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Works with gamespy now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@689 fc73d0e0-1445-4013-8a0c-d673dee63da5
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parent
87f7ea06ef
commit
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2 changed files with 9 additions and 8 deletions
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@ -1528,7 +1528,6 @@ void CL_ConnectionlessPacket (void)
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{
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char *s;
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int c;
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MSG_BeginReading ();
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MSG_ReadLong (); // skip the -1
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@ -1727,7 +1726,7 @@ client_connect: //fixme: make function
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return;
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}
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// remote command from gui front end
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if (c == A2C_CLIENT_COMMAND)
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if (c == A2C_CLIENT_COMMAND) //man I hate this.
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{
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char cmdtext[2048];
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@ -1768,7 +1767,7 @@ client_connect: //fixme: make function
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return;
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}
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Cbuf_AddText (cmdtext, RESTRICT_LOCAL);
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Cbuf_AddText (cmdtext, RESTRICT_SERVER);
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allowremotecmd = false;
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return;
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}
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@ -488,10 +488,12 @@ void Sys_Init (void)
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// LARGE_INTEGER PerformanceFreq;
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// unsigned int lowpart, highpart;
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OSVERSIONINFO vinfo;
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/*
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#ifndef SERVERONLY
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#ifndef CLIENTONLY
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if (!isDedicated)
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if (!isDedicated && !COM_CheckParm("-nomutex"))
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#else
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if (!COM_CheckParm("-nomutex")) //we need to create a mutex to allow gamespy to realise that we're running, but it might not be desired as it prevents other clients from running too.
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#endif
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{
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// allocate a named semaphore on the client so the
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@ -513,7 +515,7 @@ void Sys_Init (void)
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"qwcl"); // Semaphore name
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}
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#endif
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*/
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MaskExceptions ();
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Sys_SetFPCW ();
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@ -985,8 +987,8 @@ int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLin
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static char cwd[1024];
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int t;
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RECT rect;
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/* previous instances do not exist in Win32 */
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/* previous instances do not exist in Win32 */
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if (hPrevInstance)
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return 0;
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