Commit graph

162 commits

Author SHA1 Message Date
Steam Deck User
169f3f9c03 Make particle setting actually do something.. 2023-02-03 21:03:04 -05:00
Steam Deck User
23ad1571ba Fix Nearest Filtering not applying to everything (except lightmaps) 2023-02-03 20:53:42 -05:00
Steam Deck User
0f6f274e29 Make ADS values a vec3 2023-02-03 20:25:41 -05:00
Ian
cd3b08018e
Merge pull request #7 from MotoLegacy/main
Improve memory usage, limit color mode to store textures in VRAM
2023-02-02 14:35:38 -05:00
Steam Deck User
eaf9cd0099 add back delete release workflow 2023-02-02 14:31:55 -05:00
Steam Deck User
f103a5f142 Add malloc.h back for memset 2023-02-02 14:29:16 -05:00
Steam Deck User
bc10c5d7f6 Drop the heap size by 1mB (lol) 2023-02-02 14:28:30 -05:00
Steam Deck User
ed9f3d33cd Switch to RGB565 over 888 2023-02-02 14:24:27 -05:00
Steam Deck User
9f58c947fc Actually use Q_malloc in a lot of places 2023-02-02 12:44:45 -05:00
Steam Deck User
8ca8175096 Actually use Q_malloc in some places 2023-02-02 12:33:01 -05:00
Steam Deck User
9c0d864012 Restore Q_* alloc features 2023-02-02 12:21:24 -05:00
Ian
41f13c3929
Add extra Cache_Alloc safety check to Mod_LoadAliasModel() 2023-02-02 11:46:01 -05:00
Ian
edae0262f0
Remove non-zombie models from Preload() 2023-02-02 11:12:21 -05:00
Steam Deck User
0f7d7367e9 Reset state after zoom out 2023-01-20 19:04:49 -05:00
Steam Deck User
82f798f2c5 Fix order for ADS offsets 2023-01-20 18:56:24 -05:00
Steam Deck User
50ef590d86 add missing def for W_KOLLIDER 2023-01-20 18:50:09 -05:00
Steam Deck User
862718afd6 Add support for Z axis ADSOfs, adjust zoom amounts 2023-01-20 18:46:24 -05:00
Steam Deck User
688f57bab1 sigh 2023-01-19 01:50:14 -05:00
Steam Deck User
7858b53153 force actions deployment 2023-01-19 01:39:57 -05:00
Steam Deck User
485bdf4dcd bump heap size up to 13mB on PHAT 2023-01-19 01:37:39 -05:00
Steam Deck User
2fa179a206 Rename Zombie Bodies to use % instead of # 2023-01-16 20:13:44 -05:00
Steam Deck User
fddb0859dc MENU: Fix oversight with OPT_FULLBRIGHT 2023-01-13 13:27:22 -05:00
Steam Deck User
853ce803ad If it aint broke 2023-01-13 13:19:56 -05:00
Steam Deck User
6d0f10eaa6 Fix typo 2023-01-13 13:13:39 -05:00
Steam Deck User
fe3f28a09c Fix typo 2023-01-13 13:11:04 -05:00
Steam Deck User
81dbd7f39d Merge branch 'main' of https://github.com/nzp-team/dquakeplus 2023-01-13 13:06:20 -05:00
Steam Deck User
c2a101cb9b Restore old version of the zombie texture hack 2023-01-13 13:05:55 -05:00
Ian
cded49861e
cl_hud: Seek out chaptertitle from worldspawn. 2023-01-11 10:01:34 -05:00
Steam Deck User
972c7c2e1a Re-Wrap R_DrawEntitiesOnList 2022-12-27 22:56:12 -05:00
Steam Deck User
d703ed6427 Restore ZHack in R_DrawEntitiesOnList 2022-12-27 21:55:43 -05:00
Steam Deck User
98bdccecc8 Make Preload() use the ZHack paths 2022-12-27 21:51:58 -05:00
Steam Deck User
ba17ae0ce5 Remove hacked-in zombie skins 2022-12-27 21:48:58 -05:00
Steam Deck User
db6f33d495 Revert broken scale to fix map loading 2022-12-27 16:39:40 -05:00
Steam Deck User
a7461c4dcf svc_parsebaseline HACK 2022-12-22 18:38:17 -05:00
Steam Deck User
5966fd86de .. 2022-12-22 18:15:50 -05:00
Steam Deck User
d564ccf92a Make sure we explicitly express scale as a float 2022-12-22 18:13:32 -05:00
Steam Deck User
4300d60192 Add scale to progdefs 2022-12-22 17:55:51 -05:00
Steam Deck User
77488595d1 Add Scale support. 2022-12-22 17:52:45 -05:00
Ian
e5513fb25e dumbest hack ever 2022-12-21 15:13:12 -05:00
Ian
d2ea2631f2 Force use of external Zombie skins and override MDL loading 2022-12-21 15:09:14 -05:00
Ian
4d799a9cb4
Fix old footstep path 2022-07-02 09:29:39 -04:00
moto
3fcf3a0b1f Crow_Bar's VFPU-driven matrix math; ADQ Physics Enhancements 2022-05-22 11:21:10 -04:00
moto
4857dab378 ADQuake's improved R_CullBox 2022-05-22 10:48:29 -04:00
moto
72288cf9ee Fix vram.h include 2022-05-20 09:56:12 -04:00
moto
fbfc75b7b0 Fix VRAM leak in GL_UnloadTexture 2022-05-20 09:51:40 -04:00
moto
06d658573c Don't bother making an amod display list cache 2022-05-19 13:31:16 -04:00
moto
8558301901 Implement host_timescale; replace host_frametime 2022-05-19 13:11:21 -04:00
moto
a2ce78450d Use VFPU for most memcpy operations - backported from ADQ 2022-05-19 12:58:48 -04:00
moto
431f5bd09f ericw's AllocBlock optimization 2022-05-19 12:19:25 -04:00
moto
e54c7d1ea4 Use DarkPlaces name scheme for sprites 2022-05-09 16:12:46 -04:00