Commit graph

37 commits

Author SHA1 Message Date
Peter0x44
27ad857d76
Misc warning cleanup (fixes compilation with GCC 14) (#32) 2024-06-17 16:48:48 -07:00
cypress
eb78c9ddb8 Fix model origin offset when using scaling field 2024-01-07 11:46:31 -05:00
cypress
23a9dc0b9a Add entity scalefactor 2023-12-29 17:09:37 -05:00
cypress
7976734bd4
Use correct index for complete Zombie Crawler mesh 2023-11-29 13:46:24 -05:00
cypress
e3202ef9a5 Fix r_showtris crashing when rendering aliasmodels 2023-11-22 17:13:41 -05:00
cypress
bf3a5f8355
Fix Viewmodel FOV not applying to viewent2 2023-11-05 09:59:44 -05:00
cypress
1c269181aa Update username in comments 2023-10-23 17:32:15 -04:00
cypress
b50603d1b6 Fix maps without sky textures hall of mirrors 2023-10-23 17:29:52 -04:00
Shpuld Shpuldson
d646689352 reduce lots of vram use, add horizon fog blending for sky 2023-09-30 10:00:10 +03:00
Shpuld Shpuldson
1b1b7e9564 refactor texture freeing to work around gltextures not mapTextureNameList 2023-09-26 21:54:09 +03:00
Shpuld Shpuldson
86d36d1fd1 remove some unnecessary hunk usage 2023-09-22 21:42:40 +03:00
Shpuld Shpuldson
c782d49c77 port over dual frustum clipping from interstice 2023-09-16 16:00:48 +03:00
Shpuld Shpuldson
938e7272a4 double the interpolation disabling distance 2023-09-10 09:56:04 +03:00
Shpuld Shpuldson
ecc81105f8 Use vertex morphs for interpolated alias mdl 2023-09-10 09:46:25 +03:00
Shpuld Shpuldson
b909e5d8ee render static brush models with world 2023-09-09 13:49:38 +03:00
Shpuld Shpuldson
d9e7fe2f4c port broad phase clipping checks from interstice 2023-09-05 08:45:55 +03:00
Shpuld Shpuldson
1636b50e3b Fix alias models with frame groups crashing 2023-09-04 22:39:38 +03:00
Shpuld Shpuldson
4c01fa58cc draw static alias mdl straight from commands buffer 2023-09-02 11:15:10 +03:00
Shpuld Shpuldson
24d2b9c493 remove the extra getmemory, whoops 2023-09-01 22:45:27 +03:00
Shpuld Shpuldson
e50d778172 port vertex compression from interstice, remove per vertex lighting, allocate whole alias frame at once 2023-09-01 22:13:36 +03:00
Steam Deck User
d7d1416f5a Implement r_viewmodel_fov 2023-03-27 16:01:42 -04:00
Steam Deck User
dcf2278925 Force r_dynamic and sv_maxvelocity 2023-03-21 10:46:00 -04:00
Steam Deck User
97435772b4 Don't interpolate alias models if they're more than 200 units away 2023-03-16 10:53:10 -04:00
Steam Deck User
3b346aa040 Revert R_InterpolateEntity - broke viewmodel 2023-03-15 20:16:02 -04:00
Steam Deck User
7ce115ddc4 Faster R_InterpolateEntity 2023-03-15 19:46:45 -04:00
Steam Deck User
d6ed5b3866 Use faster SV_RecursiveHullCheck 2023-02-12 19:54:42 -05:00
Steam Deck User
8b33b733a2 Some more probably inconsequential opts 2023-02-09 20:08:42 -05:00
Steam Deck User
169f3f9c03 Make particle setting actually do something.. 2023-02-03 21:03:04 -05:00
Steam Deck User
2fa179a206 Rename Zombie Bodies to use % instead of # 2023-01-16 20:13:44 -05:00
Steam Deck User
c2a101cb9b Restore old version of the zombie texture hack 2023-01-13 13:05:55 -05:00
Steam Deck User
972c7c2e1a Re-Wrap R_DrawEntitiesOnList 2022-12-27 22:56:12 -05:00
Steam Deck User
d703ed6427 Restore ZHack in R_DrawEntitiesOnList 2022-12-27 21:55:43 -05:00
Steam Deck User
db6f33d495 Revert broken scale to fix map loading 2022-12-27 16:39:40 -05:00
Steam Deck User
77488595d1 Add Scale support. 2022-12-22 17:52:45 -05:00
moto
4857dab378 ADQuake's improved R_CullBox 2022-05-22 10:48:29 -04:00
unknown
c0beb9220f Fix bolt2 path 2022-04-05 17:56:21 -04:00
unknown
9314ffb79d Initial commit 2022-02-08 16:49:56 -05:00