
}
}
}
const char *Cmd_ExpandCvar(char *cvarterm, int maxaccesslevel, int *newaccesslevel, qboolean enclosed, int *len)
{
const char *ret = NULL;
char *fixup = NULL, fixval=0, *t;
cvar_t *var;
static char temp[12];
static char quoted[256];
unsigned int result;
int termlen, pl;
int quotetype = 0;
const char *cvarname;
//set foo ba"r; ${foo q} -> ba\"r
//set foo bar; ${foo asis} -> ba"r
//${bar q} -> <EMPTY>
//${bar ?} -> ""
//${bar !} -> <ERROR>
fixup = cvarterm+strlen(cvarterm);
fixval = 0;
termlen = fixup - cvarterm;
if (fixup-cvarterm > 2 && !strncmp(fixup-2, " ?", 2))
{ //force expansion, even if not defined.
pl = 2;
quotetype = 2;
}
else if (fixup-cvarterm > 2 && !strncmp(fixup-2, " !", 2))
{ //abort is not defined
pl = 2;
quotetype = 3;
}
else if (fixup-cvarterm > 2 && !strncmp(fixup-2, " q", 2))
{ //escaping it if not empty, otherwise empty.
pl = 2;
quotetype = 1;
}
else if (fixup-cvarterm > 2 && !strncmp(fixup-5, " asis", 5))
{ //no escaping...
pl = 5;
quotetype = 0;
}
else
{
pl = 0;
quotetype = enclosed && dpcompat_console.ival; //default to escaping.
}
if (pl)
{
fixup -= pl;
fixval = *fixup;
*fixup = 0;
}
else
fixup = NULL;
if (*cvarterm == '$')
cvarname = Cmd_ExpandCvar(cvarterm+1, maxaccesslevel, newaccesslevel, false, &pl);
else
cvarname = cvarterm;
result = strtoul(cvarname, &t, 10);
if ((dpcompat_console.ival||fixval) && (*t == 0 || (*t == '-' && t[1] == 0))) //only expand $0 if its actually ${0} - this avoids conflicting with the $0 macro
{
if (*t == '-') //pure number with a trailing minus means
{ //args starting after that.
ret = Cmd_Args();
while (ret && result-- > 1)
ret = COM_StringParse(ret, com_token, sizeof(com_token), false, false);
while(ret && (*ret == ' ' || *ret == '\t'))
ret++;
}
else //purely numerical
ret = Cmd_Argv(result);
}
else if (!strcmp(cvarname, "*") || !stricmp(cvarname, "cmd_args"))
{
ret = Cmd_Args();
}
else if (!strnicmp(cvarname, "cmd_argv", 8))
{
ret = Cmd_Argv(atoi(cvarname+8));
}
else if (!strcmp(cvarname, "#") || !stricmp(cvarname, "cmd_argc"))
{
Q_snprintfz(temp, sizeof(temp), "%u", Cmd_Argc());
ret = temp;
}
else if ( (var = Cvar_FindVar(cvarname)) != NULL )
{
if (var->restriction <= maxaccesslevel && !((var->flags & CVAR_NOUNSAFEEXPAND) && Cmd_IsInsecure()))
{
ret = var->string;
if (var->flags & CVAR_TEAMPLAYTAINT) //if we're only allowed to expand this for teamplay, then switch access levels
*newaccesslevel = 0;
}
}
if (fixup)
*fixup = fixval;
if (quotetype == 3)
{
if (ret)
quotetype = 1;
else
return NULL;
}
else if (quotetype == 2)
{
quotetype = 1;
if (!ret)
ret = "";
}
if (ret)
*len = termlen;
if (quotetype)
ret = COM_QuotedString(ret?ret:"", quoted, sizeof(quoted), true);
return ret;
}
/*
================
Cmd_ExpandString
Expands all $cvar expressions to cvar values
If not SERVERONLY, also expands $macro expressions
Note: dest must point to a 1024 byte buffer
================
*/
char *Cmd_ExpandString (const char *data, char *dest, int destlen, int *accesslevel, qboolean expandcvars, qboolean expandmacros)
{
unsigned int c;
char buf[255];
int i, len;
int quotes = 0;
const char *str;
const char *bestvar;
int name_length, var_length;
qboolean striptrailing;
int maxaccesslevel = *accesslevel;
len = 0;
while ( (c = *data) != 0)
{
if (c == '"')
quotes++;
if (c == '$' && (!(quotes&1) || dpcompat_console.ival))
{
data++;
if (*data == '$')
{ //double-dollar expands to a single dollar.
data++;
str = "$";
striptrailing = false;
name_length = 0;
buf[0] = 0;
buf[1] = 0;
}
else if (*data == '{')
{ //${foo} can do some especially weird expansions.
data++;
i = 0;
buf[i++] = '{';
striptrailing = (*data == '-')?true:false;
while (*data && *data != '}')
{
if (i < sizeof(buf)-2)
buf[i++] = *data;
data++;
}
buf[i] = 0;
bestvar = NULL;
if (expandcvars && (str = Cmd_ExpandCvar(buf+1+striptrailing, maxaccesslevel, accesslevel, true, &var_length)))
bestvar = str;
if (expandmacros && (str = TP_MacroString (buf+1+striptrailing, accesslevel, &var_length)))
bestvar = str;
str = bestvar;
if (*data == '}')
{
data++;
buf[i++] = '}';
buf[i] = 0;
}
name_length = i;
}
else
{
striptrailing = (*data == '-')?true:false;
// Copy the text after '$' to a temp buffer
i = 0;
buf[0] = 0;
buf[1] = 0;
bestvar = NULL;
var_length = 0;
while((c = *data))
{
if (c < ' ' || c == '$')
break;
if (c == ' ' && buf[0] != '{')
break;
data++;
buf[i++] = c;
buf[i] = 0;
if (expandcvars && (str = Cmd_ExpandCvar(buf+striptrailing, maxaccesslevel, accesslevel, false, &var_length)))
bestvar = str;
if (expandmacros && (str = TP_MacroString (buf+striptrailing, accesslevel, &var_length)))
bestvar = str;
}
if (bestvar)
{
str = bestvar;
name_length = var_length;
}
else
{
str = NULL;
name_length = 0;
}
}
if (str)
{
// check buffer size
if (len + strlen(str) >= destlen-1)
break;
strcpy(&dest[len], str);
len += strlen(str);
i = name_length;
while (buf[i])
dest[len++] = buf[i++];
if (striptrailing && !*str)
while(*data <= ' ' && *data)
data++;
}
else
{
// no matching cvar or macro
dest[len++] = '$';
if (len + strlen(buf) >= destlen-1)
break;
strcpy (&dest[len], buf);
len += strlen(buf);
}
}
else
{
dest[len] = c;
data++;
len++;
if (len >= destlen-1)
break;
}
};
dest[len] = 0;
if (len && dest[len-1] == '\r') //with dos line endings, don't add some pointless \r char on the end.
dest[len-1] = 0;
return dest;
}
char *Cmd_ExpandStringArguments (char *data, char *dest, int destlen)
{
char c;
int quotes = 0;
int len = 0;
char *str, *strend;
int old_len;
while ( (c = *data) != 0)
{
if (c == '"')
quotes++;
if (c == '%' && !(quotes&1))
{
if (data[1] == '%')
{
str = "%";
old_len = 2;
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
else if (data[1] == '#')
{
str = va("\"%s\"", Cmd_Args());
old_len = 2;
}
else if (data[1] == '*')
{
str = Cmd_Args();
old_len = 2;
}
else if (strtol(data+1, &strend, 10))
{
str = Cmd_Argv(atoi(data+1));
old_len = strend - data;
}
else
{
str = NULL;
old_len = 0;
}
if (str)
{
// check buffer size
if (len + strlen(str) >= destlen-1)
break;
strcpy(&dest[len], str);
len += strlen(str);
dest[len] = 0;
data += old_len;
continue;
}
}
dest[len] = c;
data++;
len++;
dest[len] = 0;
if (len >= destlen-1)
break;
}
dest[len] = 0;
return dest;
}
/*
============
Cmd_TokenizeString
Parses the given string into command line tokens, stopping at the \n
============
*/
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
const char *Cmd_TokenizeString (const char *text, qboolean expandmacros, qboolean qctokenize)
{
int i;
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
const char *args = NULL;
// clear the args from the last string
for (i=0 ; i<cmd_argc ; i++)
Z_Free (cmd_argv[i]);
cmd_argc = 0;
while (1)
{
// skip whitespace up to a \n
while (*text && (unsigned)*text <= ' ' && *text != '\n')
{
text++;
}
if (*text == '\n')
{ // a newline seperates commands in the buffer
text++;
break;
}
if (!*text)
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
break;
if (cmd_argc == 1)
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
args = text;
text = COM_StringParse (text, com_token, sizeof(com_token), expandmacros, qctokenize);
if (!text)
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
break;
if (!strcmp(com_token, "\n"))
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
break;
if (cmd_argc < MAX_ARGS)
{
cmd_argv[cmd_argc] = (char*)Z_Malloc (Q_strlen(com_token)+1);
Q_strcpy (cmd_argv[cmd_argc], com_token);
cmd_argc++;
}
}
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
if (args)
{
const char *argsend = text?text:args+strlen(args);
while (argsend > args && (argsend[-1] == '\n' || argsend[-1] == '\r'))
argsend--;
Cmd_Args_Set(args, argsend-args);
}
else
Cmd_Args_Set(NULL, 0);
return text;
}
void Cmd_TokenizePunctation (char *text, char *punctuation)
{
int i;
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
char *args = NULL;
// clear the args from the last string
for (i=0 ; i<cmd_argc ; i++)
Z_Free (cmd_argv[i]);
cmd_argc = 0;
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
Cmd_Args_Set(NULL, 0);
while (1)
{
// skip whitespace up to a \n
while (*text && (unsigned)*text <= ' ' && *text != '\n')
{
text++;
}
if (*text == '\n')
{ // a newline seperates commands in the buffer
text++;
break;
}
if (!*text)
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
break;
if (cmd_argc == 1)
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
args = text;
text = COM_ParseToken (text, punctuation);
if (!text)
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
break;
if (cmd_argc < MAX_ARGS)
{
cmd_argv[cmd_argc] = (char*)Z_Malloc (Q_strlen(com_token)+1);
Q_strcpy (cmd_argv[cmd_argc], com_token);
cmd_argc++;
}
}
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
if (args)
{
const char *argsend = text?text:args+strlen(args);
while (argsend > args && (argsend[-1] == '\n' || argsend[-1] == '\r'))
argsend--;
Cmd_Args_Set(args, argsend-args);
}
}
/*
============
Cmd_AddCommand
============
*/
qboolean Cmd_AddCommandAD (const char *cmd_name, xcommand_t function, xcommandargcompletion_t argcompletion, const char *desc)
{
cmd_function_t *cmd;
// fail if the command is a variable name
if (Cvar_VariableString(cmd_name)[0])
{
Con_Printf ("Cmd_AddCommand: %s already defined as a var\n", cmd_name);
return false;
}
// fail if the command already exists
for (cmd=cmd_functions ; cmd ; cmd=cmd->next)
{
if (!Q_strcmp (cmd_name, cmd->name))
{
if (cmd->function == function) //happens a lot with q3
Con_DPrintf ("Cmd_AddCommand: %s already defined\n", cmd_name);
else
{
Con_Printf ("Cmd_AddCommand: %s already defined\n", cmd_name);
break;
}
return false;
}
}
cmd = (cmd_function_t*)Z_Malloc (sizeof(cmd_function_t)+strlen(cmd_name)+1);
cmd->name = (char*)(cmd+1);
strcpy((char*)(cmd+1), cmd_name);
cmd->argcompletion = argcompletion;
cmd->description = desc;
cmd->function = function;
cmd->next = cmd_functions;
cmd->restriction = 0;
cmd_functions = cmd;
return true;
}
qboolean Cmd_AddCommandD (const char *cmd_name, xcommand_t function, const char *desc)
{
return Cmd_AddCommandAD(cmd_name, function, NULL, desc);
}
qboolean Cmd_AddCommand (const char *cmd_name, xcommand_t function)
{
return Cmd_AddCommandAD(cmd_name, function, NULL, NULL);
}
void Cmd_RemoveCommand (const char *cmd_name)
{
cmd_function_t *cmd, **back;
back = &cmd_functions;
while (1)
{
cmd = *back;
if (!cmd)
{
// Con_Printf ("Cmd_RemoveCommand: %s not added\n", cmd_name);
return;
}
if (!strcmp (cmd_name, cmd->name))
{
*back = cmd->next;
Z_Free (cmd);
return;
}
back = &cmd->next;
}
}
void Cmd_RemoveCommands (xcommand_t function)
{
cmd_function_t *cmd, **back;
for (back = &cmd_functions; (cmd = *back); )
{
if (cmd->function == function)
{
*back = cmd->next;
Z_Free (cmd);
continue;
}
back = &cmd->next;
}
}
void Cmd_RestrictCommand_f (void)
{
cmdalias_t *a;
cvar_t *v;
cmd_function_t *cmd;
char *cmd_name = Cmd_Argv(1);
int level;
if (Cmd_Argc() != 3 && Cmd_Argc() != 2)
{
Con_Printf("restrict <commandname> [level]\n");
return;
}
if (Cmd_Argc() > 2)
{
level = atoi(Cmd_Argv(2));
if (level > RESTRICT_MAX)
{
level = RESTRICT_MAX;
if (level > Cmd_ExecLevel)
{
Con_TPrintf("You arn't allowed to raise a command above your own level\n");
return;
}
}
else if (level < RESTRICT_MIN)
level = RESTRICT_MIN;
}
else level = 0;
//commands
for (cmd=cmd_functions ; cmd ; cmd=cmd->next)
{
if (!Q_strcmp (cmd_name, cmd->name))
{
if (Cmd_Argc() == 2)
{
if (cmd->restriction)
Con_TPrintf ("%s is restricted to %i\n", cmd_name, (int)cmd->restriction);
else
Con_TPrintf ("%s is restricted to rcon_level (%i)\n", cmd_name, rcon_level.ival);
}
else if ((cmd->restriction?cmd->restriction:rcon_level.ival) > Cmd_ExecLevel)
Con_TPrintf("You arn't allowed to alter a level above your own\n");
else
cmd->restriction = level;
return;
}
}
//cvars
v = Cvar_FindVar(cmd_name);
if (v)
{
if (Cmd_Argc() == 2)
{
if (v->restriction)
Con_TPrintf ("%s is restricted to %i\n", cmd_name, (int)v->restriction);
else
Con_TPrintf ("%s is restricted to rcon_level (%i)\n", cmd_name, rcon_level.ival);
}
else if ((v->restriction?v->restriction:rcon_level.ival) > Cmd_ExecLevel)
Con_TPrintf("You arn't allowed to alter a level above your own\n");
else
v->restriction = level;
return;
}
// check alias
for (a=cmd_alias ; a ; a=a->next)
{
if (!Q_strcasecmp (cmd_name, a->name))
{
if (Cmd_Argc() == 2)
{
if (a->restriction)
Con_TPrintf ("%s is restricted to %i\n", cmd_name, (int)a->restriction);
else
Con_TPrintf ("%s is restricted to rcon_level (%i)\n", cmd_name, rcon_level.ival);
}
else if ((a->restriction?a->restriction:rcon_level.ival) > Cmd_ExecLevel)
Con_TPrintf("You arn't allowed to alter a level above your own\n");
else
a->restriction = level;
return;
}
}
Con_TPrintf ("restrict: %s not defined\n", cmd_name);
return;
}
added qccgui icon (courtesy of shpuld) isolated transfers a little. added preliminary support for r1q2 and q2pro protocols (no zlib). fixed some missing q2 hud configstrings. fixed models attached to particles not appearing the first time around. fixed halos appearing on {foo fullbright textures. fix particle crash bug from missing particlecubes. implement r_converteffectinfo (instead of r_importeffectinfo with r_exportalleffects) for convenience. also now more complete and more accurate. loadfont no longer auto-allocates slot 0. fix issues with r_dynamic -1 don't restart audio on vid_reload (only reload it). this fixes audio issues with capturedemo with gamedir changes. fix possible crash from loading sounds during an audio reload/restart. now listens on both ports 27500 and 26000 when running quake, by default. sv_port or -port args will override. work around surfedge corruption in some instance of the slide4 map that dimman found. attempt to nudge players to travel at at least 200qu when travelling vertically through portals. this should help alieviate gravity-induced stuttering issues. fix nested function types used in conjunction with op_state. now assumes static within the parent. optimise array indexes slightly. fix issue with ptr[float].foo fix some qcc bugs to do with implicit type conversions fix a portal / angle protocol extension issue, so legacy clients can use portals, they just can't see the other side (nor predict them). fix q2 victory.pcx issue at the end of the game. use abort/sigabort instead of sigsegv on linux sys_errors. this should help get people to report stuff better. reformat the nq server advertising to be more helpful. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4996 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-12-28 17:41:39 +00:00
void Cmd_EnumerateLevel(int level, char *buf, size_t bufsize)
{
cmdalias_t *a;
cmd_function_t *cmds;
int cmdlevel;
*buf = 0;
for (cmds = cmd_functions; cmds; cmds=cmds->next)
{
cmdlevel = cmds->restriction?cmds->restriction:rcon_level.ival;
if (level == cmdlevel)
{
if (*buf)
Q_strncatz(buf, "\t", bufsize);
Q_strncatz(buf, cmds->name, bufsize);
}
}
for (a=cmd_alias ; a ; a=a->next)
{
cmdlevel = a->restriction?a->restriction:rcon_level.ival;
if (level == cmdlevel)
{
if (*buf)
Q_strncatz(buf, "\t", bufsize);
Q_strncatz(buf, a->name, bufsize);
added qccgui icon (courtesy of shpuld) isolated transfers a little. added preliminary support for r1q2 and q2pro protocols (no zlib). fixed some missing q2 hud configstrings. fixed models attached to particles not appearing the first time around. fixed halos appearing on {foo fullbright textures. fix particle crash bug from missing particlecubes. implement r_converteffectinfo (instead of r_importeffectinfo with r_exportalleffects) for convenience. also now more complete and more accurate. loadfont no longer auto-allocates slot 0. fix issues with r_dynamic -1 don't restart audio on vid_reload (only reload it). this fixes audio issues with capturedemo with gamedir changes. fix possible crash from loading sounds during an audio reload/restart. now listens on both ports 27500 and 26000 when running quake, by default. sv_port or -port args will override. work around surfedge corruption in some instance of the slide4 map that dimman found. attempt to nudge players to travel at at least 200qu when travelling vertically through portals. this should help alieviate gravity-induced stuttering issues. fix nested function types used in conjunction with op_state. now assumes static within the parent. optimise array indexes slightly. fix issue with ptr[float].foo fix some qcc bugs to do with implicit type conversions fix a portal / angle protocol extension issue, so legacy clients can use portals, they just can't see the other side (nor predict them). fix q2 victory.pcx issue at the end of the game. use abort/sigabort instead of sigsegv on linux sys_errors. this should help get people to report stuff better. reformat the nq server advertising to be more helpful. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4996 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-12-28 17:41:39 +00:00
}
}
}
int Cmd_Level(const char *name)
{
cmdalias_t *a;
cmd_function_t *cmds;
for (cmds = cmd_functions; cmds; cmds=cmds->next)
{
if (!strcmp(cmds->name, name))
{
return cmds->restriction?cmds->restriction:rcon_level.ival;
}
}
for (a=cmd_alias ; a ; a=a->next)
{
if (!strcmp(a->name, name))
{
added qccgui icon (courtesy of shpuld) isolated transfers a little. added preliminary support for r1q2 and q2pro protocols (no zlib). fixed some missing q2 hud configstrings. fixed models attached to particles not appearing the first time around. fixed halos appearing on {foo fullbright textures. fix particle crash bug from missing particlecubes. implement r_converteffectinfo (instead of r_importeffectinfo with r_exportalleffects) for convenience. also now more complete and more accurate. loadfont no longer auto-allocates slot 0. fix issues with r_dynamic -1 don't restart audio on vid_reload (only reload it). this fixes audio issues with capturedemo with gamedir changes. fix possible crash from loading sounds during an audio reload/restart. now listens on both ports 27500 and 26000 when running quake, by default. sv_port or -port args will override. work around surfedge corruption in some instance of the slide4 map that dimman found. attempt to nudge players to travel at at least 200qu when travelling vertically through portals. this should help alieviate gravity-induced stuttering issues. fix nested function types used in conjunction with op_state. now assumes static within the parent. optimise array indexes slightly. fix issue with ptr[float].foo fix some qcc bugs to do with implicit type conversions fix a portal / angle protocol extension issue, so legacy clients can use portals, they just can't see the other side (nor predict them). fix q2 victory.pcx issue at the end of the game. use abort/sigabort instead of sigsegv on linux sys_errors. this should help get people to report stuff better. reformat the nq server advertising to be more helpful. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4996 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-12-28 17:41:39 +00:00
return a->restriction?a->restriction:rcon_level.ival;
}
}
return -1;
}
/*
============
Cmd_Exists
============
*/
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
qboolean Cmd_Exists (const char *cmd_name)
{
cmd_function_t *cmd;
for (cmd=cmd_functions ; cmd ; cmd=cmd->next)
{
if (!Q_strcmp (cmd_name,cmd->name))
return true;
}
return false;
}
/*
============
Cmd_Exists
============
*/
const char *Cmd_Describe (const char *cmd_name)
{
cmd_function_t *cmd;
for (cmd=cmd_functions ; cmd ; cmd=cmd->next)
{
if (!Q_strcmp (cmd_name,cmd->name))
return cmd->description;
}
return NULL;
}
/*
============
Cmd_CompleteCommand
============
*/
struct cmdargcompletion_ctx_s
{
struct xcommandargcompletioncb_s cb;
cmd_function_t *cmd;
const char *prefix;
size_t prefixlen;
qboolean quoted;
cmd_completion_t *res;
const char *desc;
};
fte_inlinestatic int Q_tolower(char c)
{
if (c >= 'a' && c <= 'z')
c -= ('a' - 'A');
return c;
}
void Cmd_Complete_CheckArg(const char *value, const char *desc, const char *repl, struct xcommandargcompletioncb_s *vctx) //compare cumulative strings and join the result
{
struct cmdargcompletion_ctx_s *ctx = (struct cmdargcompletion_ctx_s*)vctx;
cmd_completion_t *res = ctx->res;
char *text;
const char *c;
char *p;
char quoted[8192];
if (!desc) //if no arg desc, use the command's.
desc = ctx->desc;
if (strchr(value, ' ') || strchr(value, '\t') || strchr(value, '\"') || strchr(value, '\r') || strchr(value, '\n'))
{
if (/*ctx->prefix[ctx->prefixlen] &&*/ !ctx->quoted) //FIXME... Figure out some way to insert quotes earlier in the completion without it bugging out
return;
}
if (ctx->quoted)
{
value = COM_QuotedString(value, quoted, sizeof(quoted), false);
value++;
}
if (!res->guessed)
{
text = BZ_Malloc(ctx->prefixlen + strlen(value) + 1);
memcpy(text, ctx->prefix, ctx->prefixlen);
strcpy(text+ctx->prefixlen, value);
res->guessed = text;
}
else
{
for (p = res->guessed, c = ctx->prefix; *p && c < ctx->prefix+ctx->prefixlen; p++, c++)
{
if (Q_tolower(*p) != Q_tolower(*c))
{
*p = 0;
break;
}
}
if (c == ctx->prefix+ctx->prefixlen)
for (c = value; *p; p++, c++)
{
if (Q_tolower(*p) != Q_tolower(*c))
{
*p = 0;
break;
}
if (!*c)
break;
}
}
if (res->num == countof(res->completions))
{
res->extra++;
return; //no more space for more options
}
text = BZ_Malloc(ctx->prefixlen + strlen(value) + 1);
memcpy(text, ctx->prefix, ctx->prefixlen);
strcpy(text+ctx->prefixlen, value);
if (repl)
{
p = BZ_Malloc(ctx->prefixlen + strlen(repl) + 2);
memcpy(p, ctx->prefix, ctx->prefixlen);
strcpy(p+ctx->prefixlen, repl);
if (value == quoted+1)
Q_strcat(p, "\"");
repl = p;
}
res->completions[res->num].text_alloced = true;
res->completions[res->num].text = text;
res->completions[res->num].desc_alloced = true;
res->completions[res->num].desc = desc?Z_StrDup(desc):NULL;
res->completions[res->num].repl = repl;
res->num++;
}
void Cmd_Complete_Check(const char *check, cmd_completion_t *res, const char *desc) //compare cumulative strings and join the result
{
const char *c;
char *p;
if (!res->guessed)
res->guessed = Z_StrDup(check);
else for (p = res->guessed, c = check; *p; p++, c++)
{ //we need to do this stuff here because we're not always tracking all of them.
if (Q_tolower(*p) != Q_tolower(*c))
{
*p = 0;
break;
}
if (!*c)
break;
}
if (res->num == countof(res->completions))
{
res->extra++;
return; //no more space for more options
}
res->completions[res->num].text_alloced = false;
res->completions[res->num].text = check;
res->completions[res->num].desc_alloced = false;
res->completions[res->num].desc = desc;
res->completions[res->num].repl = NULL;
res->num++;
}
void Cmd_Complete_End(cmd_completion_t *c)
{
size_t u;
for (u = 0; u < c->num; u++)
{
if (c->completions[u].text_alloced)
Z_Free((char*)c->completions[u].text);
c->completions[u].text_alloced = false;
c->completions[u].text = NULL;
if (c->completions[u].desc_alloced)
Z_Free((char*)c->completions[u].desc);
c->completions[u].desc_alloced = false;
c->completions[u].desc = NULL;
c->completions[u].repl = NULL;
}
c->num = 0;
c->extra = 0;
Z_Free(c->guessed);
c->guessed = NULL;
Z_Free(c->partial);
c->partial = NULL;
}
int QDECL Cmd_Complete_Sort(const void *a, const void *b)
{ //FIXME: its possible that they're equal (eg: filesystem searches). we should strip one in that case, but gah.
const struct cmd_completion_opt_s *c1 = a, *c2 = b;
return strcmp(c1->text, c2->text);
}
cmd_completion_t *Cmd_Complete(const char *partial, qboolean caseinsens)
{
extern cvar_group_t *cvar_groups;
cmd_function_t *cmd;
int len;
cmdalias_t *a;
cvar_group_t *grp;
cvar_t *cvar;
const char *sp;
qboolean quoted = false;
static cmd_completion_t c;
if (!partial)
{
Cmd_Complete_End(&c);
return NULL;
}
if ((c.partial && !strcmp(partial, c.partial)) && c.caseinsens == caseinsens)
return &c; //still valid.
Cmd_Complete_End(&c);
c.partial = Z_StrDup(partial);
c.caseinsens = caseinsens;
for (sp = partial; *sp; sp++)
{
if (*sp == ' ' || *sp == '\t')
break;
}
len = sp - partial;
if (*sp)
{
while (*sp == ' ' || *sp == '\t')
sp++;
//try to handle quotes
if (*sp == '\\' && sp[1] == '\"')
{
sp+=2;
quoted = true;
}
else if (*sp == '\"')
{
sp++;
quoted = true;
}
}
else
sp = NULL;
// if (len)
{
if (caseinsens)
{
for (cmd=cmd_functions ; cmd ; cmd=cmd->next)
if (!Q_strncasecmp (partial,cmd->name, len) && (!partial[len] || strlen(cmd->name) == len))
{
if (sp && cmd->argcompletion)
{
struct cmdargcompletion_ctx_s ctx;
ctx.cb.cb = Cmd_Complete_CheckArg;
ctx.cmd = cmd;
ctx.prefix = partial;
ctx.prefixlen = sp-partial;
ctx.res = &c;
ctx.desc = cmd->description;
ctx.quoted = quoted;
cmd->argcompletion(1, sp, &ctx.cb);
}
else
Cmd_Complete_Check(cmd->name, &c, cmd->description);
}
for (a=cmd_alias ; a ; a=a->next)
if (!Q_strncasecmp (partial, a->name, len) && (!partial[len] || strlen(a->name) == len))
Cmd_Complete_Check(a->name, &c, a->value);
for (grp=cvar_groups ; grp ; grp=grp->next)
for (cvar=grp->cvars ; cvar ; cvar=cvar->next)
{
if (!Q_strncasecmp (partial,cvar->name, len) && (!partial[len] || strlen(cvar->name) == len))
Cmd_Complete_Check(cvar->name, &c, cvar->description);
if (cvar->name2 && !Q_strncasecmp (partial,cvar->name2, len) && (!partial[len] || strlen(cvar->name2) == len))
Cmd_Complete_Check(cvar->name2, &c, cvar->description);
}
}
else
{
for (cmd=cmd_functions ; cmd ; cmd=cmd->next)
if (!Q_strncmp (partial,cmd->name, len) && (!partial[len] || strlen(cmd->name) == len))
Cmd_Complete_Check(cmd->name, &c, cmd->description);
for (a=cmd_alias ; a ; a=a->next)
if (!Q_strncmp (partial, a->name, len) && (!partial[len] || strlen(a->name) == len))
Cmd_Complete_Check(a->name, &c, "");
for (grp=cvar_groups ; grp ; grp=grp->next)
for (cvar=grp->cvars ; cvar ; cvar=cvar->next)
{
if (!Q_strncmp (partial,cvar->name, len) && (!partial[len] || strlen(cvar->name) == len))
Cmd_Complete_Check(cvar->name, &c, cvar->description);
if (cvar->name2 && !Q_strncmp (partial,cvar->name2, len) && (!partial[len] || strlen(cvar->name2) == len))
Cmd_Complete_Check(cvar->name2, &c, cvar->description);
}
}
}
//quickly sort the completions. this is primarily so that the first item is the shortest, but whatever.
qsort(c.completions, c.num, sizeof(c.completions[0]), Cmd_Complete_Sort);
return &c;
}
char *Cmd_CompleteCommand (const char *partial, qboolean fullonly, qboolean caseinsens, int matchnum, const char **descptr)
{
cmd_completion_t *c = Cmd_Complete(partial, caseinsens);
const char *text = NULL, *desc = NULL;
if (matchnum < 0)
{ //completes only if there's an EXACT match.
for (matchnum = 0; matchnum < c->num; matchnum++)
{
if (!strcmp(partial, c->completions[matchnum].text))
{
text = c->completions[matchnum].text;
desc = c->completions[matchnum].desc;
break;
}
}
}
else if (!matchnum)
{ //returns the longest-common-denominator of all the matches
text = c->guessed;
desc = ((c->num==1)?c->completions[matchnum].desc:NULL);
}
else
{
matchnum--;
if (matchnum < c->num)
{
text = c->completions[matchnum].text;
desc = c->completions[matchnum].desc;
}
}
if (descptr)
*descptr = desc;
return (char*)text;
}
//lists commands, also prints restriction level
void Cmd_List_f (void)
{
cmd_function_t *cmd;
int num=0;
for (cmd=cmd_functions ; cmd ; cmd=cmd->next)
{
if ((cmd->restriction?cmd->restriction:rcon_level.ival) > Cmd_ExecLevel)
continue;
if (!num)
Con_TPrintf("Command list:\n");
Con_Printf("(%2i) %s\n", (int)(cmd->restriction?cmd->restriction:rcon_level.ival), cmd->name);
num++;
}
if (num)
Con_Printf("\n");
}
//I'm not personally keen on this name, but its somewhat standard in both DP and suse (which lh uses, hence why DP uses that name). oh well.
void Cmd_Apropos_f (void)
{
extern cvar_group_t *cvar_groups;
cmd_function_t *cmd;
cvar_group_t *grp;
cvar_t *var;
char *name;
char escapedvalue[1024];
char latchedvalue[1024];
char *query = Cmd_Argv(1);
for (grp=cvar_groups ; grp ; grp=grp->next)
for (var=grp->cvars ; var ; var=var->next)
{
if (var->name && Q_strcasestr(var->name, query))
name = var->name;
else if (var->name2 && Q_strcasestr(var->name2, query))
name = var->name2;
else if (var->description && Q_strcasestr(var->description, query))
name = var->name;
else
continue;
COM_QuotedString(var->string, escapedvalue, sizeof(escapedvalue), false);
if (var->latched_string)
{
COM_QuotedString(var->latched_string, latchedvalue, sizeof(latchedvalue), false);
Con_Printf("cvar ^2%s^7: %s (effective %s): %s\n", name, latchedvalue, escapedvalue, var->description?var->description:"no description");
}
else
Con_Printf("cvar ^2%s^7: %s : %s\n", name, escapedvalue, var->description?var->description:"no description");
}
for (cmd=cmd_functions ; cmd ; cmd=cmd->next)
{
if (cmd->name && Q_strcasestr(cmd->name, query))
;
else if (cmd->description && strstr(cmd->description, query))
;
else
continue;
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
Con_Printf("command ^2%s^7: %s\n", cmd->name, cmd->description?cmd->description:"no description");
}
//FIXME: add aliases.
}
#ifndef SERVERONLY // FIXME
/*
===================
Cmd_ForwardToServer
adds the current command line as a clc_stringcmd to the client message.
things like godmode, noclip, etc, are commands directed to the server,
so when they are typed in at the console, they will need to be forwarded.
===================
*/
void Cmd_ForwardToServer (void)
{
int sp;
if (cls.state == ca_disconnected)
{
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if (cl_warncmd.ival)
Con_TPrintf ("Can't \"%s\", not connected\n", Cmd_Argv(0));
return;
}
if (cls.demoplayback)
return; // not really connected
#ifdef Q3CLIENT
if (cls.protocol == CP_QUAKE3)
{
CLQ3_SendClientCommand("%s %s", Cmd_Argv(0), Cmd_Args());
return;
}
#endif
sp = CL_TargettedSplit(false);
if (sp)
{
if (Cmd_Argc() > 1)
CL_SendClientCommand(true, "%i %s %s", sp+1, Cmd_Argv(0), Cmd_Args());
else
CL_SendClientCommand(true, "%i %s", sp+1, Cmd_Argv(0));
}
else
{
if (Cmd_Argc() > 1)
CL_SendClientCommand(true, "%s %s", Cmd_Argv(0), Cmd_Args());
else
CL_SendClientCommand(true, "%s", Cmd_Argv(0));
}
}
// don't forward the first argument
void Cmd_ForwardToServer_f (void)
{
if (cls.state == ca_disconnected)
{
Con_TPrintf ("Can't \"%s\", not connected\n", Cmd_Argv(0));
return;
}
if (Q_strcasecmp(Cmd_Argv(1), "snap") == 0 && cls.protocol == CP_QUAKEWORLD)
{
if (SCR_RSShot())
return;
}
#ifdef NQPROT
if (Q_strcasecmp(Cmd_Argv(1), "protocols") == 0 && cls.protocol == CP_NETQUAKE)
{
CL_SendClientCommand(true, "protocols %#x %#x %#x %#x %#x", PROTOCOL_VERSION_RMQ, PROTOCOL_VERSION_FITZ, PROTOCOL_VERSION_BJP3, PROTOCOL_VERSION_BJP2, PROTOCOL_VERSION_DP7);
return;
}
#endif
if (Q_strcasecmp(Cmd_Argv(1), "pext") == 0 && (cls.protocol != CP_NETQUAKE || cls.fteprotocolextensions2 || cls.protocol_nq != CPNQ_ID || cls.proquake_angles_hack || cls.netchan.remote_address.type != NA_LOOPBACK))
{ //don't send any extension flags this if we're using cl_loopbackprotocol nqid, purely for a compat test.
//if you want to record compat-demos, disable extensions instead.
unsigned int fp1 = Net_PextMask(1, cls.protocol == CP_NETQUAKE), fp2 = Net_PextMask(2, cls.protocol == CP_NETQUAKE);
extern cvar_t cl_nopext;
if (cl_nopext.ival)
{
fp1 = 0;
fp2 = 0;
}
CL_SendClientCommand(true, "pext %#x %#x %#x %#x", PROTOCOL_VERSION_FTE, fp1, PROTOCOL_VERSION_FTE2, fp2);
return;
}
if (Q_strcasecmp(Cmd_Argv(1), "ptrack") == 0)
{
playerview_t *pv = &cl.playerview[CL_TargettedSplit(false)];
if (!*Cmd_Argv(2))
Cam_Unlock(pv);
else
Cam_Lock(pv, atoi(Cmd_Argv(2)));
return;
}
if (Cmd_Argc() > 1)
{
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
int split = CL_TargettedSplit(false);
if (split)
CL_SendClientCommand(true, "%i %s", split+1, Cmd_Args());
else
CL_SendClientCommand(true, "%s", Cmd_Args());
}
}
#else
void Cmd_ForwardToServer (void)
{
}
#endif
/*
============
Cmd_ExecuteString
A complete command line has been parsed, so try to execute it
FIXME: lookupnoadd the token to speed search?
============
*/
void Cmd_ExecuteString (const char *text, int level)
{
//WARNING: PF_checkcommand should match the order.
cmd_function_t *cmd;
cmdalias_t *a;
char dest[8192];
while (*text == ' ' || *text == '\n')
text++;
if (dpcompat_console.ival && !strncmp(text, "alias", 5) && (text[5] == ' ' || text[5] == '\t'))
; //certain commands don't get pre-expanded in dp. evil hack. quote them to pre-expand anyway. double evil.
else
text = Cmd_ExpandString(text, dest, sizeof(dest), &level, !Cmd_IsInsecure()?true:false, true);
Cmd_TokenizeString (text, (level == RESTRICT_LOCAL&&!dpcompat_console.ival)?true:false, false);
// execute the command line
if (!Cmd_Argc())
return; // no tokens
// check functions
for (cmd=cmd_functions ; cmd ; cmd=cmd->next)
{
if (!Q_strcasecmp (cmd_argv[0],cmd->name))
{
if (strcmp (cmd_argv[0],cmd->name))
break; //yes, I know we found it... (but it's the wrong case, go for an alias or cvar instead FIRST)
if (!level)
break;
if ((cmd->restriction?cmd->restriction:rcon_level.ival) > level)
Con_TPrintf("cmd '%s' was restricted.\n", cmd_argv[0]);
else if (!cmd->function)
{
#ifdef VM_CG
if (CG_Command())
return;
#endif
#ifdef Q3SERVER
if (SVQ3_Command())
return;
#endif
#ifdef VM_UI
if (UI_Command())
return;
#endif
if (Cmd_AliasExist(cmd_argv[0], level))
break; //server stuffed an alias for a command that it would already have received. use that instead.
#if defined(CSQC_DAT) && !defined(SERVERONLY)
if (CSQC_ConsoleCommand(-1, text))
return; //let the csqc handle it if it wants.
#endif
#if defined(MENU_DAT) && !defined(SERVERONLY)
if (MP_ConsoleCommand(text))
return; //let the csqc handle it if it wants.
#endif
#if defined(MENU_NATIVECODE)
if (mn_entry && mn_entry->ConsoleCommand(text, cmd_argc, cmd_argv))
return;
#endif
Cmd_ForwardToServer ();
}
else
{
int olev = Cmd_ExecLevel;
Cmd_ExecLevel = level;
cmd->function ();
Cmd_ExecLevel = olev;
}
return;
}
}
// check alias
for (a=cmd_alias ; a ; a=a->next)
{
if (!Q_strcasecmp (cmd_argv[0], a->name))
{
int execlevel;
#ifndef SERVERONLY //an emergency escape mechansim, to avoid infinatly recursing aliases.
extern qboolean keydown[];
extern unsigned int con_splitmodifier;
if (keydown[K_SHIFT] && (keydown[K_LCTRL]||keydown[K_RCTRL]) && (keydown[K_LALT]||keydown[K_RALT]))
return;
#endif
if (!level)
execlevel = level;
else
{
if ((a->restriction?a->restriction:rcon_level.ival) > level)
{
Con_TPrintf("alias '%s' was restricted.\n", cmd_argv[0]);
return;
}
if (a->execlevel)
execlevel = a->execlevel;
else
execlevel = level;
}
Cbuf_InsertText ("\n", execlevel, false);
// if the alias value is a command or cvar and
// the alias is called with parameters, add them
//unless we're mimicing dp, or the alias has explicit expansions (or macros) in which case it can do its own damn args
if (dpcompat_console.ival)
{
char *ignoringquoteswasstupid;
Cmd_ExpandString(a->value, dest, sizeof(dest), &execlevel, !Cmd_IsInsecure()?true:false, true);
for (ignoringquoteswasstupid = dest; *ignoringquoteswasstupid; )
{ //double up dollars, to prevent expansion when its actually execed.
if (*ignoringquoteswasstupid == '$')
{
memmove(ignoringquoteswasstupid+1, ignoringquoteswasstupid, strlen(ignoringquoteswasstupid)+1);
ignoringquoteswasstupid++;
}
ignoringquoteswasstupid++;
}
if ((a->restriction?a->restriction:rcon_level.ival) > execlevel)
return;
}
else if (!strchr(a->value, '$'))
{
if (Cmd_Argc() > 1 && (!strncmp(a->value, "cmd ", 4) || (!strchr(a->value, ' ') && !strchr(a->value, '\t') &&
(Cvar_FindVar(a->value) || (Cmd_Exists(a->value) && a->value[0] != '+' && a->value[0] != '-'))))
)
{
Cbuf_InsertText (Cmd_Args(), execlevel, false);
Cbuf_InsertText (" ", execlevel, false);
}
Cmd_ExpandStringArguments (a->value, dest, sizeof(dest));
}
else
Q_strncpyz(dest, a->value, sizeof(dest));
Cbuf_InsertText (dest, execlevel, false);
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
#ifndef SERVERONLY
if (con_splitmodifier > 0)
{ //if the alias was execed via p1/p2 etc, make sure that propagates properly (at least for simple aliases like impulses)
//fixme: should probably prefix each line. that may have different issues however.
//don't need to care about + etc
Cbuf_InsertText (va("p %i ", con_splitmodifier), execlevel, false);
}
#endif
Con_DPrintf("Execing alias %s ^3%s:\n^1%s\n^2%s\n", a->name, Cmd_Args(), a->value, dest);
return;
}
}
// check cvars
if (Cvar_Command (level))
return;
if (!level)
{
//teamplay macros run at level 0, and are restricted to much fewer commands
char *tpcmds[] =
{
"if", "wait", /*would be nice to include alias in here*/
"say", "say_team", "echo", /*display stuff, because it would be useless otherwise*/
"set_tp", "set", "set_calc", "inc", /*because scripting variables is fun. not.*/
"tp_point", "tp_pickup", "tp_took" /*updates what the $took etc macros are allowed to generate*/
};
if (cmd)
{
for (level = 0; level < countof(tpcmds); level++)
{
if (!strcmp(cmd_argv[0], tpcmds[level]))
{
int olev = Cmd_ExecLevel;
if (cmd->restriction && cmd->restriction > 0)
{ //warning, these commands would normally be considered to be run at restrict_local, but they're running at a much lower level
//which means that if there's ANY restriction on them then they'll fail.
//this means we have to ignore the default restriction levels and just do it anyway.
Con_TPrintf("'%s' was restricted.\n", cmd_argv[0]);
return;
}
Cmd_ExecLevel = 0;
if (!cmd->function)
Cmd_ForwardToServer ();
else
cmd->function();
Cmd_ExecLevel = olev;
return;
}
}
}
Con_TPrintf("'%s' is not permitted in combination with teamplay macros.\n", cmd_argv[0]);
return;
}
if (cmd) //go for skipped ones
{
if ((cmd->restriction?cmd->restriction:rcon_level.ival) > level)
Con_TPrintf("'%s' was restricted.\n", cmd_argv[0]);
else if (!cmd->function)
Cmd_ForwardToServer ();
else
{
int olev = Cmd_ExecLevel;
Cmd_ExecLevel = level;
cmd->function ();
Cmd_ExecLevel = olev;
}
return;
}
#if defined(CSQC_DAT) && !defined(SERVERONLY)
if (CSQC_ConsoleCommand(-1, text))
return;
#endif
#if defined(MENU_DAT) && !defined(SERVERONLY)
if (MP_ConsoleCommand(text))
return; //let the csqc handle it if it wants.
#endif
#if defined(MENU_NATIVECODE)
if (mn_entry && mn_entry->ConsoleCommand(text, cmd_argc, cmd_argv))
return;
#endif
#ifdef PLUGINS
if (Plugin_ExecuteString())
return;
#endif
#ifndef CLIENTONLY
if (sv.state)
{
if (PR_ConsoleCmd(text))
return;
}
#endif
#ifdef VM_CG
if (CG_Command())
return;
#endif
#ifdef Q3SERVER
if (SVQ3_Command())
return;
#endif
#ifdef VM_UI
if (UI_Command())
return;
#endif
#ifdef Q2CLIENT
if (cls.protocol == CP_QUAKE2 || cls.protocol == CP_QUAKE3)
{ //q2 servers convert unknown commands to text.
Cmd_ForwardToServer();
return;
}
#endif
if ((cl_warncmd.value && level <= RESTRICT_LOCAL) || developer.value)
Con_TPrintf ("Unknown command \"%s\"\n", Cmd_Argv(0));
}
/*
================
Cmd_CheckParm
Returns the position (1 to argc-1) in the command's argument list
where the given parameter apears, or 0 if not present
================
*/
int Cmd_CheckParm (const char *parm)
{
int i;
if (!parm)
Sys_Error ("Cmd_CheckParm: NULL");
for (i = 1; i < Cmd_Argc (); i++)
if (! Q_strcasecmp (parm, Cmd_Argv (i)))
return i;
return 0;
}
typedef struct tempstack_s{
struct tempstack_s *next;
char str[1];
} tempstack_t;
static tempstack_t *ifstack;
static void If_Token_Clear (tempstack_t *mark)
{
tempstack_t *ois;
while(ifstack)
{
if (ifstack == mark)
break;
ois = ifstack;
ifstack = ifstack->next;
Z_Free(ois);
}
}
static tempstack_t *If_Token_GetMark (void)
{
return ifstack;
}
static const char *retstring(const char *s)
{
tempstack_t *ret;
ret = (tempstack_t*)Z_Malloc(sizeof(tempstack_t)+strlen(s));
ret->next = ifstack;
ifstack=ret;
strcpy(ret->str, s);
return ret->str;
}
static const char *retint(int f)
{
char s[1024];
tempstack_t *ret;
if (!f)
return "";
sprintf(s, "%d", f);
ret = (tempstack_t*)Z_Malloc(sizeof(tempstack_t)+strlen(s));
ret->next = ifstack;
ifstack=ret;
strcpy(ret->str, s);
return ret->str;
}
static const char *retbool(qboolean b)
{
if (b)
return "1";
return "";
}
static const char *retfloat(float f)
{
char s[1024];
tempstack_t *ret;
if (!f)
return "";
sprintf(s, "%g", f);
ret = (tempstack_t*)Z_Malloc(sizeof(tempstack_t)+strlen(s));
ret->next = ifstack;
ifstack=ret;
strcpy(ret->str, s);
return ret->str;
}
static qboolean is_numeric (const char *c)
{
return (*c >= '0' && *c <= '9') ||
((*c == '-' || *c == '+') && (c[1] == '.' || (c[1]>='0' && c[1]<='9'))) ||
(*c == '.' && (c[1]>='0' && c[1]<='9'))?true:false;
}
static qboolean is_true (const char *c)
{
if (is_numeric(c))
return !!atof(c);
if (!Q_strcasecmp(c, "true") || !Q_strcasecmp(c, "yes"))
return true;
if (!Q_strcasecmp(c, "false") || !Q_strcasecmp(c, "no") || !Q_strcasecmp(c, "null") || !Q_strcasecmp(c, "nil"))
return false;
return !!*c;
}
#define IF_PRI_MAX 12
#define IFPUNCT "(,{})~\':;=!><&|+*/-"
static const char *If_Token(const char *func, const char **end, int pri);
static const char *If_Token_Term(const char *func, const char **end)
{
const char *s, *s2;
cvar_t *var;
int level;
while(*func <= ' ' && *func)
func++;
if (*func == '\'')
{
char *o = com_token;
func++;
while (*func)
{
if (*func == '\'')
{
func++;
break;
}
if (o < com_token + sizeof(com_token)-1)
*o++ = *func;
func++;
}
*o = 0;
s = func;
}
else
s = COM_ParseToken(func, IFPUNCT);
if (*com_token == '(')
{
s2 = s;
level=1;
while (*s2)
{
if (*s2 == ')')
{
level--;
if (!level)
{
s2++;
break;
}
}
else if (*s2 == '(')
level++;
s2++;
}
func = If_Token(s, end, IF_PRI_MAX);
*end = s2;
s = *end;
s2 = func;
}
else if (*com_token == '!')
{
func = If_Token(s, &s, 0);
s2 = retbool(!is_true(func));
}
else if (*com_token == '~')
{
func = If_Token(s, &s, 0);
s2 = retbool(~atoi(func));
}
else if (*com_token == '-')
{
func = If_Token(s, &s, 0);
s2 = retfloat(-atof(func));
}
else if (!strcmp(com_token, "int"))
{
func = If_Token(s, &s, 0);
s2 = retint(atoi(func));
}
else if (!strcmp(com_token, "strlen"))
{
func = If_Token(s, &s, 0);
s2 = retfloat(strlen(func));
}
else if (!strcmp(com_token, "eval"))
{
//read the stuff to the right
func = If_Token(s, &s, IF_PRI_MAX);
//and evaluate it
s2 = If_Token(func, &func, IF_PRI_MAX);
}
else if (!strcmp(com_token, "defined")) //functions
{
s = COM_ParseToken(s, IFPUNCT);
var = Cvar_FindVar(com_token);
*end = s;
s2 = retbool(var != NULL);
}
else if (!strcmp(com_token, "random"))
{
s2 = retfloat((rand()&0x7fff) / (float)0x7fff);
}
else if (!strcmp(com_token, "vid")) //mostly for use with the menu system.
{
s = COM_ParseToken(s, IFPUNCT);
#ifndef SERVERONLY
if (qrenderer == QR_NONE)
s2 = "";
else if (!strcmp(com_token, "width"))
s2 = retint(vid.width);
else if (!strcmp(com_token, "height"))
s2 = retint(vid.height);
else
#endif
s2 = "";
}
else
{
if (*com_token == '$')
var = Cvar_FindVar(com_token+1);
else
var = Cvar_FindVar(com_token); //for consistancy.
if (var)
{
if ((var->restriction?var->restriction:rcon_level.ival) > Cmd_ExecLevel)
{
Con_Printf("Console script attempted to read restricted cvar %s\n", var->name);
s2 = "RESTRICTED";
}
else
s2 = var->string;
}
else
s2 = retstring(com_token);
}
*end = s;
return s2;
}
enum
{
IFOP_CAT,
IFOP_MUL,
IFOP_DIV,
IFOP_MOD,
IFOP_ADD,
IFOP_SUB,
IFOP_SHL,
IFOP_SHR,
IFOP_ISIN,
IFOP_ISNOTIN,
IFOP_LT,
IFOP_LE,
IFOP_GT,
IFOP_GE,
IFOP_EQ,
IFOP_NE,
IFOP_BA,
IFOP_XOR,
IFOP_BO,
IFOP_LA,
IFOP_LO
};
static const struct
{
int opnamelen;
const char *opname;
int pri;
int op;
} ifops[] =
{
{3, "cat", 3, IFOP_CAT},
{1, "*", 3, IFOP_MUL},
{3, "mul", 3, IFOP_MUL},
{1, "/", 3, IFOP_DIV},
{3, "div", 3, IFOP_DIV},
{1, "%", 3, IFOP_MOD},
{3, "mod", 3, IFOP_MOD},
{1, "+", 4, IFOP_ADD},
{3, "add", 4, IFOP_ADD},
{1, "-", 4, IFOP_SUB},
{3, "sub", 4, IFOP_SUB},
{2, "<<", 5, IFOP_SHL},
{2, ">>", 5, IFOP_SHR},
{4, "isin",5, IFOP_ISIN}, //fuhquake
{5, "!isin",5, IFOP_ISNOTIN}, //fuhquake
{2, "<=", 6, IFOP_LE},
{1, "<", 6, IFOP_LT},
{2, ">=", 6, IFOP_GE},
{1, ">", 6, IFOP_GT},
{2, "==", 7, IFOP_EQ},
{1, "=", 7, IFOP_EQ},
{5, "equal",7, IFOP_EQ}, //qw262
{2, "!=", 7, IFOP_NE},
{2, "&&", 11, IFOP_LA},
{1, "&", 8, IFOP_BA},
{3, "and", 8, IFOP_BA}, //qw262
{1, "^", 9, IFOP_XOR},
{3, "xor", 8, IFOP_XOR}, //qw262
{2, "||", 12, IFOP_LO},
{1, "|", 10, IFOP_BO},
{2, "or", 10, IFOP_BO} //qw262
};
static const char *If_Operator(int op, const char *left, const char *right)
{
int r;
switch(op)
{
case IFOP_CAT:
return retstring(va("%s%s", left, right));
case IFOP_MUL:
return retfloat(atof(left)*atof(right));
case IFOP_DIV:
return retfloat(atof(left)/atof(right));
case IFOP_MOD:
r = atoi(right);
if (r)
return retfloat(atoi(left)%r);
else
return retfloat(0);
case IFOP_ADD:
return retfloat(atof(left)+atof(right));
case IFOP_SUB:
return retfloat(atof(left)-atof(right));
case IFOP_SHL:
return retfloat(atoi(left)<<atoi(right));
case IFOP_SHR:
return retfloat(atoi(left)>>atoi(right));
case IFOP_ISIN:
return retfloat(!!strstr(right, left));
case IFOP_ISNOTIN:
return retfloat(!strstr(right, left));
case IFOP_LT:
return retfloat(atof(left)<atof(right));
case IFOP_LE:
return retfloat(atof(left)<=atof(right));
case IFOP_GT:
return retfloat(atof(left)>atof(right));
case IFOP_GE:
return retfloat(atof(left)>=atof(right));
case IFOP_EQ:
if (is_numeric(left) && is_numeric(right))
return retfloat(atof(left) == atof(right));
else
return retfloat(!strcmp(left, right));
case IFOP_NE:
if (is_numeric(left) && is_numeric(right))
return retfloat(atof(left) != atof(right));
else
return retfloat(!!strcmp(left, right));
case IFOP_BA:
return retfloat(atoi(left)&atoi(right));
case IFOP_XOR:
return retfloat(atoi(left)^atoi(right));
case IFOP_BO:
return retfloat(atoi(left)|atoi(right));
case IFOP_LA:
return retfloat(is_true(left)&&is_true(right));
case IFOP_LO:
return retfloat(is_true(left)||is_true(right));
default:
return retfloat(0);
}
}
static const char *If_Token(const char *func, const char **end, int pri)
{
const char *s, *s2;
int i;
if (pri > 0)
s2 = If_Token(func, &s, pri-1);
else
s2 = If_Token_Term(func, &s);
*end = s;
if (s)
{
while (*s == ' ' || *s == '\t')
s++;
for (i = 0; i < countof(ifops); i++)
{
if (!strncmp(s, ifops[i].opname, ifops[i].opnamelen))
{
if (pri == ifops[i].pri)
{
s = If_Token(s + ifops[i].opnamelen, end, pri);
s2 = If_Operator(ifops[i].op, s2, s);
}
break;
}
}
}
return s2;
}
qboolean If_EvaluateBoolean(const char *text, int restriction)
{
qboolean ret;
const char *end;
tempstack_t *ts = If_Token_GetMark();
int restore = Cmd_ExecLevel;
Cmd_ExecLevel = restriction;
text = If_Token(text, &end, IF_PRI_MAX);
ret = is_true(text);
If_Token_Clear(ts);
Cmd_ExecLevel = restore;
return ret;
}
void Cbuf_ExecBlock(int level)
{
char *remainingcbuf;
char *exectext = NULL;
char *line, *end;
line = Cbuf_GetNext(level, false);
while(*line <= ' ' && *line) //skip leading whitespace.
line++;
for (end = line + strlen(line)-1; end >= line && *end <= ' '; end--) //skip trailing
*end = '\0';
if (!strcmp(line, "{")) //multiline block
{
int indent = 1;
for(;;)
{
line = Cbuf_GetNext(level, false);
while(*line <= ' ' && *line) //skip leading whitespace.
line++;
for (end = line + strlen(line)-1; end >= line && *end <= ' '; end--) //skip trailing
*end = '\0';
if (!strcmp(line, "{"))
indent++;
else if (!strcmp(line, "}"))
{
indent--;
if (!indent)
break;
}
else if (!*line)
{
Con_Printf("Unterminated block\n");
break;
}
if (exectext)
{
char *newv;
newv = (char*)Z_Malloc(strlen(exectext) + strlen(line) + 2);
sprintf(newv, "%s;%s", exectext, line);
Z_Free(exectext);
exectext = newv;
}
else
exectext = Z_StrDup(line);
// Con_Printf("Exec \"%s\"\n", line);
}
}
else
{
exectext = Z_StrDup(line);
// Con_Printf("Exec \"%s\"\n", line);
}
remainingcbuf = Cbuf_StripText(level); //this craziness is to prevent an if } from breaking the entire con text
Cbuf_AddText(exectext, level);
Z_Free(exectext);
Cbuf_ExecuteLevel(level);
Cbuf_AddText(remainingcbuf, level);
Z_Free(remainingcbuf);
}
void Cbuf_SkipBlock(int level)
{
char *line, *end;
line = Cbuf_GetNext(level, false);
while(*line <= ' ' && *line) //skip leading whitespace.
line++;
for (end = line + strlen(line)-1; end >= line && *end <= ' '; end--) //skip trailing
*end = '\0';
if (!strcmp(line, "{")) //multiline block
{
int indent = 1;
for(;;)
{
line = Cbuf_GetNext(level, false);
while(*line <= ' ' && *line) //skip leading whitespace.
line++;
for (end = line + strlen(line)-1; end >= line && *end <= ' '; end--) //skip trailing
*end = '\0';
if (!strcmp(line, "{"))
indent++;
else if (!strcmp(line, "}"))
{
indent--;
if (!indent)
break;
}
else if (!*line)
{
Con_Printf("Unterminated block\n");
break;
}
// Con_Printf("Skip \"%s\"\n", line);
}
}
// else
// Con_Printf("Skip \"%s\"\n", line);
}
void Cmd_if_f(void)
{
char *text = Cmd_Args();
const char *ret;
char *end;
char *ws;
int level;
qboolean trueblock=false;
tempstack_t *ts;
if (Cmd_Argc()==1)
{
Con_TPrintf("if <condition> <statement> [elseif <condition> <statement>] [...] [else <statement>]\n");
return;
}
ts = If_Token_GetMark();
level = Cmd_ExecLevel;
elseif:
// Con_Printf("if %s\n", text);
ret = If_Token(text, (const char **)&end, IF_PRI_MAX);
if (!end)
{
Con_TPrintf("Not terminated\n");
If_Token_Clear(ts);
return;
}
skipws:
while(*end == ' ' || *end == '\t') //skip leading whitespace.
end++;
for (ws = end + strlen(end)-1; ws >= end && *ws <= ' '; ws--) //skip trailing
*ws = '\0';
if (!strncmp(end, "then", 4)) //sigh... trying to make fuhquake's ifs work.
{
end+=4;
goto skipws;
}
while (*end == ' ' || *end == '\t')
end++;
if (!*end)
{
if (is_true(ret)) //equation was true.
{
trueblock = true;
Cbuf_ExecBlock(level);
}
else //equation was false.
{
skipblock:
Cbuf_SkipBlock(level);
}
end = Cbuf_GetNext(level, false);
while(*end <= ' ' && *end)
end++;
if (!strncmp(end, "else", 4))
{
end+=4;
while(*end <= ' ' && *end) //skip leading whitespace.
end++;
if (!strncmp(end, "if", 2))
{
text = end + 2;
if (trueblock)
goto skipblock; //we've had our true, all others are assumed to be false.
else
goto elseif; //and have annother go.
}
else
{ //we got an else. This is the last block. Don't go through the normal way, cos that would let us follow up with a second else.
if (trueblock)
Cbuf_SkipBlock(level);
else
Cbuf_ExecBlock(level);
If_Token_Clear(ts);
return;
}
}
//whoops. Too far.
Cbuf_InsertText(end, level, true);
If_Token_Clear(ts);
return;
}
text = strstr(end, "else");
if (ret && *ret)
{
if (text) //don't bother execing the else bit...
*text = '\0';
Cbuf_InsertText(end, level, true);
}
else
{
if (text)
Cbuf_InsertText(text+4, level, true); //ironically, this will do elseif...
}
If_Token_Clear(ts);
}
void Cmd_Vstr_f( void )
{
char *v;
if (Cmd_Argc () != 2)
{
Con_Printf ("vstr <variablename> : execute a variable command\n");
return;
}
v = Cvar_VariableString(Cmd_Argv(1));
Cbuf_InsertText(v, Cmd_ExecLevel, true);
}
void Cmd_toggle_f(void)
{
cvar_t *v;
if (Cmd_Argc()<2)
{
Con_Printf("missing cvar name\n");
return;
}
v = Cvar_Get(Cmd_Argv(1), "0", 0, "Custom variables");
if (!v)
return;
if (v->value)
Cvar_Set(v, "0");
else
Cvar_Set(v, "1");
}
static void Cmd_Set_c(int argn, const char *partial, struct xcommandargcompletioncb_s *ctx)
{
extern cvar_group_t *cvar_groups;
size_t len = strlen(partial);
cvar_group_t *grp;
cvar_t *var;
if (argn != 1)
return;
for (grp=cvar_groups ; grp ; grp=grp->next)
for (var=grp->cvars ; var ; var=var->next)
{
if (!Q_strncasecmp (partial, var->name, len))
ctx->cb(var->name, var->description, NULL, ctx);
else if (var->name2 && !Q_strncasecmp (partial, var->name2, len))
ctx->cb(var->name2, var->description, NULL, ctx);
}
}
void Cmd_set_f(void)
{
void *mark;
cvar_t *var;
const char *end;
const char *text;
int forceflags = 0;
qboolean docalc;
char name[256];
const char *desc = NULL;
if (Cmd_Argc()<3)
{
Con_TPrintf("%s %s <equation>\n", Cmd_Argv(0), *Cmd_Argv(1)?Cmd_Argv(1):"<var>");
return;
}
if (!strcmp(Cmd_Argv(0), "set_calc") || !strcmp(Cmd_Argv(0), "seta_calc"))
docalc = true;
else
docalc = false;
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
if (!strncmp(Cmd_Argv(0), "seta", 4) && !Cmd_FromGamecode())
forceflags |= CVAR_ARCHIVE;
Q_strncpyz(name, Cmd_Argv(1), sizeof(name));
if (!strcmp(Cmd_Argv(0), "setfl") || Cmd_FromGamecode()) //AARGHHHH!!! Q2 set command is different
{
text = Cmd_Argv(3);
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
while(*text)
{
switch(*text++)
{
case 'u':
forceflags |= CVAR_USERINFO;
break;
case 's':
forceflags |= CVAR_SERVERINFO;
break;
case 'a':
forceflags |= CVAR_ARCHIVE;
break;
default:
return;
}
}
text = Cmd_Argv(2);
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if (Cmd_Argc()>=5)
desc = Cmd_Argv(4);
}
else if (dpcompat_set.ival && !docalc)
{
text = Cmd_Argv(2);
if (Cmd_Argc()>=4)
desc = Cmd_Argv(3);
}
else
{
Cmd_ShiftArgs(1, false);
text = Cmd_Args();
if (!docalc && Cmd_Argc()==2 && (*text == '\"' || (*text == '\\' && text[1] == '\"'))) //if it's already quoted, dequote it, and ignore trailing stuff, for q2/q3 compatability
{
desc = COM_StringParse (text, com_token, sizeof(com_token), false, false);
while (*desc == ' ' || *desc == '\t')
desc++;
if (desc[0] == '/' && desc[1] == '/')
{
desc+=2;
while (*desc == ' ' || *desc == '\t')
desc++;
end = desc + strlen(desc);
while (end > desc)
{
end--;
if (*end == ' ' || *end == '\t' || *end == '\r')
*(char*)end = 0;
else
break;
}
}
else
desc = NULL;
text = Cmd_Argv(1);
}
else
{
desc = strstr(text, "//");
if (desc)
end = desc;
else
end = text+strlen(text);
end--;
while (end >= text)
{
if (*end == ' ' || *end == '\t' || *end == '\r')
end--;
else
break;
}
end++;
*(char*)end = 0;
if (desc)
{
desc+=2;
while(*desc == ' ' || *desc == '\t')
desc++;
end = desc + strlen(desc);
while (end > desc)
{
end--;
if (*end == ' ' || *end == '\t' || *end == '\r')
*(char*)end = 0;
else
break;
}
}
}
//fixme: should peek onto the next line to see if that's an indented // too, or something.
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
forceflags |= 0;
}
var = Cvar_Get2 (name, text, CVAR_TEAMPLAYTAINT, desc, "Custom variables");
mark = If_Token_GetMark();
if (var)
{
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if (var->flags & CVAR_NOTFROMSERVER && Cmd_IsInsecure())
{
Con_Printf ("Server tried setting %s cvar\n", var->name);
return;
}
if (var->flags & CVAR_NOSET)
{
Con_Printf ("variable %s is readonly\n", var->name);
return;
}
if (Cmd_FromGamecode())
{
if (forceflags)
{
var->flags &=~(CVAR_USERINFO|CVAR_SERVERINFO);
var->flags |= forceflags;
}
Cvar_LockFromServer(var, text);
}
else
{
if (docalc)
text = If_Token(text, &end, IF_PRI_MAX);
Cvar_Set(var, text);
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
var->flags |= CVAR_USERCREATED | forceflags;
if (Cmd_ExecLevel == RESTRICT_TEAMPLAY)
var->flags |= CVAR_TEAMPLAYTAINT;
}
}
else
{
if (docalc)
text = If_Token(text, &end, IF_PRI_MAX);
if (Cmd_FromGamecode())
{
var = Cvar_Get(Cmd_Argv(1), "", 0, "Game variables");
if (var)
Cvar_LockFromServer(var, text);
}
else
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
var = Cvar_Get(Cmd_Argv(1), text, CVAR_USERCREATED, "User variables");
if (var)
var->flags |= forceflags;
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
}
If_Token_Clear(mark);
}
void Cvar_Inc_f (void)
{
int c;
cvar_t *var;
float delta;
c = Cmd_Argc();
if (c != 2 && c != 3)
{
Con_Printf ("inc <cvar> [value]\n");
return;
}
var = Cvar_FindVar (Cmd_Argv(1));
if (!var)
{
Con_Printf ("Unknown variable \"%s\"\n", Cmd_Argv(1));
return;
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if (var->flags & CVAR_NOTFROMSERVER && Cmd_IsInsecure())
{
Con_Printf ("Server tried setting %s cvar\n", var->name);
return;
}
delta = (c == 3) ? atof (Cmd_Argv(2)) : 1;
if (Cmd_ExecLevel == RESTRICT_TEAMPLAY || (var->flags & CVAR_TEAMPLAYTAINT))
{
Cvar_SetValue (var, var->value + delta);
var->flags |= CVAR_TEAMPLAYTAINT;
}
else
Cvar_SetValue (var, var->value + delta);
}
void Cvar_ParseWatches(void)
{
const char *cvarname;
int i;
cvar_t *var;
for (i=1 ; i<com_argc-1 ; i++)
{
if (!com_argv[i] || strcmp(com_argv[i], "-watch"))
continue; // NEXTSTEP sometimes clears appkit vars.
cvarname = com_argv[i+1];
if (!cvarname)
continue;
var = Cvar_FindVar (cvarname);
if (!var)
{
Con_Printf ("cvar \"%s\" is not defined yet\n", cvarname);
continue;
}
var->flags |= CVAR_WATCHED;
cvar_watched = true;
i++;
}
}
void Cvar_Watch_f(void)
{
char *cvarname = Cmd_Argv(1);
cvar_t *var;
cvar_group_t *grp;
extern cvar_group_t *cvar_groups;
if (!strcmp(cvarname, ""))
{
for (grp=cvar_groups ; grp ; grp=grp->next)
for (var=grp->cvars ; var ; var=var->next)
{
if (var->flags & CVAR_WATCHED)
Con_Printf("Watching %s\n", var->name);
}
return;
}
else if (!strcmp(cvarname, "off"))
{
cvar_watched = false;
Con_Printf("Disabling all cvar watches\n");
for (grp=cvar_groups ; grp ; grp=grp->next)
for (var=grp->cvars ; var ; var=var->next)
var->flags &= ~CVAR_WATCHED;
return;
}
else if (!strcmp(cvarname, "all"))
{
cvar_watched = 2;
Con_Printf("Notifying for ALL cvar changes\n");
return;
}
else
{
var = Cvar_FindVar (cvarname);
if (!var)
{
Con_Printf ("cvar \"%s\" is not defined yet\n", cvarname);
return;
}
var->flags |= CVAR_WATCHED;
cvar_watched |= true;
}
}
void Cmd_WriteConfig_f(void)
{
vfsfile_t *f;
char *filename;
char fname[MAX_QPATH];
char sysname[MAX_OSPATH];
qboolean all = true;
if (Cmd_IsInsecure() && Cmd_Argc() > 1)
{
Con_Printf ("%s not allowed\n", Cmd_Argv(0));
return;
}
filename = Cmd_Argv(1);
if (!*filename)
{
#ifdef QUAKETC
snprintf(fname, sizeof(fname), "config.cfg");
#else
snprintf(fname, sizeof(fname), "fte.cfg");
#endif
MasterInfo_WriteServers();
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
f = FS_OpenWithFriends(fname, sysname, sizeof(sysname), 3, "quake.rc", "hexen.rc", "*.cfg", "configs/*.cfg");
all = cfg_save_all.ival;
}
else
{
if (strstr(filename, ".."))
{
Con_Printf (CON_ERROR "Couldn't write config %s\n",filename);
return;
}
snprintf(fname, sizeof(fname), "configs/%s", filename);
COM_DefaultExtension(fname, ".cfg", sizeof(fname));
FS_NativePath(fname, FS_BASEGAMEONLY, sysname, sizeof(sysname));
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
FS_CreatePath(fname, FS_BASEGAMEONLY);
f = FS_OpenVFS(fname, "wbp", FS_BASEGAMEONLY);
all = cfg_save_all.ival || !*cfg_save_all.string;
}
if (!f)
{
Con_Printf (CON_ERROR "Couldn't write config %s\n", sysname);
return;
}
VFS_PRINTF(f, "// %s config file\n\n", *fs_gamename.string?fs_gamename.string:FULLENGINENAME);
#ifndef SERVERONLY
if (cfg_save_binds.ival)
Key_WriteBindings (f);
if (cfg_save_buttons.ival)
IN_WriteButtons(f, all);
#ifdef HAVE_CDPLAYER
// if (cfg_save_cdtracks.ival)
Media_SaveTracks(f);
#endif
if (cfg_save_infos.ival)
CL_SaveInfo(f);
#else
VFS_WRITE(f, "// Dedicated Server config\n\n", 28);
#endif
#ifdef CLIENTONLY
VFS_WRITE(f, "// no local/server infos\n\n", 26);
#else
if (cfg_save_infos.ival)
SV_SaveInfos(f);
#endif
if (cfg_save_aliases.ival)
Alias_WriteAliases (f);
Cvar_WriteVariables (f, all);
VFS_CLOSE(f);
Cvar_Saved();
Con_Printf ("Wrote %s\n",sysname);
}
void Cmd_Reset_f(void)
{
}
#ifndef SERVERONLY
// dumps current console contents to a text file
void Cmd_Condump_f(void)
{
vfsfile_t *f;
char *filename;
Reworked client support for DPP5+. less code now, its much more graceful. added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
char line[8192];
if (!con_current)
{
Con_Printf ("No console to dump.\n");
return;
}
if (Cmd_IsInsecure()) // don't allow insecure level execute this
return;
filename = Cmd_Argv(1);
if (!*filename)
filename = "condump";
filename = va("%s", filename);
COM_DefaultExtension(filename, ".txt", MAX_QPATH);
f = FS_OpenVFS (filename, "wb", FS_GAME);
if (!f)
{
Con_Printf (CON_ERROR "Couldn't write console dump %s\n",filename);
return;
}
// print out current contents of console
// stripping out starting blank lines and blank spaces
{
console_t *curcon = &con_main;
conline_t *l;
conchar_t *t;
for (l = curcon->oldest; l; l = l->newer)
{
t = (conchar_t*)(l+1);
COM_DeFunString(t, t + l->length, line, sizeof(line), true, !!(curcon->parseflags & PFS_FORCEUTF8));
Reworked client support for DPP5+. less code now, its much more graceful. added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
VFS_WRITE(f, line, strlen(line));
VFS_WRITE(f, "\n", 1);
}
}
VFS_CLOSE(f);
Con_Printf ("Dumped console to %s\n",filename);
}
#endif
void Cmd_Shutdown(void)
{
cmd_function_t *c;
cmdalias_t *a;
int i;
//make sure we get no other execution
int level;
for (level = 0; level < sizeof(cmd_text)/sizeof(cmd_text[0]); level++)
{
SZ_Clear (&cmd_text[level].buf);
if (cmd_text[level].buf.data)
{
BZ_Free(cmd_text[level].buf.data);
cmd_text[level].buf.data = NULL;
cmd_text[level].buf.maxsize = 0;
}
}
win: emulate gamepad thumb axis as buttons. keys: add some extra key names for compat with DP+QS (primarily gamepad buttons). keys: fix a few keys getting mistranslated between engine and qc scancodes. engine menus: remove 16bpp from the video options menu on win8+, as win8 no longer supports anything but rgbx8. pmove: coord size and rounding is now part of the pmove code itself. this fixes truncation issues. r_clutter_density: fix crash from clutter comprising of boneless iqms. gl: added cvars to disable immutable buffers or textures. hopefully these might be usable to work around the issue reported on various geforce 1080s wav: convert ieee wav files to 16bit on load, in case someone tries giving us one of these. vid_srgb: this cvar now uses -1 for the former gamma-only setting. r_viewmodel_quake: new cvar (name comes from quakespasm) that can be used to disable the weird movement of the viewmodel when pitching up or down. nquake: try to block nquake's frogbot's autoexec.cfg, as I keep getting complaints about it fucking over singleplayer games. fs: added -netquake commandline argument that disables the use of the qw/ gamedir. fog: disabled fog on aky surfaces, as it was bugging out in The Wastes. vid: fix some vid_restart/vid_reload issues (which got much worse recently in my attempt to fix a different crash) routing: first attempt at engine-side routing. feature is currently disabled. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5248 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-04-27 16:40:50 +00:00
Cmd_Complete(NULL, false); //NULL frees any cached results without generating new ones.
while(cmd_functions)
{
c = cmd_functions;
cmd_functions = c->next;
Z_Free(c);
}
while(cmd_alias)
{
a = cmd_alias;
cmd_alias = a->next;
Z_Free(a->value);
Z_Free(a);
}
for (i=0 ; i<cmd_argc ; i++)
Z_Free (cmd_argv[i]);
Z_Free(cmd_args_buf);
cmd_argc = 0;
cmd_args_buf = NULL;
}
static char macro_buf[256] = "";
static char *Macro_Time (void)
{
time_t t;
struct tm *ptm;
time (&t);
ptm = localtime (&t);
if (!ptm)
return "#bad date#";
strftime (macro_buf, sizeof(macro_buf)-1, "%H:%M", ptm);
return macro_buf;
}
static char *Macro_UKDate (void) //and much but not all of EU
{
time_t t;
struct tm *ptm;
time (&t);
ptm = localtime (&t);
if (!ptm)
return "#bad date#";
strftime (macro_buf, sizeof(macro_buf)-1, "%d.%m.%Y", ptm);
return macro_buf;
}
static char *Macro_USDate (void) //and much but not all of EU
{
time_t t;
struct tm *ptm;
time (&t);
ptm = localtime (&t);
if (!ptm)
return "#bad date#";
strftime (macro_buf, sizeof(macro_buf)-1, "%m.%d.%Y", ptm);
return macro_buf;
}
static char *Macro_ProperDate (void) //americans get it wrong. besides, this is more easily sortable for filenames etc
{
time_t t;
struct tm *ptm;
time (&t);
ptm = localtime (&t);
if (!ptm)
return "#bad date#";
strftime (macro_buf, sizeof(macro_buf)-1, "%Y-%m-%d", ptm);
return macro_buf;
}
static char *Macro_Version (void)
{
/* you probably don't need date, but it's included as this is likly to be used by
q2 servers checking for cheats. */
return va("%.2f %s", 2.57, version_string());
}
static char *Macro_Dedicated (void)
{
if (isDedicated)
return "1";
else
return "0";
}
static char *Macro_Quote (void)
{
return "\"";
}
static char *Macro_Random(void)
{
Q_snprintfz(macro_buf, sizeof(macro_buf), "%u", rand());
return macro_buf;
}
/*
============
Cmd_Init
============
*/
void Cmd_Init (void)
{
//
// register our commands
//
Cmd_AddCommandAD ("cfg_save",Cmd_WriteConfig_f, Cmd_Exec_c, NULL);
Cmd_AddCommandAD ("cfg_load",Cmd_Exec_f, Cmd_Exec_c, NULL);
Cmd_AddCommand ("cfg_reset",Cmd_Reset_f);
Cmd_AddCommandAD ("exec",Cmd_Exec_f, Cmd_Exec_c, NULL);
Cmd_AddCommand ("echo",Cmd_Echo_f);
Cmd_AddCommand ("alias",Cmd_Alias_f);
Cmd_AddCommand ("newalias",Cmd_Alias_f);
Cmd_AddCommand ("wait", Cmd_Wait_f);
#ifndef SERVERONLY
Cmd_AddCommand ("cmd", Cmd_ForwardToServer_f);
Cmd_AddCommand ("condump", Cmd_Condump_f);
Cmd_AddCommandAD ("aliasedit", Cmd_AliasEdit_f, Key_Alias_c, NULL);
#endif
Cmd_AddCommand ("restrict", Cmd_RestrictCommand_f);
Cmd_AddCommandAD ("aliaslevel", Cmd_AliasLevel_f, Key_Alias_c, NULL);
Cmd_AddCommandAD ("showalias", Cmd_ShowAlias_f, Key_Alias_c, NULL);
// Cmd_AddCommand ("msg_trigger", Cmd_Msg_Trigger_f);
// Cmd_AddCommand ("filter", Cmd_Msg_Filter_f);
Cmd_AddCommand ("toggle", Cmd_toggle_f);
Cmd_AddCommandAD ("set", Cmd_set_f, Cmd_Set_c, "Changes the current value of the named cvar, creating it if it doesn't yet exist.");
Cmd_AddCommandAD ("setfl", Cmd_set_f, Cmd_Set_c, "Changes the current value of the named cvar, creating it if it doesn't yet exist. The third arg allows setting cvar flags and should be u, s, or a. This command should normally be used only inside default.cfg.");
Cmd_AddCommandAD ("set_calc", Cmd_set_f, Cmd_Set_c, "Sets the named cvar to the result of a (complex) expression.");
#ifndef QUAKETC
Cmd_AddCommandAD ("set_tp", Cmd_set_f, Cmd_Set_c, "Identical to set. Included for compatibility with ezquake where ruleset restrictions on macros are on commands rather than cvars.");
#endif
Cmd_AddCommandAD ("seta", Cmd_set_f, Cmd_Set_c, "Changes the current value of the named cvar, creating it if it doesn't yet exist. Also forces the archive flag so that the cvar will always be written into any saved configs.");
Cmd_AddCommandAD ("seta_calc", Cmd_set_f, Cmd_Set_c, "Sets the named cvar to the result of a (complex) expression. Also forces the archive flag so that the cvar will always be written into any saved configs.");
Cmd_AddCommand ("vstr", Cmd_Vstr_f);
Cmd_AddCommandAD ("inc", Cvar_Inc_f, Cmd_Set_c, "Adds a value to the named cvar. Use a negative value if you wish to decrease the cvar's value.");
//FIXME: Add seta some time.
Cmd_AddCommand ("if", Cmd_if_f);
Cmd_AddCommand ("cmdlist", Cmd_List_f);
Cmd_AddCommand ("aliaslist", Cmd_AliasList_f);
Cmd_AddCommand ("macrolist", Cmd_MacroList_f);
Cmd_AddCommand ("cvarlist", Cvar_List_f);
Cmd_AddCommand ("cvarreset", Cvar_Reset_f);
Cmd_AddCommandD ("cvarwatch", Cvar_Watch_f, "Prints a notification when the named cvar is changed. Also displays the start/end of configs. Alternatively, use '-watch foo' on the commandline.");
Cmd_AddCommand ("cvar_lockdefaults", Cvar_LockDefaults_f);
Cmd_AddCommand ("cvar_purgedefaults", Cvar_PurgeDefaults_f);
Cmd_AddCommandD ("apropos", Cmd_Apropos_f, "Lists all cvars or commands with the specified substring somewhere in their name or descrition.");
Cmd_AddCommandD ("find", Cmd_Apropos_f, "Lists all cvars or commands with the specified substring somewhere in their name or descrition.");
Cmd_AddMacro("random", Macro_Random, true);
Cmd_AddMacro("time", Macro_Time, true);
Cmd_AddMacro("ukdate", Macro_UKDate, false);
Cmd_AddMacro("usdate", Macro_USDate, false);
Cmd_AddMacro("date", Macro_ProperDate, false);
Cmd_AddMacro("properdate", Macro_ProperDate, false);
Cmd_AddMacro("version", Macro_Version, false);
Cmd_AddMacro("qt", Macro_Quote, false);
Cmd_AddMacro("dedicated", Macro_Dedicated, false);
Cvar_Register(&tp_disputablemacros, "Teamplay");
Cvar_Register(&ruleset_allow_in, "Console");
Cmd_AddCommandD ("in", Cmd_In_f, "Issues the given command after a time delay. Disabled if ruleset_allow_in is 0.");
Cvar_Register(&dpcompat_set, "Darkplaces compatibility");
Cvar_Register(&dpcompat_console, "Darkplaces compatibility");
Cvar_Register (&cl_warncmd, "Warnings");
Cvar_Register (&cfg_save_all, "client operation options");
Cvar_Register (&cfg_save_auto, "client operation options");
Cvar_Register (&cfg_save_infos, "client operation options");
Cvar_Register (&cfg_save_aliases, "client operation options");
Cvar_Register (&cfg_save_binds, "client operation options");
Cvar_Register (&cfg_save_buttons, "client operation options");
#ifndef SERVERONLY
rcon_level.ival = atof(rcon_level.enginevalue); //client is restricted to not be allowed to change restrictions.
#else
Cvar_Register(&rcon_level, "Access controls"); //server gains versatility.
#endif
rcon_level.restriction = RESTRICT_MAX; //default. Don't let anyone change this too easily.
cmd_maxbuffersize.restriction = RESTRICT_MAX; //filling this causes a loop for quite some time.
Cvar_Register(&cl_aliasoverlap, "Console");
//FIXME: go through quake.rc and parameters looking for sets and setas and setting them now.
}