Commit Graph

279 Commits

Author SHA1 Message Date
cypress 0ba4ccebb5
Merge pull request #16 from shpuld/feat/use-vertex-morphs 2023-09-11 10:29:58 -04:00
Shpuld Shpuldson de61f956c4 revert changes to vfpu clipping asm, it was too good to be true 2023-09-10 09:58:28 +03:00
Shpuld Shpuldson 938e7272a4 double the interpolation disabling distance 2023-09-10 09:56:04 +03:00
Shpuld Shpuldson 42c329fa22 Merge branch 'main' into feat/use-vertex-morphs 2023-09-10 09:53:40 +03:00
Shpuld Shpuldson ecc81105f8 Use vertex morphs for interpolated alias mdl 2023-09-10 09:46:25 +03:00
cypress a4d4d31727
Merge pull request #15 from shpuld/feat/render-static-brush-models-with-world
Render static brush models with world
2023-09-09 13:47:15 -04:00
Shpuld Shpuldson ad36351717 Merge branch 'main' into feat/render-static-brush-models-with-world 2023-09-09 13:57:51 +03:00
Shpuld Shpuldson b909e5d8ee render static brush models with world 2023-09-09 13:49:38 +03:00
cypress 4bfd390948
Merge pull request #14 from shpuld/feat/aggressive-clipping-checking 2023-09-07 15:09:08 -04:00
Shpuld Shpuldson 168d5a7871 make clipping checking prevent clipping more aggressively 2023-09-06 08:37:28 +03:00
cypress c44adc7dba Fix bolt.mdl path 2023-09-05 20:21:30 -04:00
cypress 56efc44b9b
Merge pull request #13 from shpuld/fix/flames-looking-wrong 2023-09-05 15:30:26 -04:00
Shpuld Shpuldson cd7234877e fix mistake with i supposed to be j 2023-09-05 22:24:30 +03:00
cypress cf3c2a65ee
Merge pull request #12 from shpuld/feat/broad-phase-clipping-checks
Port broad phase clipping checks from interstice
2023-09-05 09:50:00 -04:00
Shpuld Shpuldson d9e7fe2f4c port broad phase clipping checks from interstice 2023-09-05 08:45:55 +03:00
cypress 52ad56f8c2
Merge pull request #11 from shpuld/fix/flame-mdl-crashing-custom-maps 2023-09-04 15:41:23 -04:00
Shpuld Shpuldson 1636b50e3b Fix alias models with frame groups crashing 2023-09-04 22:39:38 +03:00
cypress 1e31422045
Merge pull request #10 from shpuld/feat/static-model-big-speedup 2023-09-02 10:27:05 -04:00
Shpuld Shpuldson 4c01fa58cc draw static alias mdl straight from commands buffer 2023-09-02 11:15:10 +03:00
cypress a94adc1906
Merge pull request #9 from shpuld/feat/compressed-and-speedier-alias-verts 2023-09-01 15:56:22 -04:00
Shpuld Shpuldson 24d2b9c493 remove the extra getmemory, whoops 2023-09-01 22:45:27 +03:00
Shpuld Shpuldson e50d778172 port vertex compression from interstice, remove per vertex lighting, allocate whole alias frame at once 2023-09-01 22:13:36 +03:00
cypress 815ee48123
Mystery Box Useprint says Weapon Name 2023-08-29 11:43:55 -04:00
cypress 0d03c7c289
Even more. 2023-08-29 10:18:04 -04:00
cypress 0fdf7383b5
Increase runaway execution count 2023-08-29 10:14:37 -04:00
Ian 5c7d68176a Fix Makefiles not deleting objects in source/psp/ 2023-08-28 18:30:20 -04:00
Ian 85dce28921 shpuld's single-pass clipping optimization 2023-08-28 14:07:02 -04:00
Ian 1ce07676cf Further increase hunk size on PSP-1000 2023-08-28 13:48:59 -04:00
Ian 8c52efee31 Resample large textures on PSP-1000 2023-08-27 15:48:32 -04:00
Ian 77d27fa949 Use v_papskin.pcx for PaP'd weapons on PSP 1000 2023-08-27 15:34:02 -04:00
Ian 2c84da2295 Convert Quake Palette assets to RGBA 2023-08-27 15:16:51 -04:00
cypress 519dccf106
Tweak sniper scope weapon zoom 2023-08-26 20:16:33 -04:00
cypress ef7b59b0b0 Add cl_crosshair_debug and fix crosshair offset 2023-07-19 23:39:20 -04:00
cypress 7332872ef4 Protect allocating skins for perk bottles of machines not in map 2023-07-19 22:43:56 -04:00
cypress 15bdd2bd8b Re-Enable external textures on PSP1000, add optimization for PaP skins 2023-07-19 21:56:15 -04:00
cypress c7726a8653
Oopsie! 2023-07-11 17:53:41 -04:00
cypress 06704fe245
force rebuild 2023-07-06 11:33:25 -04:00
cypress 717cc03257
Deployment: Add `clean-keep-eboot` 2023-06-30 14:06:40 -04:00
cypress 26fefa4096
Make: do not use KERNEL_MODE unless BUILD_PRX is active 2023-06-30 14:01:36 -04:00
Ian eb069e78d2 Makefile upkeep
* Add DEBUG flag to build PRX, don't build by default (shrinks binary by 700kB)
* Add some MAKEFLAGS to enable multiple processes (multithread building)
* Renamed Application to "Nazi Zombies: Portable"
* Lowered firmware version requirement to 4.00
* Clear unneeded library links
* have `make clean` remove the build directory instead of leaving it
2023-06-25 20:50:32 -04:00
Steam Deck User 946cb5708e Add new Nacht der Untoten description 2023-03-31 23:00:01 -04:00
Steam Deck User 3fe3086cc8 Misc. Additional Memory optimizations for PSP 1000 2023-03-31 11:34:55 -04:00
Steam Deck User 0d7ca4ea05 Lower Zone allocation to default (50kB) 2023-03-29 00:12:21 -04:00
Steam Deck User 68590119ac Stop forcefully precaching ambient sounds 2023-03-29 00:02:19 -04:00
Ian 52ae6bfe8c
Revert hunk size increase: non-helpful 2023-03-27 17:43:18 -04:00
Steam Deck User 46e24535f9 More accurate manipulation of Crosshair values 2023-03-27 16:15:38 -04:00
Steam Deck User d7d1416f5a Implement r_viewmodel_fov 2023-03-27 16:01:42 -04:00
Steam Deck User b6113e3224 Swap position of Bouncing Betties and Grenades on the HUD 2023-03-27 15:39:24 -04:00
Steam Deck User 75752e0312 Increase PSP 1000 HUNK size to 11mB 2023-03-27 15:24:10 -04:00
Steam Deck User aa440e3726 Limit Zombie Skins and Muzzleflash variants on PSP 1000 2023-03-27 15:20:34 -04:00