Ian
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84835d334a
|
Fix bprint not reading OFS_PARM0
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2023-02-27 10:38:01 -05:00 |
|
Ian
|
d41d664644
|
Restore old sceGuAlphaFunc
|
2023-02-17 14:48:32 -05:00 |
|
Steam Deck User
|
b30f349572
|
Sike, even better: Hack in textureflag support.
|
2023-02-13 17:38:10 -05:00 |
|
Steam Deck User
|
fd4c35185c
|
Stop using Q_strncmp for looking up HL texture names
found this one myself :^)
|
2023-02-13 16:46:27 -05:00 |
|
Steam Deck User
|
8520c1923b
|
Modify PF_findradius to not use sqrtf
also a safety pre-compute of radius^2 in case it doesnt get picked up by
gcc. thanks spike.
|
2023-02-13 15:25:18 -05:00 |
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Steam Deck User
|
625e0b8103
|
Do the same for Length
|
2023-02-13 14:19:13 -05:00 |
|
Steam Deck User
|
174abedc06
|
Inlining is too annoying, use a macro instead
|
2023-02-13 14:02:32 -05:00 |
|
Steam Deck User
|
7aa4b8578d
|
Stop pretending we support big endian, inline some stuff.
|
2023-02-13 13:29:59 -05:00 |
|
Steam Deck User
|
8194bfc257
|
Get rid of switch case in fillOutputBuffers for minor speedup
|
2023-02-13 12:55:28 -05:00 |
|
Steam Deck User
|
ebe5aad8f1
|
Ditch name fields for hunk and cache systems.
Avoids spamming strncpys all the time, also decreases size of hunks by
8 bytes, caches by 16. thanks spike :')
|
2023-02-13 12:20:08 -05:00 |
|
Steam Deck User
|
d6ed5b3866
|
Use faster SV_RecursiveHullCheck
|
2023-02-12 19:54:42 -05:00 |
|
Steam Deck User
|
5b00aecb8c
|
fix gamma table
|
2023-02-09 20:10:27 -05:00 |
|
Steam Deck User
|
8b33b733a2
|
Some more probably inconsequential opts
|
2023-02-09 20:08:42 -05:00 |
|
Steam Deck User
|
3c518995e4
|
Stop using the VFPU for things its really bad at
|
2023-02-09 19:13:53 -05:00 |
|
Steam Deck User
|
94a8a52326
|
Add support for gprof profiling with USE_GPROF
|
2023-02-09 19:09:38 -05:00 |
|
Steam Deck User
|
d4e8999950
|
Fix misaligned Graphics Settings
|
2023-02-07 23:42:12 -05:00 |
|
Ian
|
2207125c66
|
NERF THIS! - Lower PSPSLIM heap to 30mB
|
2023-02-04 11:30:25 -05:00 |
|
Steam Deck User
|
169f3f9c03
|
Make particle setting actually do something..
|
2023-02-03 21:03:04 -05:00 |
|
Steam Deck User
|
23ad1571ba
|
Fix Nearest Filtering not applying to everything (except lightmaps)
|
2023-02-03 20:53:42 -05:00 |
|
Steam Deck User
|
0f6f274e29
|
Make ADS values a vec3
|
2023-02-03 20:25:41 -05:00 |
|
Ian
|
cd3b08018e
|
Merge pull request #7 from MotoLegacy/main
Improve memory usage, limit color mode to store textures in VRAM
|
2023-02-02 14:35:38 -05:00 |
|
Steam Deck User
|
eaf9cd0099
|
add back delete release workflow
|
2023-02-02 14:31:55 -05:00 |
|
Steam Deck User
|
f103a5f142
|
Add malloc.h back for memset
|
2023-02-02 14:29:16 -05:00 |
|
Steam Deck User
|
bc10c5d7f6
|
Drop the heap size by 1mB (lol)
|
2023-02-02 14:28:30 -05:00 |
|
Steam Deck User
|
ed9f3d33cd
|
Switch to RGB565 over 888
|
2023-02-02 14:24:27 -05:00 |
|
Steam Deck User
|
9f58c947fc
|
Actually use Q_malloc in a lot of places
|
2023-02-02 12:44:45 -05:00 |
|
Steam Deck User
|
8ca8175096
|
Actually use Q_malloc in some places
|
2023-02-02 12:33:01 -05:00 |
|
Steam Deck User
|
9c0d864012
|
Restore Q_* alloc features
|
2023-02-02 12:21:24 -05:00 |
|
Ian
|
41f13c3929
|
Add extra Cache_Alloc safety check to Mod_LoadAliasModel()
|
2023-02-02 11:46:01 -05:00 |
|
Ian
|
edae0262f0
|
Remove non-zombie models from Preload()
|
2023-02-02 11:12:21 -05:00 |
|
Steam Deck User
|
0f7d7367e9
|
Reset state after zoom out
|
2023-01-20 19:04:49 -05:00 |
|
Steam Deck User
|
82f798f2c5
|
Fix order for ADS offsets
|
2023-01-20 18:56:24 -05:00 |
|
Steam Deck User
|
50ef590d86
|
add missing def for W_KOLLIDER
|
2023-01-20 18:50:09 -05:00 |
|
Steam Deck User
|
862718afd6
|
Add support for Z axis ADSOfs, adjust zoom amounts
|
2023-01-20 18:46:24 -05:00 |
|
Steam Deck User
|
688f57bab1
|
sigh
|
2023-01-19 01:50:14 -05:00 |
|
Steam Deck User
|
7858b53153
|
force actions deployment
|
2023-01-19 01:39:57 -05:00 |
|
Steam Deck User
|
485bdf4dcd
|
bump heap size up to 13mB on PHAT
|
2023-01-19 01:37:39 -05:00 |
|
Steam Deck User
|
2fa179a206
|
Rename Zombie Bodies to use % instead of #
|
2023-01-16 20:13:44 -05:00 |
|
Steam Deck User
|
fddb0859dc
|
MENU: Fix oversight with OPT_FULLBRIGHT
|
2023-01-13 13:27:22 -05:00 |
|
Steam Deck User
|
853ce803ad
|
If it aint broke
|
2023-01-13 13:19:56 -05:00 |
|
Steam Deck User
|
6d0f10eaa6
|
Fix typo
|
2023-01-13 13:13:39 -05:00 |
|
Steam Deck User
|
fe3f28a09c
|
Fix typo
|
2023-01-13 13:11:04 -05:00 |
|
Steam Deck User
|
81dbd7f39d
|
Merge branch 'main' of https://github.com/nzp-team/dquakeplus
|
2023-01-13 13:06:20 -05:00 |
|
Steam Deck User
|
c2a101cb9b
|
Restore old version of the zombie texture hack
|
2023-01-13 13:05:55 -05:00 |
|
Ian
|
cded49861e
|
cl_hud: Seek out chaptertitle from worldspawn.
|
2023-01-11 10:01:34 -05:00 |
|
Steam Deck User
|
972c7c2e1a
|
Re-Wrap R_DrawEntitiesOnList
|
2022-12-27 22:56:12 -05:00 |
|
Steam Deck User
|
d703ed6427
|
Restore ZHack in R_DrawEntitiesOnList
|
2022-12-27 21:55:43 -05:00 |
|
Steam Deck User
|
98bdccecc8
|
Make Preload() use the ZHack paths
|
2022-12-27 21:51:58 -05:00 |
|
Steam Deck User
|
ba17ae0ce5
|
Remove hacked-in zombie skins
|
2022-12-27 21:48:58 -05:00 |
|
Steam Deck User
|
db6f33d495
|
Revert broken scale to fix map loading
|
2022-12-27 16:39:40 -05:00 |
|