Peter0x44
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27ad857d76
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Misc warning cleanup (fixes compilation with GCC 14) (#32)
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2024-06-17 16:48:48 -07:00 |
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cypress
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eb78c9ddb8
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Fix model origin offset when using scaling field
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2024-01-07 11:46:31 -05:00 |
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cypress
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23a9dc0b9a
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Add entity scalefactor
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2023-12-29 17:09:37 -05:00 |
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cypress
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7976734bd4
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Use correct index for complete Zombie Crawler mesh
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2023-11-29 13:46:24 -05:00 |
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cypress
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e3202ef9a5
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Fix r_showtris crashing when rendering aliasmodels
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2023-11-22 17:13:41 -05:00 |
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cypress
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bf3a5f8355
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Fix Viewmodel FOV not applying to viewent2
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2023-11-05 09:59:44 -05:00 |
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cypress
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1c269181aa
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Update username in comments
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2023-10-23 17:32:15 -04:00 |
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cypress
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b50603d1b6
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Fix maps without sky textures hall of mirrors
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2023-10-23 17:29:52 -04:00 |
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Shpuld Shpuldson
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d646689352
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reduce lots of vram use, add horizon fog blending for sky
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2023-09-30 10:00:10 +03:00 |
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Shpuld Shpuldson
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1b1b7e9564
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refactor texture freeing to work around gltextures not mapTextureNameList
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2023-09-26 21:54:09 +03:00 |
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Shpuld Shpuldson
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86d36d1fd1
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remove some unnecessary hunk usage
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2023-09-22 21:42:40 +03:00 |
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Shpuld Shpuldson
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c782d49c77
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port over dual frustum clipping from interstice
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2023-09-16 16:00:48 +03:00 |
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Shpuld Shpuldson
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938e7272a4
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double the interpolation disabling distance
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2023-09-10 09:56:04 +03:00 |
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Shpuld Shpuldson
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ecc81105f8
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Use vertex morphs for interpolated alias mdl
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2023-09-10 09:46:25 +03:00 |
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Shpuld Shpuldson
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b909e5d8ee
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render static brush models with world
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2023-09-09 13:49:38 +03:00 |
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Shpuld Shpuldson
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d9e7fe2f4c
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port broad phase clipping checks from interstice
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2023-09-05 08:45:55 +03:00 |
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Shpuld Shpuldson
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1636b50e3b
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Fix alias models with frame groups crashing
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2023-09-04 22:39:38 +03:00 |
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Shpuld Shpuldson
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4c01fa58cc
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draw static alias mdl straight from commands buffer
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2023-09-02 11:15:10 +03:00 |
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Shpuld Shpuldson
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24d2b9c493
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remove the extra getmemory, whoops
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2023-09-01 22:45:27 +03:00 |
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Shpuld Shpuldson
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e50d778172
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port vertex compression from interstice, remove per vertex lighting, allocate whole alias frame at once
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2023-09-01 22:13:36 +03:00 |
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Steam Deck User
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d7d1416f5a
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Implement r_viewmodel_fov
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2023-03-27 16:01:42 -04:00 |
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Steam Deck User
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dcf2278925
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Force r_dynamic and sv_maxvelocity
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2023-03-21 10:46:00 -04:00 |
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Steam Deck User
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97435772b4
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Don't interpolate alias models if they're more than 200 units away
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2023-03-16 10:53:10 -04:00 |
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Steam Deck User
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3b346aa040
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Revert R_InterpolateEntity - broke viewmodel
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2023-03-15 20:16:02 -04:00 |
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Steam Deck User
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7ce115ddc4
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Faster R_InterpolateEntity
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2023-03-15 19:46:45 -04:00 |
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Steam Deck User
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d6ed5b3866
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Use faster SV_RecursiveHullCheck
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2023-02-12 19:54:42 -05:00 |
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Steam Deck User
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8b33b733a2
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Some more probably inconsequential opts
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2023-02-09 20:08:42 -05:00 |
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Steam Deck User
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169f3f9c03
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Make particle setting actually do something..
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2023-02-03 21:03:04 -05:00 |
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Steam Deck User
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2fa179a206
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Rename Zombie Bodies to use % instead of #
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2023-01-16 20:13:44 -05:00 |
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Steam Deck User
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c2a101cb9b
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Restore old version of the zombie texture hack
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2023-01-13 13:05:55 -05:00 |
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Steam Deck User
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972c7c2e1a
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Re-Wrap R_DrawEntitiesOnList
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2022-12-27 22:56:12 -05:00 |
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Steam Deck User
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d703ed6427
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Restore ZHack in R_DrawEntitiesOnList
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2022-12-27 21:55:43 -05:00 |
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Steam Deck User
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db6f33d495
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Revert broken scale to fix map loading
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2022-12-27 16:39:40 -05:00 |
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Steam Deck User
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77488595d1
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Add Scale support.
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2022-12-22 17:52:45 -05:00 |
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moto
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4857dab378
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ADQuake's improved R_CullBox
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2022-05-22 10:48:29 -04:00 |
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unknown
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c0beb9220f
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Fix bolt2 path
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2022-04-05 17:56:21 -04:00 |
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unknown
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9314ffb79d
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Initial commit
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2022-02-08 16:49:56 -05:00 |
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