fteqw/engine/client/sys_win.c

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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// sys_win.h
#include "quakedef.h"
#include "winquake.h"
#include "resource.h"
#include "errno.h"
#include "fcntl.h"
#include <limits.h>
#include <conio.h>
#include <io.h>
#include <direct.h>
//#define RESTARTTEST
#ifdef MULTITHREAD
#include <process.h>
#endif
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
wchar_t *widen(wchar_t *out, size_t outlen, const char *utf8);
char *narrowen(char *out, size_t outlen, wchar_t *wide);
#ifdef WINRT //you're going to need a different sys_ port.
qboolean isDedicated = false;
qboolean ActiveApp;
void VARGS Sys_Error (const char *error, ...){} //eep
void VARGS Sys_Printf (char *fmt, ...){} //safe, but not ideal (esp for debugging)
void Sys_SendKeyEvents (void){} //safe, but not ideal
void Sys_ServerActivity(void){} //empty is safe
void Sys_RecentServer(char *command, char *target, char *title, char *desc){} //empty is safe
qboolean Sys_InitTerminal(void){return false;} //failure will break 'setrenderer sv'
char *Sys_ConsoleInput (void){return NULL;} //safe to stub
void Sys_CloseTerminal (void){} //called when switching from dedicated->non-dedicated
dllhandle_t *Sys_LoadLibrary(const char *name, dllfunction_t *funcs){return NULL;} //can just about get away with it
void *Sys_GetAddressForName(dllhandle_t *module, const char *exportname){return NULL;}
void Sys_CloseLibrary(dllhandle_t *lib){} //safe, ish
void Sys_Init (void){} //safe, stub is fine. used to register system-specific cvars/commands.
void Sys_Shutdown(void){} //safe
qboolean Sys_RandomBytes(qbyte *string, int len){return false;}
qboolean Sys_GetDesktopParameters(int *width, int *height, int *bpp, int *refreshrate){return false;}
void INS_Move(float *movements, int pnum){} //safe
void INS_Commands(void){} //safe
void INS_Init(void){} //safe. should be xinput2 I guess. nothing else is actually supported. touchscreens don't really count.
void INS_ReInit(void){} //safe
void INS_Shutdown(void){} //safe
void INS_UpdateGrabs(int fullscreen, int activeapp){} //safe
void *RT_GetCoreWindow(int *width, int *height){return NULL;} //I already wrote the d3d code, but it needs a window to attach to. you can override width+height by writing to them
void D3D11_DoResize(int newwidth, int newheight); //already written, call if resized since getcorewindow
static char *clippy;
char *Sys_GetClipboard(void)
{
return Z_StrDup(clippy);
}
void Sys_CloseClipboard(char *bf)
{
Z_Free(bf);
}
void Sys_SaveClipboard(char *text)
{
Z_Free(clippy);
clippy = Z_StrDup(text);
}
static LARGE_INTEGER timestart, timefreq;
static qboolean timeinited = false;
unsigned int Sys_Milliseconds(void)
{
LARGE_INTEGER cur, diff;
if (!timeinited)
{
timeinited = true;
QueryPerformanceFrequency(&timefreq);
QueryPerformanceCounter(&timestart);
}
QueryPerformanceCounter(&cur);
diff.QuadPart = cur.QuadPart - timestart.QuadPart;
diff.QuadPart *= 1000;
diff.QuadPart /= timefreq.QuadPart;
return diff.QuadPart;
}
double Sys_DoubleTime (void)
{
LARGE_INTEGER cur, diff;
if (!timeinited)
{
timeinited = true;
QueryPerformanceFrequency(&timefreq);
QueryPerformanceCounter(&timestart);
}
QueryPerformanceCounter(&cur);
diff.QuadPart = cur.QuadPart - timestart.QuadPart;
diff.QuadPart *= 1000;
return (double)diff.QuadPart / (double)timefreq.QuadPart; //I hope the timefreq doesn't get rounded and cause milliseconds and doubletime to start to drift apart.
}
void Sys_Quit (void)
{
Host_Shutdown ();
exit(1);
}
void Sys_mkdir (char *path)
{
wchar_t wide[MAX_OSPATH];
widen(wide, sizeof(wide), path);
CreateDirectoryW(wide, NULL);
}
qboolean Sys_remove (char *path)
{
wchar_t wide[MAX_OSPATH];
widen(wide, sizeof(wide), path);
if (DeleteFileW(wide))
return true; //success
if (GetLastError() == ERROR_FILE_NOT_FOUND)
return true; //succeed when the file already didn't exist
return false; //other errors? panic
}
qboolean Sys_Rename (char *oldfname, char *newfname)
{
wchar_t oldwide[MAX_OSPATH];
wchar_t newwide[MAX_OSPATH];
widen(oldwide, sizeof(oldwide), oldfname);
widen(newwide, sizeof(newwide), newfname);
return MoveFileExW(oldwide, newwide, MOVEFILE_REPLACE_EXISTING|MOVEFILE_COPY_ALLOWED);
}
//enumeratefiles is recursive for */* to work
static int Sys_EnumerateFiles2 (const char *match, int matchstart, int neststart, int (QDECL *func)(const char *fname, qofs_t fsize, void *parm, searchpathfuncs_t *spath), void *parm, searchpathfuncs_t *spath)
{
qboolean go;
HANDLE r;
WIN32_FIND_DATAW fd;
int nest = neststart; //neststart refers to just after a /
qboolean wild = false;
while(match[nest] && match[nest] != '/')
{
if (match[nest] == '?' || match[nest] == '*')
wild = true;
nest++;
}
if (match[nest] == '/')
{
char submatch[MAX_OSPATH];
char tmproot[MAX_OSPATH];
if (!wild)
return Sys_EnumerateFiles2(match, matchstart, nest+1, func, parm, spath);
if (nest-neststart+1> MAX_OSPATH)
return 1;
memcpy(submatch, match+neststart, nest - neststart);
submatch[nest - neststart] = 0;
nest++;
if (neststart+4 > MAX_OSPATH)
return 1;
memcpy(tmproot, match, neststart);
strcpy(tmproot+neststart, "*.*");
{
wchar_t wroot[MAX_OSPATH];
r = FindFirstFileExW(widen(wroot, sizeof(wroot), tmproot), FindExInfoStandard, &fd, FindExSearchNameMatch, NULL, 0);
}
strcpy(tmproot+neststart, "");
if (r==(HANDLE)-1)
return 1;
go = true;
do
{
char utf8[MAX_OSPATH];
char file[MAX_OSPATH];
narrowen(utf8, sizeof(utf8), fd.cFileName);
if (*utf8 == '.'); //don't ever find files with a name starting with '.'
else if (fd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) //is a directory
{
if (wildcmp(submatch, utf8))
{
int newnest;
if (strlen(tmproot) + strlen(utf8) + strlen(match+nest) + 2 < MAX_OSPATH)
{
Q_snprintfz(file, sizeof(file), "%s%s/", tmproot, utf8);
newnest = strlen(file);
strcpy(file+newnest, match+nest);
go = Sys_EnumerateFiles2(file, matchstart, newnest, func, parm, spath);
}
}
}
} while(FindNextFileW(r, &fd) && go);
FindClose(r);
}
else
{
const char *submatch = match + neststart;
char tmproot[MAX_OSPATH];
if (neststart+4 > MAX_OSPATH)
return 1;
memcpy(tmproot, match, neststart);
strcpy(tmproot+neststart, "*.*");
{
wchar_t wroot[MAX_OSPATH];
r = FindFirstFileExW(widen(wroot, sizeof(wroot), tmproot), FindExInfoStandard, &fd, FindExSearchNameMatch, NULL, 0);
}
strcpy(tmproot+neststart, "");
if (r==(HANDLE)-1)
return 1;
go = true;
do
{
char utf8[MAX_OSPATH];
char file[MAX_OSPATH];
narrowen(utf8, sizeof(utf8), fd.cFileName);
if (*utf8 == '.')
; //don't ever find files with a name starting with '.' (includes .. and . directories, and unix hidden files)
else if (fd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) //is a directory
{
if (wildcmp(submatch, utf8))
{
if (strlen(tmproot+matchstart) + strlen(utf8) + 2 < MAX_OSPATH)
{
Q_snprintfz(file, sizeof(file), "%s%s/", tmproot+matchstart, utf8);
go = func(file, qofs_Make(fd.nFileSizeLow, fd.nFileSizeHigh), parm, spath);
}
}
}
else
{
if (wildcmp(submatch, utf8))
{
if (strlen(tmproot+matchstart) + strlen(utf8) + 1 < MAX_OSPATH)
{
Q_snprintfz(file, sizeof(file), "%s%s", tmproot+matchstart, utf8);
go = func(file, qofs_Make(fd.nFileSizeLow, fd.nFileSizeHigh), parm, spath);
}
}
}
} while(FindNextFileW(r, &fd) && go);
FindClose(r);
}
return go;
}
int Sys_EnumerateFiles (const char *gpath, const char *match, int (QDECL *func)(const char *fname, qofs_t fsize, void *parm, searchpathfuncs_t *spath), void *parm, searchpathfuncs_t *spath)
{
char fullmatch[MAX_OSPATH];
int start;
if (strlen(gpath) + strlen(match) + 2 > MAX_OSPATH)
return 1;
strcpy(fullmatch, gpath);
start = strlen(fullmatch);
if (start && fullmatch[start-1] != '/')
fullmatch[start++] = '/';
fullmatch[start] = 0;
strcat(fullmatch, match);
return Sys_EnumerateFiles2(fullmatch, start, start, func, parm, spath);
}
#else
#if defined(GLQUAKE) && defined(DEBUG)
#define PRINTGLARRAYS
#endif
#if defined(_DEBUG) || defined(DEBUG)
#define CATCHCRASH
#endif
#if !defined(CLIENTONLY) && !defined(SERVERONLY)
qboolean isDedicated = false;
#endif
extern qboolean isPlugin;
qboolean debugout;
float gammapending; //to cope with ATI. When it times out, v_gamma is reforced in order to correct/update gamma now the drivers think that they have won.
HWND sys_parentwindow;
unsigned int sys_parentleft; //valid if sys_parentwindow is set
unsigned int sys_parenttop;
unsigned int sys_parentwidth; //valid if sys_parentwindow is set
unsigned int sys_parentheight;
//used to do special things with awkward windows versions.
int qwinvermaj;
int qwinvermin;
char *sys_argv[MAX_NUM_ARGVS];
#ifdef RESTARTTEST
jmp_buf restart_jmpbuf;
#endif
/*
================
Sys_RandomBytes
================
*/
#include <wincrypt.h>
qboolean Sys_RandomBytes(qbyte *string, int len)
{
HCRYPTPROV prov;
if(!CryptAcquireContext( &prov, NULL, NULL, PROV_RSA_FULL, CRYPT_VERIFYCONTEXT))
{
return false;
}
if(!CryptGenRandom(prov, len, (BYTE *)string))
{
CryptReleaseContext( prov, 0);
return false;
}
CryptReleaseContext(prov, 0);
return true;
}
/*
=================
Library loading
=================
*/
void Sys_CloseLibrary(dllhandle_t *lib)
{
FreeLibrary((HMODULE)lib);
}
dllhandle_t *Sys_LoadLibrary(const char *name, dllfunction_t *funcs)
{
int i;
HMODULE lib;
lib = LoadLibrary(name);
if (!lib)
{
#ifdef _WIN64
lib = LoadLibrary(va("%s_64", name));
#elif defined(_WIN32)
lib = LoadLibrary(va("%s_32", name));
#endif
if (!lib)
return NULL;
}
if (funcs)
{
for (i = 0; funcs[i].name; i++)
{
*funcs[i].funcptr = GetProcAddress(lib, funcs[i].name);
if (!*funcs[i].funcptr)
break;
}
if (funcs[i].name)
{
Con_DPrintf("Missing export \"%s\" in \"%s\"\n", funcs[i].name, name);
Sys_CloseLibrary((dllhandle_t*)lib);
lib = NULL;
}
}
return (dllhandle_t*)lib;
}
void *Sys_GetAddressForName(dllhandle_t *module, const char *exportname)
{
if (!module)
return NULL;
return GetProcAddress((HINSTANCE)module, exportname);
}
#ifdef HLSERVER
char *Sys_GetNameForAddress(dllhandle_t *module, void *address)
{
//windows doesn't provide a function to do this, so we have to do it ourselves.
//this isn't the fastest way...
//halflife needs this function.
char *base = (char *)module;
IMAGE_DATA_DIRECTORY *datadir;
IMAGE_EXPORT_DIRECTORY *block;
IMAGE_NT_HEADERS *ntheader;
IMAGE_DOS_HEADER *dosheader = (void*)base;
int i, j;
DWORD *funclist;
DWORD *namelist;
SHORT *ordilist;
if (!dosheader || dosheader->e_magic != IMAGE_DOS_SIGNATURE)
return NULL; //yeah, that wasn't an exe
ntheader = (void*)(base + dosheader->e_lfanew);
if (!dosheader->e_lfanew || ntheader->Signature != IMAGE_NT_SIGNATURE)
return NULL; //urm, wait, a 16bit dos exe?
datadir = &ntheader->OptionalHeader.DataDirectory[IMAGE_DIRECTORY_ENTRY_EXPORT];
block = (IMAGE_EXPORT_DIRECTORY *)(base + datadir->VirtualAddress);
funclist = (DWORD*)(base+block->AddressOfFunctions);
namelist = (DWORD*)(base+block->AddressOfNames);
ordilist = (SHORT*)(base+block->AddressOfNameOrdinals);
for (i = 0; i < block->NumberOfFunctions; i++)
{
if (base+funclist[i] == address)
{
for (j = 0; j < block->NumberOfNames; j++)
{
if (ordilist[j] == i)
{
return base+namelist[i];
}
}
//it has no name. huh?
return NULL;
}
}
return NULL;
}
#endif
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
#define MINIMUM_WIN_MEMORY MINIMUM_MEMORY
#define MAXIMUM_WIN_MEMORY 0x8000000
int starttime;
qboolean ActiveApp, Minimized;
qboolean WinNT; //NT has a) proper unicode support that does not unconditionally result in errors. b) a few different registry paths.
static HANDLE hinput, houtput;
HANDLE qwclsemaphore;
static HANDLE tevent;
void Sys_InitFloatTime (void);
int VARGS Sys_DebugLog(char *file, char *fmt, ...)
{
FILE *fd;
va_list argptr;
static char data[1024];
va_start(argptr, fmt);
vsnprintf(data, sizeof(data)-1, fmt, argptr);
va_end(argptr);
#if defined(CRAZYDEBUGGING) && CRAZYDEBUGGING > 1
{
static int sock;
if (!sock)
{
struct sockaddr_in sa;
netadr_t na;
int _true = true;
int listip;
listip = COM_CheckParm("-debugip");
NET_StringToAdr(listip?com_argv[listip+1]:"127.0.0.1", &na);
NetadrToSockadr(&na, (struct sockaddr_qstorage*)&sa);
sa.sin_port = htons(10000);
sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (-1==connect(sock, (struct sockaddr*)&sa, sizeof(sa)))
Sys_Error("Couldn't send debug log lines\n");
setsockopt(sock, IPPROTO_TCP, TCP_NODELAY, (char*)&_true, sizeof(_true));
}
send(sock, data, strlen(data), 0);
}
#endif
fd = fopen(file, "ab");
if (fd)
{
fprintf(fd, "%s", data);
fclose(fd);
return 0;
}
return 1;
};
#ifdef CATCHCRASH
#include "dbghelp.h"
typedef BOOL (WINAPI *MINIDUMPWRITEDUMP) (
HANDLE hProcess,
DWORD ProcessId,
HANDLE hFile,
MINIDUMP_TYPE DumpType,
PMINIDUMP_EXCEPTION_INFORMATION ExceptionParam,
PMINIDUMP_USER_STREAM_INFORMATION UserStreamParam,
PMINIDUMP_CALLBACK_INFORMATION CallbackParam
);
void DumpGLState(void);
DWORD CrashExceptionHandler (qboolean iswatchdog, DWORD exceptionCode, LPEXCEPTION_POINTERS exceptionInfo)
{
char dumpPath[1024];
char msg[1024];
HANDLE hProc = GetCurrentProcess();
DWORD procid = GetCurrentProcessId();
HANDLE dumpfile;
HMODULE hDbgHelp;
MINIDUMPWRITEDUMP fnMiniDumpWriteDump;
HMODULE hKernel;
BOOL (WINAPI *pIsDebuggerPresent)(void);
DWORD (WINAPI *pSymSetOptions)(DWORD SymOptions);
BOOL (WINAPI *pSymInitialize)(HANDLE hProcess, PSTR UserSearchPath, BOOL fInvadeProcess);
BOOL (WINAPI *pSymFromAddr)(HANDLE hProcess, DWORD64 Address, PDWORD64 Displacement, PSYMBOL_INFO Symbol);
#ifdef _WIN64
#define DBGHELP_POSTFIX "64"
BOOL (WINAPI *pStackWalkX)(DWORD MachineType, HANDLE hProcess, HANDLE hThread, LPSTACKFRAME64 StackFrame, PVOID ContextRecord, PREAD_PROCESS_MEMORY_ROUTINE64 ReadMemoryRoutine, PFUNCTION_TABLE_ACCESS_ROUTINE64 FunctionTableAccessRoutine, PGET_MODULE_BASE_ROUTINE64 GetModuleBaseRoutine, PTRANSLATE_ADDRESS_ROUTINE64 TranslateAddress);
PVOID (WINAPI *pSymFunctionTableAccessX)(HANDLE hProcess, DWORD64 AddrBase);
DWORD64 (WINAPI *pSymGetModuleBaseX)(HANDLE hProcess, DWORD64 qwAddr);
BOOL (WINAPI *pSymGetLineFromAddrX)(HANDLE hProcess, DWORD64 qwAddr, PDWORD pdwDisplacement, PIMAGEHLP_LINE64 Line64);
BOOL (WINAPI *pSymGetModuleInfoX)(HANDLE hProcess, DWORD64 qwAddr, PIMAGEHLP_MODULE64 ModuleInfo);
#define STACKFRAMEX STACKFRAME64
#define IMAGEHLP_LINEX IMAGEHLP_LINE64
#define IMAGEHLP_MODULEX IMAGEHLP_MODULE64
#else
#define DBGHELP_POSTFIX ""
BOOL (WINAPI *pStackWalkX)(DWORD MachineType, HANDLE hProcess, HANDLE hThread, LPSTACKFRAME StackFrame, PVOID ContextRecord, PREAD_PROCESS_MEMORY_ROUTINE ReadMemoryRoutine, PFUNCTION_TABLE_ACCESS_ROUTINE FunctionTableAccessRoutine, PGET_MODULE_BASE_ROUTINE GetModuleBaseRoutine, PTRANSLATE_ADDRESS_ROUTINE TranslateAddress);
PVOID (WINAPI *pSymFunctionTableAccessX)(HANDLE hProcess, DWORD AddrBase);
DWORD (WINAPI *pSymGetModuleBaseX)(HANDLE hProcess, DWORD dwAddr);
BOOL (WINAPI *pSymGetLineFromAddrX)(HANDLE hProcess, DWORD dwAddr, PDWORD pdwDisplacement, PIMAGEHLP_LINE Line);
BOOL (WINAPI *pSymGetModuleInfoX)(HANDLE hProcess, DWORD dwAddr, PIMAGEHLP_MODULE ModuleInfo);
#define STACKFRAMEX STACKFRAME
#define IMAGEHLP_LINEX IMAGEHLP_LINE
#define IMAGEHLP_MODULEX IMAGEHLP_MODULE
#endif
dllfunction_t debughelpfuncs[] =
{
{(void*)&pSymFromAddr, "SymFromAddr"},
{(void*)&pSymSetOptions, "SymSetOptions"},
{(void*)&pSymInitialize, "SymInitialize"},
{(void*)&pStackWalkX, "StackWalk"DBGHELP_POSTFIX},
{(void*)&pSymFunctionTableAccessX, "SymFunctionTableAccess"DBGHELP_POSTFIX},
{(void*)&pSymGetModuleBaseX, "SymGetModuleBase"DBGHELP_POSTFIX},
{(void*)&pSymGetLineFromAddrX, "SymGetLineFromAddr"DBGHELP_POSTFIX},
{(void*)&pSymGetModuleInfoX, "SymGetModuleInfo"DBGHELP_POSTFIX},
{NULL, NULL}
};
switch(exceptionCode)
{
case EXCEPTION_ACCESS_VIOLATION:
case EXCEPTION_DATATYPE_MISALIGNMENT:
case EXCEPTION_BREAKPOINT:
case EXCEPTION_SINGLE_STEP:
case EXCEPTION_ARRAY_BOUNDS_EXCEEDED:
case EXCEPTION_FLT_DENORMAL_OPERAND:
case EXCEPTION_FLT_DIVIDE_BY_ZERO:
case EXCEPTION_FLT_INEXACT_RESULT:
case EXCEPTION_FLT_INVALID_OPERATION:
case EXCEPTION_FLT_OVERFLOW:
case EXCEPTION_FLT_STACK_CHECK:
case EXCEPTION_FLT_UNDERFLOW:
case EXCEPTION_INT_DIVIDE_BY_ZERO:
case EXCEPTION_INT_OVERFLOW:
case EXCEPTION_PRIV_INSTRUCTION:
case EXCEPTION_IN_PAGE_ERROR:
case EXCEPTION_ILLEGAL_INSTRUCTION:
case EXCEPTION_NONCONTINUABLE_EXCEPTION:
case EXCEPTION_STACK_OVERFLOW:
case EXCEPTION_INVALID_DISPOSITION:
case EXCEPTION_GUARD_PAGE:
case EXCEPTION_INVALID_HANDLE:
// case EXCEPTION_POSSIBLE_DEADLOCK:
break;
default:
//because windows is a steaming pile of shite, we have to ignore any software-generated exceptions, because most of them are not in fact fatal, *EVEN IF THEY CLAIM TO BE NON-CONTINUABLE*
return exceptionCode;
}
#ifdef PRINTGLARRAYS
if (!iswatchdog && qrenderer == QR_OPENGL)
DumpGLState();
#endif
hKernel = LoadLibrary ("kernel32");
pIsDebuggerPresent = (void*)GetProcAddress(hKernel, "IsDebuggerPresent");
#ifdef GLQUAKE
//restores gamma
GLVID_Crashed();
#endif
if (!iswatchdog && pIsDebuggerPresent && pIsDebuggerPresent ())
{
/*if we have a current window, minimize it to bring us out of fullscreen*/
extern qboolean vid_initializing;
qboolean oldval = vid_initializing;
vid_initializing = true;
// ShowWindow(mainwindow, SW_MINIMIZE);
vid_initializing = oldval;
return EXCEPTION_CONTINUE_SEARCH;
}
/*if we have a current window, kill it, so it can't steal input of handle window messages or anything risky like that*/
if (iswatchdog)
{
}
else
{
DestroyWindow(mainwindow);
if (Sys_LoadLibrary("DBGHELP", debughelpfuncs))
{
STACKFRAMEX stack;
CONTEXT *pcontext = exceptionInfo->ContextRecord;
IMAGEHLP_LINEX line;
IMAGEHLP_MODULEX module;
struct
{
SYMBOL_INFO sym;
char name[1024];
} sym;
int frameno;
char stacklog[8192];
int logpos, logstart;
char *logline;
stacklog[logpos=0] = 0;
pSymInitialize(hProc, NULL, TRUE);
pSymSetOptions(SYMOPT_LOAD_LINES);
memset(&stack, 0, sizeof(stack));
#ifdef _WIN64
#define IMAGE_FILE_MACHINE_THIS IMAGE_FILE_MACHINE_AMD64
stack.AddrPC.Mode = AddrModeFlat;
stack.AddrPC.Offset = pcontext->Rip;
stack.AddrFrame.Mode = AddrModeFlat;
stack.AddrFrame.Offset = pcontext->Rbp;
stack.AddrStack.Mode = AddrModeFlat;
stack.AddrStack.Offset = pcontext->Rsp;
#else
#define IMAGE_FILE_MACHINE_THIS IMAGE_FILE_MACHINE_I386
stack.AddrPC.Mode = AddrModeFlat;
stack.AddrPC.Offset = pcontext->Eip;
stack.AddrFrame.Mode = AddrModeFlat;
stack.AddrFrame.Offset = pcontext->Ebp;
stack.AddrStack.Mode = AddrModeFlat;
stack.AddrStack.Offset = pcontext->Esp;
#endif
Q_strncpyz(stacklog+logpos, FULLENGINENAME " or dependancy has crashed. The following stack dump been copied to your windows clipboard.\n"
#ifdef _MSC_VER
"Would you like to generate a core dump too?\n"
#endif
"\n", sizeof(stacklog)-logpos);
logstart = logpos += strlen(stacklog+logpos);
//so I know which one it is
#if defined(DEBUG) || defined(_DEBUG)
#define BUILDDEBUGREL "Debug"
#else
#define BUILDDEBUGREL "Optimised"
#endif
#ifdef MINIMAL
#define BUILDMINIMAL "Min"
#else
#define BUILDMINIMAL ""
#endif
#if defined(GLQUAKE) && !defined(D3DQUAKE)
#define BUILDTYPE "GL"
#elif !defined(GLQUAKE) && defined(D3DQUAKE)
#define BUILDTYPE "D3D"
#else
#define BUILDTYPE "Merged"
#endif
Q_snprintfz(stacklog+logpos, sizeof(stacklog)-logpos, "Build: %s %s %s: %s\r\n", BUILDDEBUGREL, PLATFORM, BUILDMINIMAL BUILDTYPE, version_string());
logpos += strlen(stacklog+logpos);
for(frameno = 0; ; frameno++)
{
DWORD64 symdisp;
DWORD linedisp;
DWORD_PTR symaddr;
if (!pStackWalkX(IMAGE_FILE_MACHINE_THIS, hProc, GetCurrentThread(), &stack, pcontext, NULL, pSymFunctionTableAccessX, pSymGetModuleBaseX, NULL))
break;
memset(&module, 0, sizeof(module));
module.SizeOfStruct = sizeof(module);
pSymGetModuleInfoX(hProc, stack.AddrPC.Offset, &module);
memset(&line, 0, sizeof(line));
line.SizeOfStruct = sizeof(line);
symdisp = 0;
memset(&sym, 0, sizeof(sym));
sym.sym.MaxNameLen = sizeof(sym.name);
symaddr = stack.AddrPC.Offset;
sym.sym.SizeOfStruct = sizeof(sym.sym);
if (pSymFromAddr(hProc, symaddr, &symdisp, &sym.sym))
{
if (pSymGetLineFromAddrX(hProc, stack.AddrPC.Offset, &linedisp, &line))
logline = va("%-20s - %s:%i (%s)\r\n", sym.sym.Name, line.FileName, (int)line.LineNumber, module.LoadedImageName);
else
logline = va("%-20s+%#x (%s)\r\n", sym.sym.Name, (unsigned int)symdisp, module.LoadedImageName);
}
else
logline = va("0x%p (%s)\r\n", (void*)(DWORD_PTR)stack.AddrPC.Offset, module.LoadedImageName);
Q_strncpyz(stacklog+logpos, logline, sizeof(stacklog)-logpos);
logpos += strlen(stacklog+logpos);
if (logpos+1 >= sizeof(stacklog))
break;
}
Sys_SaveClipboard(stacklog+logstart);
#ifdef _MSC_VER
if (MessageBoxA(0, stacklog, "KABOOM!", MB_ICONSTOP|MB_YESNO) != IDYES)
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
{
if (pIsDebuggerPresent ())
{
//its possible someone attached a debugger while we were showing that message
return EXCEPTION_CONTINUE_SEARCH;
}
return EXCEPTION_EXECUTE_HANDLER;
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
}
#else
MessageBox(0, stacklog, "KABOOM!", MB_ICONSTOP);
return EXCEPTION_EXECUTE_HANDLER;
#endif
}
else
{
if (MessageBoxA(NULL, "KABOOM! We crashed!\nBlame the monkey in the corner.\nI hope you saved your work.\nWould you like to take a dump now?", DISTRIBUTION " Sucks", MB_ICONSTOP|MB_YESNO) != IDYES)
return EXCEPTION_EXECUTE_HANDLER;
}
}
//generate a minidump, but only if we were compiled by something that used usable debugging info. its a bit pointless otherwise.
#ifdef _MSC_VER
hDbgHelp = LoadLibrary ("DBGHELP");
if (hDbgHelp)
fnMiniDumpWriteDump = (MINIDUMPWRITEDUMP)GetProcAddress (hDbgHelp, "MiniDumpWriteDump");
else
fnMiniDumpWriteDump = NULL;
if (fnMiniDumpWriteDump)
{
if (iswatchdog)
{
switch (MessageBoxA(NULL, "Fizzle... We hit an infinite loop! Or something is just really slow.\nBlame the monkey in the corner.\nI hope you saved your work.\nWould you like to take a dump now?", DISTRIBUTION " Sucks", MB_ICONSTOP|MB_YESNOCANCEL))
{
case IDYES:
break; //take a dump.
case IDNO:
exit(0);
default: //cancel = run the exception handler, which means we reset the watchdog.
return EXCEPTION_EXECUTE_HANDLER;
}
}
/*take a dump*/
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
if (*com_homepath)
Q_strncpyz(dumpPath, com_homepath, sizeof(dumpPath));
else if (*com_gamepath)
Q_strncpyz(dumpPath, com_gamepath, sizeof(dumpPath));
else
GetTempPath (sizeof(dumpPath)-16, dumpPath);
Q_strncatz(dumpPath, DISTRIBUTION"CrashDump.dmp", sizeof(dumpPath));
dumpfile = CreateFile (dumpPath, GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
if (dumpfile)
{
MINIDUMP_EXCEPTION_INFORMATION crashinfo;
crashinfo.ClientPointers = TRUE;
crashinfo.ExceptionPointers = exceptionInfo;
crashinfo.ThreadId = GetCurrentThreadId ();
if (fnMiniDumpWriteDump(hProc, procid, dumpfile, MiniDumpWithIndirectlyReferencedMemory|MiniDumpWithDataSegs, &crashinfo, NULL, NULL))
{
CloseHandle(dumpfile);
Q_snprintfz(msg, sizeof(msg), "You can find the crashdump at:\n%s\nPlease send this file to someone.\n\nWarning: sensitive information (like your current user name) might be present in the dump.\nYou will probably want to compress it.", dumpPath);
MessageBox(NULL, msg, DISTRIBUTION " Sucks", 0);
}
else
MessageBox(NULL, "MiniDumpWriteDump failed", "oh noes", 0);
}
else
{
Q_snprintfz(msg, sizeof(msg), "unable to open %s\nno dump created.", dumpPath);
MessageBox(NULL, msg, "oh noes", 0);
}
}
else
MessageBox(NULL, "Kaboom! Sorry. No MiniDumpWriteDump function.", DISTRIBUTION " Sucks", 0);
#endif
return EXCEPTION_EXECUTE_HANDLER;
}
//most compilers do not support __try. perhaps we should avoid its use entirely?
LONG CALLBACK nonmsvc_CrashExceptionHandler(PEXCEPTION_POINTERS ExceptionInfo)
{
DWORD foo = EXCEPTION_CONTINUE_SEARCH;
foo = CrashExceptionHandler(false, ExceptionInfo->ExceptionRecord->ExceptionCode, ExceptionInfo);
//we have no handler. thus we handle it by exiting.
if (foo == EXCEPTION_EXECUTE_HANDLER)
exit(1);
return foo;
}
volatile int watchdogframe; //incremented each frame.
int watchdogthread(void *arg)
{
#ifdef _MSC_VER
int oldframe = watchdogframe;
int newframe;
int secs = 0;
while(1)
{
newframe = watchdogframe;
if (oldframe != newframe)
{
oldframe = newframe;
secs = 0;
}
else
{
secs++;
if (secs > 10)
{
secs = 0;
__try
{
*(int*)arg = -3;
}
__except (CrashExceptionHandler(true, GetExceptionCode(), GetExceptionInformation()))
{
}
}
}
Sleep(1000);
}
#endif
return 0;
}
#endif
int *debug;
#ifndef SERVERONLY
#if (_WIN32_WINNT < 0x0400)
#define LLKHF_ALTDOWN 0x00000020
#define LLKHF_UP 0x00000080
#define WH_KEYBOARD_LL 13
typedef struct {
DWORD vkCode;
DWORD scanCode;
DWORD flags;
DWORD time;
DWORD dwExtraInfo;
} KBDLLHOOKSTRUCT;
#elif defined(MINGW)
#ifndef LLKHF_UP
#define LLKHF_UP 0x00000080
#endif
#endif
HHOOK llkeyboardhook;
cvar_t sys_disableWinKeys = SCVAR("sys_disableWinKeys", "0");
cvar_t sys_disableTaskSwitch = SCVARF("sys_disableTaskSwitch", "0", CVAR_NOTFROMSERVER); // please don't encourage people to use this...
LRESULT CALLBACK LowLevelKeyboardProc (INT nCode, WPARAM wParam, LPARAM lParam)
{
KBDLLHOOKSTRUCT *pkbhs = (KBDLLHOOKSTRUCT *) lParam;
if (ActiveApp)
switch (nCode)
{
case HC_ACTION:
{
//Trap the Left Windowskey
if (pkbhs->vkCode == VK_SNAPSHOT)
{
IN_KeyEvent (0, !(pkbhs->flags & LLKHF_UP), K_PRINTSCREEN, 0);
return 1;
}
if (sys_disableWinKeys.ival)
{
if (pkbhs->vkCode == VK_LWIN)
{
IN_KeyEvent (0, !(pkbhs->flags & LLKHF_UP), K_LWIN, 0);
return 1;
}
//Trap the Right Windowskey
if (pkbhs->vkCode == VK_RWIN)
{
IN_KeyEvent(0, !(pkbhs->flags & LLKHF_UP), K_RWIN, 0);
return 1;
}
//Trap the Application Key (what a pointless key)
if (pkbhs->vkCode == VK_APPS)
{
IN_KeyEvent (0, !(pkbhs->flags & LLKHF_UP), K_APP, 0);
return 1;
}
}
// Disable CTRL+ESC
//this works, but we've got to give some way to tab out...
if (sys_disableTaskSwitch.ival)
{
if (pkbhs->vkCode == VK_ESCAPE && GetAsyncKeyState (VK_CONTROL) >> ((sizeof(SHORT) * 8) - 1))
return 1;
// Disable ATL+TAB
if (pkbhs->vkCode == VK_TAB && pkbhs->flags & LLKHF_ALTDOWN)
return 1;
// Disable ALT+ESC
if (pkbhs->vkCode == VK_ESCAPE && pkbhs->flags & LLKHF_ALTDOWN)
return 1;
}
break;
}
default:
break;
}
return CallNextHookEx (llkeyboardhook, nCode, wParam, lParam);
}
void SetHookState(qboolean state)
{
if (!state == !llkeyboardhook) //not so types are comparable
return;
if (llkeyboardhook)
{
UnhookWindowsHookEx(llkeyboardhook);
llkeyboardhook = NULL;
}
if (state)
llkeyboardhook = SetWindowsHookEx(WH_KEYBOARD_LL, LowLevelKeyboardProc, GetModuleHandle(NULL), 0);
}
#endif
/*
===============================================================================
FILE IO
===============================================================================
*/
void Sys_mkdir (char *path)
{
if (WinNT)
{
wchar_t wide[MAX_OSPATH];
widen(wide, sizeof(wide), path);
CreateDirectoryW(wide, NULL);
}
else
_mkdir (path);
}
qboolean Sys_remove (char *path)
{
if (WinNT)
{
wchar_t wide[MAX_OSPATH];
widen(wide, sizeof(wide), path);
if (DeleteFileW(wide))
return true; //success
if (GetLastError() == ERROR_FILE_NOT_FOUND)
return true; //succeed when the file already didn't exist
return false; //other errors? panic
}
else
{
if (remove (path) != 0)
{
int e = errno;
if (e == ENOENT)
return true; //return success if it doesn't already exist.
return false;
}
return true;
}
}
qboolean Sys_Rename (char *oldfname, char *newfname)
{
if (WinNT)
{
wchar_t oldwide[MAX_OSPATH];
wchar_t newwide[MAX_OSPATH];
widen(oldwide, sizeof(oldwide), oldfname);
widen(newwide, sizeof(newwide), newfname);
return MoveFileW(oldwide, newwide);
}
else
return !rename(oldfname, newfname);
}
static int Sys_EnumerateFiles2 (const char *match, int matchstart, int neststart, int (QDECL *func)(const char *fname, qofs_t fsize, void *parm, searchpathfuncs_t *spath), void *parm, searchpathfuncs_t *spath)
{
qboolean go;
if (!WinNT)
{
HANDLE r;
WIN32_FIND_DATAA fd;
int nest = neststart; //neststart refers to just after a /
qboolean wild = false;
while(match[nest] && match[nest] != '/')
{
if (match[nest] == '?' || match[nest] == '*')
wild = true;
nest++;
}
if (match[nest] == '/')
{
char submatch[MAX_OSPATH];
char tmproot[MAX_OSPATH];
char file[MAX_OSPATH];
if (!wild)
return Sys_EnumerateFiles2(match, matchstart, nest+1, func, parm, spath);
if (nest-neststart+1> MAX_OSPATH)
return 1;
memcpy(submatch, match+neststart, nest - neststart);
submatch[nest - neststart] = 0;
nest++;
if (neststart+4 > MAX_OSPATH)
return 1;
memcpy(tmproot, match, neststart);
strcpy(tmproot+neststart, "*.*");
r = FindFirstFile(tmproot, &fd);
strcpy(tmproot+neststart, "");
if (r==(HANDLE)-1)
return 1;
go = true;
do
{
if (*fd.cFileName == '.'); //don't ever find files with a name starting with '.'
else if (fd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) //is a directory
{
if (wildcmp(submatch, fd.cFileName))
{
int newnest;
if (strlen(tmproot) + strlen(fd.cFileName) + strlen(match+nest) + 2 < MAX_OSPATH)
{
Q_snprintfz(file, sizeof(file), "%s%s/", tmproot, fd.cFileName);
newnest = strlen(file);
strcpy(file+newnest, match+nest);
go = Sys_EnumerateFiles2(file, matchstart, newnest, func, parm, spath);
}
}
}
} while(FindNextFile(r, &fd) && go);
FindClose(r);
}
else
{
const char *submatch = match + neststart;
char tmproot[MAX_OSPATH];
char file[MAX_OSPATH];
if (neststart+4 > MAX_OSPATH)
return 1;
memcpy(tmproot, match, neststart);
strcpy(tmproot+neststart, "*.*");
r = FindFirstFile(tmproot, &fd);
strcpy(tmproot+neststart, "");
if (r==(HANDLE)-1)
return 1;
go = true;
do
{
if (*fd.cFileName == '.')
; //don't ever find files with a name starting with '.' (includes .. and . directories, and unix hidden files)
else if (fd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) //is a directory
{
if (wildcmp(submatch, fd.cFileName))
{
if (strlen(tmproot+matchstart) + strlen(fd.cFileName) + 2 < MAX_OSPATH)
{
Q_snprintfz(file, sizeof(file), "%s%s/", tmproot+matchstart, fd.cFileName);
go = func(file, qofs_Make(fd.nFileSizeLow, fd.nFileSizeHigh), parm, spath);
}
}
}
else
{
if (wildcmp(submatch, fd.cFileName))
{
if (strlen(tmproot+matchstart) + strlen(fd.cFileName) + 1 < MAX_OSPATH)
{
Q_snprintfz(file, sizeof(file), "%s%s", tmproot+matchstart, fd.cFileName);
go = func(file, qofs_Make(fd.nFileSizeLow, fd.nFileSizeHigh), parm, spath);
}
}
}
} while(FindNextFile(r, &fd) && go);
FindClose(r);
}
}
else
{
HANDLE r;
WIN32_FIND_DATAW fd;
int nest = neststart; //neststart refers to just after a /
qboolean wild = false;
while(match[nest] && match[nest] != '/')
{
if (match[nest] == '?' || match[nest] == '*')
wild = true;
nest++;
}
if (match[nest] == '/')
{
char submatch[MAX_OSPATH];
char tmproot[MAX_OSPATH];
if (!wild)
return Sys_EnumerateFiles2(match, matchstart, nest+1, func, parm, spath);
if (nest-neststart+1> MAX_OSPATH)
return 1;
memcpy(submatch, match+neststart, nest - neststart);
submatch[nest - neststart] = 0;
nest++;
if (neststart+4 > MAX_OSPATH)
return 1;
memcpy(tmproot, match, neststart);
strcpy(tmproot+neststart, "*.*");
{
wchar_t wroot[MAX_OSPATH];
r = FindFirstFileW(widen(wroot, sizeof(wroot), tmproot), &fd);
}
strcpy(tmproot+neststart, "");
if (r==(HANDLE)-1)
return 1;
go = true;
do
{
char utf8[MAX_OSPATH];
char file[MAX_OSPATH];
narrowen(utf8, sizeof(utf8), fd.cFileName);
if (*utf8 == '.'); //don't ever find files with a name starting with '.'
else if (fd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) //is a directory
{
if (wildcmp(submatch, utf8))
{
int newnest;
if (strlen(tmproot) + strlen(utf8) + strlen(match+nest) + 2 < MAX_OSPATH)
{
Q_snprintfz(file, sizeof(file), "%s%s/", tmproot, utf8);
newnest = strlen(file);
strcpy(file+newnest, match+nest);
go = Sys_EnumerateFiles2(file, matchstart, newnest, func, parm, spath);
}
}
}
} while(FindNextFileW(r, &fd) && go);
FindClose(r);
}
else
{
const char *submatch = match + neststart;
char tmproot[MAX_OSPATH];
if (neststart+4 > MAX_OSPATH)
return 1;
memcpy(tmproot, match, neststart);
strcpy(tmproot+neststart, "*.*");
{
wchar_t wroot[MAX_OSPATH];
r = FindFirstFileW(widen(wroot, sizeof(wroot), tmproot), &fd);
}
strcpy(tmproot+neststart, "");
if (r==(HANDLE)-1)
return 1;
go = true;
do
{
char utf8[MAX_OSPATH];
char file[MAX_OSPATH];
narrowen(utf8, sizeof(utf8), fd.cFileName);
if (*utf8 == '.')
; //don't ever find files with a name starting with '.' (includes .. and . directories, and unix hidden files)
else if (fd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) //is a directory
{
if (wildcmp(submatch, utf8))
{
if (strlen(tmproot+matchstart) + strlen(utf8) + 2 < MAX_OSPATH)
{
Q_snprintfz(file, sizeof(file), "%s%s/", tmproot+matchstart, utf8);
go = func(file, qofs_Make(fd.nFileSizeLow, fd.nFileSizeHigh), parm, spath);
}
}
}
else
{
if (wildcmp(submatch, utf8))
{
if (strlen(tmproot+matchstart) + strlen(utf8) + 1 < MAX_OSPATH)
{
Q_snprintfz(file, sizeof(file), "%s%s", tmproot+matchstart, utf8);
go = func(file, qofs_Make(fd.nFileSizeLow, fd.nFileSizeHigh), parm, spath);
}
}
}
} while(FindNextFileW(r, &fd) && go);
FindClose(r);
}
}
return go;
}
int Sys_EnumerateFiles (const char *gpath, const char *match, int (QDECL *func)(const char *fname, qofs_t fsize, void *parm, searchpathfuncs_t *spath), void *parm, searchpathfuncs_t *spath)
{
char fullmatch[MAX_OSPATH];
int start;
if (strlen(gpath) + strlen(match) + 2 > MAX_OSPATH)
return 1;
strcpy(fullmatch, gpath);
start = strlen(fullmatch);
if (start && fullmatch[start-1] != '/')
fullmatch[start++] = '/';
fullmatch[start] = 0;
strcat(fullmatch, match);
return Sys_EnumerateFiles2(fullmatch, start, start, func, parm, spath);
}
//wide only. we let the windows api sort out the mess of file urls. system-wide consistancy.
qboolean Sys_ResolveFileURL(const char *inurl, int inlen, char *out, int outlen)
{
char *cp;
wchar_t wurl[MAX_PATH];
wchar_t local[MAX_PATH];
DWORD grr;
static HRESULT (WINAPI *pPathCreateFromUrlW)(PCWSTR pszUrl, PWSTR pszPath, DWORD *pcchPath, DWORD dwFlags);
if (!pPathCreateFromUrlW)
pPathCreateFromUrlW = Sys_GetAddressForName(Sys_LoadLibrary("Shlwapi.dll", NULL), "PathCreateFromUrlW");
if (!pPathCreateFromUrlW)
return false;
//need to make a copy, because we can't terminate the inurl easily.
cp = malloc(inlen+1);
memcpy(cp, inurl, inlen);
cp[inlen] = 0;
widen(wurl, sizeof(wurl), cp);
free(cp);
grr = sizeof(local)/sizeof(wchar_t);
if (FAILED(pPathCreateFromUrlW(wurl, local, &grr, 0)))
return false;
narrowen(out, outlen, local);
return true;
}
/*
===============================================================================
SYSTEM IO
===============================================================================
*/
/*
================
Sys_MakeCodeWriteable
================
*/
#if 0
void Sys_MakeCodeWriteable (void *startaddr, unsigned long length)
{
DWORD flOldProtect;
//@@@ copy on write or just read-write?
if (!VirtualProtect(startaddr, length, PAGE_EXECUTE_READWRITE, &flOldProtect))
{
char str[1024];
FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM,
NULL,
GetLastError(),
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
str,
sizeof(str),
NULL);
Sys_Error("Protection change failed!\nError %d: %s\n", (int)GetLastError(), str);
}
}
#endif
void Sys_DoFileAssociations(qboolean elevated);
void Sys_Register_File_Associations_f(void)
{
Sys_DoFileAssociations(0);
}
/*
================
Sys_Init
================
*/
void Sys_Init (void)
{
// LARGE_INTEGER PerformanceFreq;
// unsigned int lowpart, highpart;
OSVERSIONINFO vinfo;
#ifndef SERVERONLY
Cvar_Register(&sys_disableWinKeys, "System vars");
Cvar_Register(&sys_disableTaskSwitch, "System vars");
Cmd_AddCommandD("sys_register_file_associations", Sys_Register_File_Associations_f, "Register FTE as the system handler for .bsp .mvd .qwd .dem files. Also register the qw:// URL protocol. This command will probably trigger a UAC prompt in Windows Vista and up. Deny it for current-user-only asociations (will also prevent listing in windows' 'default programs' ui due to microsoft bugs/limitations).");
#ifdef QUAKESPYAPI
#ifndef CLIENTONLY
if (!isDedicated && !COM_CheckParm("-nomutex"))
#else
if (!COM_CheckParm("-nomutex")) //we need to create a mutex to allow gamespy to realise that we're running, but it might not be desired as it prevents other clients from running too.
#endif
{
// allocate a named semaphore on the client so the
// front end can tell if it is alive
// mutex will fail if semephore already exists
qwclsemaphore = CreateMutex(
NULL, // Security attributes
0, // owner
"qwcl"); // Semaphore name
// if (!qwclsemaphore)
// Sys_Error ("QWCL is already running on this system");
CloseHandle (qwclsemaphore);
qwclsemaphore = CreateSemaphore(
NULL, // Security attributes
0, // Initial count
1, // Maximum count
"qwcl"); // Semaphore name
}
#endif
#endif
#if 0
if (!QueryPerformanceFrequency (&PerformanceFreq))
Sys_Error ("No hardware timer available");
// get 32 out of the 64 time bits such that we have around
// 1 microsecond resolution
lowpart = (unsigned int)PerformanceFreq.LowPart;
highpart = (unsigned int)PerformanceFreq.HighPart;
lowshift = 0;
while (highpart || (lowpart > 2000000.0))
{
lowshift++;
lowpart >>= 1;
lowpart |= (highpart & 1) << 31;
highpart >>= 1;
}
pfreq = 1.0 / (double)lowpart;
Sys_InitFloatTime ();
#endif
// make sure the timer is high precision, otherwise
// NT gets 18ms resolution
timeBeginPeriod( 1 );
vinfo.dwOSVersionInfoSize = sizeof(vinfo);
if (!GetVersionEx (&vinfo))
Sys_Error ("Couldn't get OS info");
if ((vinfo.dwMajorVersion < 4) ||
(vinfo.dwPlatformId == VER_PLATFORM_WIN32s))
{
Sys_Error (FULLENGINENAME " requires at least Win95 or NT 4.0");
}
if (vinfo.dwPlatformId == VER_PLATFORM_WIN32_NT)
WinNT = true;
else
WinNT = false;
qwinvermaj = vinfo.dwMajorVersion;
qwinvermin = vinfo.dwMinorVersion;
}
void Sys_Shutdown(void)
{
int i;
if (tevent)
CloseHandle (tevent);
tevent = NULL;
if (qwclsemaphore)
CloseHandle (qwclsemaphore);
qwclsemaphore = NULL;
for (i = 0; i < MAX_NUM_ARGVS; i++)
{
if (!sys_argv[i])
break;
free(sys_argv[i]);
sys_argv[i] = NULL;
}
}
void VARGS Sys_Error (const char *error, ...)
{
va_list argptr;
char text[1024];
//, text2[1024];
// DWORD dummy;
va_start (argptr, error);
vsnprintf (text, sizeof(text), error, argptr);
va_end (argptr);
#ifndef SERVERONLY
SetHookState(false);
Host_Shutdown ();
#else
SV_Shutdown();
#endif
MessageBox(NULL, text, "Error", 0);
#ifndef SERVERONLY
CloseHandle (qwclsemaphore);
SetHookState(false);
#endif
TL_Shutdown();
#ifdef USE_MSVCRT_DEBUG
if (_CrtDumpMemoryLeaks())
OutputDebugStringA("Leaks detected\n");
#endif
exit (1);
}
void VARGS Sys_Printf (char *fmt, ...)
{
va_list argptr;
char text[1024];
DWORD dummy;
conchar_t msg[1024], *end, *in;
wchar_t wide[1024], *out;
int wlen;
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
if (!houtput && !debugout && !SSV_IsSubServer())
return;
va_start (argptr,fmt);
vsnprintf (text, sizeof(text), fmt, argptr);
va_end (argptr);
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
#ifdef SUBSERVERS
if (SSV_IsSubServer())
{
SSV_PrintToMaster(text);
return;
}
#endif
end = COM_ParseFunString(CON_WHITEMASK, text, msg, sizeof(msg), false);
out = wide;
in = msg;
wlen = 0;
for (in = msg; in < end; in++)
{
if (!(*in & CON_HIDDEN))
{
*out++ = COM_DeQuake(*in & CON_CHARMASK);
wlen++;
}
}
*out = 0;
if (debugout)
OutputDebugStringW(wide);
if (houtput)
WriteConsoleW(houtput, wide, wlen, &dummy, NULL);
}
void Sys_Quit (void)
{
#ifndef SERVERONLY
SetHookState(false);
Host_Shutdown ();
SetHookState(false);
#else
SV_Shutdown();
#endif
TL_Shutdown();
#ifdef RESTARTTEST
longjmp(restart_jmpbuf, 1);
#endif
#ifdef USE_MSVCRT_DEBUG
if (_CrtDumpMemoryLeaks())
OutputDebugStringA("Leaks detected\n");
#endif
exit(1);
}
#if 0
/*
================
Sys_DoubleTime
================
*/
double Sys_DoubleTime (void)
{
static int first = 1;
static LARGE_INTEGER qpcfreq;
LARGE_INTEGER PerformanceCount;
static LONGLONG oldcall;
static LONGLONG firsttime;
LONGLONG diff;
QueryPerformanceCounter (&PerformanceCount);
if (first)
{
first = 0;
QueryPerformanceFrequency(&qpcfreq);
firsttime = PerformanceCount.QuadPart;
diff = 0;
}
else
diff = PerformanceCount.QuadPart - oldcall;
if (diff >= 0)
oldcall = PerformanceCount.QuadPart;
return (oldcall - firsttime) / (double)qpcfreq.QuadPart;
}
unsigned int Sys_Milliseconds (void)
{
return Sys_DoubleTime()*1000;
}
#else
unsigned int Sys_Milliseconds (void)
{
static DWORD starttime;
static qboolean first = true;
DWORD now;
// double t;
now = timeGetTime();
if (first) {
first = false;
starttime = now;
return 0.0;
}
/*
if (now < starttime) // wrapped?
{
double r;
r = (now) + (LONG_MAX - starttime);
starttime = now;
return r;
}
if (now - starttime == 0)
return 0.0;
*/
return (now - starttime);
}
double Sys_DoubleTime (void)
{
return Sys_Milliseconds()/1000.f;
}
#endif
/////////////////////////////////////////////////////////////
//clipboard
HANDLE clipboardhandle;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
char *cliputf8;
char *Sys_GetClipboard(void)
{
if (OpenClipboard(NULL))
{
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
//windows programs interpret CF_TEXT as ansi (aka: gibberish)
//so grab utf-16 text and convert it to utf-8 if our console parsing is set to accept that.
clipboardhandle = GetClipboardData(CF_UNICODETEXT);
if (clipboardhandle)
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
{
unsigned short *clipWText = GlobalLock(clipboardhandle);
if (clipWText)
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
{
unsigned int l, c;
char *utf8;
for (l = 0; clipWText[l]; l++)
;
l = l*4 + 1;
utf8 = cliputf8 = malloc(l);
while(*clipWText)
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
{
if (clipWText[0] == '\r' && clipWText[1] == '\n') //bloomin microsoft.
clipWText++;
c = utf8_encode(utf8, *clipWText++, l);
if (!c)
break;
l -= c;
utf8 += c;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
}
*utf8 = 0;
return cliputf8;
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
//failed at the last hurdle
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
GlobalUnlock(clipboardhandle);
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
}
clipboardhandle = GetClipboardData(CF_TEXT);
if (clipboardhandle)
{
char *clipText = GlobalLock(clipboardhandle);
if (clipText)
{
unsigned int l, c;
char *utf8;
for (l = 0; clipText[l]; l++)
;
l = l*4 + 1;
utf8 = cliputf8 = malloc(l);
while(*clipText)
{
if (clipText[0] == '\r' && clipText[1] == '\n') //bloomin microsoft.
clipText++;
c = utf8_encode(utf8, *clipText++, l);
if (!c)
break;
l -= c;
utf8 += c;
}
*utf8 = 0;
return cliputf8;
}
//failed at the last hurdle
GlobalUnlock(clipboardhandle);
}
CloseClipboard();
}
clipboardhandle = NULL;
return NULL;
}
void Sys_CloseClipboard(char *bf)
{
if (clipboardhandle)
{
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
free(cliputf8);
cliputf8 = NULL;
GlobalUnlock(clipboardhandle);
CloseClipboard();
clipboardhandle = NULL;
}
}
void Sys_SaveClipboard(char *text)
{
HANDLE glob;
char *temp;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
unsigned short *tempw;
if (!OpenClipboard(NULL))
return;
EmptyClipboard();
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if (com_parseutf8.ival > 0)
{
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
glob = GlobalAlloc(GMEM_MOVEABLE, (strlen(text) + 1)*2);
if (glob)
{
tempw = GlobalLock(glob);
if (tempw != NULL)
{
int error;
while(*text)
{
//NOTE: should be \r\n and not just \n
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
*tempw++ = utf8_decode(&error, text, &text);
}
*tempw = 0;
GlobalUnlock(glob);
SetClipboardData(CF_UNICODETEXT, glob);
}
else
GlobalFree(glob);
}
}
else
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
{
glob = GlobalAlloc(GMEM_MOVEABLE, strlen(text) + 1);
if (glob)
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
{
//yes, quake chars will get mangled horribly.
temp = GlobalLock(glob);
if (temp != NULL)
{
int error;
while (*text)
{
//NOTE: should be \r\n and not just \n
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
*temp++ = utf8_decode(&error, text, &text) & 0xff;
}
*temp = 0;
strcpy(temp, text);
GlobalUnlock(glob);
SetClipboardData(CF_TEXT, glob);
}
else
GlobalFree(glob);
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
}
}
CloseClipboard();
}
//end of clipboard
/////////////////////////////////////////////////////////////
/////////////////////////////////////////
//the system console stuff
char *Sys_ConsoleInput (void)
{
static char text[256];
static int len;
INPUT_RECORD recs[1024];
// int count;
int ch;
DWORD numevents, numread, dummy=0;
HANDLE th;
char *clipText, *textCopied;
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
#ifdef SUBSERVERS
if (SSV_IsSubServer())
{
DWORD avail;
static char text[1024], *nl;
static int textpos = 0;
HANDLE input = GetStdHandle(STD_INPUT_HANDLE);
for (;;)
{
if (!PeekNamedPipe(input, NULL, 0, NULL, &avail, NULL))
{
SV_FinalMessage("Cluster shut down\n");
Cmd_ExecuteString("quit force", RESTRICT_LOCAL);
}
else if (avail)
{
if (avail > sizeof(text)-1-textpos)
avail = sizeof(text)-1-textpos;
if (ReadFile(input, text+textpos, avail, &avail, NULL))
{
textpos += avail;
while(textpos >= 2)
{
unsigned short len = text[0] | (text[1]<<8);
if (textpos >= len && len >= 2)
{
memcpy(net_message.data, text+2, len-2);
net_message.cursize = len-2;
MSG_BeginReading (msg_nullnetprim);
SSV_ReadFromControlServer();
memmove(text, text+len, textpos - len);
textpos -= len;
}
else
break;
}
}
}
else
break;
}
return NULL;
}
#endif
if (!hinput)
return NULL;
for ( ;; )
{
if (!GetNumberOfConsoleInputEvents (hinput, &numevents))
Sys_Error ("Error getting # of console events");
if (numevents <= 0)
break;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if (WinNT)
{
if (!ReadConsoleInputW(hinput, recs, 1, &numread))
Sys_Error ("Error reading console input");
}
else
{
if (!ReadConsoleInputA(hinput, recs, 1, &numread))
Sys_Error ("Error reading console input");
}
if (numread != 1)
Sys_Error ("Couldn't read console input");
if (recs[0].EventType == KEY_EVENT)
{
if (recs[0].Event.KeyEvent.bKeyDown)
{
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
ch = recs[0].Event.KeyEvent.uChar.UnicodeChar;
switch (ch)
{
case '\r':
WriteFile(houtput, "\r\n", 2, &dummy, NULL);
if (len)
{
text[len] = 0;
len = 0;
return text;
}
break;
case '\b':
if (len)
{
len--;
WriteFile(houtput, "\b \b", 3, &dummy, NULL);
}
break;
default:
if (((ch=='V' || ch=='v') && (recs[0].Event.KeyEvent.dwControlKeyState &
(LEFT_CTRL_PRESSED | RIGHT_CTRL_PRESSED))) || ((recs[0].Event.KeyEvent.dwControlKeyState
& SHIFT_PRESSED) && (recs[0].Event.KeyEvent.wVirtualKeyCode
==VK_INSERT))) {
if (OpenClipboard(NULL)) {
th = GetClipboardData(CF_TEXT);
if (th) {
clipText = GlobalLock(th);
if (clipText) {
int i;
textCopied = BZ_Malloc(GlobalSize(th)+1);
strcpy(textCopied, clipText);
/* Substitutes a NULL for every token */strtok(textCopied, "\n\r\b");
i = strlen(textCopied);
if (i+len>=256)
i=256-len;
if (i>0) {
textCopied[i]=0;
text[len]=0;
strcat(text, textCopied);
len+=dummy;
WriteFile(houtput, textCopied, i, &dummy, NULL);
}
BZ_Free(textCopied);
}
GlobalUnlock(th);
}
CloseClipboard();
}
} else if (ch >= ' ')
{
wchar_t wch = ch;
WriteConsoleW(houtput, &wch, 1, &dummy, NULL);
len += utf8_encode(text+len, ch, sizeof(text)-1-len);
}
break;
}
}
}
}
return NULL;
}
BOOL WINAPI HandlerRoutine (DWORD dwCtrlType)
{
switch (dwCtrlType)
{
case CTRL_C_EVENT:
case CTRL_BREAK_EVENT:
case CTRL_CLOSE_EVENT:
case CTRL_LOGOFF_EVENT:
case CTRL_SHUTDOWN_EVENT:
Cbuf_AddText ("quit\n", RESTRICT_LOCAL);
return true;
}
return false;
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
#ifndef CP_UTF8
#define CP_UTF8 65001
#endif
qboolean Sys_InitTerminal (void)
{
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
DWORD m;
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
if (SSV_IsSubServer())
return true; //just pretend we did
if (!AllocConsole())
return false;
#ifndef SERVERONLY
if (qwclsemaphore)
{
CloseHandle(qwclsemaphore);
qwclsemaphore = NULL;
}
#endif
SetConsoleCtrlHandler (HandlerRoutine, TRUE);
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
SetConsoleCP(CP_UTF8);
SetConsoleOutputCP(CP_UTF8);
SetConsoleTitle (FULLENGINENAME " dedicated server");
hinput = GetStdHandle (STD_INPUT_HANDLE);
houtput = GetStdHandle (STD_OUTPUT_HANDLE);
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
GetConsoleMode(hinput, &m);
SetConsoleMode(hinput, m | 0x40 | 0x80);
return true;
}
void Sys_CloseTerminal (void)
{
FreeConsole();
hinput = NULL;
houtput = NULL;
}
//
////////////////////////////
int debuggerresume;
int debuggerresumeline;
void Sys_SendKeyEvents (void)
{
MSG msg;
#ifdef _MSC_VER
#define strtoull _strtoui64
#endif
if (isPlugin)
{
DWORD avail;
static char text[256], *nl;
static int textpos = 0;
HANDLE input = GetStdHandle(STD_INPUT_HANDLE);
if (!PeekNamedPipe(input, NULL, 0, NULL, &avail, NULL))
{
Cmd_ExecuteString("quit force", RESTRICT_LOCAL);
}
else if (avail)
{
if (avail > sizeof(text)-1-avail)
avail = sizeof(text)-1-avail;
if (ReadFile(input, text+textpos, avail, &avail, NULL))
{
textpos += avail;
if (textpos > sizeof(text)-1)
Sys_Error("No.");
while(1)
{
text[textpos] = 0;
nl = strchr(text, '\n');
if (nl)
{
*nl++ = 0;
if (!qrenderer && !strncmp(text, "vid_recenter ", 13))
{
Cmd_TokenizeString(text, false, false);
sys_parentleft = strtoul(Cmd_Argv(1), NULL, 0);
sys_parenttop = strtoul(Cmd_Argv(2), NULL, 0);
sys_parentwidth = strtoul(Cmd_Argv(3), NULL, 0);
sys_parentheight = strtoul(Cmd_Argv(4), NULL, 0);
sys_parentwindow = (HWND)(intptr_t)strtoull(Cmd_Argv(5), NULL, 16);
}
else if ((!strncmp(text, "qcstep", 6) && (text[6] == 0 || text[6] == ' ')) || (!strncmp(text, "qcresume", 8) && (text[8] == 0 || text[8] == ' ')))
{
int l;
if (text[2] == 's')
{
debuggerresume = true;
l = atoi(text+7);
}
else
{
l = atoi(text+9);
debuggerresume = 2;
}
if (l)
debuggerresumeline = l;
}
else if (!strncmp(text, "qcbreakpoint ", 13))
{
extern world_t csqc_world, menu_world;
int mode;
char *filename;
int line;
Cmd_TokenizeString(text, false, false);
mode = strtoul(Cmd_Argv(1), NULL, 0);
filename = Cmd_Argv(2);
line = strtoul(Cmd_Argv(3), NULL, 0);
//togglebreakpoint just finds the first statement (via the function table for file names) with the specified line number, and sets some unused high bit that causes it to be an invalid opcode.
#ifdef CSQC_DAT
if (csqc_world.progs && csqc_world.progs->ToggleBreak)
csqc_world.progs->ToggleBreak(csqc_world.progs, filename, line, mode);
#endif
#ifdef MENU_DAT
if (menu_world.progs && menu_world.progs->ToggleBreak)
menu_world.progs->ToggleBreak(menu_world.progs, filename, line, mode);
#endif
#ifndef CLIENTONLY
if (sv.world.progs && sv.world.progs->ToggleBreak)
sv.world.progs->ToggleBreak(sv.world.progs, filename, line, mode);
#endif
}
else
{
Cbuf_AddText(text, RESTRICT_LOCAL);
Cbuf_AddText("\n", RESTRICT_LOCAL);
}
memmove(text, nl, textpos - (nl - text));
textpos -= (nl - text);
}
else
break;
}
}
}
}
else if (isDedicated)
{
#ifndef CLIENTONLY
SV_GetConsoleCommands ();
#endif
return;
}
if (gammapending)
{
gammapending -= host_frametime;
if (gammapending < host_frametime)
{
gammapending = 0;
Cvar_ForceCallback(&v_gamma);
}
}
while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
{
// we always update if there are any event, even if we're paused
//if (!GetMessage (&msg, NULL, 0, 0))
// break;
// Sys_Quit ();
// if (TranslateMessage (&msg))
// continue;
DispatchMessage (&msg);
}
}
void Sys_ServerActivity(void)
{
#ifndef SERVERONLY
if (GetActiveWindow() != mainwindow)
FlashWindow(mainwindow, true);
#endif
}
/*
==============================================================================
WINDOWS CRAP
==============================================================================
*/
/*
==================
WinMain
==================
*/
void SleepUntilInput (int time)
{
MsgWaitForMultipleObjects(1, &tevent, FALSE, time, QS_ALLINPUT);
}
qboolean Sys_Startup_CheckMem(quakeparms_t *parms)
{
return true;
}
/*
==================
WinMain
==================
*/
HINSTANCE global_hInstance;
int global_nCmdShow;
HWND hwnd_dialog;
#define COBJMACROS
#include <shlobj.h>
typedef struct qSHARDAPPIDINFOLINK {
IShellLinkW *psl;
PCWSTR pszAppID;
} qSHARDAPPIDINFOLINK;
#define qSHARD_APPIDINFOLINK 0x00000007
typedef struct {
GUID fmtid;
DWORD pid;
} qPROPERTYKEY;
typedef struct qIPropertyStore qIPropertyStore;
struct qIPropertyStore
{
CONST_VTBL struct
{
/*IUnknown*/
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
qIPropertyStore * This,
REFIID riid,
void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
qIPropertyStore * This);
ULONG ( STDMETHODCALLTYPE *Release )(
qIPropertyStore * This);
/*property store stuff*/
HRESULT ( STDMETHODCALLTYPE *GetCount)(
qIPropertyStore * This,
ULONG *count);
HRESULT ( STDMETHODCALLTYPE *GetAt)(
qIPropertyStore * This,
DWORD prop,
qPROPERTYKEY * key);
HRESULT ( STDMETHODCALLTYPE *GetValue)(
qIPropertyStore * This,
qPROPERTYKEY * key,
PROPVARIANT * val);
HRESULT ( STDMETHODCALLTYPE *SetValue)(
qIPropertyStore * This,
qPROPERTYKEY * key,
PROPVARIANT * val);
HRESULT ( STDMETHODCALLTYPE *Commit)(
qIPropertyStore * This);
} *lpVtbl;
};
static const IID qIID_IPropertyStore = {0x886d8eeb, 0x8cf2, 0x4446, {0x8d, 0x02, 0xcd, 0xba, 0x1d, 0xbd, 0xcf, 0x99}};
#define qIObjectArray IUnknown
static const IID qIID_IObjectArray = {0x92ca9dcd, 0x5622, 0x4bba, {0xa8,0x05,0x5e,0x9f,0x54,0x1b,0xd8,0xc9}};
typedef struct qIObjectCollection
{
struct qIObjectCollectionVtbl
{
HRESULT ( __stdcall *QueryInterface )(
/* [in] IShellLink*/ void *This,
/* [in] */ const GUID * const riid,
/* [out] */ void **ppvObject);
ULONG ( __stdcall *AddRef )(
/* [in] IShellLink*/ void *This);
ULONG ( __stdcall *Release )(
/* [in] IShellLink*/ void *This);
HRESULT ( __stdcall *GetCount )(
/* [in] IShellLink*/ void *This,
/* [out] */ UINT *pcObjects);
HRESULT ( __stdcall *GetAt )(
/* [in] IShellLink*/ void *This,
/* [in] */ UINT uiIndex,
/* [in] */ const GUID * const riid,
/* [iid_is][out] */ void **ppv);
HRESULT ( __stdcall *AddObject )(
/* [in] IShellLink*/ void *This,
/* [in] */ void *punk);
HRESULT ( __stdcall *AddFromArray )(
/* [in] IShellLink*/ void *This,
/* [in] */ qIObjectArray *poaSource);
HRESULT ( __stdcall *RemoveObjectAt )(
/* [in] IShellLink*/ void *This,
/* [in] */ UINT uiIndex);
HRESULT ( __stdcall *Clear )(
/* [in] IShellLink*/ void *This);
} *lpVtbl;
} qIObjectCollection;
static const IID qIID_IObjectCollection = {0x5632b1a4, 0xe38a, 0x400a, {0x92,0x8a,0xd4,0xcd,0x63,0x23,0x02,0x95}};
static const CLSID qCLSID_EnumerableObjectCollection = {0x2d3468c1, 0x36a7, 0x43b6, {0xac,0x24,0xd3,0xf0,0x2f,0xd9,0x60,0x7a}};
typedef struct qICustomDestinationList
{
struct qICustomDestinationListVtbl
{
HRESULT ( __stdcall *QueryInterface ) (
/* [in] ICustomDestinationList*/ void *This,
/* [in] */ const GUID * const riid,
/* [out] */ void **ppvObject);
ULONG ( __stdcall *AddRef )(
/* [in] ICustomDestinationList*/ void *This);
ULONG ( __stdcall *Release )(
/* [in] ICustomDestinationList*/ void *This);
HRESULT ( __stdcall *SetAppID )(
/* [in] ICustomDestinationList*/ void *This,
/* [string][in] */ LPCWSTR pszAppID);
HRESULT ( __stdcall *BeginList )(
/* [in] ICustomDestinationList*/ void *This,
/* [out] */ UINT *pcMinSlots,
/* [in] */ const GUID * const riid,
/* [out] */ void **ppv);
HRESULT ( __stdcall *AppendCategory )(
/* [in] ICustomDestinationList*/ void *This,
/* [string][in] */ LPCWSTR pszCategory,
/* [in] IObjectArray*/ void *poa);
HRESULT ( __stdcall *AppendKnownCategory )(
/* [in] ICustomDestinationList*/ void *This,
/* [in] KNOWNDESTCATEGORY*/ int category);
HRESULT ( __stdcall *AddUserTasks )(
/* [in] ICustomDestinationList*/ void *This,
/* [in] IObjectArray*/ void *poa);
HRESULT ( __stdcall *CommitList )(
/* [in] ICustomDestinationList*/ void *This);
HRESULT ( __stdcall *GetRemovedDestinations )(
/* [in] ICustomDestinationList*/ void *This,
/* [in] */ const IID * const riid,
/* [out] */ void **ppv);
HRESULT ( __stdcall *DeleteList )(
/* [in] ICustomDestinationList*/ void *This,
/* [string][unique][in] */ LPCWSTR pszAppID);
HRESULT ( __stdcall *AbortList )(
/* [in] ICustomDestinationList*/ void *This);
} *lpVtbl;
} qICustomDestinationList;
static const IID qIID_ICustomDestinationList = {0x6332debf, 0x87b5, 0x4670, {0x90,0xc0,0x5e,0x57,0xb4,0x08,0xa4,0x9e}};
static const CLSID qCLSID_DestinationList = {0x77f10cf0, 0x3db5, 0x4966, {0xb5,0x20,0xb7,0xc5,0x4f,0xd3,0x5e,0xd6}};
static const IID qIID_IShellLinkW = {0x000214F9L, 0, 0, {0xc0,0,0,0,0,0,0,0x46}};
#define WIN7_APPNAME L"FTEQuake"
static IShellLinkW *CreateShellLink(char *command, char *target, char *title, char *desc)
{
HRESULT hr;
IShellLinkW *link;
qIPropertyStore *prop_store;
WCHAR buf[1024];
char tmp[1024], *s;
// Get a pointer to the IShellLink interface.
hr = CoCreateInstance(&CLSID_ShellLink, NULL, CLSCTX_INPROC_SERVER, &qIID_IShellLinkW, (void**)&link);
if (FAILED(hr))
return NULL;
GetModuleFileNameW(NULL, buf, sizeof(buf)/sizeof(wchar_t)-1);
IShellLinkW_SetIconLocation(link, buf, 0); /*grab the first icon from our exe*/
IShellLinkW_SetPath(link, buf); /*program to run*/
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
Q_strncpyz(tmp, com_gamepath, sizeof(tmp));
/*normalize the gamedir, so we don't end up with the same thing multiple times*/
for(s = tmp; *s; s++)
{
if (*s == '\\')
*s = '/';
else
*s = tolower(*s);
}
_snwprintf(buf, sizeof(buf), L"%ls \"%ls\" -basedir \"%ls\"", command, target, tmp);
IShellLinkW_SetArguments(link, buf); /*args*/
_snwprintf(buf, sizeof(buf), L"%ls", desc);
IShellLinkW_SetDescription(link, buf); /*tooltip*/
hr = IShellLinkW_QueryInterface(link, &qIID_IPropertyStore, (void**)&prop_store);
if(SUCCEEDED(hr))
{
PROPVARIANT pv;
qPROPERTYKEY PKEY_Title;
pv.vt=VT_LPSTR;
pv.pszVal=title; /*item text*/
CLSIDFromString(L"{F29F85E0-4FF9-1068-AB91-08002B27B3D9}", &(PKEY_Title.fmtid));
PKEY_Title.pid=2;
hr = prop_store->lpVtbl->SetValue(prop_store, &PKEY_Title, &pv);
hr = prop_store->lpVtbl->Commit(prop_store);
prop_store->lpVtbl->Release(prop_store);
}
return link;
}
void Sys_RecentServer(char *command, char *target, char *title, char *desc)
{
qSHARDAPPIDINFOLINK appinfo;
IShellLinkW *link;
link = CreateShellLink(command, target, title, desc);
if (!link)
return;
appinfo.pszAppID=WIN7_APPNAME;
appinfo.psl=link;
SHAddToRecentDocs(qSHARD_APPIDINFOLINK, &appinfo);
IShellLinkW_Release(link);
}
typedef struct {
LPCWSTR pcszFile;
LPCWSTR pcszClass;
int oaifInFlags;
} qOPENASINFO;
HRESULT (WINAPI *pSHOpenWithDialog)(HWND hwndParent, const qOPENASINFO *poainfo);
void Win7_Init(void)
{
HANDLE h;
HRESULT (WINAPI *pSetCurrentProcessExplicitAppUserModelID)(PCWSTR AppID);
h = LoadLibrary("shell32.dll");
if (h)
{
pSHOpenWithDialog = (void*)GetProcAddress(h, "SHOpenWithDialog");
pSetCurrentProcessExplicitAppUserModelID = (void*)GetProcAddress(h, "SetCurrentProcessExplicitAppUserModelID");
if (pSetCurrentProcessExplicitAppUserModelID)
pSetCurrentProcessExplicitAppUserModelID(WIN7_APPNAME);
}
}
void Win7_TaskListInit(void)
{
qICustomDestinationList *cdl;
qIObjectCollection *col;
qIObjectArray *arr;
IShellLinkW *link;
CoInitialize(NULL);
if (SUCCEEDED(CoCreateInstance(&qCLSID_DestinationList, NULL, CLSCTX_INPROC_SERVER, &qIID_ICustomDestinationList, (void**)&cdl)))
{
UINT minslots;
IUnknown *removed;
cdl->lpVtbl->BeginList(cdl, &minslots, &qIID_IObjectArray, (void**)&removed);
if (SUCCEEDED(CoCreateInstance(&qCLSID_EnumerableObjectCollection, NULL, CLSCTX_INPROC_SERVER, &qIID_IObjectCollection, (void**)&col)))
{
switch(M_GameType())
{
case MGT_QUAKE1:
link = CreateShellLink("+menu_servers", "", "Server List", "Pick a multiplayer server to join");
if (link)
{
col->lpVtbl->AddObject(col, (IUnknown*)link);
link->lpVtbl->Release(link);
}
link = CreateShellLink("+map start", "", "Start New Game (Quake)", "Begin a new single-player game");
if (link)
{
col->lpVtbl->AddObject(col, (IUnknown*)link);
link->lpVtbl->Release(link);
}
break;
case MGT_QUAKE2:
link = CreateShellLink("+menu_servers", "", "Quake2 Server List", "Pick a multiplayer server to join");
if (link)
{
col->lpVtbl->AddObject(col, (IUnknown*)link);
link->lpVtbl->Release(link);
}
link = CreateShellLink("+map unit1", "", "Start New Game (Quake2)", "Begin a new game");
if (link)
{
col->lpVtbl->AddObject(col, (IUnknown*)link);
link->lpVtbl->Release(link);
}
break;
case MGT_HEXEN2:
link = CreateShellLink("+menu_servers", "", "Hexen2 Server List", "Pick a multiplayer server to join");
if (link)
{
col->lpVtbl->AddObject(col, (IUnknown*)link);
link->lpVtbl->Release(link);
}
link = CreateShellLink("+map demo1", "", "Start New Game (Hexen2)", "Begin a new game");
if (link)
{
col->lpVtbl->AddObject(col, (IUnknown*)link);
link->lpVtbl->Release(link);
}
break;
}
if (SUCCEEDED(col->lpVtbl->QueryInterface(col, &qIID_IObjectArray, (void**)&arr)))
{
cdl->lpVtbl->AddUserTasks(cdl, arr);
arr->lpVtbl->Release(arr);
}
col->lpVtbl->Release(col);
}
cdl->lpVtbl->AppendKnownCategory(cdl, 1);
cdl->lpVtbl->CommitList(cdl);
cdl->lpVtbl->Release(cdl);
}
}
#if defined(SVNREVISION) && !defined(MINIMAL)
#define SVNREVISIONSTR STRINGIFY(SVNREVISION)
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
#if defined(OFFICIAL_RELEASE)
#define UPD_BUILDTYPE "rel"
#else
#define UPD_BUILDTYPE "test"
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
#define UPDATE_URL "http://triptohell.info/moodles/"
#define UPDATE_URL_VERSION UPDATE_URL "version.txt"
#ifdef _WIN64
#define UPDATE_URL_BUILD UPDATE_URL "win64/fte" EXETYPE "64.exe"
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
#else
#define UPDATE_URL_BUILD UPDATE_URL "win32/fte" EXETYPE ".exe"
#endif
#endif
#endif
#if defined(SERVERONLY)
#define EXETYPE "qwsv" //not gonna happen, but whatever.
#elif defined(GLQUAKE) && defined(D3DQUAKE)
#define EXETYPE "qw"
#elif defined(GLQUAKE)
#ifdef MINIMAL
#define EXETYPE "minglqw"
#else
#define EXETYPE "glqw"
#endif
#elif defined(D3DQUAKE)
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
#define EXETYPE "d3dqw"
#elif defined(SWQUAKE)
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
#define EXETYPE "swqw"
#else
//erm...
#define EXETYPE "qw"
#endif
int MyRegGetIntValue(HKEY base, char *keyname, char *valuename, int defaultval)
{
int result = defaultval;
DWORD datalen = sizeof(result);
HKEY subkey;
DWORD type = REG_NONE;
if (RegOpenKeyEx(base, keyname, 0, KEY_READ, &subkey) == ERROR_SUCCESS)
{
if (ERROR_SUCCESS != RegQueryValueEx(subkey, valuename, NULL, &type, (void*)&result, &datalen) || type != REG_DWORD)
result = defaultval;
RegCloseKey (subkey);
}
return result;
}
qboolean MyRegGetStringValue(HKEY base, char *keyname, char *valuename, void *data, int datalen)
{
qboolean result = false;
HKEY subkey;
DWORD type = REG_NONE;
if (RegOpenKeyEx(base, keyname, 0, KEY_READ, &subkey) == ERROR_SUCCESS)
{
DWORD dwlen;
result = ERROR_SUCCESS == RegQueryValueEx(subkey, valuename, NULL, &type, data, &dwlen);
datalen = dwlen;
RegCloseKey (subkey);
}
if (type == REG_SZ || type == REG_EXPAND_SZ)
((char*)data)[datalen] = 0;
else
((char*)data)[0] = 0;
return result;
}
qboolean MyRegGetStringValueMultiSz(HKEY base, char *keyname, char *valuename, void *data, int datalen)
{
qboolean result = false;
HKEY subkey;
DWORD type = REG_NONE;
if (RegOpenKeyEx(base, keyname, 0, KEY_READ, &subkey) == ERROR_SUCCESS)
{
DWORD dwlen;
result = ERROR_SUCCESS == RegQueryValueEx(subkey, valuename, NULL, &type, data, &dwlen);
datalen = dwlen;
RegCloseKey (subkey);
}
if (type == REG_MULTI_SZ)
return result;
return false;
}
qboolean MyRegSetValue(HKEY base, char *keyname, char *valuename, int type, void *data, int datalen)
{
qboolean result = false;
HKEY subkey;
//'trivially' return success if its already set.
//this allows success even when we don't have write access.
if (RegOpenKeyEx(base, keyname, 0, KEY_READ, &subkey) == ERROR_SUCCESS)
{
DWORD oldtype;
char olddata[2048];
DWORD olddatalen = sizeof(olddata);
result = ERROR_SUCCESS == RegQueryValueEx(subkey, valuename, NULL, &oldtype, olddata, &olddatalen);
RegCloseKey (subkey);
if (oldtype == REG_SZ || oldtype == REG_EXPAND_SZ)
{
while(olddatalen > 0 && olddata[olddatalen-1] == 0)
olddatalen--;
}
if (result && datalen == olddatalen && type == oldtype && !memcmp(data, olddata, datalen))
return result;
result = false;
}
if (RegCreateKeyEx(base, keyname, 0, NULL, REG_OPTION_NON_VOLATILE, KEY_WRITE, NULL, &subkey, NULL) == ERROR_SUCCESS)
{
if (ERROR_SUCCESS == RegSetValueEx(subkey, valuename, 0, type, data, datalen))
result = true;
RegCloseKey (subkey);
}
return result;
}
void MyRegDeleteKeyValue(HKEY base, char *keyname, char *valuename)
{
HKEY subkey;
if (RegOpenKeyEx(base, keyname, 0, KEY_WRITE, &subkey) == ERROR_SUCCESS)
{
RegDeleteValue(subkey, valuename);
RegCloseKey (subkey);
}
}
#ifdef UPDATE_URL
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
qboolean Update_GetHomeDirectory(char *homedir, int homedirsize)
{
HMODULE shfolder = LoadLibrary("shfolder.dll");
if (shfolder)
{
HRESULT (WINAPI *dSHGetFolderPath) (HWND hwndOwner, int nFolder, HANDLE hToken, DWORD dwFlags, LPTSTR pszPath);
dSHGetFolderPath = (void *)GetProcAddress(shfolder, "SHGetFolderPathA");
if (dSHGetFolderPath)
{
char folder[MAX_PATH];
// 0x5 == CSIDL_PERSONAL
if (dSHGetFolderPath(NULL, 0x5, NULL, 0, folder) == S_OK)
{
Q_snprintfz(homedir, homedirsize, "%s/My Games/%s/", folder, FULLENGINENAME);
return true;
}
}
// FreeLibrary(shfolder);
}
return false;
}
static void Update_CreatePath (char *path)
{
char *ofs;
for (ofs = path+1 ; *ofs ; ofs++)
{
if (*ofs == '/')
{ // create the directory
*ofs = 0;
Sys_mkdir (path);
*ofs = '/';
}
}
}
#include "fs.h"
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
void Update_Version_Updated(struct dl_download *dl)
{
//happens in a thread, avoid va
if (dl->file)
{
if (dl->status == DL_FINISHED)
{
char buf[8192];
unsigned int size = 0, chunk;
char pendingname[MAX_OSPATH];
vfsfile_t *pending;
Update_GetHomeDirectory(pendingname, sizeof(pendingname));
Q_strncatz(pendingname, DISTRIBUTION UPD_BUILDTYPE EXETYPE".tmp", sizeof(pendingname));
Update_CreatePath(pendingname);
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
pending = VFSOS_Open(pendingname, "wb");
if (!pending)
Con_Printf("Unable to write to \"%s\"\n", pendingname);
else
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
{
while(1)
{
chunk = VFS_READ(dl->file, buf, sizeof(buf));
if (!chunk)
break;
size += VFS_WRITE(pending, buf, chunk);
}
VFS_CLOSE(pending);
if (VFS_GETLEN(dl->file) == size)
{
MyRegSetValue(HKEY_CURRENT_USER, "Software\\"FULLENGINENAME, "pending" UPD_BUILDTYPE EXETYPE, REG_SZ, pendingname, strlen(pendingname)+1);
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
}
}
}
}
}
void Update_Versioninfo_Available(struct dl_download *dl)
{
if (dl->file)
{
if (dl->status == DL_FINISHED)
{
char linebuf[1024];
while(VFS_GETS(dl->file, linebuf, sizeof(linebuf)))
{
if (!strnicmp(linebuf, "Revision: ", 10))
{
if (atoi(linebuf+10) > atoi(SVNREVISIONSTR))
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
{
struct dl_download *dl;
Con_Printf("Downloading update: revision %i\n", atoi(linebuf+10));
dl = HTTP_CL_Get(UPDATE_URL_BUILD, NULL, Update_Version_Updated);
dl->file = FS_OpenTemp();
#ifdef MULTITHREAD
DL_CreateThread(dl, NULL, NULL);
#endif
}
}
}
}
}
}
static qboolean doupdatecheck;
void Update_Check(void)
{
struct dl_download *dl;
if (doupdatecheck)
{
doupdatecheck = false;
dl = HTTP_CL_Get(UPDATE_URL_VERSION, NULL, Update_Versioninfo_Available);
dl->file = FS_OpenTemp();
#ifdef MULTITHREAD
DL_CreateThread(dl, NULL, NULL);
#endif
}
}
qboolean Sys_CheckUpdated(void)
{
int ffe = COM_CheckParm("--fromfrontend");
PROCESS_INFORMATION childinfo;
STARTUPINFO startinfo = {sizeof(startinfo)};
if (!strcmp(SVNREVISIONSTR, "-"))
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
return false; //no revision info in this build, meaning its custom built and thus cannot check against the available updated versions.
else if (COM_CheckParm("-noupdate") || COM_CheckParm("--noupdate"))
return false;
else if (!COM_CheckParm("-autoupdate") && !COM_CheckParm("--autoupdate"))
return false;
else if (COM_CheckParm("-plugin"))
{
//download, but don't invoke. the caller is expected to start us up properly (once installed).
}
else if (!ffe)
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
{
//if we're not from the frontend, we should run the updated build instead
char frontendpath[MAX_OSPATH];
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
char pendingpath[MAX_OSPATH];
char updatedpath[MAX_OSPATH];
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
MyRegGetStringValue(HKEY_CURRENT_USER, "Software\\"FULLENGINENAME, "pending" UPD_BUILDTYPE EXETYPE, pendingpath, sizeof(pendingpath));
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if (*pendingpath)
{
MyRegDeleteKeyValue(HKEY_CURRENT_USER, "Software\\"FULLENGINENAME, "pending" UPD_BUILDTYPE EXETYPE);
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
Update_GetHomeDirectory(updatedpath, sizeof(updatedpath));
Update_CreatePath(updatedpath);
Q_strncatz(updatedpath, "cur" UPD_BUILDTYPE EXETYPE".exe", sizeof(updatedpath));
DeleteFile(updatedpath);
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if (MoveFile(pendingpath, updatedpath))
MyRegSetValue(HKEY_CURRENT_USER, "Software\\"FULLENGINENAME, UPD_BUILDTYPE EXETYPE, REG_SZ, updatedpath, strlen(updatedpath)+1);
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
}
MyRegGetStringValue(HKEY_CURRENT_USER, "Software\\"FULLENGINENAME, UPD_BUILDTYPE EXETYPE, updatedpath, sizeof(updatedpath));
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if (*updatedpath)
{
GetModuleFileName(NULL, frontendpath, sizeof(frontendpath)-1);
if (CreateProcess(updatedpath, va("\"%s\" %s --fromfrontend \"%s\" \"%s\"", frontendpath, COM_Parse(GetCommandLineA()), SVNREVISIONSTR, frontendpath), NULL, NULL, TRUE, 0, NULL, NULL, &startinfo, &childinfo))
return true;
}
}
else
{
char frontendpath[MAX_OSPATH];
//com_argv[ffe+1] is frontend revision
//com_argv[ffe+2] is frontend location
if (atoi(com_argv[ffe+1]) > atoi(SVNREVISIONSTR))
{
//ping-pong it back, to make sure we're running the most recent version.
GetModuleFileName(NULL, frontendpath, sizeof(frontendpath)-1);
if (CreateProcess(com_argv[ffe+2], va("--fromfrontend \"%s\" \"%s\" %s", "", "", COM_Parse(GetCommandLineA())), NULL, NULL, TRUE, 0, NULL, NULL, &startinfo, &childinfo))
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
return true;
}
if (com_argv[ffe+2])
com_argv[0] = com_argv[ffe+2];
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
}
doupdatecheck = true;
return false;
}
#else
qboolean Sys_CheckUpdated(void)
{
return false;
}
void Update_Check(void)
{
}
#endif
#include "shellapi.h"
const GUID qIID_IApplicationAssociationRegistrationUI = {0x1f76a169,0xf994,0x40ac, {0x8f,0xc8,0x09,0x59,0xe8,0x87,0x47,0x10}};
const GUID qCLSID_ApplicationAssociationRegistrationUI = {0x1968106d,0xf3b5,0x44cf,{0x89,0x0e,0x11,0x6f,0xcb,0x9e,0xce,0xf1}};
struct qIApplicationAssociationRegistrationUI;
typedef struct qIApplicationAssociationRegistrationUI
{
struct qIApplicationAssociationRegistrationUI_vtab
{
HRESULT (WINAPI *QueryInterface) (struct qIApplicationAssociationRegistrationUI *, const GUID *riid, void **ppvObject);
HRESULT (WINAPI *AddRef) (struct qIApplicationAssociationRegistrationUI *);
HRESULT (WINAPI *Release) (struct qIApplicationAssociationRegistrationUI *);
HRESULT (WINAPI *LaunchAdvancedAssociationUI) (struct qIApplicationAssociationRegistrationUI *, LPCWSTR app);
} *lpVtbl;
} qIApplicationAssociationRegistrationUI;
void Sys_DoFileAssociations(qboolean elevated)
{
char command[1024];
qboolean ok = true;
HKEY root;
//I'd do everything in current_user if I could, but windows sucks too much for that.
//'registered applications' simply does not work in hkcu, we MUST use hklm for that.
//if there's a registered application and we are not, we are unable to grab that association, ever.
//thus we HAVE to do things to the local machine or we might as well not bother doing anything.
//still, with a manifest not giving false success, if the user clicks 'no' to the UAC prompt, we'll write everything to the current user anyway, so if microsoft do ever fix things, then yay.
//also, I hate the idea of creating a 'registered application' in globally without the file types it uses being local.
//on xp, we use ONLY current user. no 'registered applications' means no 'registered applications bug', which means no need to use hklm at all.
//in vista/7, we have to create stuff in local_machine. in which case we might as well put ALL associations in there. the ui stuff will allow user-specific settings, so this is not an issue other than the fact that it triggers uac.
//in 8, we cannot programatically force ownership of our associations, so we might as well just use the ui method even for vista+7 instead of the ruder version.
if (qwinvermaj < 6)
elevated = 2;
root = elevated == 2?HKEY_CURRENT_USER:HKEY_LOCAL_MACHINE;
#define ASSOC_VERSION 2
#define ASSOCV "1"
//register the basic demo class
Q_snprintfz(command, sizeof(command), "Quake or QuakeWorld Demo");
ok = ok & MyRegSetValue(root, "Software\\Classes\\"DISTRIBUTION"_DemoFile."ASSOCV, "", REG_SZ, command, strlen(command));
Q_snprintfz(command, sizeof(command), "\"%s\",0", com_argv[0]);
ok = ok & MyRegSetValue(root, "Software\\Classes\\"DISTRIBUTION"_DemoFile."ASSOCV"\\DefaultIcon", "", REG_SZ, command, strlen(command));
Q_snprintfz(command, sizeof(command), "\"%s\" \"%%1\"", com_argv[0]);
ok = ok & MyRegSetValue(root, "Software\\Classes\\"DISTRIBUTION"_DemoFile."ASSOCV"\\shell\\open\\command", "", REG_SZ, command, strlen(command));
//register the basic map class. yeah, the command is the same as for demos. but the description is different!
Q_snprintfz(command, sizeof(command), "Quake Map");
ok = ok & MyRegSetValue(root, "Software\\Classes\\"DISTRIBUTION"_BSPFile."ASSOCV, "", REG_SZ, command, strlen(command));
Q_snprintfz(command, sizeof(command), "\"%s\",0", com_argv[0]);
ok = ok & MyRegSetValue(root, "Software\\Classes\\"DISTRIBUTION"_BSPFile."ASSOCV"\\DefaultIcon", "", REG_SZ, command, strlen(command));
Q_snprintfz(command, sizeof(command), "\"%s\" \"%%1\"", com_argv[0]);
ok = ok & MyRegSetValue(root, "Software\\Classes\\"DISTRIBUTION"_BSPFile."ASSOCV"\\shell\\open\\command", "", REG_SZ, command, strlen(command));
//register the basic protocol class
Q_snprintfz(command, sizeof(command), "QuakeWorld Server");
ok = ok & MyRegSetValue(root, "Software\\Classes\\"DISTRIBUTION"_Server."ASSOCV"", "", REG_SZ, command, strlen(command));
ok = ok & MyRegSetValue(root, "Software\\Classes\\"DISTRIBUTION"_Server."ASSOCV"", "URL Protocol", REG_SZ, "", strlen(""));
Q_snprintfz(command, sizeof(command), "\"%s\",0", com_argv[0]);
ok = ok & MyRegSetValue(root, "Software\\Classes\\"DISTRIBUTION"_Server."ASSOCV"\\DefaultIcon", "", REG_SZ, command, strlen(command));
Q_snprintfz(command, sizeof(command), "\"%s\" \"%%1\"", com_argv[0]);
ok = ok & MyRegSetValue(root, "Software\\Classes\\"DISTRIBUTION"_Server."ASSOCV"\\shell\\open\\command", "", REG_SZ, command, strlen(command));
//try to get ourselves listed in windows' 'default programs' ui.
Q_snprintfz(command, sizeof(command), "%s", FULLENGINENAME);
ok = ok & MyRegSetValue(root, "Software\\"FULLENGINENAME"\\Capabilities", "ApplicationName", REG_SZ, command, strlen(command));
Q_snprintfz(command, sizeof(command), "%s", FULLENGINENAME" is an awesome hybrid game engine able to run multiple Quake-compatible/derived games.");
ok = ok & MyRegSetValue(root, "Software\\"FULLENGINENAME"\\Capabilities", "ApplicationDescription", REG_SZ, command, strlen(command));
Q_snprintfz(command, sizeof(command), DISTRIBUTION"_DemoFile.1");
ok = ok & MyRegSetValue(root, "Software\\"FULLENGINENAME"\\Capabilities\\FileAssociations", ".qtv", REG_SZ, command, strlen(command));
ok = ok & MyRegSetValue(root, "Software\\"FULLENGINENAME"\\Capabilities\\FileAssociations", ".mvd", REG_SZ, command, strlen(command));
ok = ok & MyRegSetValue(root, "Software\\"FULLENGINENAME"\\Capabilities\\FileAssociations", ".qwd", REG_SZ, command, strlen(command));
ok = ok & MyRegSetValue(root, "Software\\"FULLENGINENAME"\\Capabilities\\FileAssociations", ".dem", REG_SZ, command, strlen(command));
// ok = ok & MyRegSetValue(root, "Software\\"FULLENGINENAME"\\Capabilities\\FileAssociations", ".dm2", REG_SZ, command, strlen(command));
Q_snprintfz(command, sizeof(command), DISTRIBUTION"_BSPFile.1");
ok = ok & MyRegSetValue(root, "Software\\"FULLENGINENAME"\\Capabilities\\FileAssociations", ".bsp", REG_SZ, command, strlen(command));
// ok = ok & MyRegSetValue(root, "Software\\"FULLENGINENAME"\\Capabilities\\FileAssociations", ".fmf", REG_SZ, DISTRIBUTION"_ManifestFile", strlen(DISTRIBUTION"_ManifestFile"));
// ok = ok & MyRegSetValue(root, "Software\\"FULLENGINENAME"\\Capabilities\\MIMEAssociations", "application/x-ftemanifest", REG_SZ, DISTRIBUTION"_ManifestFile", strlen(DISTRIBUTION"_ManifestFile"));
Q_snprintfz(command, sizeof(command), DISTRIBUTION"_Server.1");
ok = ok & MyRegSetValue(root, "Software\\"FULLENGINENAME"\\Capabilities\\UrlAssociations", "qw", REG_SZ, command, strlen(command));
Q_snprintfz(command, sizeof(command), "Software\\"FULLENGINENAME"\\Capabilities");
ok = ok & MyRegSetValue(root, "Software\\RegisteredApplications", FULLENGINENAME, REG_SZ, command, strlen(command));
SHChangeNotify(SHCNE_ASSOCCHANGED, SHCNF_IDLIST, NULL, NULL);
if (!ok && elevated < 2)
{
HINSTANCE ch = ShellExecute(mainwindow, "runas", com_argv[0], va("-register_types %i", elevated+1), NULL, SW_SHOWNORMAL);
if ((intptr_t)ch <= 32)
Sys_DoFileAssociations(2);
return;
}
if (ok)
{
// char buf[1];
//attempt to display the vista+ prompt (only way possible in win8, apparently)
qIApplicationAssociationRegistrationUI *aarui = NULL;
//needs to be done anyway to ensure that its listed, and so that we get the association if nothing else has it.
//however, the popup for when you start new programs is very annoying, so lets try to avoid that. our file associations are somewhat explicit anyway.
//note that you'll probably still get the clumsy prompt if you try to run fte as a different user. really depends if you gave it local machine write access.
// if (!aarui || elevated==2 || !MyRegGetStringValue(root, "Software\\Classes\\.qtv", "", buf, sizeof(buf)))
MyRegSetValue(root, "Software\\Classes\\.qtv", "", REG_SZ, DISTRIBUTION"_DemoFile."ASSOCV, strlen(DISTRIBUTION"_DemoFile.1"));
// if (!aarui || elevated==2 || !MyRegGetStringValue(root, "Software\\Classes\\.mvd", "", buf, sizeof(buf)))
MyRegSetValue(root, "Software\\Classes\\.mvd", "", REG_SZ, DISTRIBUTION"_DemoFile."ASSOCV, strlen(DISTRIBUTION"_DemoFile.1"));
// if (!aarui || elevated==2 || !MyRegGetStringValue(root, "Software\\Classes\\.qwd", "", buf, sizeof(buf)))
MyRegSetValue(root, "Software\\Classes\\.qwd", "", REG_SZ, DISTRIBUTION"_DemoFile."ASSOCV, strlen(DISTRIBUTION"_DemoFile.1"));
// if (!aarui || elevated==2 || !MyRegGetStringValue(root, "Software\\Classes\\.dem", "", buf, sizeof(buf)))
MyRegSetValue(root, "Software\\Classes\\.dem", "", REG_SZ, DISTRIBUTION"_DemoFile."ASSOCV, strlen(DISTRIBUTION"_DemoFile.1"));
// if (!aarui || elevated==2 || !MyRegGetStringValue(root, "Software\\Classes\\.bsp", "", buf, sizeof(buf)))
MyRegSetValue(root, "Software\\Classes\\.bsp", "", REG_SZ, DISTRIBUTION"_BSPFile."ASSOCV, strlen(DISTRIBUTION"_BSPFile.1"));
//legacy url associations are a bit more explicit
// if (!aarui || elevated==2 || !MyRegGetStringValue(HKEY_CURRENT_USER, "Software\\Classes\\qw", "", buf, sizeof(buf)))
{
Q_snprintfz(command, sizeof(command), "QuakeWorld Server");
MyRegSetValue(root, "Software\\Classes\\qw", "", REG_SZ, command, strlen(command));
MyRegSetValue(root, "Software\\Classes\\qw", "URL Protocol", REG_SZ, "", strlen(""));
Q_snprintfz(command, sizeof(command), "\"%s\",0", com_argv[0]);
MyRegSetValue(root, "Software\\Classes\\qw\\DefaultIcon", "", REG_SZ, command, strlen(command));
Q_snprintfz(command, sizeof(command), "\"%s\" \"%%1\"", com_argv[0]);
MyRegSetValue(root, "Software\\Classes\\qw\\shell\\open\\command", "", REG_SZ, command, strlen(command));
}
CoInitialize(NULL);
if (FAILED(CoCreateInstance(&qCLSID_ApplicationAssociationRegistrationUI, 0, CLSCTX_INPROC_SERVER, &qIID_IApplicationAssociationRegistrationUI, (LPVOID*)&aarui)))
aarui = NULL;
if (aarui)
{
#define wideify2(a) L##a
#define wideify(a) wideify2(a)
aarui->lpVtbl->LaunchAdvancedAssociationUI(aarui, wideify(FULLENGINENAME));
aarui->lpVtbl->Release(aarui);
}
else
{
/*
#define wideify2(a) L##a
#define wideify(a) wideify2(a)
qOPENASINFO open_as_info = {0};
open_as_info.pcszFile = L".mvd";
open_as_info.pcszClass = wideify(DISTRIBUTION)L"_DemoFile.1";
open_as_info.oaifInFlags = 8 | 2;//OAIF_FORCE_REGISTRATION | OAIF_REGISTER_EXT;
if (pSHOpenWithDialog)
pSHOpenWithDialog(NULL, &open_as_info);
SHChangeNotify(SHCNE_ASSOCCHANGED, SHCNF_IDLIST, NULL, NULL);
*/
}
}
}
/*
#ifdef _MSC_VER
#include <signal.h>
void VARGS Signal_Error_Handler(int i)
{
int *basepointer;
__asm {mov basepointer,ebp};
Sys_Error("Received signal, offset was 0x%8x", basepointer[73]);
}
#endif
*/
extern char sys_language[64];
static int Sys_ProcessCommandline(char **argv, int maxargc, char *argv0)
{
int argc = 0, i;
wchar_t *wc = GetCommandLineW();
unsigned char utf8cmdline[4096], *cl = utf8cmdline;
narrowen(utf8cmdline, sizeof(utf8cmdline), wc);
// argv[argc] = argv0;
// argc++;
while (*cl && (argc < maxargc))
{
while (*cl && *cl <= 32)
cl++;
if (*cl)
{
if (*cl == '\"')
{
cl++;
argv[argc] = cl;
argc++;
while (*cl && *cl != '\"')
cl++;
}
else
{
argv[argc] = cl;
argc++;
while (*cl && *cl > 32)
cl++;
}
if (*cl)
{
*cl = 0;
cl++;
}
}
}
if (argc < 1)
{
argv[0] = argv0;
argc = 1;
}
for (i = 0; i < argc; i++)
argv[i] = strdup(argv[i]);
return i;
}
int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
// MSG msg;
quakeparms_t parms;
double time, oldtime, newtime;
char cwd[1024], bindir[1024];
const char *qtvfile = NULL;
float delay = 0;
char lang[32];
char ctry[32];
int c;
/* previous instances do not exist in Win32 */
if (hPrevInstance)
return 0;
/* determine if we're on nt early, so we don't do the wrong thing when checking commandlines */
{
OSVERSIONINFOA vinfo;
vinfo.dwOSVersionInfoSize = sizeof(vinfo);
if (GetVersionExA (&vinfo))
WinNT = vinfo.dwPlatformId == VER_PLATFORM_WIN32_NT;
}
#if defined(_DEBUG) && defined(MULTITHREAD)
Sys_SetThreadName(-1, "main thread");
#endif
memset(&parms, 0, sizeof(parms));
#ifndef MINGW
#if _MSC_VER > 1200
Win7_Init();
#endif
#endif
#ifdef _MSC_VER
#if _M_IX86_FP >= 1
{
int idedx;
char cpuname[13];
/*I'm not going to check to make sure cpuid works.*/
__asm
{
xor eax, eax
cpuid
mov dword ptr [cpuname+0],ebx
mov dword ptr [cpuname+4],edx
mov dword ptr [cpuname+8],ecx
}
cpuname[12] = 0;
__asm
{
mov eax, 0x1
cpuid
mov idedx, edx
}
#if _M_IX86_FP >= 2
if (!(idedx&(1<<26)))
MessageBox(NULL, "This is an SSE2 optimised build, and your cpu doesn't seem to support it", DISTRIBUTION, 0);
else
#endif
if (!(idedx&(1<<25)))
MessageBox(NULL, "This is an SSE optimised build, and your cpu doesn't seem to support it", DISTRIBUTION, 0);
}
#endif
#endif
#ifdef CATCHCRASH
#ifdef _MSC_VER
__try
#else
AddVectoredExceptionHandler(true, nonmsvc_CrashExceptionHandler);
#endif
#endif
{
/*
#ifndef _DEBUG
#ifdef _MSC_VER
signal (SIGFPE, Signal_Error_Handler);
signal (SIGILL, Signal_Error_Handler);
signal (SIGSEGV, Signal_Error_Handler);
#endif
#endif
*/
global_hInstance = hInstance;
global_nCmdShow = nCmdShow;
#ifdef RESTARTTEST
setjmp (restart_jmpbuf);
#endif
if (WinNT)
{
wchar_t widebindir[1024];
GetModuleFileNameW(NULL, widebindir, sizeof(widebindir)/sizeof(widebindir[0])-1);
narrowen(bindir, sizeof(bindir)-1, widebindir);
}
else
GetModuleFileNameA(NULL, bindir, sizeof(bindir)-1);
parms.argc = Sys_ProcessCommandline(sys_argv, MAX_NUM_ARGVS, bindir);
*COM_SkipPath(bindir) = 0;
parms.argv = (const char **)sys_argv;
host_parms.binarydir = bindir;
COM_InitArgv (parms.argc, parms.argv);
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if (Sys_CheckUpdated())
return true;
c = COM_CheckParm("-plugin");
if (c)
{
if (c < com_argc && !strcmp(com_argv[c+1], "qcdebug"))
isPlugin = 2;
else
isPlugin = 1;
}
else
isPlugin = 0;
if (COM_CheckParm("-register_types"))
{
Sys_DoFileAssociations(1);
return true;
}
/*
else if (!isPlugin)
{
if (MyRegGetIntValue(HKEY_CURRENT_USER, "Software\\"FULLENGINENAME, "filetypes", -1) != ASSOC_VERSION)
{
DWORD dw = ASSOC_VERSION;
if (IDYES == MessageBox(NULL, "Register file associations?", "FTE First Start", MB_YESNO))
Sys_DoFileAssociations(0);
MyRegSetValue(HKEY_CURRENT_USER, "Software\\"FULLENGINENAME, "filetypes", REG_DWORD, &dw, sizeof(dw));
}
}
*/
#if defined(CATCHCRASH) && defined(MULTITHREAD)
if (COM_CheckParm("-watchdog"))
Sys_CreateThread("watchdog", watchdogthread, NULL, 0, 0);
#endif
if (isPlugin)
{
printf("status Starting up!\n");
fflush(stdout);
}
if (COM_CheckParm("--version") || COM_CheckParm("-v"))
{
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
printf("version: %s\n", version_string());
return true;
}
if (COM_CheckParm("-outputdebugstring"))
debugout = true;
if (WinNT)
{
wchar_t wcwd[MAX_OSPATH];
if (!GetCurrentDirectoryW (sizeof(wcwd)/sizeof(wchar_t), wcwd))
Sys_Error ("Couldn't determine current directory");
narrowen(cwd, sizeof(cwd), wcwd);
}
else
{
if (!GetCurrentDirectoryA (sizeof(cwd), cwd))
Sys_Error ("Couldn't determine current directory");
}
if (parms.argc >= 2)
{
if (*parms.argv[1] != '-' && *parms.argv[1] != '+')
{
char *e;
if (parms.argc == 2 && !strchr(parms.argv[1], '\"') && !strchr(parms.argv[1], ';') && !strchr(parms.argv[1], '\n') && !strchr(parms.argv[1], '\r'))
{
HWND old;
qtvfile = parms.argv[1];
old = FindWindow("FTEGLQuake", NULL);
if (!old)
old = FindWindow("FTED3D11QUAKE", NULL);
if (!old)
old = FindWindow("FTED3D9QUAKE", NULL);
if (old)
{
COPYDATASTRUCT cds;
cds.dwData = 0xdeadf11eu;
cds.cbData = strlen(qtvfile);
cds.lpData = (void*)qtvfile;
if (SendMessage(old, WM_COPYDATA, (WPARAM)GetDesktopWindow(), (LPARAM)&cds))
{
Sleep(10*1000); //sleep for 10 secs so the real engine has a chance to open it, if the program that gave it is watching to see if we quit.
return 0; //message sent.
}
}
}
else
{
MessageBox(NULL, "Expected one argument, got multiple", "Blocking potential remote exploit", 0);
return 0;
}
GetModuleFileName(NULL, cwd, sizeof(cwd)-1);
for (e = cwd+strlen(cwd)-1; e >= cwd; e--)
{
if (*e == '/' || *e == '\\')
{
*e = 0;
break;
}
}
}
}
//98+/nt4+
if (GetLocaleInfo(LOCALE_USER_DEFAULT, LOCALE_SISO639LANGNAME, lang, sizeof(lang)) > 0)
{
if (GetLocaleInfoA(LOCALE_USER_DEFAULT, LOCALE_SISO3166CTRYNAME, ctry, sizeof(ctry)) > 0)
Q_snprintfz(sys_language, sizeof(sys_language), "%s_%s", lang, ctry);
else
Q_snprintfz(sys_language, sizeof(sys_language), "%s", lang);
}
TL_InitLanguages();
//tprints are now allowed
parms.basedir = cwd;
parms.binarydir = bindir;
parms.argc = com_argc;
parms.argv = com_argv;
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
#if !defined(CLIENTONLY) && !defined(SERVERONLY)
if (COM_CheckParm ("-dedicated"))
isDedicated = true;
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
#ifdef SUBSERVERS
if (COM_CheckParm("-clusterslave"))
isDedicated = isClusterSlave = true;
#endif
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
#endif
if (isDedicated)
{
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
#if !defined(CLIENTONLY)
if (!Sys_InitTerminal())
Sys_Error ("Couldn't allocate dedicated server console");
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
#endif
}
if (!Sys_Startup_CheckMem(&parms))
Sys_Error ("Not enough memory free; check disk space\n");
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
#ifndef CLIENTONLY
if (isDedicated) //compleate denial to switch to anything else - many of the client structures are not initialized.
{
float delay;
SV_Init (&parms);
delay = SV_Frame()*1000;
while (1)
{
if (!isDedicated)
Sys_Error("Dedicated was cleared");
NET_Sleep(delay, false);
delay = SV_Frame()*1000;
}
return TRUE;
}
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
#endif
tevent = CreateEvent(NULL, FALSE, FALSE, NULL);
if (!tevent)
Sys_Error ("Couldn't create event");
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
#ifdef SERVERONLY
Sys_Printf ("SV_Init\n");
SV_Init(&parms);
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
#else
Sys_Printf ("Host_Init\n");
Host_Init (&parms);
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
#endif
oldtime = Sys_DoubleTime ();
if (qtvfile)
{
if (!Host_RunFile(qtvfile, strlen(qtvfile), NULL))
{
SetHookState(false);
Host_Shutdown ();
return TRUE;
}
}
//client console should now be initialized.
#ifndef MINGW
#if _MSC_VER > 1200
Win7_TaskListInit();
#endif
#endif
if (isPlugin)
{
printf("status Running!\n");
fflush(stdout);
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
Update_Check();
/* main window message loop */
while (1)
{
#ifdef CATCHCRASH
watchdogframe++;
#endif
if (isDedicated)
{
#ifndef CLIENTONLY
NET_Sleep(delay, false);
// find time passed since last cycle
newtime = Sys_DoubleTime ();
time = newtime - oldtime;
oldtime = newtime;
delay = SV_Frame ();
#else
Sys_Error("wut?");
#endif
}
else
{
#ifndef SERVERONLY
double sleeptime;
newtime = Sys_DoubleTime ();
time = newtime - oldtime;
sleeptime = Host_Frame (time);
oldtime = newtime;
SetHookState(ActiveApp);
/*sleep if its not yet time for a frame*/
if (sleeptime)
Sys_Sleep(sleeptime);
#else
Sys_Error("wut?");
#endif
}
}
}
#ifdef CATCHCRASH
#ifdef _MSC_VER
__except (CrashExceptionHandler(false, GetExceptionCode(), GetExceptionInformation()))
{
return 1;
}
#endif
#endif
/* return success of application */
return TRUE;
}
int __cdecl main(void)
{
char *cmdline;
FreeConsole();
cmdline = GetCommandLine();
while (*cmdline && *cmdline == ' ')
cmdline++;
if (*cmdline == '\"')
{
cmdline++;
while (*cmdline && *cmdline != '\"')
cmdline++;
if (*cmdline == '\"')
cmdline++;
}
else
{
while (*cmdline && *cmdline != ' ')
cmdline++;
}
return WinMain(GetModuleHandle(NULL), NULL, cmdline, SW_NORMAL);
}
qboolean Sys_GetDesktopParameters(int *width, int *height, int *bpp, int *refreshrate)
{
HDC hdc;
int rate;
hdc = GetDC(NULL);
*width = GetDeviceCaps(hdc, HORZRES);
*height = GetDeviceCaps(hdc, VERTRES);
*bpp = GetDeviceCaps(hdc, BITSPIXEL);
rate = GetDeviceCaps(hdc, VREFRESH);
if (rate == 1)
rate = 0;
*refreshrate = rate;
ReleaseDC(NULL, hdc);
return true;
}
void Sys_Sleep (double seconds)
{
Sleep(seconds * 1000);
}
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
#endif