mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-10 14:42:13 +00:00
Meh, I'm just going to commit everything.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1778 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
parent
df331445ad
commit
19ab4fd050
19 changed files with 173 additions and 91 deletions
|
@ -447,7 +447,7 @@ static long CG_SystemCallsEx(void *offset, unsigned int mask, int fn, const long
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Con_Printf("%s", VM_POINTER(arg[0]));
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break;
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case CG_ERROR:
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Host_EndGame("%s", VM_POINTER(arg[0]));
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Host_EndGame("%s", VM_POINTER(arg[0]));
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break;
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case CG_ARGC:
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@ -1451,7 +1451,7 @@ packet_entities_t *CL_ProcessPacketEntities(float *servertime, qboolean nolerp)
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{ //force our emulated time to as late as we can.
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//this will disable all position interpolation
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*servertime = cl.frames[cls.netchan.incoming_sequence&UPDATE_MASK].packet_entities.servertime;
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Con_DPrintf("No lerp\n");
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// Con_DPrintf("No lerp\n");
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}
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packnew = NULL;
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@ -1496,7 +1496,7 @@ packet_entities_t *CL_ProcessPacketEntities(float *servertime, qboolean nolerp)
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CL_TransitionPacketEntities(packnew, packold, *servertime);
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Con_DPrintf("%f %f %f %f %f %f\n", packnew->servertime, *servertime, packold->servertime, cl.gametime, cl.oldgametime, cl.servertime);
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// Con_DPrintf("%f %f %f %f %f %f\n", packnew->servertime, *servertime, packold->servertime, cl.gametime, cl.oldgametime, cl.servertime);
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// if (packold->servertime < oldoldtime)
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// Con_Printf("Spike screwed up\n");
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@ -829,7 +829,7 @@ void CL_Rcon_f (void)
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int i;
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netadr_t to;
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if (!rcon_password.string) //FIXME: this is strange...
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if (!*rcon_password.string) //FIXME: this is strange...
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{
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Con_TPrintf (TLC_NORCONPASSWORD);
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return;
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@ -1038,7 +1038,8 @@ void CL_Disconnect (void)
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#ifndef CLIENTONLY
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//running a server, and it's our own
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if (serverrunning && !tolocalserver)SV_UnspawnServer();
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if (serverrunning && !tolocalserver)
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SV_UnspawnServer();
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#endif
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}
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Cam_Reset();
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@ -1058,7 +1059,7 @@ void CL_Disconnect (void)
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cls.downloadmethod = DL_NONE;
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if (cls.downloadqw)
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{
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fclose(cls.downloadqw);
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VFS_CLOSE(cls.downloadqw);
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cls.downloadqw = NULL;
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}
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if (!cls.downloadmethod)
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@ -2733,6 +2734,8 @@ void VARGS Host_EndGame (char *message, ...)
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CL_Disconnect ();
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SV_UnspawnServer();
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Cvar_Set(&cl_shownet, "0");
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longjmp (host_abort, 1);
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@ -2789,7 +2792,7 @@ void Host_WriteConfiguration (void)
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return;
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}
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f = FS_OpenVFS(va("%s.cfg",cfg_save_name.string), "w", FS_GAMEONLY);
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f = FS_OpenVFS(va("%s.cfg",cfg_save_name.string), "wb", FS_GAMEONLY);
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if (!f)
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{
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Con_TPrintf (TLC_CONFIGCFG_WRITEFAILED);
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@ -13,6 +13,9 @@ static plugin_t *protocolclientplugin;
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int VARGS Plug_Menu_Control(void *offset, unsigned int mask, const long *arg)
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{
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if (qrenderer <= 0)
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return 0;
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switch(VM_LONG(arg[0]))
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{
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case 0: //take away all menus
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@ -53,6 +56,9 @@ int VARGS Plug_Key_GetKeyCode(void *offset, unsigned int mask, const long *arg)
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int VARGS Plug_SCR_CenterPrint(void *offset, unsigned int mask, const long *arg)
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{
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if (qrenderer <= 0)
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return 0;
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SCR_CenterPrint(0, VM_POINTER(arg[0]));
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return 0;
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}
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@ -66,6 +72,9 @@ int VARGS Plug_Media_ShowFrameRGBA_32(void *offset, unsigned int mask, const lon
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int width = VM_LONG(arg[5]);
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int height = VM_LONG(arg[6]);
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if (qrenderer <= 0)
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return 0;
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Media_ShowFrameRGBA_32(src, srcwidth, srcheight);
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return 0;
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}
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@ -110,7 +119,7 @@ int VARGS Plug_Draw_LoadImage(void *offset, unsigned int mask, const long *arg)
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if (pluginimagearray[i].pic)
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return i; //already loaded.
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if (qrenderer)
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if (qrenderer > 0)
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{
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if (fromwad && Draw_SafePicFromWad)
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pic = Draw_SafePicFromWad(name);
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@ -175,7 +184,7 @@ int VARGS Plug_Draw_Image(void *offset, unsigned int mask, const long *arg)
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{
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mpic_t *pic;
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int i;
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if (!qrenderer)
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if (qrenderer <= 0)
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return 0;
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if (!Draw_Image)
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return 0;
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@ -211,11 +220,15 @@ int VARGS Plug_Draw_Line(void *offset, unsigned int mask, const long *arg)
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qglEnable(GL_TEXTURE_2D);
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break;
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#endif
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default:
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return 0;
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}
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return 1;
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}
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int VARGS Plug_Draw_Character(void *offset, unsigned int mask, const long *arg)
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{
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if (qrenderer <= 0)
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return 0;
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Draw_Character(arg[0], arg[1], (unsigned int)arg[2]);
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return 0;
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}
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@ -223,6 +236,8 @@ int VARGS Plug_Draw_Character(void *offset, unsigned int mask, const long *arg)
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int VARGS Plug_Draw_Fill(void *offset, unsigned int mask, const long *arg)
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{
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float x, y, width, height;
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if (qrenderer <= 0)
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return 0;
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x = VM_FLOAT(arg[0]);
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y = VM_FLOAT(arg[1]);
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width = VM_FLOAT(arg[2]);
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@ -289,6 +304,9 @@ int VARGS Plug_Draw_Colour4f(void *offset, unsigned int mask, const long *arg)
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int VARGS Plug_LocalSound(void *offset, unsigned int mask, const long *arg)
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{
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if (qrenderer <= 0)
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return false;
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S_LocalSound(VM_POINTER(arg[0]));
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return 0;
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}
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@ -306,6 +324,9 @@ int VARGS Plug_CL_GetStats(void *offset, unsigned int mask, const long *arg)
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if (VM_OOB(arg[1], arg[2]*4))
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return 0;
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if (qrenderer <= 0)
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return false;
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max = pluginstats;
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if (max > MAX_CL_STATS)
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max = MAX_CL_STATS;
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@ -324,6 +345,10 @@ int VARGS Plug_Con_SubPrint(void *offset, unsigned int mask, const long *arg)
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char *name = VM_POINTER(arg[0]);
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char *text = VM_POINTER(arg[1]);
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console_t *con;
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if (qrenderer <= 0)
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return false;
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con = Con_FindConsole(name);
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if (!con)
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{
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@ -345,6 +370,8 @@ int VARGS Plug_Con_RenameSub(void *offset, unsigned int mask, const long *arg)
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{
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char *name = VM_POINTER(arg[0]);
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console_t *con;
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if (qrenderer <= 0)
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return false;
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con = Con_FindConsole(name);
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if (!con)
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return 0;
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@ -357,6 +384,8 @@ int VARGS Plug_Con_IsActive(void *offset, unsigned int mask, const long *arg)
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{
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char *name = VM_POINTER(arg[0]);
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console_t *con;
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if (qrenderer <= 0)
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return false;
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con = Con_FindConsole(name);
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if (!con)
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return false;
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@ -367,6 +396,8 @@ int VARGS Plug_Con_SetActive(void *offset, unsigned int mask, const long *arg)
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{
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char *name = VM_POINTER(arg[0]);
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console_t *con;
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if (qrenderer <= 0)
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return false;
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con = Con_FindConsole(name);
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if (!con)
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con = Con_Create(name);
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@ -378,6 +409,8 @@ int VARGS Plug_Con_Destroy(void *offset, unsigned int mask, const long *arg)
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{
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char *name = VM_POINTER(arg[0]);
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console_t *con;
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if (qrenderer <= 0)
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return false;
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con = Con_FindConsole(name);
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if (!con)
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return false;
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@ -392,6 +425,8 @@ int VARGS Plug_Con_NameForNum(void *offset, unsigned int mask, const long *arg)
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int buffersize = VM_LONG(arg[2]);
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if (VM_OOB(arg[1], arg[2]) || buffersize < 1)
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return false;
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if (qrenderer <= 0)
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return false;
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return Con_NameForNum(num, buffer, buffersize);
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}
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@ -400,29 +435,29 @@ int VARGS Plug_Con_NameForNum(void *offset, unsigned int mask, const long *arg)
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void Plug_Client_Init(void)
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{
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Plug_RegisterBuiltin("CL_GetStats", Plug_CL_GetStats, 0);
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Plug_RegisterBuiltin("Menu_Control", Plug_Menu_Control, 0);
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Plug_RegisterBuiltin("Key_GetKeyCode", Plug_Key_GetKeyCode, 0);
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Plug_RegisterBuiltin("CL_GetStats", Plug_CL_GetStats, PLUG_BIF_NEEDSRENDERER);
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Plug_RegisterBuiltin("Menu_Control", Plug_Menu_Control, PLUG_BIF_NEEDSRENDERER);
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Plug_RegisterBuiltin("Key_GetKeyCode", Plug_Key_GetKeyCode, PLUG_BIF_NEEDSRENDERER);
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Plug_RegisterBuiltin("Draw_LoadImage", Plug_Draw_LoadImage, 0);
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Plug_RegisterBuiltin("Draw_Image", Plug_Draw_Image, 0);
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Plug_RegisterBuiltin("Draw_Character", Plug_Draw_Character, 0);
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Plug_RegisterBuiltin("Draw_Fill", Plug_Draw_Fill, 0);
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Plug_RegisterBuiltin("Draw_Line", Plug_Draw_Line, 0);
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Plug_RegisterBuiltin("Draw_Colourp", Plug_Draw_ColourP, 0);
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Plug_RegisterBuiltin("Draw_Colour3f", Plug_Draw_Colour3f, 0);
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Plug_RegisterBuiltin("Draw_Colour4f", Plug_Draw_Colour4f, 0);
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Plug_RegisterBuiltin("Draw_LoadImage", Plug_Draw_LoadImage, PLUG_BIF_NEEDSRENDERER);
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Plug_RegisterBuiltin("Draw_Image", Plug_Draw_Image, PLUG_BIF_NEEDSRENDERER);
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Plug_RegisterBuiltin("Draw_Character", Plug_Draw_Character, PLUG_BIF_NEEDSRENDERER);
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Plug_RegisterBuiltin("Draw_Fill", Plug_Draw_Fill, PLUG_BIF_NEEDSRENDERER);
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Plug_RegisterBuiltin("Draw_Line", Plug_Draw_Line, PLUG_BIF_NEEDSRENDERER);
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Plug_RegisterBuiltin("Draw_Colourp", Plug_Draw_ColourP, PLUG_BIF_NEEDSRENDERER);
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Plug_RegisterBuiltin("Draw_Colour3f", Plug_Draw_Colour3f, PLUG_BIF_NEEDSRENDERER);
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Plug_RegisterBuiltin("Draw_Colour4f", Plug_Draw_Colour4f, PLUG_BIF_NEEDSRENDERER);
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Plug_RegisterBuiltin("Con_SubPrint", Plug_Con_SubPrint, 0);
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Plug_RegisterBuiltin("Con_RenameSub", Plug_Con_RenameSub, 0);
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Plug_RegisterBuiltin("Con_IsActive", Plug_Con_IsActive, 0);
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Plug_RegisterBuiltin("Con_SetActive", Plug_Con_SetActive, 0);
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Plug_RegisterBuiltin("Con_Destroy", Plug_Con_Destroy, 0);
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Plug_RegisterBuiltin("Con_NameForNum", Plug_Con_NameForNum, 0);
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Plug_RegisterBuiltin("Con_SubPrint", Plug_Con_SubPrint, PLUG_BIF_NEEDSRENDERER);
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Plug_RegisterBuiltin("Con_RenameSub", Plug_Con_RenameSub, PLUG_BIF_NEEDSRENDERER);
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Plug_RegisterBuiltin("Con_IsActive", Plug_Con_IsActive, PLUG_BIF_NEEDSRENDERER);
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Plug_RegisterBuiltin("Con_SetActive", Plug_Con_SetActive, PLUG_BIF_NEEDSRENDERER);
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Plug_RegisterBuiltin("Con_Destroy", Plug_Con_Destroy, PLUG_BIF_NEEDSRENDERER);
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Plug_RegisterBuiltin("Con_NameForNum", Plug_Con_NameForNum, PLUG_BIF_NEEDSRENDERER);
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Plug_RegisterBuiltin("LocalSound", Plug_LocalSound, 0);
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Plug_RegisterBuiltin("SCR_CenterPrint", Plug_SCR_CenterPrint, 0);
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Plug_RegisterBuiltin("Media_ShowFrameRGBA_32", Plug_Media_ShowFrameRGBA_32, 0);
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Plug_RegisterBuiltin("LocalSound", Plug_LocalSound, PLUG_BIF_NEEDSRENDERER);
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Plug_RegisterBuiltin("SCR_CenterPrint", Plug_SCR_CenterPrint, PLUG_BIF_NEEDSRENDERER);
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Plug_RegisterBuiltin("Media_ShowFrameRGBA_32", Plug_Media_ShowFrameRGBA_32, PLUG_BIF_NEEDSRENDERER);
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}
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void Plug_Client_Close(plugin_t *plug)
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@ -1576,7 +1576,7 @@ void SCR_ScreenShot_f (void)
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pcxname[18] = (i%100)/10 + '0';
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pcxname[19] = (i%10) + '0';
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sprintf (checkname, "%s/%s", com_gamedir, pcxname);
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if (!(vfs = FS_OpenVFS(pcxname, "r", FS_GAMEONLY)))
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if (!(vfs = FS_OpenVFS(pcxname, "rb", FS_GAMEONLY)))
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break; // file doesn't exist
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VFS_CLOSE(vfs);
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}
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@ -329,7 +329,7 @@ typedef struct
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#endif
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enum {DL_NONE, DL_QW, DL_QWCHUNKS, DL_Q3, DL_QWPENDING, DL_HTTP, DL_FTP} downloadmethod;
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FILE *downloadqw; // file transfer from server
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vfsfile_t *downloadqw; // file transfer from server
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char downloadtempname[MAX_OSPATH];
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char downloadname[MAX_OSPATH];
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int downloadpercent;
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@ -396,7 +396,7 @@ void CLQ3_ParseDownload(void)
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}
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COM_CreatePath(cls.downloadtempname);
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cls.downloadqw = fopen(cls.downloadtempname, "wb");
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cls.downloadqw = FS_OpenVFS(cls.downloadtempname, "wb", FS_BASE);
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if (!cls.downloadqw)
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{
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Con_Printf("Couldn't write to temporary file %s - stopping download\n", cls.downloadtempname);
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|
@ -410,9 +410,9 @@ void CLQ3_ParseDownload(void)
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if (!chunksize)
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{
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fclose(cls.downloadqw);
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VFS_CLOSE(cls.downloadqw);
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cls.downloadqw = NULL;
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rename(cls.downloadtempname, cls.downloadname); // ->
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FS_Rename(cls.downloadtempname, cls.downloadname, FS_BASE); // ->
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*cls.downloadtempname = *cls.downloadname = 0;
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cls.downloadmethod = DL_NONE;
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|
@ -423,9 +423,9 @@ void CLQ3_ParseDownload(void)
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}
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else
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{
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fwrite(chunkdata, chunksize, 1, cls.downloadqw);
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chunksize=ftell(cls.downloadqw);
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Con_Printf("Recieved %i\n", chunksize);
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VFS_WRITE(cls.downloadqw, chunkdata, chunksize);
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chunksize=VFS_TELL(cls.downloadqw);
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// Con_Printf("Recieved %i\n", chunksize);
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cls.downloadpercent = (100.0 * chunksize) / downloadsize;
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}
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|
@ -474,14 +474,17 @@ qboolean CLQ3_SystemInfoChanged(char *str)
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|||
|
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while(rn)
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{
|
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FILE *f;
|
||||
vfsfile_t *f;
|
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rn = COM_Parse(rn);
|
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if (!*com_token)
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break;
|
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|
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f = fopen(va("%s.pk3", com_token), "rb");
|
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if (!strchr(com_token, '/')) //don't let some muppet tell us to download quake3.exe
|
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break;
|
||||
|
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f = FS_OpenVFS(va("%s.pk3", com_token), "rb", FS_BASE);
|
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if (f)
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||||
fclose(f);
|
||||
VFS_CLOSE(f);
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else
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{
|
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//fixme: request to download it
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|
|
|
@ -63,6 +63,8 @@ cvar_t m_threshold_noforce = {"m_threshold_noforce", "0"};
|
|||
|
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cvar_t cl_keypad = {"cl_keypad", "0"};
|
||||
|
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qboolean CSQC_MouseMove(float xdelta, float ydelta);
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|
||||
typedef struct {
|
||||
union {
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||||
struct { // serial mouse
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||||
|
@ -1409,6 +1411,12 @@ static void ProcessMouse(mouse_t *mouse, usercmd_t *cmd, int pnum)
|
|||
#endif
|
||||
}
|
||||
|
||||
if (CSQC_MouseMove(mx, my))
|
||||
{
|
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mx = 0;
|
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my = 0;
|
||||
}
|
||||
|
||||
if (m_filter.value)
|
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{
|
||||
double fraction = bound(0, m_filter.value, 2) * 0.5;
|
||||
|
|
|
@ -957,7 +957,7 @@ void PF_cl_stringtokeynum(progfuncs_t *prinst, struct globalvars_s *pr_globals)
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int modifier;
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char *s;
|
||||
|
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s = PR_GetStringOfs(prinst, OFS_PARM1);
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s = PR_GetStringOfs(prinst, OFS_PARM0);
|
||||
i = Key_StringToKeynum(s, &modifier);
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||||
if (i < 0 || modifier != ~0)
|
||||
{
|
||||
|
|
|
@ -184,7 +184,6 @@ extern cvar_t r_drawviewmodel;
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|||
extern cvar_t r_speeds;
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extern cvar_t r_waterwarp;
|
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extern cvar_t r_fullbright;
|
||||
extern cvar_t r_lightmap;
|
||||
extern cvar_t r_shadows;
|
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extern cvar_t r_mirroralpha;
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extern cvar_t r_wateralpha;
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||||
|
@ -253,7 +252,6 @@ void GLRenderer_Init(void)
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|||
Cvar_Register (&r_novis, GLRENDEREROPTIONS);
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||||
Cvar_Register (&r_wateralpha, GLRENDEREROPTIONS);
|
||||
Cvar_Register (&r_mirroralpha, GLRENDEREROPTIONS);
|
||||
Cvar_Register (&r_lightmap, GLRENDEREROPTIONS);
|
||||
Cvar_Register (&r_norefresh, GLRENDEREROPTIONS);
|
||||
|
||||
|
||||
|
|
|
@ -1228,7 +1228,10 @@ qboolean Cmd_AddCommand (char *cmd_name, xcommand_t function)
|
|||
{
|
||||
if (!Q_strcmp (cmd_name, cmd->name))
|
||||
{
|
||||
Con_Printf ("Cmd_AddCommand: %s already defined\n", cmd_name);
|
||||
if (cmd->function == function) //happens a lot with q3
|
||||
Con_DPrintf ("Cmd_AddCommand: %s already defined\n", cmd_name);
|
||||
else
|
||||
Con_Printf ("Cmd_AddCommand: %s already defined\n", cmd_name);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -2740,12 +2743,17 @@ void Cmd_WriteConfig_f(void)
|
|||
FS_FlushFSHash();
|
||||
}
|
||||
|
||||
void Cmd_Reset_f(void)
|
||||
{
|
||||
}
|
||||
|
||||
#ifndef SERVERONLY
|
||||
// dumps current console contents to a text file
|
||||
void Cmd_Condump_f(void)
|
||||
{
|
||||
FILE *f;
|
||||
vfsfile_t *f;
|
||||
char *filename;
|
||||
unsigned char c;
|
||||
|
||||
if (!con_current)
|
||||
{
|
||||
|
@ -2760,10 +2768,10 @@ void Cmd_Condump_f(void)
|
|||
if (!*filename)
|
||||
filename = "condump";
|
||||
|
||||
filename = va("%s/%s", com_gamedir, filename);
|
||||
filename = va("%s", filename);
|
||||
COM_DefaultExtension(filename, ".txt");
|
||||
|
||||
f = fopen (filename, "wb");
|
||||
f = FS_OpenVFS (filename, "wb", FS_GAME);
|
||||
if (!f)
|
||||
{
|
||||
Con_Printf ("Couldn't write console dump %s\n",filename);
|
||||
|
@ -2791,16 +2799,17 @@ void Cmd_Condump_f(void)
|
|||
{
|
||||
content = 1;
|
||||
for (; spc > 0; spc--)
|
||||
fprintf(f, " ");
|
||||
fprintf(f, "%c", (qbyte)text[x]&255);
|
||||
VFS_WRITE(f, " ", 1);
|
||||
c = (qbyte)text[x]&255;
|
||||
VFS_WRITE(f, &c, 1);
|
||||
}
|
||||
}
|
||||
if (content)
|
||||
fprintf(f, "\n");
|
||||
VFS_WRITE(f, "\n", 1);
|
||||
}
|
||||
}
|
||||
|
||||
fclose(f);
|
||||
VFS_CLOSE(f);
|
||||
|
||||
Con_Printf ("Dumped console to %s\n",filename);
|
||||
}
|
||||
|
@ -2819,7 +2828,7 @@ void Cmd_Init (void)
|
|||
Cmd_AddCommand ("cfg_save",Cmd_WriteConfig_f);
|
||||
|
||||
Cmd_AddCommand ("cfg_load",Cmd_Exec_f);
|
||||
//Cmd_AddCommand ("cfg_reset",Cmd_Reset_f);
|
||||
Cmd_AddCommand ("cfg_reset",Cmd_Reset_f);
|
||||
|
||||
Cmd_AddCommand ("exec",Cmd_Exec_f);
|
||||
Cmd_AddCommand ("echo",Cmd_Echo_f);
|
||||
|
|
|
@ -1942,6 +1942,28 @@ void R_DrawGAliasModel (entity_t *e)
|
|||
GL_DrawAliasMesh(&mesh, skin->fullbright);
|
||||
qglBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
}
|
||||
|
||||
if (fog)
|
||||
{
|
||||
meshbuffer_t mb;
|
||||
shader_t dummyshader = {0};
|
||||
|
||||
R_IBrokeTheArrays();
|
||||
|
||||
mb.entity = currententity;
|
||||
mb.shader = &dummyshader;
|
||||
mb.fog = fog;
|
||||
mb.mesh = &mesh;
|
||||
mb.infokey = -1;//currententity->keynum;
|
||||
mb.dlightbits = 0;
|
||||
|
||||
R_PushMesh(&mesh, mb.shader->features | MF_NONBATCHED | MF_COLORS);
|
||||
|
||||
R_RenderMeshBuffer ( &mb, false );
|
||||
|
||||
|
||||
R_ClearArrays();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -2137,7 +2137,7 @@ void R_RenderFogOnMesh ( shader_t *shader, struct mfog_s *fog )
|
|||
qglBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
|
||||
GL_TexEnv(GL_MODULATE);
|
||||
|
||||
if ( !shader->numpasses || shader->fog_dist || (shader->flags & SHADER_SKY) )
|
||||
if ( !shader || !shader->numpasses || shader->fog_dist || (shader->flags & SHADER_SKY) )
|
||||
{
|
||||
extern int gldepthfunc;
|
||||
qglDepthFunc ( gldepthfunc );
|
||||
|
@ -2152,7 +2152,7 @@ void R_RenderFogOnMesh ( shader_t *shader, struct mfog_s *fog )
|
|||
// distance to fog
|
||||
dist = PlaneDiff ( r_origin, fogplane );
|
||||
|
||||
if ( shader->flags & SHADER_SKY )
|
||||
if ( shader && shader->flags & SHADER_SKY )
|
||||
{
|
||||
if ( dist > 0 )
|
||||
VectorMA( r_origin, -dist, fogplane->normal, viewtofog );
|
||||
|
@ -2192,7 +2192,7 @@ void R_RenderFogOnMesh ( shader_t *shader, struct mfog_s *fog )
|
|||
currentCoords[1] = -vdist * fogshader->fog_dist + 1.5f/(float)FOG_TEXTURE_HEIGHT;
|
||||
}
|
||||
|
||||
if ( !shader->numpasses )
|
||||
if ( shader && !shader->numpasses )
|
||||
{
|
||||
R_LockArrays ( numVerts );
|
||||
}
|
||||
|
|
|
@ -2779,7 +2779,7 @@ void GLDraw_Init15to8(void)
|
|||
int r1, g1, b1;
|
||||
qbyte *pal;
|
||||
float dist, bestdist;
|
||||
FILE *f;
|
||||
vfsfile_t *f;
|
||||
|
||||
qboolean savetable;
|
||||
|
||||
|
@ -2793,13 +2793,13 @@ void GLDraw_Init15to8(void)
|
|||
savetable = COM_CheckParm("-save15to8");
|
||||
|
||||
if (savetable)
|
||||
COM_FOpenFile("glquake/15to8.pal", &f);
|
||||
f = FS_OpenVFS("glquake/15to8.pal");
|
||||
else
|
||||
f = NULL;
|
||||
if (f)
|
||||
{
|
||||
fread(d_15to8table, 1<<15, 1, f);
|
||||
fclose(f);
|
||||
VFS_READ(f, d_15to8table, 1<<15);
|
||||
VFS_CLOSE(f);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -2829,14 +2829,7 @@ void GLDraw_Init15to8(void)
|
|||
}
|
||||
if (savetable)
|
||||
{
|
||||
char s[256];
|
||||
sprintf(s, "%s/glquake", com_gamedir);
|
||||
Sys_mkdir (s);
|
||||
sprintf(s, "%s/glquake/15to8.pal", com_gamedir);
|
||||
if ((f = fopen(s, "wb")) != NULL) {
|
||||
fwrite(d_15to8table, 1<<15, 1, f);
|
||||
fclose(f);
|
||||
}
|
||||
FS_WriteFile("glquake/15to8.pal", d_15to8table, 1<<15, FS_GAME);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3032,7 +3025,7 @@ texels += scaled_width * scaled_height;
|
|||
}
|
||||
if (gl_config.arb_texture_compression && gl_compress.value && gl_savecompressedtex.value && name&&mipmap)
|
||||
{
|
||||
FILE *out;
|
||||
vfsfile_t *out;
|
||||
int miplevels;
|
||||
GLint compressed;
|
||||
GLint compressed_size;
|
||||
|
@ -3044,19 +3037,19 @@ texels += scaled_width * scaled_height;
|
|||
qglGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPRESSED_ARB, &compressed);
|
||||
if (compressed == GL_TRUE && !strstr(name, "..")) //is there any point in bothering with the whole endian thing?
|
||||
{
|
||||
sprintf(outname, "%s/tex/%s.tex", com_gamedir, name);
|
||||
COM_CreatePath(outname);
|
||||
out = fopen(outname, "wb");
|
||||
sprintf(outname, "tex/%s.tex", name);
|
||||
FS_CreatePath(outname, FS_GAME);
|
||||
out = FS_OpenVFS(outname, "wb", FS_GAME);
|
||||
if (out)
|
||||
{
|
||||
i = LittleLong(miplevels);
|
||||
fwrite(&i, 1, sizeof(i), out);
|
||||
VFS_WRITE(out, &i, sizeof(i));
|
||||
i = LittleLong(width);
|
||||
fwrite(&i, 1, sizeof(i), out);
|
||||
VFS_WRITE(out, &i, sizeof(i));
|
||||
i = LittleLong(height);
|
||||
fwrite(&i, 1, sizeof(i), out);
|
||||
VFS_WRITE(out, &i, sizeof(i));
|
||||
i = LittleLong(mipmap);
|
||||
fwrite(&i, 1, sizeof(i), out);
|
||||
VFS_WRITE(out, &i, sizeof(i));
|
||||
for (miplevel = 0; miplevel < miplevels; miplevel++)
|
||||
{
|
||||
qglGetTexLevelParameteriv(GL_TEXTURE_2D, miplevel, GL_TEXTURE_COMPRESSED_ARB, &compressed);
|
||||
|
@ -3068,17 +3061,17 @@ texels += scaled_width * scaled_height;
|
|||
qglGetCompressedTexImageARB(GL_TEXTURE_2D, miplevel, img);
|
||||
|
||||
i = LittleLong(width);
|
||||
fwrite(&i, 1, sizeof(i), out);
|
||||
VFS_WRITE(out, &i, sizeof(i));
|
||||
i = LittleLong(height);
|
||||
fwrite(&i, 1, sizeof(i), out);
|
||||
VFS_WRITE(out, &i, sizeof(i));
|
||||
i = LittleLong(compressed_size);
|
||||
fwrite(&i, 1, sizeof(i), out);
|
||||
VFS_WRITE(out, &i, sizeof(i));
|
||||
i = LittleLong(internalformat);
|
||||
fwrite(&i, 1, sizeof(i), out);
|
||||
fwrite(img, 1, compressed_size, out);
|
||||
VFS_WRITE(out, &i, sizeof(i));
|
||||
VFS_WRITE(out, img, compressed_size);
|
||||
BZ_Free(img);
|
||||
}
|
||||
fclose(out);
|
||||
VFS_CLOSE(out);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -333,20 +333,19 @@ void GLMod_Think (void)
|
|||
strcpy(filename, lightmodel->name);
|
||||
f = COM_SkipPath(filename);
|
||||
*f = '\0';
|
||||
Sys_mkdir(va("%s/%s", com_gamedir, filename));
|
||||
|
||||
if (lightmodel->deluxdata)
|
||||
{
|
||||
COM_StripExtension(lightmodel->name, filename);
|
||||
COM_DefaultExtension(filename, ".lux");
|
||||
COM_WriteFile(filename, lightmodel->deluxdata-8, numlightdata*3+8);
|
||||
FS_WriteFile(filename, lightmodel->deluxdata-8, numlightdata*3+8, FS_GAME);
|
||||
}
|
||||
|
||||
if (writelitfile) //the user might already have a lit file (don't overwrite it).
|
||||
{
|
||||
COM_StripExtension(lightmodel->name, filename);
|
||||
COM_DefaultExtension(filename, ".lit");
|
||||
COM_WriteFile(filename, lightmodel->lightdata-8, numlightdata*3+8);
|
||||
FS_WriteFile(filename, lightmodel->lightdata-8, numlightdata*3+8, FS_GAME);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -455,9 +454,9 @@ model_t *GLMod_LoadModel (model_t *mod, qboolean crash)
|
|||
//
|
||||
// load the file
|
||||
//
|
||||
//look for a replacement
|
||||
// ext = COM_FileExtension(mod->name);
|
||||
// if (!Q_strcasecmp(ext, "mdl") || !Q_strcasecmp(ext, "bsp"))
|
||||
//look for a replacement, but not for q1 sprites
|
||||
ext = COM_FileExtension(mod->name);
|
||||
if (Q_strcasecmp(ext, "spr") && Q_strcasecmp(ext, "sp2"))
|
||||
{
|
||||
char mdlbase[MAX_QPATH];
|
||||
COM_StripExtension(mod->name, mdlbase);
|
||||
|
|
|
@ -411,6 +411,8 @@ static void PPL_BaseChain_NoBump_2TMU_Overbright(msurface_t *s, texture_t *tex)
|
|||
vi = -1;
|
||||
for (; s ; s=s->texturechain)
|
||||
{
|
||||
if (!s->mesh) //urm.
|
||||
continue;
|
||||
if (vi != s->lightmaptexturenum)
|
||||
{
|
||||
if (vi<0)
|
||||
|
@ -2116,6 +2118,9 @@ void PPL_BaseEntTextures(void)
|
|||
break;
|
||||
|
||||
case mod_brush:
|
||||
qglDepthFunc ( gldepthfunc );
|
||||
qglEnable(GL_DEPTH_TEST);
|
||||
qglDepthMask(1);
|
||||
PPL_BaseBModelTextures (currententity);
|
||||
break;
|
||||
|
||||
|
|
|
@ -104,7 +104,6 @@ cvar_t r_norefresh = {"r_norefresh","0"};
|
|||
//cvar_t r_drawviewmodel = {"r_drawviewmodel","1"};
|
||||
//cvar_t r_speeds = {"r_speeds","0"};
|
||||
//cvar_t r_fullbright = {"r_fullbright","0"};
|
||||
cvar_t r_lightmap = {"r_lightmap","0", NULL, CVAR_CHEAT};
|
||||
cvar_t r_mirroralpha = {"r_mirroralpha","1", NULL, CVAR_CHEAT};
|
||||
cvar_t r_wateralpha = {"r_wateralpha","1", NULL};
|
||||
//cvar_t r_waterwarp = {"r_waterwarp", "0"};
|
||||
|
|
|
@ -309,9 +309,7 @@ static qboolean HTTP_CL_Run(http_con_t *con)
|
|||
VFS_CLOSE(con->file);
|
||||
else
|
||||
{
|
||||
snprintf(Location, sizeof(Location)-1, "%s/%s", com_gamedir, con->filename);
|
||||
COM_CreatePath(Location);
|
||||
COM_WriteFile(con->filename, con->buffer, con->bufferused);
|
||||
FS_WriteFile(con->filename, con->buffer, con->bufferused, FS_GAME);
|
||||
}
|
||||
if (con->NotifyFunction)
|
||||
{
|
||||
|
|
|
@ -160,6 +160,16 @@ void GUI_ParseCommandLine(char *args)
|
|||
{
|
||||
fl_log = true;
|
||||
}
|
||||
else if (!strnicmp(parameters+paramlen, "-srcfile", 8) || !strnicmp(parameters+paramlen, "/srcfile", 8))
|
||||
{
|
||||
while (*next == ' ')
|
||||
next++;
|
||||
|
||||
l = 0;
|
||||
while (*next != ' ' && *next)
|
||||
progssrcname[l++] = *next++;
|
||||
progssrcname[l] = 0;
|
||||
}
|
||||
else if (!strnicmp(parameters+paramlen, "-T", 2) || !strnicmp(parameters+paramlen, "/T", 2)) //the target
|
||||
{
|
||||
if (!strnicmp(parameters+paramlen+2, "h2", 2))
|
||||
|
|
Loading…
Reference in a new issue